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Posted
26 minutes ago, Voronves said:

Окончание сюжета Тихолесья

The End of Ticholesius's Story

It's in the post from 22 April 

Thank you very much! Bought it! :D

If you think about it, this Mod and its Content kept me entertained for a week now, and I'm not done yet! This is more than you'd from some AAA games these Days!

 

should I consider a new playthrough on a new Save? I'm in the Subway? ATM

Posted (edited)

I also wanted to ask:

 

1. Some of the idles are not working, like the covering , face/breast whiping or water bucket carrying and a couple more, its not gamebreaking I've gotten used to it, I run FNIS and Nemesis together on SSE, Somebody has an Idea why and knows a fix for that?

 

2. I get sometimes the message, that an facial expression couldn't be applied, puzzled for instance, somebody an Idea for that?

 

3. Sometimes, the PC just stands up again, cursing on russian. somebody know why that is?

Edited by bigbasi
Posted
2 hours ago, bigbasi said:

I also wanted to ask:

 

1. Some of the idles are not working, like the covering , face/breast whiping or water bucket carrying and a couple more, its not gamebreaking I've gotten used to it, I run FNIS and Nemesis together on SSE, Somebody has an Idea why and knows a fix for that?

 

2. I get sometimes the message, that an facial expression couldn't be applied, puzzled for instance, somebody an Idea for that?

 

3. Sometimes, the PC just stands up again, cursing on russian. somebody know why that is?

1. Might be an issue with Nemesis. Try running only FNIS and it will probably work.

 

2. Try using the debug option to reset face in the MCM menu

Posted
7 hours ago, Voronves said:

After the convo about the title you should have option to ask "about champion" there you hav3 options to ask about scarlet? Torvi or someone else and one about yourself then in next prompt you should confirm to do it and go to noise room

I had those three options and did select the one about myself. But never got a prompt to start working.

Posted
15 hours ago, KanoBuhen said:

I had those three options and did select the one about myself. But never got a prompt to start working.

You have to enter the noisy room it's right next to the table. You need to go quiet deep inside it to get a prompt message 

Posted
6 hours ago, Voronves said:

You have to enter the noisy room it's right next to the table. You need to go quiet deep inside it to get a prompt message 

Thanks, I’ll give that a shot when I can.

Posted
11 hours ago, Voronves said:

You have to enter the noisy room it's right next to the table. You need to go quiet deep inside it to get a prompt message 

Tried this and it still won’t trigger. Went to every inch of the noise room that you possibly can.

Posted
On 8/18/2024 at 10:11 PM, loler23rr said:

Can you maybe tell me what the RefID of the guard is or is it different for everyone anyway? Because when I look it up on SSEE and type it the RefID with the commands it doesnt work. Also all the other RefIDS from other characters in this mod dont match up with the IDS SSEE shows me.

That's how it looks in my game:

image.png.da7828ce08ecea76fd59cd4e90afff1b.png

Posted

is dogma or someone has plan to make compatibily mod for thief quest mod and all kind of city overhaul mod? for ex City of the north, etc

Posted (edited)

I seem to have run into an issue in the Skunkway's arena training area. I am supposed to talk to Ormax (who is sleeping at first), who then tells me to  change clothes at "one of the lockers overthere". In front of the lockers, I get a prompt "Change Changing Station" (see screenshot in spoiler section). However the locker doesn't react to key inputs. In the background, I can hear Ormax constantly muttering something like "stop gawking at me" or similar.

 

What could be the issue?

 

-> UPDATE: never mind, it's solved. I went to sleep and when I came back to Ormax, he was awake and I could access the locker after having talked to him.

Spoiler

image.png.227b55459357d01b03e170f6d4d89ca7.png

 

Edited by Gudulba
Posted

Here's an issue I have with spanking marks on my PC's butt: after having been spanked by the gate guard in Silentwood, the spank markings (spank_butt_01) don't vanish anymore (I have been in Falkreath, Solitude and now in Skunkways in the meantime).

 

This is how it looks in RaceMenu:

image.png.29d872b7ab0ce7c5c02420364d7b44a2.png

 

How can I remove those spank markings?

Posted (edited)

Hi I've got a Problem:

 

Right after Hidara asks "How I would name my daughter/son" the game just freezes, I can still open the console, and type stuff like qqq, but thats it. Does any one knows how to get around that? with setstage or anything?

