TDA Posted October 25, 2017 Posted October 25, 2017 I noticed that the block - OnActivate, does not work for chairs (only for the player and chair not actor). What is the alternative for the chair and the actors?
Azazellz Posted October 25, 2017 Posted October 25, 2017 OnSit? Of course if this event exist in Oblivion =)
TDA Posted October 25, 2017 Author Posted October 25, 2017 OnSit? Of course if this event exist in Oblivion =) unfortunately no...
fejeena Posted October 26, 2017 Posted October 26, 2017 Why? Why should a NPC activate a chair if he don't want to sit on the chair? What do you want to do?
TDA Posted October 26, 2017 Author Posted October 26, 2017 Why? Why should a NPC activate a chair if he don't want to sit on the chair? What do you want to do? I do not want to do anything with a NPC, with a chair. I have a swing chair, with two animations, I need to run them by activating the actor. without this option, a lot of *crutches*.
fejeena Posted October 26, 2017 Posted October 26, 2017 What's with a "GetSitting" check object script? My script knowledge is shit, but isn't possible to check if an actor is GetSitting == 3, and then start the animation?
TDA Posted October 26, 2017 Author Posted October 26, 2017 What's with a "GetSitting" check object script? My script knowledge is shit, but isn't possible to check if an actor is GetSitting == 3, and then start the animation? Because it is a universal actor (any actor can sit down and Player too, and any location ). Without going into details to use this function (GetSitting == 3), you need to manage three scripts at the same time to optimize CPU time.
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