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Posted

I need help porting one heros skin to another; in this case anaertailin's man_at_arms skin to lodestar class from https://steamcommunity.com/sharedfiles/filedetails/?id=3654694771&searchtext=!

 

I got idle and combat and such anim working, but whenever my hero uses a skill, she just does the default idle pose. I repeat, everything else seems to work.

image.png.c5a78738bb86ce27b08f6beea96ede7c.png

 

Below is the file I'm working on.

 

man_at_arms_skin anaertailin - to lodestar.7z

Posted (edited)
28 minutes ago, ultras56 said:

I need help porting one heros skin to another; in this case anaertailin's man_at_arms skin to lodestar class from https://steamcommunity.com/sharedfiles/filedetails/?id=3654694771&searchtext=!

 

I got idle and combat and such anim working, but whenever my hero uses a skill, she just does the default idle pose. I repeat, everything else seems to work.

image.png.c5a78738bb86ce27b08f6beea96ede7c.png

 

Below is the file I'm working on.

 

man_at_arms_skin anaertailin - to lodestar.7z 7.51 MB · 0 downloads

 

Check the hero.art (for this case, lodestar.art) file. Make sure the ability is referring to correct anim name. 

Edited by niknerozz
Posted (edited)
40 minutes ago, niknerozz said:

 

Check the hero.art (for this case, lodestar.art) file. Make sure the ability is referring to correct anim name. 

Does the animation show in Dragonbone, because I get "errors"-images when I try to load the skeleteon/atlas/png, or is that the intended behaviour when porting skins?

image.png.88a0249ef4bd1a9800ed98935a9bd9db.png

Edited by ultras56
Posted (edited)

image.thumb.png.0f1a30662dfaf4e4cd67097f2da67592.png

 

I think the problem is that the skel name is different to animation name. My guess is you renamed MAA to lodestar animation name, but the animation name doesn't use lodestar anim name. 

My suggestion (cannot guarantee): Let use windsweep as example;
1. Rename skel and atlas from lodestar.sprite.attack_windsweep to lodestar.sprite.attack_mace .
2. Edit lodestar.art -> change from "attack_windsweep" to "attack_mace" 

the png is already referring to correct image, no need to change the png name for this case. 

 

Edited by niknerozz
Posted
2 hours ago, niknerozz said:

image.thumb.png.0f1a30662dfaf4e4cd67097f2da67592.png

 

I think the problem is that the skel name is different to animation name. My guess is you renamed MAA to lodestar animation name, but the animation name doesn't use lodestar anim name. 

My suggestion (cannot guarantee): Let use windsweep as example;
1. Rename skel and atlas from lodestar.sprite.attack_windsweep to lodestar.sprite.attack_mace .
2. Edit lodestar.art -> change from "attack_windsweep" to "attack_mace" 

the png is already referring to correct image, no need to change the png name for this case. 

 

How do you access skeleton viewer? Is it another software? And I have not touched the skel/atlas files internally, those are by mod author.

 

Ty for helping tho, after work I will work on this more.

Posted

If you don't temper with skel/atlas, you cannot easily convert hero to another hero/monster. 

Skeleton Viewer is a java app. It is not needed for your current problem, but it let you look at dd animation outside of game. 

Posted (edited)
8 hours ago, niknerozz said:

image.thumb.png.0f1a30662dfaf4e4cd67097f2da67592.png

 

I think the problem is that the skel name is different to animation name. My guess is you renamed MAA to lodestar animation name, but the animation name doesn't use lodestar anim name. 

My suggestion (cannot guarantee): Let use windsweep as example;
1. Rename skel and atlas from lodestar.sprite.attack_windsweep to lodestar.sprite.attack_mace .
2. Edit lodestar.art -> change from "attack_windsweep" to "attack_mace" 

the png is already referring to correct image, no need to change the png name for this case. 

 

 

HOLY SHIT it worked, i did as you said and the skills started to do the anim I wanted!!!! Thanks alot!🫡

 

I wanted to ask as extra, what did you mean when you said that "the png is already referring to correct image, no need to change the png name for this case. ". I guess you meant that skel referred the correct image.  Also when I tried to use skel viewer to to open the JSON/skel/atlas files of lodestar.sprite.attack_mace.json it gave me "Error loading skeleton XXX". I feel like that learning to use skeleton viewer can help me do further modding. ALso lastly, has anyone uploaded the spine program itself anywhere?😄

 

Below is the the file for working edition of Lodestar class converted to anaertailin's MAA skin.

 

 

man_at_arms_skin anaertailin - to lodestar (working).7z

Edited by ultras56
Added file
Posted (edited)

Was that topless edit of Anaertailin's wolf-girl musketeer skin ever completed?

 

If not I might try my hand at 'kit-bashing' something together, though I'm not sure how good it would turn out.

 

Edit: Heavy WIP. It was a lot harder for me to get to this point than I anticipated. Thoughts?

 

Spoiler

image.png.9ec7c3816910d02eae3d6594d37172b1.png

 

Edited by razar51
Posted (edited)
5 hours ago, ultras56 said:

Also when I tried to use skel viewer to to open the JSON/skel/atlas files of lodestar.sprite.attack_mace.json it gave me "Error loading skeleton XXX". 

