fapzone10 Posted October 17, 2023 Posted October 17, 2023 On 10/15/2023 at 3:02 PM, Xenserrah said: @fapzone10 Well, after spending way more time than it's worth I made full translation of The Ancient One with custom barks, because original ones were... special. I somewhat translated those too to get general gist of what author tried to say but I made them "English" "Why in quotes?,"- you'd probably ask, well, to keep original "specialness" I made those barks as clear and easy to understand as original author (/sarcasm). I also translated all comments and annotations in .xml file if anyone want to do something further with that translation that should make your life easier. Overall I suggest you to read .xml file to get "full experience" out of "amazing" barks I wrote. Because I have no plans to actually play this class you shall also be my tester so grab it and test it in your game, please. Additionally ENG loc2 was horrible and broken code wise in addition to mistakes in localization itself, some .xml crap was broken. And some lines were missing completely. Even original SCH has problems with colors etc. but those are minor at least. I fixed all of that in my ENG file. The Ancient Ones <-original mod is here. Credits: Kaze* - for ruining my sanity and original code. Myself, I guess for doing this for no reason XD If someone wants to do smth, with this LOC - go ahead, just credit me. If you want to publish it somewhere ask Kaze for permission, mine you have. If you publish it don't link to my profile here, link my steam profile instead. Enjoy^^ OCTOPUS_ENG_ONLY_localization.zip 24.97 kB · 34 downloads For the xml I was the rename and replace the one in the original loc location right? If so she actually speaks now in english but its gibberish.
Xenserrah Posted October 17, 2023 Posted October 17, 2023 (edited) 5 hours ago, fapzone10 said: For the xml I was the rename and replace the one in the original loc location right? If so she actually speaks now in english but its gibberish. You don't need to rename anything, it's supposed to be used on English version of DD with this mod, you can pretty much delete contents of localization folder and just use two files I uploaded. As to her talking "gibberish" well, as I said, original author made her talk gibberish in Chinese that barely made any sense so I made her talk similar crap in English. If you really try hard you can understand some of it (or just read the .xml file) XD More importantly how does skill/upgrades/trinkets etc. look? Is it all clear and properly aligned/structured/colored? Do you have any missing strings? If that is all fine just ignore her amazing "dialogue" ^^ Edited October 17, 2023 by Xenserrah
inexpguy Posted October 17, 2023 Posted October 17, 2023 1 hour ago, Xenserrah said: You don't need to rename anything, it's supposed to be used on English version of DD with this mod, you can pretty much delete contents of localization folder and just use two files I uploaded. As to her talking "gibberish" well, as I said, original author made her talk gibberish in Chinese that barely made any sense so I made her talk similar crap in English. If you really try hard you can understand some of it (or just read the .xml file) XD More importantly how does skill/upgrades/trinkets etc. look? Is it all clear and properly aligned/structured/colored? Do you have any missing strings? If that is all fine just ignore her amazing "dialogue" ^^ These are some errors that I've found. Don't know about the trinkets except the crystal trinket since I don't have them.
Xenserrah Posted October 17, 2023 Posted October 17, 2023 (edited) 3 hours ago, inexpguy said: These are some errors that I've found. Don't know about the trinkets except the crystal trinket since I don't have them. That's helpful, thx, I'll fix the first, it's just bracket missing and tooltip is too long. Both Camp Skills tho - that is not me, mod author didn't write tooltip rule. Ugh now I need to do this I guess. I'll attempt to fix this even tho it's not my job, will update soon. Edit: Original post updated, localization updated, one "]" added. Tooltip changed to hopefully better fit (Chinese one is shorter obv.) Rule for "has_quirk_false" that author didn't bother to make - added, Redownload from original post, please. Retest, please. Edited October 17, 2023 by Xenserrah
fapzone10 Posted October 18, 2023 Posted October 18, 2023 (edited) 9 hours ago, Xenserrah said: You don't need to rename anything, it's supposed to be used on English version of DD with this mod, you can pretty much delete contents of localization folder and just use two files I uploaded. As to her talking "gibberish" well, as I said, original author made her talk gibberish in Chinese that barely made any sense so I made her talk similar crap in English. If you really try hard you can understand some of it (or just read the .xml file) XD More importantly how does skill/upgrades/trinkets etc. look? Is it all clear and properly aligned/structured/colored? Do you have any missing strings? If that is all fine just ignore her amazing "dialogue" ^^ Ah okay all the tool tips were fine, not sure what the dude below images were for but mine did not have the broken blue lines so i assume he doesn't have the tooltip fixer or the tooltip overhaul mod, which is essential So in regards to the gibberish its kinda funny lol, good to know it wasn't an issue on my part but intentianal. Cheers! Edited October 18, 2023 by fapzone10
niknerozz Posted October 18, 2023 Posted October 18, 2023 Stupid request: Can someone upload all original camping skill icons? including the dlc.
