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Passion [Requires patch level 1.63+]


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Posted

So what do I do if I don't have Roaring Heights? Is it absolutely necessary? i could always get it but I'd rather see if there's a way to get this without that. Also, where do I get storeObjects.package? Don't really know too much about modding right now

Posted
4 hours ago, metaltwolips said:

So what do I do if I don't have Roaring Heights? Is it absolutely necessary? i could always get it but I'd rather see if there's a way to get this without that. Also, where do I get storeObjects.package? Don't really know too much about modding right now

No, you don't need Roaring Heights and storeObjects.package is inside passion latest upgrade zip file.

You will also need animation files.

Follow the links below.


Amra72 Animations for KW https://www.loverslab.com/topic/47255-sims3-sex-animations-for-onikis-kinky-world/
L666 KW.v19 Animations    https://www.loverslab.com/topic/58017-sims3wip-l666s-sex-animations-for-kinky-world/?do=findComment&comment=2166636
K69 KW Animations           https://www.loverslab.com/topic/76250-the-sims-3wipk69-animations-for-kinky-world/
MaryJane KW Animations   https://www.loverslab.com/topic/73534-maryjanes-animations-for-onikis-kinky-world-update-2612018/
 

Posted

I Cannot even start up my game with this mod without getting a popup message saying.

 

It looks like you have installed an unofficial game modification that does not match your current version of the sims 3.

we recommend that you either uninstall theses game modifications or get an updated version of them-Otherwise you 

may experience crashes and significant bugs.

 

I don't understand I have version 1.69 of the sims 3 and downloaded 2.6.6.5 of this mod and I already have roaring hights installed.

Posted
2 hours ago, Ca19ri93is20ia12 said:

I Cannot even start up my game with this mod without getting a popup message saying.

 

It looks like you have installed an unofficial game modification that does not match your current version of the sims 3.

we recommend that you either uninstall theses game modifications or get an updated version of them-Otherwise you 

may experience crashes and significant bugs.

 

I don't understand I have version 1.69 of the sims 3 and downloaded 2.6.6.5 of this mod and I already have roaring hights installed.

Remove the Cmar Penis Package and download these

Males only http://cmarnyc.blogspot.com/2013/05/teen-and-elder-nude-muscle-fixes.html

http://cmarnyc.blogspot.com/2013/05/morphing-nipples.html

Penis Map2V2, One set of sliders (you can download both sets of sliders but only install one), Morphing Penis Script 1.63V2 http://cmarnyc.blogspot.com/2013/05/the-morphing-penis-default-replacement.html

 

Posted

I have one issue with the latest mod and it has to do with the "switch with" option. When a passion session starts in the older versions, you have the option to switch with a partner or partners and that switch remains constant until the session is ended. In this version, the switch is cancelled when the next position is selected.

 

For example, <WooHooActor Id="0"> plays Animation "A" and <WooHooActor Id="1"> plays Animation "B" then you would select to switch with <WooHooActor Id="1"> so <WooHooActor Id="0"> would play Animation "B" nd <WooHooActor Id="1"> plays Animation "A". That used to remain constant throughout the session but now it changes back after every position change.

Posted
4 hours ago, Upgrayedd said:

I have one issue with the latest mod and it has to do with the "switch with" option. When a passion session starts in the older versions, you have the option to switch with a partner or partners and that switch remains constant until the session is ended. In this version, the switch is cancelled when the next position is selected.

 

For example, <WooHooActor Id="0"> plays Animation "A" and <WooHooActor Id="1"> plays Animation "B" then you would select to switch with <WooHooActor Id="1"> so <WooHooActor Id="0"> would play Animation "B" nd <WooHooActor Id="1"> plays Animation "A". That used to remain constant throughout the session but now it changes back after every position change.

The "switch with" starts on the next animation and not the currently play and it must be an AW one to keep the Actor and the Partner(s) in same positions, that they are not defined by AW XML system. That's what you used to see in the past.

In KW Actors positions are defined in any animation and passion has in its safe dictionary who is Actor and who is partner already when positions load.

You can keep the switch if you repeat the same KW animation but when another animation starts, it resets that as it resets all holding or moving objects.

This is how KW XML works. This is how I found it and I expand it.

In your example WooHooActor Id="0"> plays Animation "A" FOR ACTOR GENDER MALE

In the next animation WooHooActor Id="0"> plays Animation "A" FOR ACTOR GENDER MALE, FEMALE and that spoils everything.

