ahrimangame Posted October 9, 2017 Posted October 9, 2017 Hey all! I really do love this body (CHSBHC V3t) but it does have a big flaw! the char's knee during bend looks out of place: is there any fix for it? :/ thanks in advance
Andy14 Posted October 9, 2017 Posted October 9, 2017 CHSBHC has some drawbacks in quality of the skinn. But in this case - not. The skeleton, respectively the structure of the skeleton, allows this unhappiness. Skin morphs etc. are not supported by the current version NIF (neither Skyrim, SSE or FO4). If it is a custom animation, the author of the animation should know the weaknesses of the shoulder / armpit, elbow, knee, etc. and - if possible - avoid. So this is not a mistake of CHSBHC, but rather generally. Although shape and skin the error both increase and reduce. With other bodys the error is also present, but possibly not so pronounced. Meat needs space.
winny257 Posted October 10, 2017 Posted October 10, 2017 CHSBHC has some drawbacks in quality of the skinn. But in this case - not. The skeleton, respectively the structure of the skeleton, allows this unhappiness. Skin morphs etc. are not supported by the current version NIF (neither Skyrim, SSE or FO4). If it is a custom animation, the author of the animation should know the weaknesses of the shoulder / armpit, elbow, knee, etc. and - if possible - avoid. So this is not a mistake of CHSBHC, but rather generally. Although shape and skin the error both increase and reduce. With other bodys the error is also present, but possibly not so pronounced. Meat needs space. du bist ein wenig im irrtum, er meint nicht CHSBHC BBP von Cherry, er meint den CHSBHC V3-T von TomPomMax. https://www.nexusmods.com/skyrim/mods/31349/? dieses bein problem existiert nicht nur bei CHSBHC, sondern bei allen Skyrim Körpern, erst erschienen die körper dann die animationen. es liegt am skelett und an der Körper Meshes, Bein Knickpunkt ist nur ein Knick kein Gelenk mit einer Kniescheibe, die meshes ist nicht flexibel genug wie echtes Fleisch.
ahrimangame Posted October 11, 2017 Author Posted October 11, 2017 @winny257 Yo pal! long time no see! Not really! i dont have this problem with UNPB, in that body the knee works far better and clean! much more like a bend instead of a joint
winny257 Posted October 11, 2017 Posted October 11, 2017 @winny257 Yo pal! long time no see! Not really! i dont have this problem with UNPB, in that body the knee works far better and clean! much more like a bend instead of a joint I have this problem with the CHSBHC also, but not so strong. the knee does not bend one, the lower leg pushes into the thigh. you can write TomPomMax or find a modder that fixes this problem. or you try it here, there are some that might help. Armor Chsbhc & Chsbhc V3 T + SLeocid Beautiful Followers http://www.loverslab.com/topic/4466-armor-chsbhc-chsbhc-v3-t-sleocid-beautiful-followers/page-110
Andy14 Posted October 11, 2017 Posted October 11, 2017 CHSBHC has some drawbacks in quality of the skinn. But in this case - not. The skeleton, respectively the structure of the skeleton, allows this unhappiness. Skin morphs etc. are not supported by the current version NIF (neither Skyrim, SSE or FO4). If it is a custom animation, the author of the animation should know the weaknesses of the shoulder / armpit, elbow, knee, etc. and - if possible - avoid. So this is not a mistake of CHSBHC, but rather generally. Although shape and skin the error both increase and reduce. With other bodys the error is also present, but possibly not so pronounced. Meat needs space. du bist ein wenig im irrtum, er meint nicht CHSBHC BBP von Cherry, er meint den CHSBHC V3-T von TomPomMax. https://www.nexusmods.com/skyrim/mods/31349/? dieses bein problem existiert nicht nur bei CHSBHC, sondern bei allen Skyrim Körpern, erst erschienen die körper dann die animationen. es liegt am skelett und an der Körper Meshes, Bein Knickpunkt ist nur ein Knick kein Gelenk mit einer Kniescheibe, die meshes ist nicht flexibel genug wie echtes Fleisch. Sorry für die schlechte Nachricht - aber es liegt kein Irrtum vor.
winny257 Posted October 11, 2017 Posted October 11, 2017 Sorry für die schlechte Nachricht - aber es liegt kein Irrtum vor. CHSBHC V3-T hat nichts mit CHSBHC BBP zu tun, es ist eine andere entwicklung. wegen diesem Ding habe ich 2 dingdong kassiert, weil ich mich beim Autor zwecks Namensmissbrauch aufregte. siehst du auch hier, dies ist nie im Leben CHSBHC. Arousing Armors II - Dawnguard Edition - Revealing Female Armors CHSBHC BBP by JeremeW5257 https://www.nexusmods.com/skyrim/mods/17772/?
winny257 Posted October 13, 2017 Posted October 13, 2017 CHSBHC has some drawbacks in quality of the skinn. But in this case - not. The skeleton, respectively the structure of the skeleton, allows this unhappiness. Skin morphs etc. are not supported by the current version NIF (neither Skyrim, SSE or FO4). If it is a custom animation, the author of the animation should know the weaknesses of the shoulder / armpit, elbow, knee, etc. and - if possible - avoid. So this is not a mistake of CHSBHC, but rather generally. Although shape and skin the error both increase and reduce. With other bodys the error is also present, but possibly not so pronounced. Meat needs space. du bist ein wenig im irrtum, er meint nicht CHSBHC BBP von Cherry, er meint den CHSBHC V3-T von TomPomMax. https://www.nexusmods.com/skyrim/mods/31349/? dieses bein problem existiert nicht nur bei CHSBHC, sondern bei allen Skyrim Körpern, erst erschienen die körper dann die animationen. es liegt am skelett und an der Körper Meshes, Bein Knickpunkt ist nur ein Knick kein Gelenk mit einer Kniescheibe, die meshes ist nicht flexibel genug wie echtes Fleisch. I must to correct this post, what @Andy14 wrote was correct. it was a mistake on my part, bing has translated his text not correctly, so there was a misunderstanding. sorry for my wrong interpretation.
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