inexpguy Posted October 18, 2023 Posted October 18, 2023 6 hours ago, fapzone10 said: i assume he doesn't have the tooltip fixer or the tooltip overhaul mod, which is essential Indeed I do not. I was not aware of such a mod. Do you mind dropping a link or dl of it for me?
Fasterflight225 Posted October 18, 2023 Posted October 18, 2023 3 hours ago, leakaomi said: Stupid request: Can someone upload all original camping skill icons? including the dlc. The request isn't stupid, the reason for asking is... careless. Skill Icons.zip I don't know where the Musketeer's icons are as she doesn't have her own folder. Probably in the vanilla folder...?
niknerozz Posted October 18, 2023 Posted October 18, 2023 Thank you! :') Needed for preview. Dubmass me replaced the original.
fapzone10 Posted October 18, 2023 Posted October 18, 2023 3 hours ago, inexpguy said: Indeed I do not. I was not aware of such a mod. Do you mind dropping a link or dl of it for me? try this https://steamcommunity.com/sharedfiles/filedetails/?id=2939116856&searchtext=tooltip
Xenserrah Posted October 18, 2023 Posted October 18, 2023 9 hours ago, fapzone10 said: Ah okay all the tool tips were fine, not sure what the dude below images were for but mine did not have the broken blue lines so i assume he doesn't have the tooltip fixer or the tooltip overhaul mod, which is essential So in regards to the gibberish its kinda funny lol, good to know it wasn't an issue on my part but intentianal. Cheers! You didn't have blue lines because author's other mod have the rule, but this is no way to make mods. Basically he didn't include tooltip rule with this mod that comes with some of the other Kaze mods. So it's only works for people who have some other class mods of his, which is bad. As to tooltip for one of the skills it WAS broken, I missed one "]" so it's good it was reported. It also let me know that upgrade tooltip is too long and doesn't fit so I hopefully fixed that. People shouldn't need Tooltip Fixer when it's just a good coding to include everything needed in your mod. But sure Tooltip Fixer indeed has it but it will read wrong. Because his mod has quirks like Believer so rule should read "If Believer" and false rule should read "If not Believer" But if you install Tooltip Consistency you will get "If lacks Believer" which doesn't sound too great imo. Basically better put it above Tooltip Consistency now when I added the rule.
Xenserrah Posted October 18, 2023 Posted October 18, 2023 (edited) 3 hours ago, inexpguy said: Indeed I do not. I was not aware of such a mod. Do you mind dropping a link or dl of it for me? Don't use linked above mod it has compatibility issues, use the one from Moon: Tooltip Consistency Put it above everything in load order, then put The Ancient Ones above it to have better suited "buff_rule_tooltip_has_quirk_false" rule. If you didn't - redownload my fixed loc. Report, please, if anything else is broken. Cheers ^^ Edited October 18, 2023 by Xenserrah 1
inexpguy Posted October 18, 2023 Posted October 18, 2023 44 minutes ago, Xenserrah said: Don't use linked above mod it has compatibility issues, use the one from Moon: Tooltip Consistency Put it above everything in load order, then put The Ancient Ones above it to have better suited "buff_rule_tooltip_has_quirk_false" rule. If you didn't - redownload my fixed loc. Report, please, if anything else is broken. Cheers ^^ Your updated files seem to have fixed the problem. And the mod you linked worked on some <tooltips>, but not all of them. Thanks! 58 minutes ago, fapzone10 said: try this https://steamcommunity.com/sharedfiles/filedetails/?id=2939116856&searchtext=tooltip Similar case with this mod. The colour code change is nice but didn't fix the <tooltip> issue. Thanks!
