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Darkest Dungeon Erotic Mods


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Posted
1 hour ago, NightmareMovie said:

can someone turn this video into the intro of the game?

you can do it yourself very easily. jsut download the video, convert it to ogv format(online converters are plenty), rename it to house_of_ruin.ogv and replace the original intro in your gamefolder. done.

Posted
On 12/31/2020 at 4:44 PM, Fasterflight225 said:

Absolutely.

Brigands: https://steamcommunity.com/sharedfiles/filedetails/?id=1927418127

Warrens Part 1: https://steamcommunity.com/sharedfiles/filedetails/?id=1885424457

Warrens Part 2: https://steamcommunity.com/sharedfiles/filedetails/?id=1906706801

Cultists: https://www.nexusmods.com/darkestdungeon/mods/1004

Cove: https://www.nexusmods.com/darkestdungeon/mods/986

Wield: https://www.nexusmods.com/darkestdungeon/mods/1093

Ruins: https://www.nexusmods.com/darkestdungeon/mods/1003

Color of Madness Part 1: https://www.nexusmods.com/darkestdungeon/mods/1010

Color of Madness Part 2: https://www.nexusmods.com/darkestdungeon/mods/1031

There are a few more, mostly one-off alternatives to specific monsters or a few rogue replacements of monsters not yet covered in a pack, like a couple of Courtyard enemies and the Shambler, but these packs will cover most enemies except the Shambler, Wulf and the elite brigands, the Courtyard, the Darkest Dungeon, that drowned violin fucker...

Thanks :D

Posted
On 1/2/2021 at 3:12 AM, Jummjumm said:

you can do it yourself very easily. jsut download the video, convert it to ogv format(online converters are plenty), rename it to house_of_ruin.ogv and replace the original intro in your gamefolder. done.

thanks for the tip.

here i converted it if you want to use it.

Posted

Second progress report on Leper
Xelsword says that he has finished the base body for each of the different attacks and animations, which he will then use as a foundation for the rest of the work. The next step will be to add details such as the face, hair and clothing.

70b0ffc5-2534-42e1-9ee5-4ecc6cf2245c.png

Posted

Sorry if I seem lazy for this but I really don't feel like going through all one hundred plus pages of this to check.

 

Is there any nsfw skins of any kind for some of the dark souls classes? Like the Gwyndolin class (https://steamcommunity.com/sharedfiles/filedetails/?id=971313538) or maybe the Abysswatcher class (https://steamcommunity.com/sharedfiles/filedetails/?id=1390943153&searchtext=dark+souls). Dark Souls aside, is there anything for the Upuaut class? (https://steamcommunity.com/sharedfiles/filedetails/?id=2331075079&searchtext=Upuaut)

Posted
4 hours ago, HighwayDio said:

Sorry if I seem lazy for this but I really don't feel like going through all one hundred plus pages of this to check.

 

Is there any nsfw skins of any kind for some of the dark souls classes? Like the Gwyndolin class (https://steamcommunity.com/sharedfiles/filedetails/?id=971313538) or maybe the Abysswatcher class (https://steamcommunity.com/sharedfiles/filedetails/?id=1390943153&searchtext=dark+souls). Dark Souls aside, is there anything for the Upuaut class? (https://steamcommunity.com/sharedfiles/filedetails/?id=2331075079&searchtext=Upuaut)

No, Technically, and no.

That technically is only because Riftwatcher is technically a reskinned Grave Robber, so in theory you could port over some Grave Robber skins.

I'd recommend using Xelsword's Grave robber for the original class, and older Grave Robber skins for the Riftwatcher, to keep them distinct.

The same method could be used for the Abysswalker (Crusader) and Dragonslayer (Hellion), but the Acolyte and Upuaut are too distinct to substitute with another class's NSFW skins.

Posted
1 hour ago, Kyo Saitou said:

My game keep crashing when I try to go to the drowned class's character sheet, does anyone have a answer to this problem?

The Drowned class is a mod build from duct tape, scrap metal, and prayers.

Breathing on it wrong will cause it to completely fall apart in wild and unique ways, and it feels like a damned coin flip if any given mod will cause it to break.

