hev007 Posted May 11 Posted May 11 4 hours ago, brewmasterhal said: В меню настроек персонажа (MCM) есть флажок, позволяющий снимать обувь во время сцен. Он снимает обувь. В качестве альтернативы можно зайти в NifSkope и убрать смещение каблуков. Thanks, but I thought maybe there was a patch! But now I've run into another problem with Zoi. She's disappeared, and I can't find a reference. xEdite is a complete mess. Does anyone by any chance have Zoi's refID?
Massthegreat Posted May 14 Posted May 14 I cannot get the auction in front of the Temple of Divines to work. The auctioneer keeps repeating the same lines from 12:00 to 15:00. I waited in front of the courtyard, but nothing changed. I also waited until the auction ended, yet the two beggars never appeared or interacted with the player character. Is there any solution for this?
brewmasterhal Posted May 14 Posted May 14 3 hours ago, Massthegreat said: I cannot get the auction in front of the Temple of Divines to work. The auctioneer keeps repeating the same lines from 12:00 to 15:00. I waited in front of the courtyard, but nothing changed. I also waited until the auction ended, yet the two beggars never appeared or interacted with the player character. Is there any solution for this? Don't think I've seen that issue reported before. Did you happen to update the mod files from v1.9.2.0 to ...1+ without starting fresh? Dogma made major changes to the event in the first patch which might cause issues like this if the game is attempting to run different versions of scripts.
Highborn Posted May 14 Posted May 14 4 hours ago, Massthegreat said: I cannot get the auction in front of the Temple of Divines to work. The auctioneer keeps repeating the same lines from 12:00 to 15:00. I waited in front of the courtyard, but nothing changed. I also waited until the auction ended, yet the two beggars never appeared or interacted with the player character. Is there any solution for this? Check if you have mods that chenga Solitude. The beggars could be stuck somewhere because of them. Trying reloading the save as well, if you don't have such mods.
kdsaj1 Posted May 15 Posted May 15 I've encountered a problem. After being shot down by bandits during a horse chase, the scripted dialogue is triggered normally. However, when the protagonist can select a dialogue box, one of the bandits suddenly becomes hostile and attacks, forcing me to kill the bandits to complete the level. I've tried this many times, and it always happens the instant the dialogue box opens after the scripted dialogue. I've tried changing factions and stopping the attack code, but these break the script. I'm very close to the two bandits, so it shouldn't be because I'm too far away that they think I'm trying to escape. What should I do?
Reishouteki Posted May 16 Posted May 16 On 5/14/2026 at 9:09 AM, Massthegreat said: I cannot get the auction in front of the Temple of Divines to work. The auctioneer keeps repeating the same lines from 12:00 to 15:00. I waited in front of the courtyard, but nothing changed. I also waited until the auction ended, yet the two beggars never appeared or interacted with the player character. Is there any solution for this? Had that same issue myself, never found out the cause nor the solution. No town mods or anything.
kdsaj1 Posted May 17 Posted May 17 On 5/15/2026 at 7:23 PM, kdsaj1 said: I've encountered a problem. After being shot down by bandits during a horse chase, the scripted dialogue is triggered normally. However, when the protagonist can select a dialogue box, one of the bandits suddenly becomes hostile and attacks, forcing me to kill the bandits to complete the level. I've tried this many times, and it always happens the instant the dialogue box opens after the scripted dialogue. I've tried changing factions and stopping the attack code, but these break the script. I'm very close to the two bandits, so it shouldn't be because I'm too far away that they think I'm trying to escape. What should I do? 已经一个个mod排除了,影响强盗任务的是(Follower Stats)这个模组,关闭之后强盗任务阶段就正常了,各位和我有一样问题的朋友可以参考下~ I've already ruled out mods one by one. The issue affecting the bandit quest is the (Follower Stats) mod. Disabling it fixes the bandit quest phase. This might be helpful for others experiencing the same problem.
