739086157 Posted April 8 Posted April 8 How do you do the Dwarf Ruins side quest in the Silent Woods and the Fisherman's Big Catfish side quest?
treekiller12585 Posted April 8 Posted April 8 On 3/21/2026 at 12:51 AM, pyoh1350 said: I made the final version of the Dogma 1.9.2.3 sound. I have found and fixed most of the parts where the voice did not play, gathered those files, and compiled them into a BSA file. For those who have already downloaded the previous version, you only need to download 'Dogma - Thief_Voices_1915to1923'. For new users downloading from scratch, please download 'Dogma Thief_Voice_1_9_2_3'. Another change is that the 'FemaleEvenToned' voice has been included in the 'Dogma - Thief_Voices8_Heroine.bsa' file. As a result, some monologue lines should now play correctly when using default races such as Nord, Imperial, and Breton. However, if you are playing as a different race, you will need to unpack 'Dogma - Thief_Voices8_Heroine.bsa' and rename the 'FemaleEvenToned' folder to match the voice folder of the race you are using. Lastly, the voice work for this version was extremely, extremely difficult. Working on voice files is honestly a crazy task. files_V3.txt 1.52 kB · 19 downloads Question I tried starting the quest, the theif at riften initially has voice lines but then no sound. Could it be that I installed it wrong heroice voices are heard. Downloaded only the full 2gb file.
nothing2lose Posted April 9 Posted April 9 does anyone know the console command to skip vikar 10.000 gold requirements? it takes ages to wait for it
Voronves Posted April 9 Posted April 9 On 4/6/2026 at 4:44 AM, C.cc said: TNG still doesn't work with the Thief Any solution? Well the mod is made for Scholongs of Skyrim so there is no solution but what exactly is not working for you? I used to use tng with thief and except a few instances of missing penis that were fixed by qpplying it manually there was no bigger issues. 18 hours ago, 739086157 said: How do you do the Dwarf Ruins side quest in the Silent Woods and the Fisherman's Big Catfish side quest? For ruins there are basically 2 quests. One is started by interacting with Leiv in the ruins behind hospital and second is by trying to enter the tower in the same place. On previous pages here find highborns comment and below it will be link to walkthroughs for silentwood. As for fisherman's quest go talk to Orm both when he is fishing and when he sits in tavern in the evening and propose to help him catch olaf. He will agree if you caught big salmon when doing fishing work.
hev007 Posted April 9 Posted April 9 (edited) Привет! Фрита не появилась в сюжетной линии Silentwood. Какой у неё refID? UPD RefID 2b8d18bb Edited April 9 by hev007
hgvbbbv Posted April 10 Posted April 10 как исправить текст в русской версии когда ставлю английскую версию все работает нормально но в русском переводе нет
pyoh1350 Posted April 10 Posted April 10 (edited) On 4/9/2026 at 4:46 AM, treekiller12585 said: Question I tried starting the quest, the theif at riften initially has voice lines but then no sound. Could it be that I installed it wrong heroice voices are heard. Downloaded only the full 2gb file. Dogma - Thief_Voices1.esp Dogma - Thief_Voices2.esp Dogma - Thief_Voices3.esp Dogma - Thief_Voices4.esp Dogma - Thief_Voices5.esp Dogma - Thief_Voices6_SWQ.esp Dogma - Thief_Voises7_Newup.esp Dogma - Thief_Voises8_Heroine.esp --> have all the ESP files been loaded? It appears that Voice mod 1–5 are required. The text below is an excerpt from my post. *********************************************************************************************************************************************************************************** The installation process is the same as before. However, if you’re updating from a previous version, please make sure to completely remove all of my older mods before installing this one, except for the “Dogma voice v1.0.0.8 mod” made by another author. here: https://www.loverslab.com/files/file/18201-project-echo-voice-packs-deep-learning-voice-synthesis/ This OLD mod made by another modder is still required. This version was made in a very brute-force way, with all dialogue included for every voice type, so the file size is massive. That said, it’s still needed because reworking the older content is difficult. Edited April 10 by pyoh1350 1
Dinger_ Posted April 11 Posted April 11 On 10/26/2022 at 5:54 AM, Masuniq said: The credits always show up when I load the save, I disabled title and overlays, and it didn't work. Wanted to ask if there was a resolution to this? I am experiencing this now in the latest version. Tried disabling fade to black option and ending credits option. Would i have to disable a setting before ending credits start? Thank you for your help.
brewmasterhal Posted April 11 Posted April 11 2 hours ago, Dinger_ said: Wanted to ask if there was a resolution to this? I am experiencing this now in the latest version. Tried disabling fade to black option and ending credits option. Would i have to disable a setting before ending credits start? Thank you for your help. Does this happen when the credits start under normal conditions, or only when you load a save made during the scene at the end? Skyrim does not always handle loading into a running scene in a graceful way - timers and some other things don't get saved properly. The MCM setting that should prevent these overlays from showing is the one that disables overlays. Try disabling the credits and overlays and see if that helps. Also yes, if a scene has already started then it's unlikely that modifying settings will do anything. The startup script fragment for the scene will have loaded the relevant settings and stored them as local variables so they will no longer be editable.
