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Posted
16 hours ago, markdf said:

Nice work! Were you planning on including armpit hair meshes eventually? I noticed your nifs include some of the upperbody bones.

No unfortunately, that's not something I would want to do largely because that part of 4uDIK's Real Body mesh (the flat mesh) has armpit parts that are linked to the angle of the bush lower down.

Posted
21 hours ago, Screwspalm said:

 

I can't figure out how to build the hairstyles to match the body i use. Any tips?

If you can post some screenshots, I might be able to make suggestions.

 

Generally, try to make it match your body as closely as possible, touch the body mesh but not lose too much length. The tuck slider for CBBE in Bodyslide and/or Racemenu in game is useful for this. Don't forget you can use negative numbers (-60% for example) for more fine tuning.

Posted

I was excited to see the update for 1.7 with all 4 styles, alas I'm still playing in LE.  I tried to use them anyway, but the meshes won't work in LE (just get the giant red triangle thing).  Is it possible to convert the 1.7 files to work in LE? 

Posted
14 hours ago, Phosphoribosyl said:

I was excited to see the update for 1.7 with all 4 styles, alas I'm still playing in LE.  I tried to use them anyway, but the meshes won't work in LE (just get the giant red triangle thing).  Is it possible to convert the 1.7 files to work in LE? 

I imagine there is some way to reverse the changes made by the conversion process, but I have no idea if that's stable.

Posted
27 minutes ago, randomuser777 said:

I imagine there is some way to reverse the changes made by the conversion process, but I have no idea if that's stable.

I ran each one through bodyslide and then ran the bodyslide output through Nif Optimizer (it has a LE output setting).  That got them to show up in game, but the color matching didn't seem to work then.  I don't completely understand how the color matching works.

Posted
20 hours ago, Phosphoribosyl said:

I ran each one through bodyslide and then ran the bodyslide output through Nif Optimizer (it has a LE output setting).  That got them to show up in game, but the color matching didn't seem to work then.  I don't completely understand how the color matching works.

Oh, that LE output is news to me.

The color change aspect seems different between SE and LE, because it broke when I ported it over. In either case, I'm not sure I was able to have consistent change for NPCs. Player character however, sometimes needs Racemenu intervention to remember the color setting. I believe it was Raistlin's mod or Painted Lady Redone that introduce this sort of ability in LE?

  • 2 weeks later...
Posted

Hi

 

I want to use this mod for NPCs for Enderal.  Is there a way to do that?

 

I'm relatively new to modding so any information to use this for NPCs would be much appreciated.

  • 3 months later...
Posted

Thanks for this.

 

What would be really awesome is if it were an additional "schlong" type in Pubic Hair for Females. An extra option, to have more variety.

  • 6 months later...
Posted

hi there.

 

Using SE and 3BBB body. Mod is amazing, the only problem here if the character belly gets bigger the body hair disappears. I did build the meshes in bodyslide, but it looks like body hair is not taking into account the belly inflation.  Any solution to this? 

  • 1 year later...
Posted

These look really good, however, they tend to change the default color instead of my hair color after awhile or when going through load doors.

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