Stella_911 Posted May 18 Posted May 18 Anyone else experiencing this? Saved and exited the game, but now it crashes every time I try to load that save. Any ideas what's causing this
McRutt Posted May 18 Posted May 18 Okay, okay, I realise that maybe I was stupid for thinking the original displayed walkthrough was actually representative of the content. So I ended up following Hokki to outside of Silentwood, where he wanted to brag, and that conversation is a broken mess I can't seem to fix. Is it fixable, and is it reasonable to branch off from Thief to whatever Silent wood ends up being, or have I ruined my Thief playthrough? Yes I did initially try to search up this thread, but it's interesting to note how much stuff can just break so that the walkthrough is essentially useless. On 5/15/2026 at 8:53 PM, kdsaj1 said: I've encountered a problem. After being shot down by bandits during a horse chase, the scripted dialogue is triggered normally. However, when the protagonist can select a dialogue box, one of the bandits suddenly becomes hostile and attacks, forcing me to kill the bandits to complete the level. I've tried this many times, and it always happens the instant the dialogue box opens after the scripted dialogue. I've tried changing factions and stopping the attack code, but these break the script. I'm very close to the two bandits, so it shouldn't be because I'm too far away that they think I'm trying to escape. What should I do? I just ran for it, in the end, then shit broke for me and I didn't have enough Karma to really do anything, so I restarted back at Windhelm, and that brought me to my current problem. I think it's really funny that I just skipped Silentwood entirely by skipping over the choice that allowed for rock paper scissors for my first attempt at playing.
MorellosWonder Posted May 19 Posted May 19 On 5/18/2025 at 10:24 PM, Mez558 said: Well, I was thinking about changing this myself. I don't have the skills/knowledge etc to change what Dogma has made but I can amend the dialogue to either make Hokki a more palatable character or, and I think this is the route I will take, amend the dialogue of his friends in the Tree House so the event backfires on Hokki and they leave, disgusted with him after realising he is only getting the heroine to do this as he has something she needs. Still have the same ending just without feeling that Hokki has really won. did you ever end up making a patch to adjust that scene? interested in it myself
kdsaj1 Posted May 19 Posted May 19 Falkreath's carriage is missing... The driver and horse are still here. How can I enter a console command to skip this stage of the quest?
brewmasterhal Posted May 19 Posted May 19 16 hours ago, kdsaj1 said: Falkreath's carriage is missing... The driver and horse are still here. How can I enter a console command to skip this stage of the quest? Isn't the next step of the quest just to go to Solitude? Why can't you just do that the normal way?
kdsaj1 Posted May 20 Posted May 20 4 hours ago, brewmasterhal said: 任务的下一步不就是去孤独城吗?为什么不能按正常流程去呢? You need a carriage to continue the quest; you can't go directly there.
brewmasterhal Posted May 20 Posted May 20 3 hours ago, kdsaj1 said: You need a carriage to continue the quest; you can't go directly there. According to my walkthrough, for the mod's main quest bd_mq the objectives go: 334 - Bring the Dream Catcher to Zoe 340 - Make your way to Solitude 350 - Find a way into the city It is possible that the quest structure has changed since I wrote that, but it should still be the same. You will want to run getstage bd_mq in the console to be sure first - it should say you are on stage 340. Before advancing the stage with the console, I would still recommend going to Solitude (coc solitudeexterior) and see if it advances naturally. If that does not work, going to stage 350 should work, but may skip the intro scene with the guard announcing that the gates are closed. 1
Highborn Posted May 20 Posted May 20 16 hours ago, kdsaj1 said: You need a carriage to continue the quest; you can't go directly there. Unless it changed with recent updates, you just need to go to Solitude, even fast travel worked. Find the horse at Kala's stable and proceed with the gate conversation. 1
bouli00 Posted May 21 Posted May 21 On 5/19/2026 at 9:41 AM, kdsaj1 said: Falkreath's carriage is missing... The driver and horse are still here. How can I enter a console command to skip this stage of the quest? The exact same issue happened to me a couple weeks ago. And I couldn't find any reason why. I had to reload before Zoe's house explosion (before the trigger which makes the carriage spawn), and then when I went right away to the place, it was there. I still had to reload a bunch more times to make it start properly though. So I suggest you make a save before talking to the driver. When it comes to Skyrim, and this mod in particular, oftentimes saving & praying is all we can do. ^^ As other said, the carriage quest is not mandatory though.