Dinger_ Posted April 11 Posted April 11 46 minutes ago, brewmasterhal said: Does this happen when the credits start under normal conditions, or only when you load a save made during the scene at the end? Skyrim does not always handle loading into a running scene in a graceful way - timers and some other things don't get saved properly. The MCM setting that should prevent these overlays from showing is the one that disables overlays. Try disabling the credits and overlays and see if that helps. Also yes, if a scene has already started then it's unlikely that modifying settings will do anything. The startup script fragment for the scene will have loaded the relevant settings and stored them as local variables so they will no longer be editable. Thank you for following up. I actually let the credits run all the way through the end until they disappeared from the screen. I then saved the game after retrieving my items from the thief. I then saved again when I started the "find the true thief." I have since experimented with disabling fade, notes by author, titles (i.e., credits displayed during final scene), achievement notifications, and overlays. I then saved and reloaded without success. I also exited to desktop and restarted game and am still getting credits. Good news is that it appears for about 5 seconds then disappears without further impact to the game (that I know of). Hopefully it does not create any save bloat. While I haven't tested yet, users may need to disable the title checkbox prior to starting the ending scene to prevent this issue from occurring, once they enjoy and praise those who contributed to this project first. Thank you for the help. 1
Horus_04 Posted April 11 Posted April 11 (edited) Is version 1.9.2.4 now fully continuous, or is there still a jump between the village and Witherun? And how good does it work with TNG? I know it is made for SOS. And Pandora should work fine, since it's better than FNIS or am I wrong? Edited April 11 by Horus_04
Highborn Posted April 12 Posted April 12 7 hours ago, Horus_04 said: Is version 1.9.2.4 now fully continuous, or is there still a jump between the village and Witherun? And how good does it work with TNG? I know it is made for SOS. And Pandora should work fine, since it's better than FNIS or am I wrong? The village will be the last thing he touches during this revision. So, yeah, there is a jump in the sense that there is no new content for the village. I think he made a patch for TNG, but don't know if it works. And yeah, Pandora works. 1
Leonel777 Posted April 12 Posted April 12 Guys, I installed Thief latest version and hotfix from the google drive. Have all the required mods and have run pandora after install. Checked the plugins too. But after install my game just continues loading infinitely on the main menu. Removing this makes the game load as normal. Any idea ?
MichaelWang44 Posted April 12 Posted April 12 I'm stuck at the Svog step. After the dialogue, when I open my inventory and click on the fishing rod, I only get an "Cannot equip" message instead of a "Break" option. Is this a bug or am I missing something?
snowy_maeve Posted April 13 Posted April 13 Hi all! Got a bit of an issue starting the Thief quest. I entered the Bee and Barb and was approached by the Stranger. However, I wasn't quite ready to begin the quest at that point so I left for several real-time hours of gameplay. When I came back later, the Stranger had disappeared. I managed to spawn him in using console commands, but all his dialogue was missing. Any suggestions on how to resolve this without resorting to an older save? Is there are command I could use to reset the quest start/scene? Already tried "startscene xx01263b" but that did not work.
Voronves Posted April 13 Posted April 13 36 minutes ago, snowy_maeve said: Hi all! Got a bit of an issue starting the Thief quest. I entered the Bee and Barb and was approached by the Stranger. However, I wasn't quite ready to begin the quest at that point so I left for several real-time hours of gameplay. When I came back later, the Stranger had disappeared. I managed to spawn him in using console commands, but all his dialogue was missing. Any suggestions on how to resolve this without resorting to an older save? Is there are command I could use to reset the quest start/scene? Already tried "startscene xx01263b" but that did not work. No leaving the inn after starting the quest sets a permanent record in the quest. The easiest solution would be to uninstall thief to make a new clean save and install it again after cleaning the save with resaver or something similar, but it has a high chance of corrupting your save anyway, so it's a gamble. It's usually recommended to have a separate play through for Thief, as it touches many aspects of the game and numerous locations.
snowy_maeve Posted April 13 Posted April 13 15 minutes ago, Voronves said: No leaving the inn after starting the quest sets a permanent record in the quest. The easiest solution would be to uninstall thief to make a new clean save and install it again after cleaning the save with resaver or something similar, but it has a high chance of corrupting your save anyway, so it's a gamble. It's usually recommended to have a separate play through for Thief, as it touches many aspects of the game and numerous locations. I understand. I'll just use an older save that still works for my Thief playthrough then. Thanks for the quick response!