If you want a permanent "switch with" in KW animations, you have to edit their XML file.

Posted
16 hours ago, namaradus said:

Remove the Cmar Penis Package and download these

Males only http://cmarnyc.blogspot.com/2013/05/teen-and-elder-nude-muscle-fixes.html

http://cmarnyc.blogspot.com/2013/05/morphing-nipples.html

Penis Map2V2, One set of sliders (you can download both sets of sliders but only install one), Morphing Penis Script 1.63V2 http://cmarnyc.blogspot.com/2013/05/the-morphing-penis-default-replacement.html

 

OMG Thank you soo much, That helped.

Posted
5 hours ago, TwilightStorm said:

The "switch with" starts on the next animation and not the currently play and it must be an AW one to keep the Actor and the Partner(s) in same positions, that they are not defined by AW XML system. That's what you used to see in the past.

In KW Actors positions are defined in any animation and passion has in its safe dictionary who is Actor and who is partner already when positions load.

You can keep the switch if you repeat the same KW animation but when another animation starts, it resets that as it resets all holding or moving objects.

This is how KW XML works. This is how I found it and I expand it.

In your example WooHooActor Id="0"> plays Animation "A" FOR ACTOR GENDER MALE

In the next animation WooHooActor Id="0"> plays Animation "A" FOR ACTOR GENDER MALE, FEMALE and that spoils everything.

If you want a permanent "switch with" in KW animations, you have to edit their XML file.

I understand that the "switch with" starts on the next animation as advertised, what I am saying is that the switch remained constant during that entire session in previous versions. I do not have any AW xmls because I converted them all to KW format and I also do not have any GENDER Male,Female. They are all labeled as followed:

 

WooHooActor Id="0">Male 

WooHooActor Id="1">Female

or

WooHooActor Id="0">Female

WooHooActor Id="1">Female

or

WooHooActor Id="0">Male 

WooHooActor Id="1">Male

 

So in essence, a single animation is only MF, FF, MM.  I did the same for the 3plus animations to eliminate any ambiguity. The problem I am having though comes from the lesbian animations where  WooHooActor Id="0" is always the same sim and will only play animation clip A and the 3somes, 4somes animations. It makes taking turns much more bothersome. If your new version can't handle it anymore, that is fine cause version 6.1 works just fine with me, I was only interested in 6.5 for the "watch stripper" script.

Posted
7 hours ago, Upgrayedd said:

So in essence, a single animation is only MF, FF, MM.  I did the same for the 3plus animations to eliminate any ambiguity. The problem I am having though comes from the lesbian animations where  WooHooActor Id="0" is always the same sim and will only play animation clip A and the 3somes, 4somes animations. It makes taking turns much more bothersome. If your new version can't handle it anymore, that is fine cause version 6.1 works just fine with me, I was only interested in 6.5 for the "watch stripper" script.

I tried to replicate this with version 6.1, with the same animations and both versions do the same in simple animations. The "switch with" brakes in next animation the same in both versions, If I use 2 females, Actor 0 is the active sim always in 6.1 version, so if you switch with the partner it switches back in the next different animation. 

In the latest version the role of the male is given to the female actor that has the "<UseStrapon>True " and that's the active sim if this is the actor 0. If not they switch automatically.

 

The changes between the 2 versions except the "watch stripper" script are

Strip dance (that includes the "watch stripper" script)

Females Use StrapOn setting and the most important. Passion knows and use the "<UseStrapon>True " logic switch for lesbian animations,

Exclude invalid positions

Spaceman Peener for spaceman animations

Sims hold more objects than Onikis dildo only

Object animations of beds tables cars etc

Ejaculation and cum masks

TV interactions and custom tv channels

Many more object interactions such as rugs, crosswood, outdoor showers etc

Passion broadcast settings 

As you can see is a hell of work, rather than the "watch stripper" script.

 

6.1 has a bug in pregnancy that gets pregnant service sims. This makes the service controller manager bouncing.

I would suggest never to use the pregnancy setting with this version. 

Posted
4 hours ago, TwilightStorm said:

I tried to replicate this with version 6.1, with the same animations and both versions do the same in simple animations. The "switch with" brakes in next animation the same in both versions, If I use 2 females, Actor 0 is the active sim always in 6.1 version, so if you switch with the partner it switches back in the next different animation. 

