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Darkest Dungeon Erotic Mods


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Posted (edited)

For those who cannot subscribe for some reason (as it happens to me, in my country you cannot put money in patreon), you can use kemono party, but you must wait for a subscriber to update the mod creator page, here are the ones that they mentioned:

 

Anaertailin:

https://kemono.party/patreon/user/11883947

 

Xelsword:
https://kemono.party/patreon/user/29115047

 

Hestrir:
https://kemono.party/patreon/user/3640165

 

If anyone can update the Anaertailin page I would appreciate it

 

forgot to mention GhastRiv:

https://kemono.party/patreon/user/35174636

 

Niur:

https://kemono.party/patreon/user/12031483

Edited by AceGambino
Posted
On 1/6/2022 at 8:02 AM, AceGambino said:

For those who cannot subscribe for some reason (as it happens to me, in my country you cannot put money in patreon), you can use kemono party, but you must wait for a subscriber to update the mod creator page, here are the ones that they mentioned:

 

https://kemono.party/patreon/user/11883947
https://kemono.party/patreon/user/29115047
https://kemono.party/patreon/user/3640165

 

If anyone can update the Anaertailin page I would appreciate it

I can't update it said: Due to spam, the uploader has been temporarily disabled. We will bring it back after developing proper moderation tools.

Posted
3 hours ago, SparklySnuggly said:

Xelsword's Flagellant in colour (not shaded just yet):
1013884332_progress4.thumb.png.7bf840efdf1574b304cd545f53cf7946.png

Look at all the scars covering her body! That's so metal!

 

Honestly this one looks great, not too sure how to feel on the hair, is the color gonna be white or did Xel not color the hair yet?
Good hair style choice tho, I just think it would look better black but that's just me.

Posted
12 minutes ago, HighwayDio said:

 

Honestly this one looks great, not too sure how to feel on the hair, is the color gonna be white or did Xel not color the hair yet?
Good hair style choice tho, I just think it would look better black but that's just me.

Honestly, the white with red tips is the best feature for me., Makes her really stand out. 10/10

Posted
14 hours ago, Cursed One said:

I can't update it said: Due to spam, the uploader has been temporarily disabled. We will bring it back after developing proper moderation tools.

Too bad, thanks for trying, I'll wait because I want the maiden SFW and Undead girl collection1.1

Posted (edited)
7 hours ago, HighwayDio said:

 

Honestly this one looks great, not too sure how to feel on the hair, is the color gonna be white or did Xel not color the hair yet?
Good hair style choice tho, I just think it would look better black but that's just me.

There's gonna be three more colour options, so you'll probably get your black/dark hair Flagellant as one of the colour options.

Edited by SparklySnuggly
Posted

Sorry for double posting, but I think I've found some kind of an error in Xelsword's Fully Nude Shieldbreaker's positioning in-game.
1. When the whole team gets attacked, Shieldbreaker seems to be a bit out of position, more towards the right, even clipping into the hero to the right of her (example screenshot under the spoiler)

Spoiler

20220104205455_1.jpg.bd6087db470fe026cf445e605fdc951a.jpg

2. When performing her Serpent's Sway she seems to be lower than she's supposed to be, compared to the snake SFXs (example screenshot under the spoiler):

Spoiler

20220108122556_1.jpg.73985a3d0860852bce45cd3b927e785d.jpg

Compare it to the same skill by a vanilla Shieldbreaker (video by ShuffleFM):

Spoiler

1414694678_shieldbreakeroriginal.jpg.8edd71ae9e816ccfe6266b103e0b6cf2.jpg

Could you please clarify if it's just me or did you also encounter such an issue? And if so, were you able to fix it?
Or should I just address Xelsword personally?

Posted

Oh my gosh, sorry for triple posting, but our own very talented artist Xelsword has just released yet another monster concept - Esquire!
Esquire.png.d61ac22beb7cd7a168f53b3eb9deda57.png

I find the way he was able to realise vampire/insect designs in this enemy positively mesmerizing ❤️

Posted
4 hours ago, SparklySnuggly said:

Sorry for double posting, but I think I've found some kind of an error in Xelsword's Fully Nude Shieldbreaker's positioning in-game.
1. When the whole team gets attacked, Shieldbreaker seems to be a bit out of position, more towards the right, even clipping into the hero to the right of her (example screenshot under the spoiler)

  Reveal hidden contents

20220104205455_1.jpg.bd6087db470fe026cf445e605fdc951a.jpg

2. When performing her Serpent's Sway she seems to be lower than she's supposed to be, compared to the snake SFXs (example screenshot under the spoiler):

  Reveal hidden contents

20220108122556_1.jpg.73985a3d0860852bce45cd3b927e785d.jpg

Compare it to the same skill by a vanilla Shieldbreaker (video by ShuffleFM):

  Reveal hidden contents

1414694678_shieldbreakeroriginal.jpg.8edd71ae9e816ccfe6266b103e0b6cf2.jpg

Could you please clarify if it's just me or did you also encounter such an issue? And if so, were you able to fix it?
Or should I just address Xelsword personally?