junior55 Posted April 14 Posted April 14 (edited) On 4/6/2026 at 7:19 AM, pyoh1350 said: I have newly created the voice for the additional dialogue lines included in the Dogma 1.9.2.4 update. Please place them below the existing version. It’s inevitable that the installation process becomes more complicated as updates continue. It looks like they fixed an issue related to the Falkreath bug and added new dialogue lines. **I have newly added the missing voices in version 1.9.2.4 of Dogma, so I am re-releasing it. The reason they were missing is that the original dialogue lines were changed to shared dialogue lines, which made them difficult to locate. Since the lines are identical, it made them even harder to find. I also admit that I didn’t check thoroughly enough, which was my mistake. Since I can’t check every single dialogue line in the game, there may still be some missing lines. **ADD ----------------------------------------------------------------------------------------------------------------------------------------------------- I have also fixed the missing voice lines and created version v3. It should be almost perfect now. And I’ve also updated the Dogma heroine voice version for the 'Additional Player Voices' mod. The reason for using the 'Additional Player Voices' mod is that the Dogma mod is not very compatible with 'PC Head Tracking - MCM'. Of course, it’s fine not to use either 'PC Head Tracking - MCM' or 'Additional Player Voices', but if you want to choose one for better immersion, the 'Additional Player Voices' mod is the better option. 1_9_2_4 add voice_V3.txt 79 B · 3 downloads Is the full size only 6 MB? Is it work for LE? And any requirement for this file work? Edited April 14 by junior55
Gimlord Posted April 16 Posted April 16 (edited) Is there anywhere any walkthrough for version 1.9.2.4? Also, the scene applying strong salve to Viggi at least while naked seems to be bugged. After applying the salve and finishing with the dialogues, looks like scene is going to change, and then pc can move and Viggi is stuck in the previous animation. Edited April 16 by Gimlord 3
Gimlord Posted April 17 Posted April 17 On 3/2/2026 at 12:33 AM, Highborn said: The rumors branch from what I uderstood, it's basically the drinking game, if you win, you are successful. If you lose you become their sex toy. I never won the game, seemed a bit difficult, and apparently there is no sex scene if you win. So, pickpocketing and winning the drinking games are two alternatives to avoid the auction and advance the quest without doing sex activities. Besides that there is nothing else currently? During the dialogues with Vala when you get this quest, it mentions pickpocketing, rumors with drinking but also mentions that the "Gray Fox" visits Madam Petit's. So based on the dialogues at least it make sense that maybe there is somehow an interaction there as well when searching for "Gray Fox", maybe somehow getting info when working there?
Highborn Posted April 18 Posted April 18 9 hours ago, Gimlord said: Besides that there is nothing else currently? During the dialogues with Vala when you get this quest, it mentions pickpocketing, rumors with drinking but also mentions that the "Gray Fox" visits Madam Petit's. So based on the dialogues at least it make sense that maybe there is somehow an interaction there as well when searching for "Gray Fox", maybe somehow getting info when working there? I asked Dogma and he said there is no proper scene with Gray Fox at Madam Petit. He is a regular costumer, appears there randomly among the other NPCs. It seems there a small interaction dialogue in which the heroine can realize that the guy she is dating is him, but from what he said, it's like she only realizes later and he goes away. I didn't bother trying to see it cause he said the scene is not different from other encounters except for this small bit.
Skyrim_WGuard Posted April 18 Posted April 18 I’ve been struggling for about a month with the carriage scene from Falkreath to Rorikstead. After blojob starts in the carriage driver’s seat, the dialogue and scene stop progressing entirely, and when the carriage reaches Rorikstead, it makes a U-turn instead. As far as I know, I don’t have any mod installed that removes child NPCs, and I have no idea what could be causing the conflict.
Gimlord Posted April 18 Posted April 18 1 hour ago, Skyrim_WGuard said: I’ve been struggling for about a month with the carriage scene from Falkreath to Rorikstead. After blojob starts in the carriage driver’s seat, the dialogue and scene stop progressing entirely, and when the carriage reaches Rorikstead, it makes a U-turn instead. As far as I know, I don’t have any mod installed that removes child NPCs, and I have no idea what could be causing the conflict. Are you sure that you don't have any mod that removes child NPCs? In general I tend to have a problem with the carriage with pathfinding when it reaches a specific bridge, most likely because I have a mod that modifies the area. For that part sometimes by luck I manage to pass from there if I use moveto command to move the horse to a different spot and by accident it finds the correct path then. For the last part at Rorikstead, this usually happens when you have mod that removes child NPCs, because there dialogues from child NPC when you pass from there. If you have SexLab Sexual Fame installed, it has an option in the mod menu to remove child NPC, which is by default enabled.
Gimlord Posted April 18 Posted April 18 (edited) 8 hours ago, Highborn said: I asked Dogma and he said there is no proper scene with Gray Fox at Madam Petit. He is a regular costumer, appears there randomly among the other NPCs. It seems there a small interaction dialogue in which the heroine can realize that the guy she is dating is him, but from what he said, it's like she only realizes later and he goes away. I didn't bother trying to see it cause he said the scene is not different from other encounters except for this small bit. Yeah I actually got this interaction before you replied. There is a small scene with a dialogue before the usual sex mini game starts at the bed. (if your client is the priest) But it looks like it's either bugged or not complete, as the PC mentions first mentions to try not reveal that she found out and report it to Vala, but when the usual mini game finishes, it finishes like is a normal encounter always and when you go to Vala there aren't any dialogues (although your player just mentioned to go to Vala to inform her) Edited April 18 by Gimlord
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