Undeadking18 Posted October 23, 2023 Posted October 23, 2023 On 10/8/2023 at 8:07 AM, Ranzepasm said: Oh hi hello hows it goin Duchess big titty/hair reskin patch for 'Human duchess' mod released - go test it and tell me if anything is broken, i dont have any time to test my mods these days, so your input would be apprecciated! ----> Reveal hidden contents https://boosty.to/soggypizza/posts/dab8cc8f-d217-4587-8a5f-53ca0a3a35c5?share=post_link Same thing with flayed reskin for BRU - if anything is broken its better for me to allow you guys to find it than for me to update the BRU page with broken addon-----------> Reveal hidden contents https://boosty.to/soggypizza/posts/7c82f779-cd70-45e9-96fd-92cde4567132?share=post_link So, after some play time with the Human Duchess, I've come to notice something rather... Peculiar.. I'm not sure if anyone else is affected by this problem, but the skin seems to bug out the normal variants included with the HDuchess, while your skin is somehow missing a strand of hair and the idle animation reverts to a still image of the beast form.
Xenserrah Posted October 23, 2023 Posted October 23, 2023 (edited) 3 hours ago, asskikaa said: I noticed the quality in the hero panel is lower than in the dungeon so I figured out what was wrong it's the brightness Especially Baiken shiva and Gabriel pngs being too bright I adjust that and it's fine now Thx for understanding as this bothered me to no end Btw : anyone know how to get Zimik paid skins like 2B cuz I tried his Patreon and it just doesn't open and his afdian link says 10¥ and that's not right And if him kaze and those guys have any other site that to support and get some of their mods ? Oh yeah brightness and color balance especially if you have good 4k monitor is very important to setup properly. I suggest to even globally reduce brightness of your monitor, some people run at 100% and it's not good, never found a monitor that needs over 60% brightness (unless it's a very cheap bad monitor ofc.) Zimik stuff is annoying, even with Patreon there is no access to everything and subscribing to his Afdian to get like 2 mods? No thanks. I would. but because it's Chinese service it's absolute pain and inconvenient making it not worth it, doesn't matter how much it cost. With Kaze at least you do get access to everything on Patreon and they eventually release almost all their stuff that worth it on Workshop. There isn't any other site they love their Afdian (it takes only 6% cut unlike Patreon so it's understandable.) You will have to state exactly what you need if you want people to share it here; not just "those guys mods". Most of the stuff is on Workshop, some of the mods are already buried in this topic. As to 2B from ZIMIK I'm pretty sure that's like Afdian only mod and it's nothing particularly special and OP as all those mods. If you really want 2B class there is one from Hellcross on Nexus. Edited October 23, 2023 by Xenserrah
mrjayaur Posted October 23, 2023 Posted October 23, 2023 59 minutes ago, Undeadking18 said: So, after some play time with the Human Duchess, I've come to notice something rather... Peculiar.. I'm not sure if anyone else is affected by this problem, but the skin seems to bug out the normal variants included with the HDuchess, while your skin is somehow missing a strand of hair and the idle animation reverts to a still image of the beast form. Seconded. Having the same issue.