There are multiple versions, though none have escaped the curse as of yet. It's probably a mod conflict of some sort, I know Slayer REALLY doesn't like Drowner for some reason.

Posted
38 minutes ago, Fasterflight225 said:

The Drowned class is a mod build from duct tape, scrap metal, and prayers.

Breathing on it wrong will cause it to completely fall apart in wild and unique ways, and it feels like a damned coin flip if any given mod will cause it to break.

There are multiple versions, though none have escaped the curse as of yet. It's probably a mod conflict of some sort, I know Slayer REALLY doesn't like Drowner for some reason.

i've even tried out just using the class by itself, no other mods or dlc, and it still crashes when i tried that. perhaps it is just better for me to wait for it to be updated then.

Posted

The Drowned content from the SteamWorkshop is a bit more stable. I found that it's the localization files that are causing most of the headaches. If you can find your language localization and strip out the others.

Posted
11 minutes ago, howlerleech said:

I noticed that people update steam much more frequently than nexus, sometimes they don't update nexus at all, which is sad because it's where you get the most nsfw stuff.

That's because the workshop is more convenient, no downloading, no manual updating, it does it by itself, right there on the game page for all to access, etc, etc. If anything I'm surprised this game doesn't have its own section here considering it has more mods then Rimworld and just as much as Starbound.

 

15 hours ago, Fasterflight225 said:

No, Technically, and no.

That technically is only because Riftwatcher is technically a reskinned Grave Robber, so in theory you could port over some Grave Robber skins.

I'd recommend using Xelsword's Grave robber for the original class, and older Grave Robber skins for the Riftwatcher, to keep them distinct.

The same method could be used for the Abysswalker (Crusader) and Dragonslayer (Hellion), but the Acolyte and Upuaut are too distinct to substitute with another class's NSFW skins.

Shame. I like the Xelsword skins but I like having it be closer to the games style as much as possible but I'll still take a look. I'm honestly shocked there isn't anything for Acolyte considering its basically Gwyndolin.

Posted
30 minutes ago, howlerleech said:

I noticed that people update steam much more frequently than nexus, sometimes they don't update nexus at all, which is sad because it's where you get the most nsfw stuff.

The steam uploader is much easier to use than the Nexus one. For the Nexus you have to specific if you're replacing an old file or if it's going to be a separate one and all manner of other stuff to wade through. For steam it's basically a 1 click process (almost) and it does all the replacing automatically. The Nexus upload system isn't as complicated as it used to be a year or two ago but still some people find it easier to push frequent steam workshop updates and occasional Nexus ones.

 

That reminds me, I probably should be updating one or two of my Nexus mods some time soon.

Posted
3 hours ago, Balgin said:

The steam uploader is much easier to use than the Nexus one. For the Nexus you have to specific if you're replacing an old file or if it's going to be a separate one and all manner of other stuff to wade through. For steam it's basically a 1 click process (almost) and it does all the replacing automatically. The Nexus upload system isn't as complicated as it used to be a year or two ago but still some people find it easier to push frequent steam workshop updates and occasional Nexus ones.

 

That reminds me, I probably should be updating one or two of my Nexus mods some time soon.

Updating stuff at Nexus is pretty anoying... Having multiple variations doesn't help either...

 

I finished my Collector, will take a while to be uploaded at Nexus tho, I want to add something more before that, I really don't like to update stuff at Nexus.
 

Spoiler

collectorFX.png

 

Posted

Is nexus actually aware of them making it harder then? Because it should be pretty simple to just update a mod, but then again nexus should also be easier to post viruses and stuff if it doesn't have strict rules.

Posted
6 hours ago, howlerleech said:

Is nexus actually aware of them making it harder then? Because it should be pretty simple to just update a mod, but then again nexus should also be easier to post viruses and stuff if it doesn't have strict rules.

Oh it does. For example, you're not allowed to include content from other mods that you did not create in your official screenshots promoting your mod (but most people ignore that rule). For example, in my Darkest Dungeon class mods I have to be careful to only include vanilla heroes or ones from my own hero mods in the screenshots. So when I finish The Dwarf and release the mod, I can only include the Twilight Knight, Senua and the Librarian in the screenshots I upload with the mod.

 

User submitted screenshots are another matter 'though.

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