 

 

man_at_arms_skin anaertailin - to lodestar (working).7z 7.62 MB · 1 download

 

To see an animation file, let say windsweep, put all windsweep atlas, skel and png at one place (either into same folder or download folder). Open the app, and open the SKEL file. 

If you still got error, meaning the atlas does not have correct image. Simply open the atlas file with notepad and see the name of png. 

Edited by niknerozz
Posted
3 hours ago, razar51 said:

Was that topless edit of Anaertailin's wolf-girl musketeer skin ever completed?

 

If not I might try my hand at 'kit-bashing' something together, though I'm not sure how good it would turn out.

 

Edit: Heavy WIP. It was a lot harder for me to get to this point than I anticipated. Thoughts?

 

  Reveal hidden contents

image.png.9ec7c3816910d02eae3d6594d37172b1.png

 

Do you mean the one Imphy24 found? https://www.loverslab.com/topic/87075-darkest-dungeon-erotic-mods/page/385/#findComment-4266197

No I dont think it was completed.
Btw nice.

Posted
6 hours ago, niknerozz said:

 

To see an animation file, let say windsweep, put all windsweep atlas, skel and png at one place (either into same folder or download folder). Open the app, and open the SKEL file. 

If you still got error, meaning the atlas does not have correct image. Simply open the atlas file with notepad and see the name of png. 

I found my problem, I did everything correctly by having json/skel/atlas/png files in same place, but my skeleton viewer was just too new. I had to download older version from here instead to view skeletons: https://steamcommunity.com/sharedfiles/filedetails/?l=swedish&id=2129596601.

image.png.f3f5399b87ef1153f9ffdce5c7dbd85f.png

Posted

iv been gone from modding a while. can i replace the vestal skin with ZIMIK's Marika skin? also i remember there being a guide for something like this so id greatly appreciate it if someone could link it to me.

50265f5d330426ad94c3c62dfeccc35b7cb9591ed642cf1db0d77ed650298e1e.png

Posted
On 3/10/2026 at 7:15 PM, razar51 said:

Was that topless edit of Anaertailin's wolf-girl musketeer skin ever completed?

 

If not I might try my hand at 'kit-bashing' something together, though I'm not sure how good it would turn out.

 

Edit: Heavy WIP. It was a lot harder for me to get to this point than I anticipated. Thoughts?

 

 

 

 

I've still got a bunch of the sprites to edit, but here's a preview of how it's going:

 

Spoiler

image.png.2f98a76a7bc166e5a12bbcf9d4a6fa3c.png

 

Posted
23 hours ago, manofshrex said:

iv been gone from modding a while. can i replace the vestal skin with ZIMIK's Marika skin? also i remember there being a guide for something like this so id greatly appreciate it if someone could link it to me.

50265f5d330426ad94c3c62dfeccc35b7cb9591ed642cf1db0d77ed650298e1e.png

Yes you can (in fact any DD skin can be attached and for enemy, and for heroe, thanks for completly similar game mechanic and recognition for them, only matter of having sprites and animations for every skill in order to work properly inside game)

 

Сообщество Steam :: Руководство :: Hero Porting Tutorial

Posted
On 3/13/2026 at 9:14 AM, manofshrex said:

iv been gone from modding a while. can i replace the vestal skin with ZIMIK's Marika skin? also i remember there being a guide for something like this so id greatly appreciate it if someone could link it to me.

50265f5d330426ad94c3c62dfeccc35b7cb9591ed642cf1db0d77ed650298e1e.png

Can I have Marika files? Can't find it online myself.

Posted

so i need some help regarding changing applying ZIMIKs Marika skin to vestal.

i did all the steps in this tutorial Сообщество Steam :: Руководство :: Hero Porting Tutorial but it didnt work. kind of.

the idle animation does work correctly but when walking  or in combat it continues to just be the idle animation. additionally when using any skill it flashes to a base game vestal skill and gets stuck in that sprite till combat ends, after witch it switches back to the Marika idle animation.

any tips on how to fix that?

Posted
32 minutes ago, manofshrex said:

so i need some help regarding changing applying ZIMIKs Marika skin to vestal.

i did all the steps in this tutorial Сообщество Steam :: Руководство :: Hero Porting Tutorial but it didnt work. kind of.

the idle animation does work correctly but when walking  or in combat it continues to just be the idle animation. additionally when using any skill it flashes to a base game vestal skill and gets stuck in that sprite till combat ends, after witch it switches back to the Marika idle animation.

any tips on how to fix that?

You could try sharing your current progress here so someone smart may look on to it.

Posted

Well, here it is. A topless edit of anaertailin's wolfgirl musketeer skin.

 

This took me quite a while to put together as I am not an artist by any means. But I'm fairly happy with how it turned out.

 

Comes in 4 colors. 

 

You need the regular replacement skin from here: anaertailin's musketeer skin for the skeleton and such.

 

And then load this mod ABOVE it in the mod order.

 

musketeer_portraits.png.2f903ab9ffd4882b2489208fbbcb1a6c.png

image.png.cabce8a14a3649bc5f93380909513a5c.png

Topless_Wolfketeer.zip

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