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Darkest Dungeon Erotic Mods


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Posted
52 minutes ago, TalentedFox said:

Okay. I did my own digging in this thread and picked up a bunch of newer skins. They look lovely.

 

Wait... So theoretically, you can use ANY skin for ANY class as long as you rename the file? That would be wild but I assume will take some work.

Well you neem to change the class name in all the atlas and skel files as well.

Posted
1 hour ago, TalentedFox said:

Okay. I did my own digging in this thread and picked up a bunch of newer skins. They look lovely.

 

Wait... So theoretically, you can use ANY skin for ANY class as long as you rename the file? That would be wild but I assume will take some work.

That hasn't been a theory for a good long while, but you may still use only one skeleton per class.

Transformation classes are not viable targets for this, as they require Spine or Dragonbones to 'fix' their skeletons for single-form classes.

I repost the instructions every time someone asks, and take requests for those who don't want to do it themselves.

I should still really make a steam guide, so I can just link it instead of typing it out from memory every time...

Posted
10 minutes ago, Fasterflight225 said:

That hasn't been a theory for a good long while, but you may still use only one skeleton per class.

Transformation classes are not viable targets for this, as they require Spine or Dragonbones to 'fix' their skeletons for single-form classes.

I repost the instructions every time someone asks, and take requests for those who don't want to do it themselves.

I should still really make a steam guide, so I can just link it instead of typing it out from memory every time...

 

Honestly, it would probably be best. It would save you a ton of time and hopefully save others a ton of time as well. You could also just pull up notepad and type FAQ stuff there if you don't want to make a steam guide, although with the steam guide you could just put it in your signature so when others ask frequent questions you can just point them to your signature instead of having to link it every time.

Posted
2 hours ago, Balgin said:

Well you neem to change the class name in all the atlas and skel files as well.

Don't forget the art.darkest

 

3 hours ago, TalentedFox said:

Okay. I did my own digging in this thread and picked up a bunch of newer skins. They look lovely.

 

Wait... So theoretically, you can use ANY skin for ANY class as long as you rename the file? That would be wild but I assume will take some work.

Sometimes you need to edit the art.darkest to ensure motion & fx fit the skill.

This skin is originally design for crusader, so it is nicely feet in.

Posted
2 hours ago, Fasterflight225 said:

That hasn't been a theory for a good long while, but you may still use only one skeleton per class.

Transformation classes are not viable targets for this, as they require Spine or Dragonbones to 'fix' their skeletons for single-form classes.

I repost the instructions every time someone asks, and take requests for those who don't want to do it themselves.

I should still really make a steam guide, so I can just link it instead of typing it out from memory every time...

I messed up somehow. Crusader worked when I renamed the files. But Minstrel as Antiquarian, Assault Kunoichi as Grave Robber & Skadi as Man at Arms gave me white squares instead. I am sad now.

rip.png

Posted
29 minutes ago, TalentedFox said:

I messed up somehow. Crusader worked when I renamed the files. But Minstrel as Antiquarian, Assault Kunoichi as Grave Robber & Skadi as Man at Arms gave me white squares instead. I am sad now.

Did you rename the .pngs?

Never rename the .pngs.

Except the roster portraits.

Posted
On 8/23/2021 at 9:41 PM, TalentedFox said:

I messed up somehow. Crusader worked when I renamed the files. But Minstrel as Antiquarian, Assault Kunoichi as Grave Robber & Skadi as Man at Arms gave me white squares instead. I am sad now.

 

Files need to be currect, for those mod witch have special original names, deeper change is needed.

Spoiler

guide.png.bba94695921ce1dd08e1453254ef096d.png

 

Posted

Can someone give localization.bat that creates .loc files and not .loc2 ? Currently nearly completed my Switch mod pack - switch version doesn't accept .loc2 files when it comes to mods despite having Butcher's Circus 

Posted
4 hours ago, luviagelita said:

Did you rename the .pngs?

 

Files need to be currect, for those mod witch have special original names, deeper change is needed.

 

Yeah, I named the .pngs back which fixed most of the white boxes. The boxes only shows up when doing attacks so I edited the skel/atlas to the correct anim names. Then I saw the sprites were not using attack animations in combat.

 

Editing the Darkest file worked! They were pointing to the old attack animations. Custom sprites now work including attack animations. Thanks for the help guys.

Posted

I have the game but I got questions ..... is it possible to make it so that. When you Lose a fight or when a favoirte team mate dies. you don't have to buy another one you can just revive them? or they stay dead in your party you just buy a revive potion ? is this possible to mod this

Posted
On 8/23/2021 at 9:41 PM, TalentedFox said:

I messed up somehow. Crusader worked when I renamed the files. But Minstrel as Antiquarian, Assault Kunoichi as Grave Robber & Skadi as Man at Arms gave me white squares instead. I am sad now.

What's that mod is that devil girl with the tail?

Posted
48 minutes ago, nightshad said:

I have the game but I got questions ..... is it possible to make it so that. When you Lose a fight or when a favoirte team mate dies. you don't have to buy another one you can just revive them? or they stay dead in your party you just buy a revive potion ? is this possible to mod this

 

There is a event called "Beyond the Grave" that allows you to bring one hero back from the grave, but its a random event that rarely happens.