In the latest version the role of the male is given to the female actor that has the "<UseStrapon>True " and that's the active sim if this is the actor 0. If not they switch automatically.

 

The changes between the 2 versions except the "watch stripper" script are

Strip dance (that includes the "watch stripper" script)

Females Use StrapOn setting and the most important. Passion knows and use the "<UseStrapon>True " logic switch for lesbian animations,

Exclude invalid positions

Spaceman Peener for spaceman animations

Sims hold more objects than Onikis dildo only

Object animations of beds tables cars etc

Ejaculation and cum masks

TV interactions and custom tv channels

Many more object interactions such as rugs, crosswood, outdoor showers etc

Passion broadcast settings 

As you can see is a hell of work, rather than the "watch stripper" script.

 

6.1 has a bug in pregnancy that gets pregnant service sims. This makes the service controller manager bouncing.

I would suggest never to use the pregnancy setting with this version. 

Well, I'll be damned! I loaded up the original OKW files and 6.1 work just as you described it. I'm guessing that my modifications to the xml files gave me the desired results that I have been playing with. In my xml edits I eliminated the strap on lines because I do not use them in game at all and in doing so, Actors 0 & 1 do not switch back after changing positions. I'm cool with that result.

 

BTW,

 

Exclude invalid positions - 6.1 Enabled

Spaceman Peener for spaceman animations- Don't use SMA

Sims hold more objects than Onikis dildo only - meh

Object animations of beds tables cars etc - 6.1 Enabled

Ejaculation and cum masks - 6.1 Enabled

TV interactions and custom tv channels - meh

Many more object interactions such as rugs, crosswood, outdoor showers etc - rugs 6.1 Enabled

Passion broadcast settings - 6.1 Enabled

 

Posted
5 hours ago, Upgrayedd said:

BTW,

 

Exclude invalid positions - 6.1 Enabled

Spaceman Peener for spaceman animations- Don't use SMA

Sims hold more objects than Onikis dildo only - meh

Object animations of beds tables cars etc - 6.1 Enabled

Ejaculation and cum masks - 6.1 Enabled

TV interactions and custom tv channels - meh

Many more object interactions such as rugs, crosswood, outdoor showers etc - rugs 6.1 Enabled

Passion broadcast settings - 6.1 Enabled

BTW

 

This is 6.6.1 and not 6.1.

The switch thing is exactly the same with 6.6.5

So all this talk is useless in first place.

 

5 hours ago, Upgrayedd said:

Sims hold more objects than Onikis dildo only - meh

You don't like whips and knifes and what other objects KW  animations use,

OK Everybody else does! That's why every body left AW animations and that is why  we convert them all to KW, here in this topic.

 

5 hours ago, Upgrayedd said:

Well, I'll be damned! I loaded up the original OKW files and 6.1 work just as you described it.

Sure dude!

I made it!

 

Posted
2 hours ago, TwilightStorm said:

BTW

 

This is 6.6.1 and not 6.1.

The switch thing is exactly the same with 6.6.5

So all this talk is useless in first place.

Thanks for your reply. I decided popped in Passion 2.5 to check out its switching behavior with the original OKW files and, sure as shit, the switch remained constant throughout the session. Sorry for not noticing the flaw in 6.6.x when it comes to partner switching. I figured my updated OKW files was masking the switching flaw the whole time. Hooray for me!

2 hours ago, TwilightStorm said:

You don't like whips and knifes and what other objects KW  animations use,

OK Everybody else does! That's why every body left AW animations and that is why  we convert them all to KW, here in this topic.

6.6.1 gives me all the objects I need and thought the point of passion was to keep it simple

2 hours ago, TwilightStorm said:

Sure dude!

I made it!

Sorry for bothering you and again, thanks.

Posted
9 hours ago, Upgrayedd said:

Thanks for your reply. I decided popped in Passion 2.5 to check out its switching behavior with the original OKW files and, sure as shit, the switch remained constant throughout the session.

Just wait tell you try to play a straight couple with that one.....when the girl tries to masturbate with her invisible penis and the guy tries to finger his no existent vagina and the girl tries to give the guy prison sex with her invisible dick and keep pregnancy disabled with that one unless you want pregnant homeless and service sims breaking the games service manager.

 

Posted

Hello! I am not really sure if this mod is going to recieve any other updates in the future or if it's complete. But I wanted to give my feedback as a Mod User.