Neither of these issues are you or even localized to the nude commission, these are errors with the skin as a whole.

The reason Shieldbreaker's defense sprite is like that is her hair. Unknown if you can (easily) change it, but if you really want, I can crack her skeleton open and move her over to center her body... and then probably do similar for the Houndmaster, as the Hound causes the Master to be noticeably off-center in a lineup as well.

Xelsword did not change the vanilla Serpent's Sway FX, that's just how it looks naturally. You would need to go complain to them to fix it as I am incapable of redrawing, so the comments of the Shieldbreaker mod on the nexus seem like a good place to start.

Posted (edited)
13 hours ago, Fasterflight225 said:

Neither of these issues are you or even localized to the nude commission, these are errors with the skin as a whole.

The reason Shieldbreaker's defense sprite is like that is her hair. Unknown if you can (easily) change it, but if you really want, I can crack her skeleton open and move her over to center her body... and then probably do similar for the Houndmaster, as the Hound causes the Master to be noticeably off-center in a lineup as well.

Xelsword did not change the vanilla Serpent's Sway FX, that's just how it looks naturally. You would need to go complain to them to fix it as I am incapable of redrawing, so the comments of the Shieldbreaker mod on the nexus seem like a good place to start.

Thank you for the explanation!
No, there's no need for you to try and fix it, I can live with those off-center sprites, just wanted to know more about it.

I'm one of Xelsword's patrons so I can just directly message him about it, but I'd rather not waste his valuable time on this. Let the guy work on the upcoming classes and enemy replacers instead.

Edited by SparklySnuggly
Posted
2 hours ago, Mikemay88 said:

Has anyone got the original hellion folder? Deleted my backup my mistake and the skeleton is all screwed up

I GOTCHU FAM!!

 

 

hellion.7z

Posted (edited)

Do you want to see sexy Xelsword's artworks in game tutorial popups when you restart your estate next time?
20220108213450_1.jpg.26745afb1256f9a2631f64f856ed41a8.jpg

Get the tutorial popups edited by yours truly under the spoiler:

Spoiler

tutorial_popup.health_damage_block.png.e483daeb39fa7d7e67a89deab97481c6.pngtutorial_popup.hero_panel.png.e6db4c94e0ada3948605ad3f5695d289.pngtutorial_popup.map_camping_skills.png.7137bacb9abd2beb797895da8957dfb3.pngtutorial_popup.map_combat_skills.png.6a734f19616f1c0f7cdedb56fe94a43b.pngtutorial_popup.stage_coach.png.54c6cd70eb29ef0c4ea92630a3281672.pngtutorial_popup.stress_relief.png.ac73173e263eb8334f7b65196aa319af.pngtutorial_popup.torch.png.1033b9e4bba01ec2946db807e71f2baa.pngtutorial_popup.virtued.png.c87381ea678e40407afeaee4485185ea.pngtutorial_popup.afflicted.png.40e9949d3c0af13ab08718e9d7eef4e0.pngtutorial_popup.camping_quest.png.50790d43f2e8500ed47e8ba550b097b9.pngtutorial_popup.combat.png.d0bc9a67f7bda202715eda6f21d68b39.pngtutorial_popup.curio.png.9afb0f65d791eac33e77b9130a39f65f.pngtutorial_popup.disarm_trap.png.da41b6b3c8c080823e46fe0b610a8f21.pngtutorial_popup.flashbacks_completed.png.6eef6f2f249022c5319b541e2a0fd84a.pngtutorial_popup.hallway_nav.png.ac532ee5ac9d0db8225e49752bdc8ef9.pngtutorial_popup.death_door.png.0c03d64d83fe3a214b165fe4859a6237.png

 

Edited by SparklySnuggly
Posted

Hayo, quick question ?

How do you manage a large collection of mods in this game? Just read that MO2 can handle D.D but I dunno at what extent...and Conexus tool is a no-go seeing that I got my copy from Epic.