It should also be possible, people have made mods on the steam workshop that works with this event but some are outdated and/or limited.

Posted

So I wanna change grove tender skin to niur's firekeeper skin. Will it have skeleton incompability or i can just rename the .fx and .atlas files of firekeeper skin to match grove tender ?

Posted
5 hours ago, pyuu said:

So I wanna change grove tender skin to niur's firekeeper skin. Will it have skeleton incompability or i can just rename the .fx and .atlas files of firekeeper skin to match grove tender ?

It is extremely unlikely you can get away without a proper port.

Posted
3 minutes ago, Fasterflight225 said:

It is extremely unlikely you can get away without a proper port.

Ahh blast, guess that explain the SpineDataLibraryLoader error i got after going into a dungeon.

Posted
15 hours ago, HighwayDio said:

 

There is a event called "Beyond the Grave" that allows you to bring one hero back from the grave, but its a random event that rarely happens.

It should also be possible, people have made mods on the steam workshop that works with this event but some are outdated and/or limited.

 

yikes >< what about someone from LL? we should look into getting a mod that does this OR at beast let you keep your team mate but your team mate has 1 hp left if they fall doing battle. that would be best cause all you got to do is heal them

Posted (edited)
12 minutes ago, nightshad said:

 

yikes >< what about someone from LL? we should look into getting a mod that does this OR at beast let you keep your team mate but your team mate has 1 hp left if they fall doing battle. that would be best cause all you got to do is heal them


You can modify the chance for the event to happen if you need to revive someone. Change the values to something like 99, as shown here:

recruit.png

Edited by misteradamhack
Posted
On 8/25/2021 at 10:51 AM, misteradamhack said:

You can modify the chance for the event to happen if you need to revive someone. Change the values to something like 99, as shown here:

 

FYI the file you wanna modify is base.town_events.events.json located inside (base game)\campaign\town_events

Also that modification didn't work for me (probably cuz i didn't have many dead heroes at the time). What you can do is add

                 "priorty":"highest",  

 

Right below "cooldown": 0,

Also modify  the minimum_week and dead_heroes attribute to 0 so it removes the requirements for the event to trigger.

After that, finish a quick mission and the town event should appear.

 

notepad++_9M8HvmRdhW.png

Posted
On 8/20/2021 at 9:17 PM, Taikouchi said:

While I collect any ones skins, I would have to agree with you that Niur's for the bounty hunter is lacking in my opinion.  I currently use Lucia bounty hunter.  It has 8 recolors and the matching guild picture.  It has custom animations so wild I cannot play the game intoxicated. Back up your bounty hunter folder, delete it, and replace it with Lucia. 

 

And a few newer ones if Lucia isn't to your liking.

 

 

I will remember to add notes for the next game for both the original artists name and anyone who modified them so I can give proper credit...

 

These are some of the newer ones.  The older ones are generally found in those massive packs that go around this thread every now and then but to be honest with the custom animations that are being used on the newer ones the older ones are a mute point.  Let me know if you need anything else and again thank you for the reskin.

So I've tested out both of these skins, yet for some reason, even when i replace the original game files themselves with the skins, the first 4 skins remain the vanilla BH, and everything after that turns into a white block amalgamation. I've Also tried putting them as mods at the top of my load order. Am i doing something wrong?

Posted
1 hour ago, aurimuks975 said:

So I've tested out both of these skins, yet for some reason, even when i replace the original game files themselves with the skins, the first 4 skins remain the vanilla BH, and everything after that turns into a white block amalgamation. I've Also tried putting them as mods at the top of my load order. Am i doing something wrong?

Modfiles.txt. Delete the bitch and watch for it respawning should the mod update.

Posted
2 hours ago, Fasterflight225 said:

Modfiles.txt. Delete the bitch and watch for it respawning should the mod update.

Neither of these had the file, and the only place in the entire game folder where i found one was in an antiquarian skin folder. Either way, deleting it didnt do it.

Posted
4 hours ago, aurimuks975 said:

Neither of these had the file, and the only place in the entire game folder where i found one was in an antiquarian skin folder. Either way, deleting it didnt do it.

No, no, in the mod folder... though it occurs to me you're not replacing a mod.

Okay, so something is preventing the game from loading the files like it's supposed to.

How are you installing, and what are you doing. Perhaps you aren't replacing the /anim folder, it's possible you didn't replace the .art file, maybe even being unable to detect the .pngs.

Posted
6 hours ago, pyuu said:

 

FYI the file you wanna modify is base.town_events.events.json located inside (base game)\campaign\town_events

Also that modification didn't work for me (probably cuz i didn't have many dead heroes at the time). What you can do is add

                 "priorty":"highest",  

 

Right below "cooldown": 0,

Also modify  the minimum_week and dead_heroes attribute to 0 so it removes the requirements for the event to trigger.

After that, finish a quick mission and the town event should appear.

 

notepad++_9M8HvmRdhW.png

 

If I remember correctly, the chance for a event to happen is similar to how the stats in the game are. Meaning, the chances are pitted against each other, if From Beyond is set to 100% chance, but another event is a 25% chance, then the From Beyond event only has a 75% of happening. IF I'm remembering things right, so take what I say with a grain of salt, since I don't exactly know, only what I remember reading from a long time ago.

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