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OBSE: OnActivate and chairs


TDA

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Why?  Why should a NPC activate a chair if he don't want to sit on the chair?

 

What do you want to do?

 

I do not want to do anything with a NPC, with a chair.

 

I have a swing chair, with two animations, I need to run them by activating the actor. without this option, a lot of *crutches*.

 

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What's with a "GetSitting" check object script?

My script knowledge is shit, but isn't possible to check if an actor is GetSitting == 3, and then start the animation?

 

Because it is a universal actor (any actor can sit down and Player too, and any location ). Without going into details to use this function (GetSitting == 3), you need to manage three scripts at the same time to optimize CPU time.

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