BlazeDesune Posted August 12, 2021 Posted August 12, 2021 Hey guys, does anyone of you know how to code new virtue/afflictions?
Balgin Posted August 12, 2021 Posted August 12, 2021 5 hours ago, BlazeDesune said: Hey guys, does anyone of you know how to code new virtue/afflictions? No but I'm going to be looking into it as I bring my new mod to fruition. I do know that it's complicated. You should also be aware that if your hero has a custom affliction then they cannot be affected by anything that affects virtue chance and will always be at the default virtue chances so don't go ceating any trinkets that would modify irtue chance if you're giving the class a custom affliction as well.
Balgin Posted August 12, 2021 Posted August 12, 2021 7 hours ago, Fasterflight225 said: It's a bug with the original content, so eh. Lemme just take a glance, and... Okay. So first off, no it is not fine, Anaertailin why. But on topic, the .atlas cuts off two rows on the left and TWENTY ONE off the top, so IN THEORY, setting their origin point to 0/0 and adding 21/2 to the 'size' and 'orig' entries should improve the sprite's look.. In theory. I don't know off the top of my head, or at a glance for that matter, if the game is equipped to handle an origin point of 0/0. It should, but I don't know that for sure. BAck when I was working on the original Twilight Knight, nobody was really doing custom animations for classes and everything had to be a reskin of something else. She used sprites from the Leper, Hellion, Man-at-Arms, Crusader, Arballest and the Occultist. At one point her Investigate sprite was from the Musketeer but it caused bugginess and had to be replaced. Even then there was a lot of odd manipulation I had to do to the atlas files to get things like her sword to display correctly. We couldn't fit it into the original Leper combat, idle & walk sprites so it had to be drawn skewed then pulled back into shape by manipulating the size and position that cells would be displayed at in game. Currently she does have a couple of custom sprites. At some point after I finish work on The Dwarf I would like to go back and redo the Twilight Knight's art assets and sound effects (people always complain about the sound effects). This would at least drastically alter her combat, idle & walk stances. What Anaertaillin has done here is to significantly change the position of her lantern arm from the original version and thus moved the light halo outside the frame of the animation cell in the sprite's atlas & skel files. That's why you're seeing a significant cut off. Here you can see the lantern is held lower and closer to the body without the right arm crossing in front of the body. One of the reasons this was done was to fit inside an existing sprite from another class. I should probably remove the two un-used sprites for the mark attack she never had which eventually got replaced with Strike To Stun but I've left them in the mod for now in case anyone wanted to use them for something. 1
Fors Posted August 13, 2021 Posted August 13, 2021 Ive been reading some older posts and i saw someone asking if the white lines on his niur skin could be fixed, and i noticed i had the same issue, i read the replies but im a bit tech impaired, can anyone confirm if its a problem on my end and how can i fix it. https://imgur.com/a/GUK1MUU
Nefermandias Posted August 13, 2021 Posted August 13, 2021 8 hours ago, Fors said: Ive been reading some older posts and i saw someone asking if the white lines on his niur skin could be fixed, and i noticed i had the same issue, i read the replies but im a bit tech impaired, can anyone confirm if its a problem on my end and how can i fix it. https://imgur.com/a/GUK1MUU It isn't on your end. That's just how Niur's stuff looks like.
DreadLordAlucard Posted August 14, 2021 Posted August 14, 2021 So i had to update and validate my games files recently and it removed most of my modded monster and boss skins that arent part of the workshop or nexus, so can someone drop me a list of all monster and boss skins please
Taikouchi Posted August 14, 2021 Posted August 14, 2021 31 minutes ago, DreadLordAlucard said: So i had to update and validate my games files recently and it removed most of my modded monster and boss skins that arent part of the workshop or nexus, so can someone drop me a list of all monster and boss skins please monsters.zip Base Game CC_monsters.zip Crimson Court 2
6LewdLove6 Posted August 14, 2021 Posted August 14, 2021 Has anyone been able to get this skin yet? 2
6LewdLove6 Posted August 14, 2021 Posted August 14, 2021 I'm having trouble with the monster replacement again. I didn't really understand if i'm supposed to use the original monster's atlas files or the new one. Tried to replace the necromancer with the cursed witch from LL. Can someone explain again? The necromancer file is my attempt at a reskin. Combat and Defend work but as before no atack sprites. Didn't touch the fx since the witch doesn't have an fx file. ll_cursed_witch.rar necromancer.rar
Fasterflight225 Posted August 15, 2021 Posted August 15, 2021 (edited) 3 hours ago, 6LewdLove6 said: I'm having trouble with the monster replacement again. I didn't really understand if i'm supposed to use the original monster's atlas files or the new one. Tried to replace the necromancer with the cursed witch from LL. Can someone explain again? The necromancer file is my attempt at a reskin. Combat and Defend work but as before no atack sprites. Didn't touch the fx since the witch doesn't have an fx file. Change the .Art files to reference the new abilities. Proper Example.rar I took the liberty of also disabling the move FX, as they'd look bad if left alone. You are indeed supposed to use the Witch's .atlas and .skel files. From the top: BACK. UP. EVERYTHING. Rename the donor's .atlas and .skel files with the host's class/monster name. Edit the host's .art files to reference the donor's ability names/fx. Do NOT touch the .pngs. Edited August 15, 2021 by Fasterflight225 1
6LewdLove6 Posted August 15, 2021 Posted August 15, 2021 4 hours ago, Fasterflight225 said: Change the .Art files to reference the new abilities. Proper Example.rar 23.03 kB · 5 downloads I took the liberty of also disabling the move FX, as they'd look bad if left alone. You are indeed supposed to use the Witch's .atlas and .skel files. From the top: BACK. UP. EVERYTHING. Rename the donor's .atlas and .skel files with the host's class/monster name. Edit the host's .art files to reference the donor's ability names/fx. Do NOT touch the .pngs. I get it now thank you!
