Daguy Posted August 12, 2011 Posted August 12, 2011 I was thinking, and yes it hurt, before anyone snarks. =P A few mods have shown that it's possible to tinker with the games main quests without breaking it. So sidequests would also be fair game I imagine. So... how hard would it be to add 'alternate' quest paths? For example the suicidal guy in the Shivering Isles. He asks you to help him die; what if there was a Lovers option? Give him a 'reason' to live, that resulted the quest stage being set to completed. Or, if you were silly enough to talk to Rufio before knifing him, rather than just having the default options that send him fleeing, perhaps a hesitant response that hints you are going to let him live 'I can't do it...' and seeing your moment of weakness he rapes your PC. In the Captain's Cabin that you are to kill; perhaps yet again a less than cold blooded default answer would result in him raping you, while his crew burst in. After it was over it would make killing him a challenge, and you would forfeit the bonus... aside from the mental trauma. Just things that would make Lovers feel more like a core part of the game and make (role)playing a character that worked by looks and charm more than brute force and agility, well, actually work. When you infiltrate into the Mythic Dawn cave perhaps you would be expected to put out. To take it further; perhaps an option to help the Argonian escape would be to act as the centerpiece of a gangbang while he snuck off, since fighting your way out may not be an option. It could be as basic as a few options that don't really effect anything; to avoiding large dungeon crawls that a negotiator wouldn't survive because she put out instead. Perhaps it would acomplish nothing, with the PC just getting used, and the NPC going back on the deal. All part of the fun. This was inspired by the Neverwinter Nights mod, A Dance with Rogues (and Thomthom noting he had played it), A Game of Thrones, and the translated Dark Bloodlines mod where you can give a blowjob... and find it was for nothing. Sadly, i'm no scripter. I can build a simple room and tweak how any npc looks and fights, but this would be beyond me, unless it is stupidly simple. I'm an idea rat, sadly. Just another idea on a sea of ideas, which the great modders sail and occasionally reel one in when they arn't crafting their masterpeices. =)
Hitman69 Posted August 12, 2011 Posted August 12, 2011 I was thinking' date=' and yes it hurt, before anyone snarks. =P A few mods have shown that it's possible to tinker with the games main quests without breaking it. So sidequests would also be fair game I imagine. So... how hard would it be to add 'alternate' quest paths? For example the suicidal guy in the Shivering Isles. He asks you to help him die; what if there was a Lovers option? Give him a 'reason' to live, that resulted the quest stage being set to completed. Or, if you were silly enough to talk to Rufio before knifing him, rather than just having the default options that send him fleeing, perhaps a hesitant response that hints you are going to let him live 'I can't do it...' and seeing your moment of weakness he rapes your PC. In the Captain's Cabin that you are to kill; perhaps yet again a less than cold blooded default answer would result in him raping you, while his crew burst in. After it was over it would make killing him a challenge, and you would forfeit the bonus... aside from the mental trauma. Just things that would make Lovers feel more like a core part of the game and make (role)playing a character that worked by looks and charm more than brute force and agility, well, actually work. When you infiltrate into the Mythic Dawn cave perhaps you would be expected to put out. To take it further; perhaps an option to help the Argonian escape would be to act as the centerpiece of a gangbang while he snuck off, since fighting your way out may not be an option. It could be as basic as a few options that don't really effect anything; to avoiding large dungeon crawls that a negotiator wouldn't survive because she put out instead. Perhaps it would acomplish nothing, with the PC just getting used, and the PC going back on the deal. All part of the fun. This was inspired by the Neverwinter Nights mod, A Dance with Rogues (and Thomthom noting he had played it), A Game of Thrones, and the translated Dark Bloodlines mod where you can give a blowjob... and find it was for nothing. Sadly, i'm no scripter. I can build a simple room and tweak how any npc looks and fights, but this would be beyond me, unless it is stupidly simple. I'm an idea rat, sadly. Just another idea on a sea of ideas, which the great modders sail and occasionally reel one in when they arn't crafting their masterpeices. =) [/quote'] Seconded, especially with regards to Rufio. He raped before, after all. (Claudius Arcadia's wife, if you're wondering.)