I like all of the features of this mod. I think it is great that it doesn't lag my game.

Though I think it is lacking a feature that hinders me from switching over to this mod completely.

The sex progression doesn't exist. It doesn't make sense and it just jumps from animation to animation randomly changing categories back and forth. Even with animations that are named in order (A-B-C-D). 

And I know that we can force the sex progression to make sense by enabling the mod to only play Sequences that we create. But to be honest there are too many animations, categories and objects that it would just take a huge amount of time to make use of all the animations, categories, objects, NPC situations. It is just tedious to create sequences one by one for every situation or else the sex progression is just random af and looks very out of place.

That is the only and big issue I had during this mod which keeps me from switching over to this... But everything else is perfect. Thank you. 

Posted
6 hours ago, chrishna12 said:

The sex progression doesn't exist

What is sex progression?

Sims 3 has a woohoo system that passion follows and this system has also animations itself.

Sex censored animations happen in vanilla game the same way. (goal with, try for baby with etc)

What else it should do?

Posted
On 8/15/2018 at 6:28 AM, chrishna12 said:

Hello! I am not really sure if this mod is going to recieve any other updates in the future or if it's complete. But I wanted to give my feedback as a Mod User.

I like all of the features of this mod. I think it is great that it doesn't lag my game.

Though I think it is lacking a feature that hinders me from switching over to this mod completely.

The sex progression doesn't exist. It doesn't make sense and it just jumps from animation to animation randomly changing categories back and forth. Even with animations that are named in order (A-B-C-D). 

And I know that we can force the sex progression to make sense by enabling the mod to only play Sequences that we create. But to be honest there are too many animations, categories and objects that it would just take a huge amount of time to make use of all the animations, categories, objects, NPC situations. It is just tedious to create sequences one by one for every situation or else the sex progression is just random af and looks very out of place.

That is the only and big issue I had during this mod which keeps me from switching over to this... But everything else is perfect. Thank you. 

There are in reality only 5 categories (hand job depending on the number of sims can be teasing or masturbate footjob also falls under teasing those are subcategories), animations use multiple objects 36 (maybe 40) sequences could cover all of L666's animations (the main one, kinky and rapebdsm) and NPC situations those are random and not controllable even KW relies on the randomness.

Also note that L666 has at least 3 problem animations:

One she has the sequence in Rapebsdm but the animations for it are in L666 Animations (main)

Another the A and B animations are out of sequence (in other words actor 0 using B and actor 1 using A when it should be actor 0 A and actor 1 B)

And one more where the sequence is in the OKW but no animations exist for it.

On 8/15/2018 at 1:10 PM, TwilightStorm said:

What is sex progression?

Sims 3 has a woohoo system that passion follows and this system has also animations itself.

Sex censored animations happen in vanilla game the same way. (goal with, try for baby with etc)

What else it should do?

I believe what their referring to is for the mod to do the stages automatically without having to create sequences manually by going to the next stage such as

Missionary A goes to Missionary B to Missionary C etc...

Basically they want the mod to read and execute the next stage set in the OKW instead of randomly going from one position to another.

Personally I don't see the need for it as that could get script heavy and you would have to pull off some serious optimization to keep the games performance from taking a shit dive.

Example

<WooHooStage>
    <Creator>L666</Creator>
    <Key>KW_L666_Animations.a_L666_teasshower_01</Key>
    <NextStage>KW_L666_Animations.a_L666_bathfootjob_01</NextStage>

   <Category>Teasing</Category>

 

But the problem that can come in is that some positions don't have a next stage and the mod would have to pick one and that is were it could get script heavy if they want it to go a certain way automatically say to vaginal or anal.

Example

<WooHooStage>
    <Creator>L666</Creator>
    <Key>KW_L666_Animations.a_L666_SwordSwallowerBlowjob_01</Key>

    <Category>Oraljob</Category>

 

 

 

Posted
8 hours ago, namaradus said:

I believe what their referring to is for the mod to do the stages automatically without having to create sequences manually by going to the next stage such as

Missionary A goes to Missionary B to Missionary C etc...

OK Bro, I got it!

I don't think that is hard to do such thing or that it might make anything heavier.

I can use the next stage of KW as the next animation of passion load.

But ...

The decision of the next stage isn't some one else sequence choice? 

If I want something different I have to edit the XML of many animation files.