Posted
1 hour ago, SparklySnuggly said:

Do you want to see sexy Xelsword's artworks in game tutorial popups when you restart your estate next time?
20220108213450_1.jpg.26745afb1256f9a2631f64f856ed41a8.jpg

Get the tutorial popups edited by yours truly under the spoiler:

  Hide contents

tutorial_popup.health_damage_block.png.e483daeb39fa7d7e67a89deab97481c6.pngtutorial_popup.hero_panel.png.e6db4c94e0ada3948605ad3f5695d289.pngtutorial_popup.map_camping_skills.png.7137bacb9abd2beb797895da8957dfb3.pngtutorial_popup.map_combat_skills.png.6a734f19616f1c0f7cdedb56fe94a43b.pngtutorial_popup.stage_coach.png.54c6cd70eb29ef0c4ea92630a3281672.pngtutorial_popup.stress_relief.png.ac73173e263eb8334f7b65196aa319af.pngtutorial_popup.torch.png.1033b9e4bba01ec2946db807e71f2baa.pngtutorial_popup.virtued.png.c87381ea678e40407afeaee4485185ea.pngtutorial_popup.afflicted.png.40e9949d3c0af13ab08718e9d7eef4e0.pngtutorial_popup.camping_quest.png.50790d43f2e8500ed47e8ba550b097b9.pngtutorial_popup.combat.png.d0bc9a67f7bda202715eda6f21d68b39.pngtutorial_popup.curio.png.9afb0f65d791eac33e77b9130a39f65f.pngtutorial_popup.disarm_trap.png.da41b6b3c8c080823e46fe0b610a8f21.pngtutorial_popup.flashbacks_completed.png.6eef6f2f249022c5319b541e2a0fd84a.pngtutorial_popup.hallway_nav.png.ac532ee5ac9d0db8225e49752bdc8ef9.pngtutorial_popup.death_door.png.0c03d64d83fe3a214b165fe4859a6237.png

 

 

Its such a shame I'm not that into Xelswords art style considering how good it all is. That Shield Breaker is still the best out of all his work for me and I'm very excited for the Crimson Court enemies since I do love how they look in Xel's style.

Posted (edited)
25 minutes ago, HighwayDio said:

 

Its such a shame I'm not that into Xelswords art style considering how good it all is. That Shield Breaker is still the best out of all his work for me snip

Thank you for your kind words!
Fully Nude Shieldbreaker is the cutest and sexiest thing ever, I 100% agree. And her afflicted pose works so well with in-game popups, covering the only exposed part of her - I'm sure Xelsword did this on purpose ^^;
297460825_Fluttershyismasochistic.jpg.8dee45c1148047c25711c16e1dea76a0.jpg

Edited by SparklySnuggly
Posted
On 1/9/2022 at 5:09 AM, SparklySnuggly said:

Do you want to see sexy Xelsword's artworks in game tutorial popups when you restart your estate next time?
20220108213450_1.jpg.26745afb1256f9a2631f64f856ed41a8.jpg

Get the tutorial popups edited by yours truly under the spoiler:

  Hide contents

tutorial_popup.health_damage_block.png.e483daeb39fa7d7e67a89deab97481c6.pngtutorial_popup.hero_panel.png.e6db4c94e0ada3948605ad3f5695d289.pngtutorial_popup.map_camping_skills.png.7137bacb9abd2beb797895da8957dfb3.pngtutorial_popup.map_combat_skills.png.6a734f19616f1c0f7cdedb56fe94a43b.pngtutorial_popup.stage_coach.png.54c6cd70eb29ef0c4ea92630a3281672.pngtutorial_popup.stress_relief.png.ac73173e263eb8334f7b65196aa319af.pngtutorial_popup.torch.png.1033b9e4bba01ec2946db807e71f2baa.pngtutorial_popup.virtued.png.c87381ea678e40407afeaee4485185ea.pngtutorial_popup.afflicted.png.40e9949d3c0af13ab08718e9d7eef4e0.pngtutorial_popup.camping_quest.png.50790d43f2e8500ed47e8ba550b097b9.pngtutorial_popup.combat.png.d0bc9a67f7bda202715eda6f21d68b39.pngtutorial_popup.curio.png.9afb0f65d791eac33e77b9130a39f65f.pngtutorial_popup.disarm_trap.png.da41b6b3c8c080823e46fe0b610a8f21.pngtutorial_popup.flashbacks_completed.png.6eef6f2f249022c5319b541e2a0fd84a.pngtutorial_popup.hallway_nav.png.ac532ee5ac9d0db8225e49752bdc8ef9.pngtutorial_popup.death_door.png.0c03d64d83fe3a214b165fe4859a6237.png

 

 

Thanks yet again for these edits, i integrate them in my game as soon as i see them :D  

Posted
2 hours ago, DarkAuron said:

 

Thanks yet again for these edits, i integrate them in my game as soon as i see them :D  