Long Truc Phuc Posted August 12, 2011 Posted August 12, 2011 ...then I would prolly create a new character just to play all quests of the game. But like you said, it's "a sea of ideas where the great modders sail and occasionally reel the ideas they like." Oftentimes I wish I could script...
leddis3 Posted August 12, 2011 Posted August 12, 2011 Would be complicated to do I imagine. I've also thought about more minor events and quests, such as instead of getting attacked for boarding Malvulis' ship (in broad daylight? with guards? stupid!) you get knocked out and gangbanged by her crew in her cabin then raped by her. A good quest to integrate into lovers would be that one in Anvil with the female gang, you could lure men into their trap with sex then rob them. I know there are a couple of mods that extend this quest this way but none that integrate with lovers as far as I know.
Daguy Posted August 12, 2011 Author Posted August 12, 2011 At its most basic it shouldn't (in theory, coming from someone with no scripting experiance) actually be that comlplicated. Just as an alternative (like with Rufio) all you are doing is that same sort of system as with bandits and prisoners in PayBandit and TrueCrime, but slotting them into existing game quests.
EvenstarGW Posted August 12, 2011 Posted August 12, 2011 The start of "An unexpected voyage" could be spiced up a little - to where the first bandit sneaks into your room instead of you finding him in the hall after waking up.
Ragged Robin Posted August 12, 2011 Posted August 12, 2011 The start of "An unexpected voyage" could be spiced up a little - to where the first bandit sneaks into your room instead of you finding him in the hall after waking up. I just had a flash of the player using Riply's line in Aliens 4: "Hey who do I have to fuck to get off this ship?" Then I couldn't stop laughing. Just had to share that.
leddis3 Posted August 13, 2011 Posted August 13, 2011 On a lighter note away from the rape, anyone ever thought about integrating a romance with Martin into the main quest? You could even have it so he requires sex to release his dragon form in the finale. .. what? I like Sean Bean. Sue me.
Daguy Posted August 13, 2011 Author Posted August 13, 2011 A lot of my characters do that anyway, so yeah, it might be an interesting addition. The idea of sex being required for the release of the Avatar of Akatosh is stepping away from the 'simple integration' idea though, even aside from the fact that he didn't even realise he needed to do it until like twenty seconds beforehand. There are a few likable NPCs that you could ahve 'relations' with, but that can more or less already be done with PlayPlus. The idea I started this thread with was more roleplaying-consequences (such as rape for hesitation or bad choices) or alternate ways of finishing a quest (sex as a bribe, distraction or convincing someone to see your way) without being a fighter. It's entirely possible to build a character that is useless at combat and to struggle in dungeon after dungeon. It's also easy to create a demigod that wipes minotaurs off the sole of her boot. With Lovers is the potential for the former to avoid such dungeons or situatiosn altogether by sexual means, and for the latter, Lovers offers the potential for a dose of humility. There are also plenty of situations in the game that would be perfect for the wrong answer to lead to being ravaged; a few noted in my OP. Many of them don't even need any reworking of how a quest works; just presumably a knowledge of scripting, the slotting of some Lovers scripts, and queststate changes. Witht he Captain assasination for example him raping you would happen rather than him attacking you, but the rest of the quest would kick off as normal, witht he crew bursting in. You would then either have to flee or deal with Captain AND crew like if you take too long to kill him. The only change is that rather than spouting off an 'assassin' line, you would say something hesitant or fearful, and rather than his aggression being set to full a Lovers script would kick off.
Oblivion_Cat Posted August 13, 2011 Posted August 13, 2011 There are a few quests i can think of that would fit here. Help recover the mage staff from Kud-Ei part of the Bravil Mages guild recommendation prequel. You get some charm spells from Kud-Ei to convince the guy in IC to hand over the staff. Here is a perfect opportunity to seduce that guy instead. Also the haunted mansion would be fitting. Here you again have to convince a guy in IC come back with you to anvil. Here he could demand sex instead.