Xenserrah Posted October 18, 2023 Posted October 18, 2023 6 minutes ago, inexpguy said: Your updated files seem to have fixed the problem. And the mod you linked worked on some <tooltips>, but not all of them. Thanks! Similar case with this mod. The colour code change is nice but didn't fix the <tooltip> issue. Thanks! Ofc. it will not fix everything, if modder made completely custom buffs dependent on smth. that neither CC or COM or any other mod maker ever thought of why would it fix it. That mod is mostly to fix vanilla bugs and some mods that made junky strings for those rules. What fixes it for fapzone10 he just probably has some other Chinese Class mod that has this exact rule included. That's why I asked people here to test my loc. If I just put it in my game other than that missed bracket on upgraded skill I would have zero problems because my DD is completely rewritten by me to have everything work with everything. So I didn't even bother testing Ancient Ones, it's too OP, too complicated and I will not find issues myself. Tooltip Overhaul Complete I would advise against, the way it's made is not very compatible with everything, It OVERWRITES (not properly overrides) vanilla classes .ART files. Use UI Enhancement + Tooltip Consistency Make sure your other UI mods go above those Like anything that edits Layouts (4 trinkets, 7 quirks, expanded inventory etc.) UI Enhancement will override overhaul mods so don't use it with mods like LL (which I don't use, so non-issue for me.) Tooltip Consistency run near very top of your load order, only custom classes with custom rules (mostly very complex Chinese classes) should go above that. I'm glad my update fixed issues, if you find any more, feel free to tell me ^^ 1
fapzone10 Posted October 18, 2023 Posted October 18, 2023 (edited) 20 minutes ago, Xenserrah said: Ofc. it will not fix everything, if modder made completely custom buffs dependent on smth. that neither CC or COM or any other mod maker ever thought of why would it fix it. That mod is mostly to fix vanilla bugs and some mods that made junky strings for those rules. What fixes it for fapzone10 he just probably has some other Chinese Class mod that has this exact rule included. That's why I asked people here to test my loc. If I just put it in my game other than that missed bracket on upgraded skill I would have zero problems because my DD is completely rewritten by me to have everything work with everything. So I didn't even bother testing Ancient Ones, it's too OP, too complicated and I will not find issues myself. Tooltip Overhaul Complete I would advise against, the way it's made is not very compatible with everything, It OVERWRITES (not properly overrides) vanilla classes .ART files. Use UI Enhancement + Tooltip Consistency Make sure your other UI mods go above those Like anything that edits Layouts (4 trinkets, 7 quirks, expanded inventory etc.) UI Enhancement will override overhaul mods so don't use it with mods like LL (which I don't use, so non-issue for me.) Tooltip Consistency run near very top of your load order, only custom classes with custom rules (mostly very complex Chinese classes) should go above that. I'm glad my update fixed issues, if you find any more, feel free to tell me ^^ You are most likely right, the version of it I have is modified to suit my own tastes so if there were issues with it I wouldn't have realized since I messed around with it sometime during summer still has issues but nothing too bad. Good findings though. Edited October 18, 2023 by fapzone10
Xenserrah Posted October 18, 2023 Posted October 18, 2023 23 minutes ago, fapzone10 said: You are most likely right, the version of it I have is modified to suit my own tastes so if there were issues with it I wouldn't have realized since I messed around with it sometime during summer still has issues but nothing too bad. Good findings though. Oh ok, I guess if you delete modfiles.txt and heroes folder it's usable, but I find UI enhancement better personally. In that one I'd also recommend people to delete modfiles.txt and delete shared folder. I also never stay subscribed to anything I drag everything to DD mods folder and rename folders from 000_ to 999_ for automatic load ordering on new run start.
