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How do I make an Esp?


xGreedx

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Posted

Alright so I got a bunch of loose meshes and textures for some clothing/armor mods but they didn't come with an esp so they won't be avaliable in-game, how do I create an esp so I can wear it in-game?

Posted

Depends. If those meshes are replacing an existing mesh then no .esp is needed,

If you have files for new clothing then you just download the Construction Set, Launch the Oblivion.esm then go to clothes, create a new one, set up the meshes and icons, and put the clothes somewhere you can find them.

When you complete the process just save as a new .esp file. That's pretty much everything.

Posted

You could also just use someone else's clothing mod .esp. I do it a lot for skyrim add all of my new outfits and ported outfits to that clothing mods .esp.

Posted

For lazy test - "how it will look in-game?" - you can try my clothing templates mod. Just decide which body parts will your meshes cover and place them under according names. No weight, cost and such other parameters though.

  • 3 weeks later...
Posted

Yeah I tried fiddling around in the creation kit but i haven't used it in years so i'm at a complete loss, think i need some more help with this.

Posted

You can make a new esp or piggy-back clothes onto an existing esp...saves slots.

 

In the Items section, you'll find clothes and armor.

 

Pick any item...Jail Pants for example...and give it a new name...

 

For example: aaaaMyModNewPants01

 

Click OK...

 

It will ask if you want to create a new item: say yes. (Always create new items if possible rather than replacements)

 

From there, fill in the blanks...point the new pants to the desired mesh...give it a new icon if you have one...be sure it's set to 'lower body'...add a ground model if present...if not you can keep the jail pants as a ground model...ground models are the models used for the item when it's in 'the world'...rather than in your possession.

 

Once you get that...you need a new container. They have their own section in the CS. Pick one...a barrel say without attached scripts...and do the rename thing like above...

 

aaaaMyModNewBarrel01 for example...

 

click ok etc...

 

Now you can put the new item(s) in the barrel (drag n drop)...

 

Then you can pick a place to put it that will be out of the way. If you put the barrel indoors and it is a cell owned by a faction, you'll need to set the barrel's ownership to the Player Faction. Drag and drop again...

 

Remember to set the barrel's height so it isn't floating or sunken... 

 

Once done save, exit and adjust load order as per-usual. If you save without piggy-backing on an existing esp...a new one will be made at this point.

 

I'll expand on any of that you don't get....

:)

Posted

To add...you'll want to install NifSkope so you can open Oblivion meshes if you're going to do a lot of clothing/armor work. Not only can you see what you're working with, you can do repaints and such if you have the appropriate textures available.

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