Jump to content

Modding a Mod, CK saves changes in duplicate cell


teckno

Recommended Posts

Posted

I am trying to make some tweaks to a player home (blackthorn Manor to be precise). I open the mod up in CK, make the changes, and save as a new esp. 

 

The problem is that when I save the mod the ck moves all the changes I made and puts them into a duplicate cell (that contains nothing but the stuff I added). So now the original cell remains unaltered and the changes exist in an alternate cell that never gets accessed.

 

I feel like I am missing some thing really simple here.

Posted

The fact is that CK can not add .esp files as master to another .esp.

I guess that makes sense, I guess that leaves editing the original esp directly. 

 

I was thinking of creating a whole new cell and redirecting the door teleport, but I won't be able to edit the door on the out side then.

 

Thank you

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...