fapzone10 Posted October 23, 2023 Posted October 23, 2023 (edited) 2 hours ago, Xenserrah said: Oh yeah brightness and color balance especially if you have good 4k monitor is very important to setup properly. I suggest to even globally reduce brightness of your monitor, some people run at 100% and it's not good, never found a monitor that needs over 60% brightness (unless it's a very cheap bad monitor ofc.) Zimik stuff is annoying, even with Patreon there is no access to everything and subscribing to his Afdian to get like 2 mods? No thanks. I would. but because it's Chinese service it's absolute pain and inconvenient making it not worth it, doesn't matter how much it cost. With Kaze at least you do get access to everything on Patreon and they eventually release almost all their stuff that worth it on Workshop. There isn't any other site they love their Afdian (it takes only 6% cut unlike Patreon so it's understandable.) You will have to state exactly what you need if you want people to share it here; not just "those guys mods". Most of the stuff is on Workshop, some of the mods are already buried in this topic. As to 2B from ZIMIK I'm pretty sure that's like Afdian only mod and it's nothing particularly special and OP as all those mods. If you really want 2B class there is one from Hellcross on Nexus. Chinese payment options are always finicky. They have alot of weird laws and loopholes with how their options work, if you don't have a direct wechat account or another payment option over there and being a resident of china then your options are very limited or overpriced. Hell alot of of DD mods on steam are being sold in discord servers and different groups over there which baffled me each time I return. There is so much scamming going on over there. When i was over there last month I saw 3 different versions of that 2b character mod he has but all from different people? Prices in lets say US terms varied from $25/$50/$140 usd. Also likelihood of those mods being public seem near to none as those have been "up" since 2021. Edited October 23, 2023 by fapzone10
Ancestress Posted October 23, 2023 Posted October 23, 2023 (edited) (Whoops I forgot to post this here) Lustiest Lair: Expanded v1.1 The Mindbreak Update Bugfixes: Fixed bunches of typos Fixed a whole bunch of flickering text Fixed missing blue text for Breeder Slime boss fight's map description Accidentally introduced more flickering text in the expansion (Whoops. This is fixed from 1.11 onwards. Check my Patreon!) Fixed Lustiest Lair Expanded not working properly for some people when alterations or additions were made to the mod's file structure Changes: Colour of Madness has now been adapted for Lustiest Lair: Expanded! Brave the mind-bending, spiralling crystals of the hypnosis and mindbreak themed The Colour of Mindbreak expansion! What will you lose first: Your mind, or your free will? CoM enemies lewdified The Miller has become The Mindbreaker The Thing From The Stars has become Aspect of the Spiral The Sleeper has become The Spiral Colour of Madness Quirks and Pregnancies lewdified Added new affliction: Hypnotised Added new mods to the list of recommended mods: Crystalline (Champion) and Crystalline (Apprentice) [Futa Version] Lewdified Crocodilian ability names Lewdified slime ability names Reduced incidence of self-healing on the Knocked Up pregnancy. (While this is a nerf, it really slows down combat to self-heal and bark every single round.) Tentacle Parasites can now spawn in the coves without the Tentacle Bait quirk required. They will still also spawn everywhere else in the game if you have the quirk! [LoversLab Patch only] Bitch Trainer mini-boss spawn rate greatly increased [LoversLab Patch only] Added new enemy: Mounting Knothound. (Caution: This enemy can occasionally crash your game the first time it uses it's capture ability. It's a known issue, and it's being worked upon.) Follow and support Lustiest Lair: Expanded on Patreon for Early Access builds! Edited October 23, 2023 by Ancestress 5
Xenserrah Posted October 23, 2023 Posted October 23, 2023 1 hour ago, fapzone10 said: Chinese payment options are always finicky. They have alot of weird laws and loopholes with how their options work, if you don't have a direct wechat account or another payment option over there and being a resident of china then your options are very limited or overpriced. Hell alot of of DD mods on steam are being sold in discord servers and different groups over there which baffled me each time I return. There is so much scamming going on over there. When i was over there last month I saw 3 different versions of that 2b character mod he has but all from different people? Prices in lets say US terms varied from $25/$50/$140 usd. Also likelihood of those mods being public seem near to none as those have been "up" since 2021. Yeah I'm not even gonna try it with Chinese payment systems. I was foolish enough about 10 years ago to get account on Korean cafe and it took me several days and major pain in all of my crevasses. I can only imagine it's similar amount of "fun". One asian guy tried to ask for my "nudes" for that account - that was truly an experience. I eventually just bought myself permanent Korean phone number. Oh to get that particular mod is very possible it's openly available on certain Russian/Chinese resources, but getting latest version, translating it to English, cleaning it etc. is just not worth it (I only found pure Chinese and pure Russian versions.) And LOL at US people paying 25-140 bucks for this crap, truly brilliant as always, inspiring stupidity, almost. They are "public" just nowhere English-only speaking people can find it easily ^^
NaPTuNe Posted October 23, 2023 Posted October 23, 2023 22 hours ago, darkwerr said: The animations would be incompatible with any other seraph skin, since the animations are from gabriel class. So this would be a total replace, sadly. Oh yeah sorry i actually just mixed the names what i meant to ask is if the skin could be ported to the gabriel class. fnakasjg Is that possible?