Thank you so much for your kind words!
But honestly, all the credit should go to incredibly talented Xelsword, thank him for his lovely art and mods~ ❤️

Posted
1 hour ago, SparklySnuggly said:

Thank you so much for your kind words!
But honestly, all the credit should go to incredibly talented Xelsword, thank him for his lovely art and mods~ ❤️

 

Oh definetly, i am allways eager to see what Xelsword brings out next and can't wait for the full hero roster for a new playthrough :D 

Posted
On 1/4/2022 at 1:27 PM, SparklySnuggly said:

Decided to create some Xelsword-themed Town Events.
For example here's the virtue chance one:
town_event.image_embark_party_buff_virtue_chance.png.02726597370c9e3d2a79e01e67e243ff.png

And here's bonus recruit Bounty Huntress:
town_event.image_bonus_recruit_bounty_hunter.png.9a64d9bd775606b2e538582b5b075b08.png
You can see the rest of them under the spoiler:

  Reveal hidden contents

town_event.image_idle_resolve_level_abomination.png.140826d23010b79a1256e159cdab2dc5.pngtown_event.image_idle_resolve_level_grave_robber.png.28bcc06f955ff2ff764faf80c703d3ad.pngtown_event.image_idle_resolve_level_highwayman.png.df820fd75ed6dc0765ffccfeb841adbe.pngtown_event.image_idle_resolve_level_houndmaster.png.2c5635c62bfa8b5e26c6a96da2ad2116.pngtown_event.image_idle_resolve_level_jester.png.bc5c15e073991a92dc75a3251709828f.pngtown_event.image_idle_resolve_level_man_at_arms.png.d9d86a8b261508cf19493bb7b8c2ab23.pngtown_event.image_idle_resolve_level_plague_doctor.png.f303c23b7f3dce6f36cba67afbd8278a.pngtown_event.image_remove_quest_hero_level_restriction.png.c44f724831366e52a328b41aef548b71.pngtown_event.image_bonus_recruit_crusader.png.df8dc0a5e429773855266acaca3a7297.pngtown_event.image_bonus_recruit_hellion.png.6d162903d4c03057ff6f85f2f8855688.pngtown_event.image_bonus_recruit_leper.png.a1b5267ef8e4fd1cc87aaea537ce9f1e.pngtown_event.image_bonus_recruit_occultist.png.8235e99ed6dbbfe8dcbdf84749815e70.pngtown_event.image_bonus_recruit_shieldbreaker.png.efee356bd4f9ae8106ac6ba062971557.pngtown_event.image_bonus_recruit_vestal.png.b4ba8e366b46c7eaeea458774bb1c52d.pngtown_event.image_crystalline_focii.png.5f5a7c2b5ffc7d24ff8d3fa69fc5d059.pngtown_event.image_first_shieldbreaker.png.041712442a2bf34a6024248524f32743.png

 

Can't u put them in a .rar folder so we dont have to rename each one?

Posted
On 1/9/2022 at 6:08 AM, Uno said:

Hayo, quick question ?

How do you manage a large collection of mods in this game? Just read that MO2 can handle D.D but I dunno at what extent...and Conexus tool is a no-go seeing that I got my copy from Epic.

 

I've been using MO2 since Vortex is a pain in the ass to use. MO2 has been working fine for me for pretty much everything, but the majority of mods aren't formatted properly to instantly work if you throw the zips in MO2's downloads folder. So you'll need to familiarize yourself with where each kind of mod should go. I added a screenshot for reference to how the contents of an 'installed' mod should look like in MO2. 

For example I have all hero skin mods in the \heroes\[HeroName]\ folder, where they usually overwrite the original recolors, and since a ton of skins use a custom skeleton, that's my preferred way of doing it. The main thing you should be aware of, is that skins for DLC characters like the Flagellant and the Musketeer wont work in that path, so instead they should be put somewhere like \dlc\580100_crimson_court\features\flagellant\heroes\flagellant\flagellant_A for example. 

I'm fairly sure that you could also put the mods in the \mods\ folder, but I don't mind the skins overwriting the original models, as I can just uncheck the mod in MO2 if I feel like using something else. If you do end up overwriting the original skins like I do, then feel free to remove files like \modfiles.txt, \preview_icon.png, \project.xml, and \steam_workshop_uploader.log from any mod you install, to remove MO2's mod overwrite warning (the lightning bolt with a + and/or - ). It's safe to remove those files, as they're only used when installed as a mod rather than an overwrite, just don't remove the \meta.ini file, as I'm pretty sure that's generated and used by MO2. 

 

Spoiler

1997177455_Screenshot2022-01-11170204.thumb.png.158e08cda5bea8b3042d00de401e1726.png

 

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