SexSorcerer12 Posted October 18, 2023 Posted October 18, 2023 On 10/15/2023 at 4:22 PM, Darius_4117 said: I'm about to say something extremely stupid, but how do I actually use these? Since the zip doesn't have a project.xml like a mod does, I figured I'd just swap out the OG curio files, but for some reason my curios folder is empty... Do I just slap them in there? Yeah curios aren't in the curio folder, it would be too simple lol. You can find them here DarkestDungeon\props\shared\curios
Lil_Beeing Posted October 18, 2023 Posted October 18, 2023 On 10/15/2023 at 12:45 AM, Fnakasjg said: Anim titles need to be too "veil", i guess Not inside files, for inside and sprites it is fine to stay "plagdoc", but outsife it must be same with class name, also dont forget to remove "modfiles.txt" if you doing any heavy edits I actually cannt say with 100% confidence "what is wrong" - bcs as i mentioned i myself doing "backward way" - renaming "anims" and "fx" in "art", not skills May be for next one reskin will try this way instead - just to figure out and expirience "how it working" https://steamcommunity.com/sharedfiles/filedetails/?id=819597757 This materials will also help you - almost all about "DD modding for beginners" thankyou it worked yaay, so can I do the same with target fx tho? Judicator- Red hood.rar 1
FullMetalLee Posted October 18, 2023 Posted October 18, 2023 Can anyone get these for me please, tysm https://steamcommunity.com/sharedfiles/filedetails/?id=2964296430&searchtext=xelsword https://steamcommunity.com/sharedfiles/filedetails/?id=2873536949&searchtext=xelsword https://steamcommunity.com/sharedfiles/filedetails/?id=3013593614&searchtext=xelsword
Xenserrah Posted October 18, 2023 Posted October 18, 2023 (edited) The Offering Rebalanced: (Reuploading here so everything is in one place, if you downloaded it earlier skip it) Spoiler Original mods are here: Offering CC Trinkets COM Trinkets Added guard clears on target to prevent crashes and weird interactions I noticed with some other MultiGuard classes. On rebalance: This one actually needed least balancing, it's nearly perfect as it was and one of my favorite classes. The only reason for rebalance was she was a bit too strong with dodge stacking and I made ALL classes in my game to have either PROT scaling (tanks, paladin-like healers) or DEF scaling (offensive classes.) I also don't use vanilla classes and only use ONE copy of modded class per roster. So I tend to make classes more self sufficient than Vanilla DD. Fawn probably got the most rebalancing while Offering - least. Some notes: 1) Basic idea was Prot scaling - no Dodge 2) Never use defense/dodge trinkets on her because new custom debuffs remove all dodge anyway 3) Strong vs damage weak vs Stress because no dodge (especially on champion) 4) Will eat lots of Crits - Stress healer required 5) Weak vs modded Prot ignoring mobs and stuns 6) Stacking Prot makes for an amazing tank 7) Very slow speed (even slower.) Without dodge she is actually weaker in endgame, so test before saying that Prot stacking is OP, don't complain if you use 4-8 trinkets. She is very strong in apprentice dungeons - nothing I can do about it because original was even stronger. The Tusk Rebalanced: Spoiler Original mods are here: The Tusk CC Trinkets COM Trinkets On Rebalance: 1) Got rid of Vanilla effects file-based effects and buffs for compatibility. 2) Defense doesn't scale stays at 5% 3) Mid Prot scaling can be used as off-tank 4) I added ACC vs Marked effect so she will hit more reliably vs Marked This is in addition to ACC vs Size 2 that Muscarine already had, so she will be particularly good vs Marked Size 2 mobs and not very good vs non-Marked. 5) General idea is slightly less DMG base but better reliability especially vs modded mobs. The Hollow Rebalanced: Spoiler Original mods are here: The Hollow CC Trinkets COM Trinkets On Rebalance: 1) More linear scaling 2) More ACC on skills 3) Biggest change is rebalanced duration for Stress Resist buff -Constantly losing Stress Buff by walking was annoying. -Buff reduced in power (from 15% to 10%) but made to last until Quest End. -Never face a situation where because you didn't have any battles you lost Stress Resist. 4) Other than that just small cleanups. The Hood Rebalanced: Spoiler Original mods are here: The Hood CC Trinkets COM Trinkets On Rebalance: 1) Dodge slightly reduced, MAX HP slightly increased to compensate - Dodge stacking was way too OP. 2) Swapped some Resists around. 3) Slightly increased ACC on skills, small scaling changes. 