coally34 Posted October 23, 2023 Posted October 23, 2023 (edited) i wondering if it would be okay if someone could upload The Sawtooth Class Mod, looks interesting, or somewhere where i could get without steam Edited October 23, 2023 by coally34
Sahlo Qah Posted October 23, 2023 Posted October 23, 2023 7 minutes ago, coally34 said: i wondering if it would be okay if someone could upload The Sawtooth Class Mod, looks interesting, or somewhere where i could get without steam I'm literally uploading it to Nexus now pls ? 1
coally34 Posted October 23, 2023 Posted October 23, 2023 1 minute ago, Soft_Scales said: I'm literally uploading it to Nexus now pls ? my bad, sorry, just a impatient person
Sahlo Qah Posted October 23, 2023 Posted October 23, 2023 (edited) https://steamcommunity.com/sharedfiles/filedetails/?id=3059321932 https://www.nexusmods.com/darkestdungeon/mods/1699 NSFW coming in a week, as usual Edited October 23, 2023 by Soft_Scales 6
asskikaa Posted October 24, 2023 Posted October 24, 2023 13 hours ago, Xenserrah said: I suggest to even globally reduce brightness of your monitor, some people run at 100% and it's not good, never found a monitor that needs over 60% brightness (unless it's a very cheap bad monitor ofc.) Oh thx this really helped ? 11 hours ago, fapzone10 said: Prices in lets say US terms varied from $25/$50/$140 usd. Wtf 9 hours ago, Xenserrah said: One asian guy tried to ask for my "nudes" for that account - that was truly an experience. I eventually just bought myself permanent Korean phone number. LOL brilliant ???
Fnakasjg Posted October 24, 2023 Posted October 24, 2023 (edited) 11 hours ago, NaPTuNe said: Oh yeah sorry i actually just mixed the names what i meant to ask is if the skin could be ported to the gabriel class. fnakasjg Is that possible? You mean backport from "Seraph" in this skin back to "Gabriel"? Perhaps possible, but i myself will not do that - since i ended with "Seraph" the way i wanted myself to have in my game, and not even having and using "Gabriel" class itself as standalone in-game Also i edited not all sprites (some i just removed since here was no need to use them (7 skills for "Seraph" and 9-10 for "Gabriel", obviously) If you will be able to deal with that - can be easy to just replace sprites, since i not even renamed most of them probably will be just "easy replace in "NSFW folder") Edited October 24, 2023 by Fnakasjg
Fnakasjg Posted October 24, 2023 Posted October 24, 2023 (edited) The Arch-Devil - Class Mod.zip "One of Succubus Gargoyles was knock out alive. Before you ended her she started to beg you not to kill her - she promised to make contract with you and accept you as her Master, as long as you spare her life. Now it is your decision - execute this hell unholy wench, or try to befriend with her." SFW ("nip slip")/NSFW ("topless") convertion "from enemy into befriendable heroe" for enemy "Gargoyle" with sexy skin, "shadow eyes", if you will want to restore "visible eyes" version will be not so hard Also edited "localisation", "icons", stats and "skills" - for proper, better and more natural fitting with enemy original and her nature Also edited her original "Town Event" - feel free to use "original" if you will not like "defeat boss" condition for it to appear (or edit further existing one) Also if you will want to - it will be easy to use both of those ("nip slip" or "topless") skins for original enemy "Gargoyle" in this skin - since i didnt change original titles you will be able to use it just with replacing for sprites) Originals i used as "basis" - Class - https://steamcommunity.com/sharedfiles/filedetails/?id=1439985666 Skin - https://steamcommunity.com/sharedfiles/filedetails/?id=2838224866 Also huge-huge thanks for darkwerr - for helping and making from complete zero amazing and sexy as hell animations for "idle"and "walking", they are just great and awesomly sexy Without his help this convertion will be both delayed in time and worse greatly in term of animation quality) Hope you will enjoy her company, and will be able to become for her not only new Master, but true and trusty "close" friend same time ) Feel free to edit/expand yourself further) Cheers) Spoiler The Arch-Devil - Class Mod.zip Edited October 24, 2023 by Fnakasjg 8
Fnakasjg Posted October 24, 2023 Posted October 24, 2023 By the way i found fast and pretty lore-fitting way for editing and creating Town Event sprites, here some fast attempts for previous and ongoing/"in queue" Town Events If you will like any of them - just replace and rename properly originals from same Town Events (actually, you can use them for any Town Events with proper name fit, it will just have no point i guess) Here you go, check if you will want any of them for better lore fit of modded skin classes i made and will make Spoiler 2