Ragged Robin Posted August 13, 2011 Posted August 13, 2011 On a lighter note away from the rape' date=' anyone ever thought about integrating a romance with Martin into the main quest? You could even have it so he requires sex to release his dragon form in the finale. .. what? I like Sean Bean. Sue me. [/quote'] Is that what you'd call a Sharpe comment? Sorry just couldn't resist. I understand the above comments and that could lead to some very interesting situations indeed. The idea of tantically summoning the avatar of Akatosh could find quite a mass appeal on this forum though. Not all the options need to have negative consequences. I like the idea that a female toon could finish the game by being a "Tart with a Heart" for example. I also agree that vanilla Quests could have an "its gone completely pear shaped" result too. With it all depending on player behaviour and the choices he/she makes. Imagine how how Cyrodiilic society would react to having to acknowledge a lady of negotiable virtue as the Hero of Kvatch, rather than that dismissive comment that turns up from time to time.
Jexsam Posted August 13, 2011 Posted August 13, 2011 I was thinking' date=' and yes it hurt, before anyone snarks. =P A few mods have shown that it's possible to tinker with the games main quests without breaking it. So sidequests would also be fair game I imagine. So... how hard would it be to add 'alternate' quest paths?[/quote'] I like where this is going. Carry on. For example the suicidal guy in the Shivering Isles. He asks you to help him die; what if there was a Lovers option? Give him a 'reason' to live, that resulted the quest stage being set to completed. Convince him to go on living by convincing him he's great at sex? It's crazy. Even... Isles crazy! I like it. Or, if you were silly enough to talk to Rufio before knifing him, rather than just having the default options that send him fleeing, perhaps a hesitant response that hints you are going to let him live 'I can't do it...' and seeing your moment of weakness he rapes your PC. Wait what. Shouldn't this be the other way around completely? Rufio was running and fearing for his life, there's no way in that condition that he'd be able to overpower any kind of assassin, let alone overpower and viciously violate one. Wouldn't it make more sense for the player to rape him instead? In the Captain's Cabin that you are to kill; perhaps yet again a less than cold blooded default answer would result in him raping you, while his crew burst in. After it was over it would make killing him a challenge, and you would forfeit the bonus... aside from the mental trauma. Now that's just creepy. Logical in the context of the mission, but creepy. Just things that would make Lovers feel more like a core part of the game and make (role)playing a character that worked by looks and charm more than brute force and agility, well, actually work. LOL. I'd hardly call being the victim of repeated rape and otherwise vicious brutality an act of "looks and charm". When you infiltrate into the Mythic Dawn cave perhaps you would be expected to put out. To take it further; perhaps an option to help the Argonian escape would be to act as the centerpiece of a gangbang while he snuck off, since fighting your way out may not be an option. It could be as basic as a few options that don't really effect anything; to avoiding large dungeon crawls that a negotiator wouldn't survive because she put out instead. Perhaps it would acomplish nothing, with the PC just getting used, and the PC going back on the deal. All part of the fun. Sounds fun. Sadly, i'm no scripter. I can build a simple room and tweak how any npc looks and fights, but this would be beyond me, unless it is stupidly simple. I'm an idea rat, sadly. Just another idea on a sea of ideas, which the great modders sail and occasionally reel one in when they arn't crafting their masterpeices. =) *takes off hat* You and me both. Honestly if I wasn't so easily distracted or intimidated by modding and scripting, there several things I'd like to do myself... All we can do is hope someone with patience and talent decides they like one of our ideas...
leddis3 Posted August 13, 2011 Posted August 13, 2011 I know sexually summoning the Avatar wouldn't make the greatest deal of sense but hey, fun is fun! Anyway the idea of using sex and charm as an otherwise passive character is a good one. It reminds me of Fallout 2, where one could play a highly charismatic weakling who got through most events through diplomacy and sex, especially if female (there was this one npc that you could literally make explode through too much sex.. I never quite understood that one)
Ragged Robin Posted August 13, 2011 Posted August 13, 2011 I know sexually summoning the Avatar wouldn't make the greatest deal of sense but hey' date=' fun is fun! Anyway the idea of using sex and charm as an otherwise passive character is a good one. It reminds me of Fallout 2, where one could play a highly charismatic weakling who got through most events through diplomacy and sex, especially if female (there was this one npc that you could literally make explode through too much sex.. I never quite understood that one) [/quote'] Yeah but what a way to go.... Seriously that's a bit like the sexy dance mod for Oblivion.
