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Darkest Dungeon Erotic Mods


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Posted
5 hours ago, BlazeDesune said:

Hey guys, does anyone of you know how to code new virtue/afflictions? 

No but I'm going to be looking into it as I bring my new mod to fruition. I do know that it's complicated. You should also be aware that if your hero has a custom affliction then they cannot be affected by anything that affects virtue chance and will always be at the default virtue chances so don't go ceating any trinkets that would modify irtue chance if you're giving the class a custom affliction as well.

Posted
7 hours ago, Fasterflight225 said:

It's a bug with the original content, so eh. Lemme just take a glance, and...

Okay. So first off, no it is not fine, Anaertailin why.

Capture.PNG.e11dd6a17cdc57e3382932ec9ae21528.PNG

But on topic, the .atlas cuts off two rows on the left and TWENTY ONE off the top, so IN THEORY, setting their origin point to 0/0 and adding 21/2 to the 'size' and 'orig' entries should improve the sprite's look..

In theory. I don't know off the top of my head, or at a glance for that matter, if the game is equipped to handle an origin point of 0/0. It should, but I don't know that for sure.

 

BAck when I was working on the original Twilight Knight, nobody was really doing custom animations for classes and everything had to be a reskin of something else. She used sprites from the Leper, Hellion, Man-at-Arms, Crusader, Arballest and the Occultist. At one point her Investigate sprite was from the Musketeer but it caused bugginess and had to be replaced. Even then there was a lot of odd manipulation I had to do to the atlas files to get things like her sword to display correctly. We couldn't fit it into the original Leper combat, idle & walk sprites so it had to be drawn skewed then pulled back into shape by manipulating the size and position that cells would be displayed at in game. 

 

Currently she does have a couple of custom sprites. At some point after I finish work on The Dwarf I would like to go back and redo the Twilight Knight's art assets and sound effects (people always complain about the sound effects). This would at least drastically alter her combat, idle & walk stances.

 

What Anaertaillin has done here is to significantly change the position of her lantern arm from the original version and thus moved the light halo outside the frame of the animation cell in the sprite's atlas & skel files. That's why you're seeing a significant cut off. Here you can see the lantern is held lower and closer to the body without the right arm crossing in front of the body. One of the reasons this was done was to fit inside an existing sprite from another class.

I should probably remove the two un-used sprites for the mark attack she never had which eventually got replaced with Strike To Stun but I've left them in the mod for now in case anyone wanted to use them for something.

 

twilight_knight.sprite.attack_buff.png.8061cf270fb3b35c6254d7775a115931.png

Posted

Ive been reading some older posts and i saw someone asking if the white lines on his niur skin could be fixed, and i noticed i had the same issue, i read the replies but im a bit tech impaired, can anyone confirm if its a problem on my end and how can i fix it.

https://imgur.com/a/GUK1MUU

Posted
8 hours ago, Fors said:

Ive been reading some older posts and i saw someone asking if the white lines on his niur skin could be fixed, and i noticed i had the same issue, i read the replies but im a bit tech impaired, can anyone confirm if its a problem on my end and how can i fix it.

https://imgur.com/a/GUK1MUU

It isn't on your end. That's just how Niur's stuff looks like.

Posted

So i had to update and validate my games files recently and it removed most of my modded monster and boss skins that arent part of the workshop or nexus, so can someone drop me a list of all monster and boss skins please :'(

Posted
31 minutes ago, DreadLordAlucard said:

So i had to update and validate my games files recently and it removed most of my modded monster and boss skins that arent part of the workshop or nexus, so can someone drop me a list of all monster and boss skins please :'(

 

monsters.zip

Base Game

 

CC_monsters.zip

Crimson Court

Posted

I'm having trouble with the monster replacement again. I didn't really understand if i'm supposed to use the original monster's atlas files or the new one. Tried to replace the necromancer with the cursed witch from LL. Can someone explain again? The necromancer file is my attempt at a reskin. Combat and Defend work but as before no atack sprites. Didn't touch the fx since the witch doesn't have an fx file.

ll_cursed_witch.rar necromancer.rar

Posted (edited)
3 hours ago, 6LewdLove6 said:

I'm having trouble with the monster replacement again. I didn't really understand if i'm supposed to use the original monster's atlas files or the new one. Tried to replace the necromancer with the cursed witch from LL. Can someone explain again? The necromancer file is my attempt at a reskin. Combat and Defend work but as before no atack sprites. Didn't touch the fx since the witch doesn't have an fx file.