4) Added very small stress heal on Wine skill that often felt like weakest skill 5) Some cleanups. The Shrapnel Rebalanced: Spoiler Original mods are here: The Shrapnel CC Trinkets COM Trinkets On Rebalance: 1) The only pure offensive class (for now) with Prot scaling instead of Defense -Didn't seem like she is very dodgy from her design and she looks like a machine so - Prot 2) DMG Base slightly reduced ACC vs Marked increased (normal ACC mostly same; some scaling changes) 3) Most resistances reduced, Movement Res. increased 4) Some minor Scaling changes. 5) Better Mark chances for Challenge mods with mobs with high Debuff Resist. 6) Overall idea slightly less DMG, higher reliablity, better scaling curve. 7) As always a small cleanup. The Fawn Reimagined: This one is different from above mods and can be controversial due to skill changes. Spoiler Original mod is here: The Fawn Remastered Unlike the other mods here this one was already consolidated by Muscarine himself. However, also unlike other classes in this post this one is a proper Rebalance. On Rebalance: 1) Less powerful DMG Ramp but less annoying to sustain 2) All DMG Ramp buffs last until the Combat End and cleared after 3) All Ramp Buff power reduced except for Eviscerate and Drill 4) Eviscerate and Drill per battle limited to 3 5) No longer has Free Action Ramp Skill -Now purely defensive skill to be viable for harder challenge mods -Harder to get stupidly high dmg to oneshot bosses -No more Plague Doctor/Modded Class with Cure babysitters with additional Guard babysitter. -Overall should feel much more relaxing to play on lower levels before getting powerful trinkets and HP Buffs -Doesn't destroy balance as much by being able to transfer buffs from previous to next battle 6) Base DMG reduced base Dodge increased - all levels. 7) CRIT punishment removed. -TL;DR less glass cannon, more survivability, can take care of herself, MUCH less OP DMG. Skill Changes: -Refresh - quickly hide and stitch herself (still thematic I hope) -No longer has any dmg ramp; small Destress and Cure instead. -No longer Free Action - Use it when Bleed is too stacked. -Added Stealth and Unmark Self to compensate for the skill no longer being Free Action. Generally felt like I can't use her at all with bunch of OP modded monsters until midgame. Dragging PD in vanilla or some specific modded class with cure just to level her up was painful. And then she would proceed to annihilate bosses with extreme damage in late game. Her Free Action Skill was pretty spammable with Stress Healer allowing for stupid DMG ramp. In addition there was an exploit possible where you fight a battle and if you lucky enough for a Boss battle to be close enough (or it's one of the wandering ones) you could start said battle with +TONN of DMG and MILLION% CRT and just delete said Boss. Additionally felt like her "Land a CRIT on a mob and get a chance to 8 bleed on herself and Debuff for more Bleed" mechanic while thematic wasn't my idea of "fun" reward for landing a CRIT, so I changed that too. P.S. If you don't like it - just use the original it was amazing already, this is just made for my modded game ^^ Skins are NSFW, if you want SFW and more color variants get it from Dan's topic. I try to keep mod size and variants to a minimum for game's stability. CC Trinkets and COM Trinkets are included, no other mods are required. REMOVE ORIGINAL MODS TO AVOID PROBLEMS, INCLUDING COMBINED TRINKET MODS! Localizations are combined. All credits go to the amazing Muscarine. Skins by jefuty, moon, palettes by Dan. The idea is behind this upload is not to vastly change original mods mechanics it's actually made out of my greatest respect for Muscarine and his amazing Profligates series. There are three points to this upload: 1) Massively reduce mod count. 2) Provide a small boost of reliability to all this classes for modded DD monsters. 3) Hopefully make for more convenient experience. Original mods don't NEED rebalance, those are already great, so if you hate these changes - skip ^^ This was made for my own use and shouldn't be shared outside of LL. Shared for the nice people on this forum. Cheers ^^ One final note: Spoiler Additional skill balancing short annotations in *******.info.darkest files inside mods. Sometimes even more inside effects.darkest files. for those who give a damn ^^ I provide this "as is" no support no complaints about balance, I have challenge mods installed on my DD. All the difficulty mods I have, add mobs that have high dodge so this and all my personal rebalances have reduced Base DMG (by ~1-2 per level) while increasing accuracy on skills (usually +5%.) Writing this post took waay too long XD 300 The Offering RE.zip 300 The Tusk RE.zip 300 The Hollow RE.zip 300 The Shrapnel RE.zip 300 The Fawn RX.zip 300 The Hood RE.zip Edited October 18, 2023 by Xenserrah 8
SoulOfMod Posted October 18, 2023 Posted October 18, 2023 (edited) 2 hours ago, Lil_Beeing said: thankyou it worked yaay, so can I do the same with target fx tho? Judicator- Red hood.rar 30.06 MB · 5 downloads Whats the one in first rank? Seem like Xel flag but new hair and stuff,is that on nexus or smth? Edited October 18, 2023 by SoulOfMod
