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Is there any mod or way for my character to actually NEED glasses?


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Posted

I know it might sound weird to want to nerf my character in such a way, but I love finding ways to make life difficult for my player XD.

 

Basically I was wondering if anyone could help me find a way (or mod if it already exists) that gives me a constant blur in my vision, unless I'm wearing glasses (which will presumably take a different armor slot depending on the glasses mod I use) in which case my vision will be normal, but then returns if I ever take them off again.

 

Thank you all for any help or advice!

Posted

Actually it is quite easy to implement.

 

You just need an ImageSpaceModifier (persistent, not times) with a medium or high blur. (Just a single slider to change)

And then an alias on the player with a script.

The script can check if you are wearing or removing glasses (but because there is no standard definition for them, you can only have a list of them (as Form Property Array or as FormList))

If you remove the glasses, you set the ImageSpaceModifier, if you add the glasses you remove the ImageSpaceModifier.

 

Posted

Actually it is quite easy to implement.

 

You just need an ImageSpaceModifier (persistent, not times) with a medium or high blur. (Just a single slider to change)

And then an alias on the player with a script.

The script can check if you are wearing or removing glasses (but because there is no standard definition for them, you can only have a list of them (as Form Property Array or as FormList))

If you remove the glasses, you set the ImageSpaceModifier, if you add the glasses you remove the ImageSpaceModifier.

 

That does sound simpler than I thought (in fact I wasn't even sure it was doable without a ton of scripts and draw-backs).

 

Is there anyway you could go through the process in more detail - i've tried out TES5Edit and Creation Kit a little in the past, but it's never been more than tinkering with other peoples mods. Like for example, is it doable in TES5Edit?

Posted

No clue if it can be done fully in Tes5Edit, probably yes but I am don't do mods using it.

 

Just try to create (in CK) an ImageSpaceModifier, they can be previewed and the preview will show you the final result (almost) in the game.

 

Adding the alias is a breeze, and also handling the two events (OnItemEquipped and OnItemUnequipped), the only thing that may need some study is how to define the list of "Glasses"

Posted

Would it be easier to have the ImageSpaceModifier as an ability (Blind as a Bat) on the player that checks for the absence of a custom keyword? WornHasKeyword ClothingGlasses == 0, maybe? That would eliminate the need for scripting if it works.

Posted

Would it be easier to have the ImageSpaceModifier as an ability (Blind as a Bat) on the player that checks for the absence of a custom keyword? WornHasKeyword ClothingGlasses == 0, maybe? That would eliminate the need for scripting if it works.

 

Yeah, the minimal amount of strain on the game would be best, even if my character would be wearing glasses most of the time.

 

I've only had a bit off messing around with CK, but I am a massive noob - can anyone link me up to some true idiots guides to get started?

Posted

I will do this on the weekend.

Probably doing a basic mod to do it, and explaining how to extend the mod to add other glasses inside.

 

The mod will be fully open and copyright free, so anybody can use it and republish it after adding stuff inside.

 

Posted

 

Basically I was wondering if anyone could help me find a way (or mod if it already exists) that gives me a constant blur in my vision, unless I'm wearing glasses (which will presumably take a different armor slot depending on the glasses mod I use) in which case my vision will be normal, but then returns if I ever take them off again.

 

download zaz (blindfold), requiem (drunk, poison), or something else

copy paste a random object effect as new record ineedglasses, and give it the magic effect blindfold, drunk, poison...

 

give that to armor ineedglass sbp 55 if  those glasses have sbp 55

when you equip those glasses, it remove the armor ineedglass and it's object effect

 

glass armor have activeeffect x, that do nothing

it just have a script with event i don't know, when the active effect is unload when you remove the glass, with player.equipitem ineedglass

Posted

I will do this on the weekend.

Probably doing a basic mod to do it, and explaining how to extend the mod to add other glasses inside.

 

The mod will be fully open and copyright free, so anybody can use it and republish it after adding stuff inside.

 

Honestly I would probably love you forever if you did. I really don't consider myself lazy, but if i've learnt anything over the last few days it's that I have no idea what i'm doing (even with all the excellent advice).

 

I think with an existing mod done though, at the very least I can have a look in myself and figure a little out about how it ticks.

Posted

I almost completed the mod, another couple of final touches and I will publish it, together with instructions about how to extend it.

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