Change the .Art files to reference the new abilities.

Proper Example.rar

I took the liberty of also disabling the move FX, as they'd look bad if left alone.

You are indeed supposed to use the Witch's .atlas and .skel files.

From the top:

BACK. UP. EVERYTHING.

Rename the donor's .atlas and .skel files with the host's class/monster name.

Edit the host's .art files to reference the donor's ability names/fx.

Do NOT touch the .pngs.

 

Edited by Fasterflight225
Posted
4 hours ago, Fasterflight225 said:

Change the .Art files to reference the new abilities.

Proper Example.rar 23.03 kB · 5 downloads

I took the liberty of also disabling the move FX, as they'd look bad if left alone.

You are indeed supposed to use the Witch's .atlas and .skel files.

From the top:

BACK. UP. EVERYTHING.

Rename the donor's .atlas and .skel files with the host's class/monster name.

Edit the host's .art files to reference the donor's ability names/fx.

Do NOT touch the .pngs.

 

I get it now thank you!

Posted
On 8/14/2021 at 10:03 PM, Señor Esqueleto said:

Does anyone have this mod?

Wait what?!?! There's some lewd furry mods for this game?!?! She's so cute. I need her!

Posted
9 hours ago, Megumin. said:

Wait what?!?! There's some lewd furry mods for this game?!?! She's so cute. I need her!

Where have you been?

Multiple versions of a Kitsune class.

https://steamcommunity.com/sharedfiles/filedetails/?id=2413116548&searchtext=Qipao

A couple of Xelsword skins redrawn to be anthro.

https://steamcommunity.com/sharedfiles/filedetails/?id=2523702996&searchtext=Furry

An absolute madlad redrawing every Character, NPC, and Monster as anthro animals, though this one is still a work in progress AND not NSFW.

https://steamcommunity.com/sharedfiles/filedetails/?id=2227566859&searchtext=Furry

Posted
On 7/11/2021 at 1:43 AM, HemuHemu16 said:

last update was still on progress. I think it was years ago.....

 

Artist is https://www.pixiv.net/en/users/10169435 , right? I saw that they also made at least 2 more concepts for DD-esque characters/skins. Where do they post updates about their works now?

On another matter, I've been trying to find mods for the NPCs of the Guild and the Blacksmith, preferably ones similar to ?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

in style. Basically something SFW-ish. Do you guys have suggestions? Ones for the glossary and the statue would also be greatly appreciated.

Posted
2 hours ago, Fasterflight225 said:

Where have you been?

Multiple versions of a Kitsune class.

https://steamcommunity.com/sharedfiles/filedetails/?id=2413116548&searchtext=Qipao

A couple of Xelsword skins redrawn to be anthro.

https://steamcommunity.com/sharedfiles/filedetails/?id=2523702996&searchtext=Furry

An absolute madlad redrawing every Character, NPC, and Monster as anthro animals, though this one is still a work in progress AND not NSFW.

https://steamcommunity.com/sharedfiles/filedetails/?id=2227566859&searchtext=Furry

glad you like furry,two of your choices are my uploads. any one interested in more furry mods can invite me on discord as NoraTheExplora#5877 for more stuff.

Posted
1 hour ago, misteradamhack said:

Would it be possible to turn Anaertailin's Skeleton Arbalest monster skin into a skin for our Arbalest?

Negative. Walk and Idle sprites would need to be redrawn and, worse, given their own skeleton.

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