Xenserrah Posted October 24, 2023 Posted October 24, 2023 (edited) Guess what ^^ Fnakasjg made the skin so I've added the Eyes (wow what a surprise.) The Arch-Devil Eyes-only. You need to download Fnakasig's mod first. Just drop contents of the archive into the mod root folder. Skins are C and D and will work together with eyeless ones. This one was a bit harder to make and while I was at it I also noticed bad gradient mapping on Guild Header and Preview Icon wasn't preview icon at all had wrong resolution and didn't have Class name so I made those, remade icons from scratch too. For those who don't want Eyes here are only preview icon and Guild Header: It's all included in the file below. Hope it's okay with Fnakasjg that I remade that stuff. Credits: Hinak for Arch-Devil sonk and 沉默之舌 for Gargoyle Fnakasjg for the skin adaptation. Cheers ^^ ARCH_DEVIL EYES_AND_STUFF.zip Edited October 24, 2023 by Xenserrah 9
Fnakasjg Posted October 24, 2023 Posted October 24, 2023 (edited) 1 hour ago, Xenserrah said: Hope it's okay with Fnakasjg that I remade that stuff. 8 hours ago, Fnakasjg said: Feel free to edit/expand yourself further) When i doing myself "preview" and "guild_header" for skins which has no their own (usually it is for "conversions for enemies" only) - i usually doing them fast, just "so they will be here", just bcs as i noticed in my own game - here will be not big difference for me, so no point to spend another 1-2 hours for staff which i will not even spot in-game Like - ONE time will see "preview" when starting new game and composiong mods load order "Guild header" will be 99% of time hiden under descriptions/panels/quirks, "gh" bottom part is invisible any way)) As i said - it is just for me who didnt see difference and "lasy/see no point" here bcs of that)) You did really cool-looking "polished" version, no doubtes about that) Edited October 24, 2023 by Fnakasjg
Xenserrah Posted October 24, 2023 Posted October 24, 2023 31 minutes ago, Fnakasjg said: When i doing myself "preview" and "guild_header" for skins which has no their own (usually it is for "conversions for enemies" only) - i usually doing them fast, just "so they will be here", just bcs as i noticed in my own game - here will be not big difference for me, so no point to spend another 1-2 hours for staff which i will not even spot in-game Like - ONE time will see "preview" when starting new game and composiong mods load order "Guild header" will be 99% of time hiden under descriptions/panels/quirks, "gh" bottom part is invisible any way)) As i said - it is just for me who didnt see difference and "lasy/see no point" here bcs of that)) You did really cool-looking "polished" version, no doubtes about that) Yeah it's totally fine, I'm not asking you to up your quality, you are already doing great mods for free. I'm just very anal about things, everything needs to be near perfect and same style, otherwise it feels off to me. I restart runs a lot due to mod testing so I'm a big preview icon connoisseur XD Continue doing what you are doing and I will provide eyes and fixes if needed for insane people like me. Cheers ^^
Fnakasjg Posted October 24, 2023 Posted October 24, 2023 (edited) 37 minutes ago, Xenserrah said: I'm just very anal about things, everything needs to be near perfect and same style, otherwise it feels off to me. I restart runs a lot due to mod testing so I'm a big preview icon connoisseur XD You now just described me and my "perfectionist syndrome" "Every new 1 mod instaled = new run from start, "to have clear and pure expirience with influence from that new mod from very start and without any abuse"))) Also completly same for "fitting as close as possible with original sprites i editing") Gladly i can be "lasy" at least in those "small details" like "preview"/"gh", bcs i was able to have "agreement" with my "inside perfectionist" about "we will not see those in-game any way" 37 minutes ago, Xenserrah said: Continue doing what you are doing and I will provide eyes and fixes if needed for insane people like me. It may be sound strange but i really appreciate that and it is really helping in some case, bcs previously i usually (not alwayes, but often) did double work for "shadow eyes" ("if have original material "with eyes", doing