pyoh1350 Posted May 21 Posted May 21 (edited) On 5/20/2026 at 1:12 PM, kdsaj1 said: You need a carriage to continue the quest; you can't go directly there. This bug is related to the physics engine. The fix is simple. Find the FormID of the missing carriage, use 'moveto player', then 'disable' and 'enable' on it. After that, find the FormID of the carriage horse and also use 'disable' followed by 'enable' on it. That should fix the issue. To completely fix the bug, there is a method using the CK tool: remove any objects around the carriage that could affect the physics engine, and move the carriage to a safer location. However, this is something only people who know how to mod can do. Edited May 21 by pyoh1350 1
Mez558 Posted May 22 Posted May 22 On 5/19/2026 at 2:11 AM, MorellosWonder said: did you ever end up making a patch to adjust that scene? interested in it myself I did and it worked quite well in that his friends all leave anyway so it fitted the dialogue unfortunately that was a year ago and I've removed the Mod since and also haven't played Skyrim in a long while. It's not hard to edit dialogue in xEdit. Make a note of what line you want to edit and search for it using the Apply Filter function once you have found it just change it to what you want it to be. 1
MorellosWonder Posted May 23 Posted May 23 Thank you, I'll try my hand at editing that dialogue! Does anyone know how to obtain the achievement "Hello, doll!" in Silentwood btw? I've also noticed in xEdit there is a fully decorated bedroom in the lake keepers house, is there any content tied to it? I've never entered that cell organically.
Ratinira1 Posted May 24 Posted May 24 Is there a possibility to remove voice acting? Is horrible and absolutely out of place. I know that it will disappear at some point but it hurts my ears badly at the beginning of the mod
brewmasterhal Posted May 24 Posted May 24 3 hours ago, Ratinira1 said: Is there a possibility to remove voice acting? Is horrible and absolutely out of place. I know that it will disappear at some point but it hurts my ears badly at the beginning of the mod You mean the like 40 lines of Russian that play? I made a patch for that forever ago, which modifies all of the voice data into empty files. It's linked in the Walkthrough post.
Ratinira1 Posted May 25 Posted May 25 6 hours ago, brewmasterhal said: You mean the like 40 lines of Russian that play? I made a patch for that forever ago, which modifies all of the voice data into empty files. It's linked in the Walkthrough post. Oh, thank you, found them! I don't know how many there are, just that it is way too much for my taste🙂
thiciathy Posted May 25 Posted May 25 In Falkreath, is there a way to get the scene with the commander without kust/cast noticing? Dogma's guide page run through a translator is very confusing in this.
brewmasterhal Posted May 25 Posted May 25 1 hour ago, thiciathy said: In Falkreath, is there a way to get the scene with the commander without kust/cast noticing? Dogma's guide page run through a translator is very confusing in this. The only way is to not steal the shovel. Steal the shovel > Kust goes to the inn at night > sees player with Imperial Don't steal shovel > Kust sleeps at home > sleep with Imperial > steal shovel later.
Voronves Posted May 26 Posted May 26 16 hours ago, thiciathy said: In Falkreath, is there a way to get the scene with the commander without kust/cast noticing? Dogma's guide page run through a translator is very confusing in this. Yea you need to start the commander branch by talking to the private and convince them that you can be their guide. Then when Kust is leaving inn the private will block his view and he wont know that its the heroine that the commander is having sex with.
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