Which sequence creation is easier? Passion sequences or XML edit?

 

Such XML sequences follow a path on solo 2-3-4 some animations separate.

Passion use its broadcaster so if someone started a sex act on the couch next to your sim, your sim should react on that act and triggers a sex reaction.

What reaction should be in this case?

Continue the solo animations by the XML next stage or progress 2-3-4 some animations on any category the couch has and how many sims sit on it?

 

I give the option to export your sequences and share them with others.

You don't have to know anything on XML edit.

Just pick what you like and create it.

 

8 hours ago, namaradus said:

The sex progression doesn't exist

So I can say now that this progression is fully and very simply parametric for anyone who wish to use it.

If you want you can use a specific initial category. (Look at passion settings)

If you want you can adjust passion to play only animations of this category or to mix categories

If not, there goes the random.  

Sex progression is on what the player wants from it.

 

@chrishna12

The sex progression of KW is something that you might like but usually everyone wants to make something on his/her own!

That is why many people posted many posts of how to edit OKW XML files and some other did something even harder than create sequences in passion.

They copied animations and they modify them for their own needs.

M/F, F/F, M/M from the same creator.

Each animation x 3

 

.... and last ...

On 8/15/2018 at 1:28 PM, chrishna12 said:

The sex progression doesn't exist. It doesn't make sense and it just jumps from animation to animation randomly changing categories back and forth. Even with animations that are named in order (A-B-C-D). 

If sex progress in your life is in order (A-B-C-D) then you might be unhappy!

NONE WANTS ORDER in sex in real life.

Why it should be in sims life???

 

The sense of jumps from animation to animation randomly and changing categories back and forth and not with animations that are named in order (A-B-C-D)

is that the order (A-B-C-D) gets BORING! FUCKING BORING!

Everybody loves surprises!

Don't you??

Posted
6 hours ago, TwilightStorm said:

OK Bro, I got it!

I don't think that is hard to do such thing or that it might make anything heavier.

I can use the next stage of KW as the next animation of passion load.

But ...

The decision of the next stage isn't some one else sequence choice? 

If I want something different I have to edit the XML of many animation files.

Which sequence creation is easier? Passion sequences or XML edit?

That's why I keep mine random I prefer surprises.

Although admittedly the animations set to a next stage in the OKW do fluidly pick up where the last position leaves off making it seem like one long animation.

Posted

I tried to download the toys, but Chrome couldn't reach the download page and my AVG sent a malware alert. Could you check it? Thanks.

Posted
7 hours ago, lycorice said:

I tried to download the toys, but Chrome couldn't reach the download page and my AVG sent a malware alert. Could you check it? Thanks.

Passion toys is on the following link that has no download page. You click to expand the spoiler and you will see zip files with package files inside. They are checked today and they work as they were working. Fine...

https://www.loverslab.com/topic/82485-passion-requires-patch-level-163/?do=findComment&comment=1971844

 

-Edit- Since Chrome couldn't reach any download page,

so there was nothing for you to download,

your AVG sends a malware alert on what?

The whole forum?

If so, a malware is already in your system.

Posted
6 hours ago, lycorice said:

 AVG sent a malware alert. Could you check it? Thanks.

I stopped using AVG because of all the false positives one time it labeled one of my modding tools a virus which it most definitely wasn't it had been on my computer for 5 yrs and after one of their updates it decided that now after all that time it was a virus. Their CS even said it was false positive asked for a copy of the program which I gave them so they could fix the problem which they never did.

And another time which was the last straw it quarantined 3 of my games once again after an update as trojans and wouldn't let me add them to the exceptions list and deleted the games.

Posted
13 hours ago, TwilightStorm said:

Passion toys is on the following link that has no download page. You click to expand the spoiler and you will see zip files with package files inside. They are checked today and they work as they were working. Fine...

https://www.loverslab.com/topic/82485-passion-requires-patch-level-163/?do=findComment&comment=1971844

 

-Edit- Since Chrome couldn't reach any download page,

so there was nothing for you to download,

your AVG sends a malware alert on what?

The whole forum?

If so, a malware is already in your system.

I'll explain better. I expanded the spoiler, I clicked on a link, Chrome opened a white page saying "Cannot reach website" and at the same time AVG sent a pop-up saying "Blocked malware from Loverslab".

Now I've temporary disabled AVG and could download them.

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