NSFW first with original "with eyes", then copy x2 "SFW|NSFW "with eyes" and making x2 "SFW|NSFW "shadow eyes"), mostly bcs same perfectionism "if i already have SFW "with eyes" original i need to do all 4 variants same as our beloved Xelsword doing, even if i always using only "shadow eyes" myself" And now when you covering that i can easly and freely just "make "shadow eyes" from "eyes SFW material" and editing it into NSFW after", no double work by "making shadow eyes twice" and matching with that)) It is not much in fact, like 30-60 minutes of "lasy matching" in GIMP usually, but still "additional work is additional work", and i now "free" from that, thanks for your "covering") Hoping it is not bothering you too much Edited October 24, 2023 by Fnakasjg 1
Fnakasjg Posted October 24, 2023 Posted October 24, 2023 (edited) Quote I restart runs a lot due to mod testing so I'm a big preview icon connoisseur XD I have special "standalone reserved" save just for testing - right after second fight end on "Old Road" quest (intro) When need some testing i just replacing it with "common save", enabling all mods which need to test, and just "load - into Hamlet" 99% of tests for classes/skins doing in 1st dungeon - same, "easiest and fastest way, just 2-5 minutes without unneccecary going through intro again and again" Also in that "save for tests" i premade core of mods i will need any way, so instead of "each time building 10-15 mods in right order" i need only enable 1-2 mods whick i currently testing this time Any class i need to test i just including temporary in "Outlaw Town Event" (it pops right after intro quest end when you coming into Hamlet, the best way to have any class for testing immidiatly) Especially when i editing something in GIMP "dinamicly" (usually "animations") - "make edit - "AltTab" into game (game and GIMP opened same time) - reload skin ("back-forward", hopefully just for skins no need to reload game or even "go back" to menu) - see difference - "confirm and going further"/"one step back", depending of the satisfaction with the results" All those helping to save time greatly - like 5-10-15 minutes for each one testing and "reloading with another mod order/composition" is not much, but when i testing like 10-20-30 times for one skin or class - it is REALLY huge amount of time saving in summary) May be this "tricks" will help a little ) Edited October 24, 2023 by Fnakasjg
Xenserrah Posted October 24, 2023 Posted October 24, 2023 14 minutes ago, Fnakasjg said: I have special "standalone reserved" save just for testing - right after second fight end on "Old Road" quest (intro) When need some testing i just replacing it with "common save", enabling all mods which need to test, and just "load - into Hamlet" 99% of tests for classes/skins doing in 1st dungeon - same, "easiest and fastest way, just 2-5 minutes without unneccecary going through intro again and again" Also in that "save for tests" i premade core of mods i will need any way, so instead of "each time building 10-15 mods in right order" i need only enable 1-2 mods whick i currently testing this time Any class i need to test i just including temporary in "Outlaw Town Event" (it pops right after intro quest end when you coming into Hamlet, the best way to have any class for testing immidiatly) Especially when i editing something in GIMP "dinamicly" (usually "animations") - "make edit - "AltTab" into game (game and GIMP opened same time) - reload skin ("back-forward", hopefully just for skins no need to reload game or even "go back" to menu) - see difference - "confirm and going further"/"one step back", depending of the satisfaction with the results" All those helping to save time greatly - like 5-10-15 minutes for each one testing and "reloading with another mod order/composition" is not much, but when i testing like 10-20-30 times for one skin or class - it is REALLY huge amount of time saving in summary) May be this "tricks" will help a little ) Nah I do it differently. All my mods have names starting with a number for autoloadordering like 000_Mod_Name to 900_Mod_Name I have a mod that makes it easier and more convenient to click mods to enable and because mod already ordered I only need to quickly click through them. Classes that I test I add to persist script and they spawn IN the Old Road with all their skills unlocked, I test them in the Old Road and then I load to Hamlet and if everything looks fine by that time I delete the save. I can test 4 classes per run this way, but usually I just test 2.