Guest syrevo Posted August 14, 2011 Posted August 14, 2011 Neat idea, and it's simple and easy to do, however the actual hard part for me would be writing convincing conversations and creative dialog lines.
Daguy Posted August 15, 2011 Author Posted August 15, 2011 If you are capable of scripting it, I would happily write the conversations and dialog. That i'm capable of. We would just need to sort out how we would do it and where such options 'fit'.
Guest syrevo Posted August 15, 2011 Posted August 15, 2011 If you are capable of scripting it' date=' I would happily write the conversations and dialog. That i'm capable of. We would just need to sort out how we would do it and where such options 'fit'. [/quote'] I tried to do the same thing before but always looked like (hey, let's have sex since the quest has ended), it wasn't worth it. so, if provided with list of the quests, immersive conversations that fits the situation, i will happily do it. In addition it's possible to expand some quest to add additional stages, like following the NPC to a secluded place, staging a trap, meeting new NPC's, creating consequences, building relationship with certain NPC's in some quests (like for example some one's wife meeting her awys from her husband and screw her once a week and with every meeting she speaks new dialogue lines until she gets you to kill her husband or run with you or whatever and stay with you), as long it provides more immersion.
Toucanyoucan Posted August 15, 2011 Posted August 15, 2011 I think that some of the dark brotherhood quests could use lovers quite effectively. Like in new vegas, a female character has the option to have sex with Benny and then kill him in his sleep, this could be a useful way of avoiding a fight in those missions. Just a thought.
Daguy Posted August 15, 2011 Author Posted August 15, 2011 Perhaps we could do it as a community thing? If you have an idea for a certain quest, post the dialog and conversation.
Eugen0001 Posted August 15, 2011 Posted August 15, 2011 i guess someone could build a plugin for the tamago addon to "make" a heir for martin (so this npc sits on a throne or somthing)
Ragged Robin Posted August 15, 2011 Posted August 15, 2011 What would be hilarious: Player gets to bump uglies with Uriel Septim and he dies whilst achieving the vinagar stroke. Player gets pregnant - delivers child. After Martin does his noble deed at the temple, the player goes to chancellor Ocato to inform him that "there is another...." Even funnier if it was half orc or argonoid.
Daguy Posted August 15, 2011 Author Posted August 15, 2011 Again though, as cool as that would be, it is stepping away from unobtrusively inserting lore-fitting Lovers options into vanilla quests. =P Not trying to trample good ideas. Just stayng true to the original concept, rather than stepping into whole new concepts.
Ragged Robin Posted August 15, 2011 Posted August 15, 2011 Again though' date=' as cool as that would be, it is stepping away from unobtrusively inserting lore-fitting Lovers options into vanilla quests. =P Not trying to trample good ideas. Just stayng true to the original concept, rather than stepping into whole new concepts. [/quote'] I'm sorry Daguy, didn't mean to derail things. It was only a moment of whimsy. I'll try to restrain my unfortunate humour a little better. I do like the basic idea here and don't really want to poison the well or thread.
Daguy Posted August 15, 2011 Author Posted August 15, 2011 No, no, nor do I want to restrain creativity or be an ass. I'm just hoping that the core simple idea will appeal to someone who can make it a reality. It would just be nice to lay a foundation before moving onto more complicated things. Since after all the modding know-how between inserting some dialog and adding a few lovers script, and combining MBP, Tomago, and such into a new series of events, are pretty big. =D
Ashal Posted August 15, 2011 Posted August 15, 2011 I'm intrigued by the idea and it's exactly the sort of thing I'd like to see happen. I'll give it a shot. I'll try implementing it on a single quest and see how it goes, if it goes well and seems feasible enough to do widespread I'll welcome any help I can get.
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