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Posted
On 9/10/2026 at 6:08 AM, MichaelWang44 said:

In some animated scenes, especially during cutscenes, my character's head completely disappears and only her body is visible. Does anyone happen to know what might cause this, or how to fix it?

image.png.1f789cd5bffb1a3de0e03ac9d06028dc.png

 

Edit: The issue with the heroine's head disappearing was caused by Improved Camera. After disabling Improved Camera, her head appeared normally again.

Where is this scene from? I played through this mod and I haven’t seen it yet. Does anyone know?

Posted
23 minutes ago, Hattund said:

Where is this scene from? I played through this mod and I haven’t seen it yet. Does anyone know?

During Silentwood, if you go through the branch of the dwemer ruin. 

Posted (edited)

Thief - Fixes Collection
========================

Author: MichaelWang44
Date: 2026-09-27
For: Thief 1.9.2.4

DESCRIPTION
-----------

A collection of minimal-invasive bug fixes for the Thief mod.

1. Lunar Nirnroot Waterfall Fix:
Fixes a bug in the Druid riddle route of the Lunar Nirnroot quest.
After answering the Druid's riddles correctly, the dialogue progresses
normally, but the waterfall entrance leading to the Lunar Nirnroot cave
is not enabled. Other routes correctly enable the waterfall.

 

2. Solitude Bedroom (bd_sol_bp_room) Interaction Fix:
Fixes an issue where entering the bedroom could leave player control
or room initialization incomplete. Reverts premature quest stage
advancement to preserve normal first-night stage checks.

 

3. Solitude Bedroom Bath Interruption Fix:
Fixes a bug where after undressing and lighting the fireplace to bathe, Butler Wooster
and the servants never enter the bedroom to interrupt the player.
In SF_hp_sug_BP_room_bath_gift_046FC725, door unlock and unblock calls were guarded by
`GetStage() < 10`, leaving bedroom doors locked and activation blocked. Additionally,
the servant enable and butler positioning calls were placed solely inside the Phase 13
branch, causing them to never execute on lower lust levels. The fix makes door unlocking
unconditional at the start of the bath scene (and re-locking on scene exit), and ensures
the actors are properly initialized outside the door.

 

4. Solitude Bedroom Morning Wake-Up & Black Screen Fix:
Fixes a critical bug where sleeping alone and dismissing servants causes the morning
scene to fail and get stuck in a black screen:
a) In SF_hp_sug_BP_room_sleep_in_0470257F, added a fallback check for SleepIntro in
   Fragment_5 so the introductory morning sequence reliably triggers.
b) In SF_hp_sug_BP_room_sleep_0470254F (Fragment_8), added SetDoorsLock(False) and
   SetDoorsBlock(False) to ensure bedroom doors are fully unlocked for morning entry.
c) In SF_hp_sug_BP_room_sleep_0470254F (Fragment_12), corrected dft_util.camoff call
   to disable its trailing black fadeout parameter and directly invoked native
   Game.FadeOutGame(False, True, 0.0, 1.5) to smoothly lift the sleep fade-out.
d) In SF_hp_sug_BP_room_sleep_0470254F (Fragment_21), ensured Butler Wooster is enabled,
   properly placed at the exterior doorway navmesh marker, and executed EvaluatePackage()
   alongside a native FadeOutGame call so he smoothly enters the room and initiates dialogue.

 

5. Solitude Palace Exit Door Escort Deadlock Fix:
Fixes a game-breaking stall where Butler Wooster escorts the player to the Blue Palace
exit doorway, but then freezes indefinitely with player controls disabled:
a) In bd_SQ_sol_03_Butler_Outdoor (SCEN 0x04101078), Phase 1 contained only static
   Hold Position AI packages without conditions, timers, or dialogue, causing the engine
   to stall forever before Phase 2. The fix injects distance-based completion conditions
   to Phase 1 (and exterior transition Phases 4 and 5) so the scene smoothly progresses
   into Wooster's farewell dialogue, teleports the player outside, executes exterior
   monologue thoughts, and sets Quest Stage 60.
b) In SF_bd_SQ_sol_02_ImpressTalk__03101078 (Fragment_2), automatically aligns the player
   to DA02FriendEscortMarker015 facing Butler Wooster when Phase 0 completes.

 

6. Solitude Bedroom & Outdoor Save Disabled (BlockSave) Bug Fix:
Fixes a bug where saving the game remains disabled from the moment the player enters
the bath all the way through the solitary night, wake-up, and outdoor palace departure:
a) In SF_hp_sug_BP_room_bath_out_046FF639 (Fragment_3), corrected an author typo where
   dft_util.blocksave(True) was called upon exiting the bathtub. Changed to blocksave(False).
b) In SF_hp_sug_BP_room_sleep_0470254F (Fragment_21), added blocksave(False) upon morning
   wake-up to guarantee saving is unlocked if any prior scene left it blocked.
c) In SF_bd_SQ_sol_02_ImpressTalk__03101078 (Fragment_4, Fragment_6, Fragment_7), added
   blocksave(False) when exiting to the exterior and completing Quest Stage 60, ensuring
   saving is completely re-enabled once outside.

 

Download Link: [Google Drive] https://drive.google.com/file/d/1ryKq-ScGQ3BgnEUxNkK-VjdDZrJ8z6NX/view?usp=drive_link

Thief - Fixes.zip

Edited by MichaelWang44

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