Fnakasjg Posted October 24, 2023 Posted October 24, 2023 (edited) 10 minutes ago, Xenserrah said: Nah I do it differently. All my mods have names starting with a number for autoloadordering like 000_Mod_Name to 900_Mod_Name I have a mod that makes it easier and more convenient to click mods to enable and because mod already ordered I only need to quickly click through them. Classes that I test I add to persist script and they spawn IN the Old Road with all their skills unlocked, I test them in the Old Road and then I load to Hamlet and if everything looks fine by that time I delete the save. I can test 4 classes per run this way, but usually I just test 2. Y, probably all doing with their own way) Since i have "core of mods" already enabled in that "testing save" - i need to enable only 1-2 mods i currently testing, i guess it is same in term of how quick it is, may be slightly faster, but main goal any way ofcource will "if you fully comfortable with your own way it is fine")) As for me i can test even 128 classes with adding through "Town Event" on 0-1 week (after intro), but what the point)) But i 96% of time testing alwayes 1 - on which currently working, just for better concentration and quality) Just dont like to "separate attention" on 2-3 classes at the time) Also on "Old Road" i cannt test "camping" since i have no Wood Logs any way - i can buy them only for 1st quest (mod for "Buyable Wood Log" during supply buying) Edited October 24, 2023 by Fnakasjg
Fnakasjg Posted October 24, 2023 Posted October 24, 2023 21 minutes ago, Xenserrah said: Classes that I test I add to persist script and they spawn IN the Old Road with all their skills unlocked, By the way - you having mod for that, or you doing that manually for each class every time? If you have mod/script for that - can you share it? Didnt find myself anything except "manual guide "How to add heroes to the Old Road"")
Xenserrah Posted October 24, 2023 Posted October 24, 2023 35 minutes ago, Fnakasjg said: Y, probably all doing with their own way) Since i have "core of mods" already enabled in that "testing save" - i need to enable only 1-2 mods i currently testing, i guess it is same in term of how quick it is, may be slightly faster, but main goal any way ofcource will "if you fully comfortable with your own way it is fine")) As for me i can test even 128 classes with adding through "Town Event" on 0-1 week (after intro), but what the point)) But i 96% of time testing alwayes 1 - on which currently working, just for better concentration and quality) Just dont like to "separate attention" on 2-3 classes at the time) Also on "Old Road" i cannt test "camping" since i have no Wood Logs any way - i can buy them only for 1st quest (mod for "Buyable Wood Log" during supply buying) I have lots of mods combined into a bigger mods like "All Monster Mods" "Combined UI mod" etc so I only need to enable like 20 mods. And I only enable classes I'm currently testing so it's fast. 20 minutes ago, Fnakasjg said: By the way - you having mod for that, or you doing that manually for each class every time? If you have mod/script for that - can you share it? Didnt find myself anything except "manual guide "How to add heroes to the Old Road"") No I don't have a mod, I'm doing it manually but I'm a decent programmer (at least I used to be before I got into corporate business,) so it's actually faster for me to do it manually. I have plugins to make processes like these faster but overall, after things I did when I was very young (like writing functions in C# and low level programming in assembler; and I mean the language, not an assembly software) this kind of basic modding feels like an easy "recreational" activity ^^ I suggest multiple windows, using good editor and dragging entire blocks of code instead of copy/pasting, also learning all the hotkeys. With enough practice you can insert two new classes into persist script with all the skills in 30 seconds. You can also just empty brackets instead of camp skills if you don't care about testing those to save time. Cheers ^^
Fnakasjg Posted October 24, 2023 Posted October 24, 2023 6 minutes ago, Xenserrah said: I have lots of mods combined into a bigger mods like "All Monster Mods" "Combined UI mod" etc so I only need to enable like 20 mods. And I only enable classes I'm currently testing so it's fast. No I don't have a mod, I'm doing it manually but I'm a decent programmer (at least I used to be before I got into corporate business,) so it's actually faster for me to do it manually. I have plugins to make processes like these faster but overall, after things I did when I was very young (like writing functions in C# and low level programming in assembler; and I mean the language, not an assembly software) this kind of basic modding feels like an easy "recreational" activity ^^ I suggest multiple windows, using good editor and dragging entire blocks of code instead of copy/pasting, also learning all the hotkeys. With enough practice you can insert two new classes into persist script with all the skills in 30 seconds. You can also just empty brackets instead of camp skills if you don't care about testing those to save time. Cheers ^^ Clear) Y, i know about those "basics of DD modding rules", it is pretty simple even for begginers in its basic "core" rules (i agreed - it can even be called " "recreational" activity" in term of difficulty ), especially for those who have at least some expirience with programming, in present or in paste Just was curious if there exist "atomization" for exactly that process - mostly only curiosity than necessary)
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