Fnakasjg Posted October 18, 2023 Posted October 18, 2023 (edited) 4 hours ago, Lil_Beeing said: thankyou it worked yaay, so can I do the same with target fx tho? Judicator- Red hood.rar 30.06 MB · 6 downloads Y, principles of renaming for arts/sprites usually the same for all sprites, "anims" or "fx" If you already got the idea on your own experimenting from previous attempts - will be not so difficult to figure out with any future ones similar things, i guess Edited October 18, 2023 by Fnakasjg 1
corcvus Posted October 18, 2023 Posted October 18, 2023 5 hours ago, Lil_Beeing said: thankyou it worked yaay, so can I do the same with target fx tho? Judicator- Red hood.rar 30.06 MB · 7 downloads Can someone pass me the flagellant mod pls
Lil_Beeing Posted October 19, 2023 Posted October 19, 2023 10 hours ago, SoulOfMod said: Whats the one in first rank? Seem like Xel flag but new hair and stuff,is that on nexus or smth? 7 hours ago, corcvus said: Can someone pass me the flagellant mod pls Check out Dan's page it's in part 3
fapzone10 Posted October 19, 2023 Posted October 19, 2023 21 hours ago, Xenserrah said: The Offering Rebalanced: (Reuploading here so everything is in one place, if you downloaded it earlier skip it) Reveal hidden contents Original mods are here: Offering CC Trinkets COM Trinkets Added guard clears on target to prevent crashes and weird interactions I noticed with some other MultiGuard classes. On rebalance: This one actually needed least balancing, it's nearly perfect as it was and one of my favorite classes. The only reason for rebalance was she was a bit too strong with dodge stacking and I made ALL classes in my game to have either PROT scaling (tanks, paladin-like healers) or DEF scaling (offensive classes.) I also don't use vanilla classes and only use ONE copy of modded class per roster. So I tend to make classes more self sufficient than Vanilla DD. Fawn probably got the most rebalancing while Offering - least. Some notes: 1) Basic idea was Prot scaling - no Dodge 2) Never use defense/dodge trinkets on her because new custom debuffs remove all dodge anyway 3) Strong vs damage weak vs Stress because no dodge (especially on champion) 4) Will eat lots of Crits - Stress healer required 5) Weak vs modded Prot ignoring mobs and stuns 6) Stacking Prot makes for an amazing tank 7) Very slow speed (even slower.) Without dodge she is actually weaker in endgame, so test before saying that Prot stacking is OP, don't complain if you use 4-8 trinkets. She is very strong in apprentice dungeons - nothing I can do about it because original was even stronger. The Tusk Rebalanced: Reveal hidden contents Original mods are here: The Tusk CC Trinkets COM Trinkets On Rebalance: 1) Got rid of Vanilla effects file-based effects and buffs for compatibility. 2) Defense doesn't scale stays at 5% 3) Mid Prot scaling can be used as off-tank 4) I added ACC vs Marked effect so she will hit more reliably vs Marked This is in addition to ACC vs Size 2 that Muscarine already had, so she will be particularly good vs Marked Size 2 mobs and not very good vs non-Marked. 5) General idea is slightly less DMG base but better reliability especially vs modded mobs. The Hollow Rebalanced: Reveal hidden contents Original mods are here: The Hollow CC Trinkets COM Trinkets On Rebalance: 1) More linear scaling 2) More ACC on skills 3) Biggest change is rebalanced duration for Stress Resist buff -Constantly losing Stress Buff by walking was annoying. -Buff reduced in power (from 15% to 10%) but made to last until Quest End. -Never face a situation where because you didn't have any battles you lost Stress Resist. 4) Other than that just small cleanups. The Hood Rebalanced: Reveal hidden contents Original mods are here: The Hood CC Trinkets COM Trinkets On Rebalance: 1) Dodge slightly reduced, MAX HP slightly increased to compensate - Dodge stacking was way too OP. 2) Swapped some Resists around. 3) Slightly increased ACC on skills, small scaling changes. 4) Added very small stress heal on Wine skill that often felt like weakest skill 5) Some cleanups. The Shrapnel Rebalanced: Reveal hidden contents Original mods are here: The Shrapnel CC Trinkets COM Trinkets On Rebalance: 1) The only pure offensive class (for now) with Prot scaling instead of Defense -Didn't seem like she is very dodgy from her design and she looks like a machine so - Prot 2) DMG Base slightly reduced ACC vs Marked increased (normal ACC mostly same; some scaling changes) 3) Most resistances reduced, Movement Res. increased 4) Some minor Scaling changes. 5) Better Mark chances for Challenge mods with mobs with high Debuff Resist. 6) Overall idea slightly less DMG, higher reliablity, better scaling curve. 