Nefermandias Posted August 15, 2021 Posted August 15, 2021 On 8/14/2021 at 10:03 PM, Señor Esqueleto said: Does anyone have this mod? Check DAN's page here on Loverslab.
Megumin. Posted August 16, 2021 Posted August 16, 2021 On 8/14/2021 at 10:03 PM, Señor Esqueleto said: Does anyone have this mod? Wait what?!?! There's some lewd furry mods for this game?!?! She's so cute. I need her! 1
Fasterflight225 Posted August 16, 2021 Posted August 16, 2021 9 hours ago, Megumin. said: Wait what?!?! There's some lewd furry mods for this game?!?! She's so cute. I need her! Where have you been? Multiple versions of a Kitsune class. https://steamcommunity.com/sharedfiles/filedetails/?id=2413116548&searchtext=Qipao A couple of Xelsword skins redrawn to be anthro. https://steamcommunity.com/sharedfiles/filedetails/?id=2523702996&searchtext=Furry An absolute madlad redrawing every Character, NPC, and Monster as anthro animals, though this one is still a work in progress AND not NSFW. https://steamcommunity.com/sharedfiles/filedetails/?id=2227566859&searchtext=Furry 4
misteradamhack Posted August 16, 2021 Posted August 16, 2021 On 7/11/2021 at 1:43 AM, HemuHemu16 said: last update was still on progress. I think it was years ago..... Artist is https://www.pixiv.net/en/users/10169435 , right? I saw that they also made at least 2 more concepts for DD-esque characters/skins. Where do they post updates about their works now? On another matter, I've been trying to find mods for the NPCs of the Guild and the Blacksmith, preferably ones similar to in style. Basically something SFW-ish. Do you guys have suggestions? Ones for the glossary and the statue would also be greatly appreciated.
noratheexplora Posted August 16, 2021 Posted August 16, 2021 2 hours ago, Fasterflight225 said: Where have you been? Multiple versions of a Kitsune class. https://steamcommunity.com/sharedfiles/filedetails/?id=2413116548&searchtext=Qipao A couple of Xelsword skins redrawn to be anthro. https://steamcommunity.com/sharedfiles/filedetails/?id=2523702996&searchtext=Furry An absolute madlad redrawing every Character, NPC, and Monster as anthro animals, though this one is still a work in progress AND not NSFW. https://steamcommunity.com/sharedfiles/filedetails/?id=2227566859&searchtext=Furry glad you like furry,two of your choices are my uploads. any one interested in more furry mods can invite me on discord as NoraTheExplora#5877 for more stuff. 1
DreadLordAlucard Posted August 17, 2021 Posted August 17, 2021 On 8/13/2021 at 10:20 PM, Taikouchi said: monsters.zip 127.15 MB · 154 downloads Base Game CC_monsters.zip 40.72 MB · 119 downloads Crimson Court Thank you
garitos@land.ru Posted August 17, 2021 Posted August 17, 2021 does anyone have wizard class mod? I have skin but not have base mod
Fasterflight225 Posted August 17, 2021 Posted August 17, 2021 38 minutes ago, garitos@land.ru said: does anyone have wizard class mod? I have skin but not have base mod It's free on the Workshop, how is this the preferred way to look for it for you... https://steamcommunity.com/sharedfiles/filedetails/?id=2384801499&searchtext=magician 1
garitos@land.ru Posted August 17, 2021 Posted August 17, 2021 1 hour ago, Fasterflight225 said: It's free on the Workshop, how is this the preferred way to look for it for you... https://steamcommunity.com/sharedfiles/filedetails/?id=2384801499&searchtext=magician Tnx
KekiDeska Posted August 17, 2021 Posted August 17, 2021 Hi guys, is there any reskins for these mode https://steamcommunity.com/workshop/filedetails/?id=2411752510 ?
misteradamhack Posted August 17, 2021 Posted August 17, 2021 Would it be possible to turn Anaertailin's Skeleton Arbalest monster skin into a skin for our Arbalest?
Fasterflight225 Posted August 17, 2021 Posted August 17, 2021 1 hour ago, misteradamhack said: Would it be possible to turn Anaertailin's Skeleton Arbalest monster skin into a skin for our Arbalest? Negative. Walk and Idle sprites would need to be redrawn and, worse, given their own skeleton.
drakusdarkwind Posted August 18, 2021 Posted August 18, 2021 On 8/14/2021 at 10:03 PM, Señor Esqueleto said: Does anyone have this mod? What mod is this?
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