TDA Posted October 25, 2017 Share Posted October 25, 2017 I noticed that the block - OnActivate, does not work for chairs (only for the player and chair not actor). What is the alternative for the chair and the actors? Link to comment
Azazellz Posted October 25, 2017 Share Posted October 25, 2017 OnSit? Of course if this event exist in Oblivion =) Link to comment
TDA Posted October 25, 2017 Author Share Posted October 25, 2017 OnSit? Of course if this event exist in Oblivion =) unfortunately no... Link to comment
fejeena Posted October 26, 2017 Share Posted October 26, 2017 Why? Why should a NPC activate a chair if he don't want to sit on the chair? What do you want to do? Link to comment
TDA Posted October 26, 2017 Author Share Posted October 26, 2017 Why? Why should a NPC activate a chair if he don't want to sit on the chair? What do you want to do? I do not want to do anything with a NPC, with a chair. I have a swing chair, with two animations, I need to run them by activating the actor. without this option, a lot of *crutches*. Link to comment
fejeena Posted October 26, 2017 Share Posted October 26, 2017 What's with a "GetSitting" check object script? My script knowledge is shit, but isn't possible to check if an actor is GetSitting == 3, and then start the animation? Link to comment
TDA Posted October 26, 2017 Author Share Posted October 26, 2017 What's with a "GetSitting" check object script? My script knowledge is shit, but isn't possible to check if an actor is GetSitting == 3, and then start the animation? Because it is a universal actor (any actor can sit down and Player too, and any location ). Without going into details to use this function (GetSitting == 3), you need to manage three scripts at the same time to optimize CPU time. Link to comment
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