7) As always a small cleanup. The Fawn Reimagined: This one is different from above mods and can be controversial due to skill changes. Reveal hidden contents Original mod is here: The Fawn Remastered Unlike the other mods here this one was already consolidated by Muscarine himself. However, also unlike other classes in this post this one is a proper Rebalance. On Rebalance: 1) Less powerful DMG Ramp but less annoying to sustain 2) All DMG Ramp buffs last until the Combat End and cleared after 3) All Ramp Buff power reduced except for Eviscerate and Drill 4) Eviscerate and Drill per battle limited to 3 5) No longer has Free Action Ramp Skill -Now purely defensive skill to be viable for harder challenge mods -Harder to get stupidly high dmg to oneshot bosses -No more Plague Doctor/Modded Class with Cure babysitters with additional Guard babysitter. -Overall should feel much more relaxing to play on lower levels before getting powerful trinkets and HP Buffs -Doesn't destroy balance as much by being able to transfer buffs from previous to next battle 6) Base DMG reduced base Dodge increased - all levels. 7) CRIT punishment removed. -TL;DR less glass cannon, more survivability, can take care of herself, MUCH less OP DMG. Skill Changes: -Refresh - quickly hide and stitch herself (still thematic I hope) -No longer has any dmg ramp; small Destress and Cure instead. -No longer Free Action - Use it when Bleed is too stacked. -Added Stealth and Unmark Self to compensate for the skill no longer being Free Action. Generally felt like I can't use her at all with bunch of OP modded monsters until midgame. Dragging PD in vanilla or some specific modded class with cure just to level her up was painful. And then she would proceed to annihilate bosses with extreme damage in late game. Her Free Action Skill was pretty spammable with Stress Healer allowing for stupid DMG ramp. In addition there was an exploit possible where you fight a battle and if you lucky enough for a Boss battle to be close enough (or it's one of the wandering ones) you could start said battle with +TONN of DMG and MILLION% CRT and just delete said Boss. Additionally felt like her "Land a CRIT on a mob and get a chance to 8 bleed on herself and Debuff for more Bleed" mechanic while thematic wasn't my idea of "fun" reward for landing a CRIT, so I changed that too. P.S. If you don't like it - just use the original it was amazing already, this is just made for my modded game ^^ Skins are NSFW, if you want SFW and more color variants get it from Dan's topic. I try to keep mod size and variants to a minimum for game's stability. CC Trinkets and COM Trinkets are included, no other mods are required. REMOVE ORIGINAL MODS TO AVOID PROBLEMS, INCLUDING COMBINED TRINKET MODS! Localizations are combined. All credits go to the amazing Muscarine. Skins by jefuty, moon, palettes by Dan. The idea is behind this upload is not to vastly change original mods mechanics it's actually made out of my greatest respect for Muscarine and his amazing Profligates series. There are three points to this upload: 1) Massively reduce mod count. 2) Provide a small boost of reliability to all this classes for modded DD monsters. 3) Hopefully make for more convenient experience. Original mods don't NEED rebalance, those are already great, so if you hate these changes - skip ^^ This was made for my own use and shouldn't be shared outside of LL. Shared for the nice people on this forum. Cheers ^^ One final note: Reveal hidden contents Additional skill balancing short annotations in *******.info.darkest files inside mods. Sometimes even more inside effects.darkest files. for those who give a damn ^^ I provide this "as is" no support no complaints about balance, I have challenge mods installed on my DD. All the difficulty mods I have, add mobs that have high dodge so this and all my personal rebalances have reduced Base DMG (by ~1-2 per level) while increasing accuracy on skills (usually +5%.) Writing this post took waay too long XD 300 The Offering RE.zip 22.92 MB · 8 downloads 300 The Tusk RE.zip 23.36 MB · 9 downloads 300 The Hollow RE.zip 28.14 MB · 9 downloads 300 The Shrapnel RE.zip 33.31 MB · 9 downloads 300 The Fawn RX.zip 30.49 MB · 30 downloads 300 The Hood RE.zip 19.25 MB · 7 downloads Was going through the files for these to see what exactly got changed and I love most of these. Especially like the fact that the com and cc are included. Not too sure about the hood and hollow changes. I like them the way they are but otherwise everything fits for me. Fawn was a disease to be forced to take Lamia or the monitor to be constantly curing the bleed which seemed bug some times. Even when cured at times the next move that caused bleeding stacked it up as if it wasn't cured, maybe its just my game being broken.
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