 

It seems, there is something supposed to happen, like a Dialogue Box with Names to choose from or something else.... 

 

EDIT: the game is still running, I can setstage, and notifications pop up, it's just, that everthings disabled

 

Edited by bigbasi
Posted
21 hours ago, Madyo said:

is dogma or someone has plan to make compatibily mod for thief quest mod and all kind of city overhaul mod? for ex City of the north, etc

As much ad I'd love to, it's too much of a task for the mod author. It's a shame that the best Falkreath mods had the city to completely change the layout, making it incompatible without patches.

 

If they had simply replaced the buildings, maybe we wouldn't need patches.

 

17 hours ago, Gudulba said:

Here's an issue I have with spanking marks on my PC's butt: after having been spanked by the gate guard in Silentwood, the spank markings (spank_butt_01) don't vanish anymore (I have been in Falkreath, Solitude and now in Skunkways in the meantime).

 

This is how it looks in RaceMenu:

image.png.29d872b7ab0ce7c5c02420364d7b44a2.png

 

How can I remove those spank markings?

Not a proper solution, but can't you make the texture transparent with racemenu?

9 hours ago, bigbasi said:

Hi I've got a Problem:

 

Right after Hidara asks "How I would name my daughter/son" the game just freezes, I can still open the console, and type stuff like qqq, but thats it. Does any one knows how to get around that? with setstage or anything?

 

It seems, there is something supposed to happen, like a Dialogue Box with Names to choose from or something else.... 

 

EDIT: the game is still running, I can setstage, and notifications pop up, it's just, that everthings disabled

 

Yeah, it's supposed to show a box in which you can type the name. Unfortunately, I don't know what could cause the issue.

Posted
5 hours ago, Highborn said:
23 hours ago, Gudulba said:

Here's an issue I have with spanking marks on my PC's butt: after having been spanked by the gate guard in Silentwood, the spank markings (spank_butt_01) don't vanish anymore (I have been in Falkreath, Solitude and now in Skunkways in the meantime).

 

This is how it looks in RaceMenu:

image.png.29d872b7ab0ce7c5c02420364d7b44a2.png

 

How can I remove those spank markings?

Expand  

Not a proper solution, but can't you make the texture transparent with racemenu?

I have tried that, but the texture is reset to non-transparent after a while. Maybe there is a script or something else in the background re-applying the texture settings.

Posted
4 hours ago, Gudulba said:

I have tried that, but the texture is reset to non-transparent after a while. Maybe there is a script or something else in the background re-applying the texture settings.

UPDATE: instead of resetting the existing spank_butt_01 entry to transparent in RaceMenu, I have set the corresponding BodyPaint entry to "Default". So far it has stayed like that.

Posted

Is there a way to find out which voice type is used for the player character's dialogue (used during cut scenes, mini-games etc.)? There is a new voice pack available for the latest Thief version:

But it looks like the player character's dialogue lines during cut scenes etc. are not spoken like the NPC's dialogues. They are still silent.

 

Posted
3 hours ago, Gudulba said:

Is there a way to find out which voice type is used for the player character's dialogue (used during cut scenes, mini-games etc.)? There is a new voice pack available for the latest Thief version:

But it looks like the player character's dialogue lines during cut scenes etc. are not spoken like the NPC's dialogues. They are still silent.

 

Possibly because, apparently, Dogma uses an invisible NPC that talks as if they were the player character. I'm not familiar with the technique but I saw people talking about this before in this thread.

Posted (edited)
16 hours ago, Highborn said:

Possibly because, apparently, Dogma uses an invisible NPC that talks as if they were the player character. I'm not familiar with the technique but I saw people talking about this before in this thread.

Do you by chance know which posts that are? I had searched through the thread with the forum's search function and with Google, but haven't found anything yet...

 

And by the way, thank you very much for all the help you are offering to all the posters here! 🙂

Edited by Gudulba
Posted (edited)
On 9/8/2024 at 8:05 AM, Gudulba said:

Is there a way to find out which voice type is used for the player character's dialogue (used during cut scenes, mini-games etc.)? There is a new voice pack available for the latest

 

  • Open DogmaEngine.esm
  • Expand the list of NPCs
  • Open the dft_speaker Record
  • Change the VTCK - Voice parameter from dft_dummyvoice to something vanilla
  • Save changes

 

10 hours ago, waiyan said:

How many bestialty scenes in total so far? And where and how do I unlock them? The only ones I know of are troll and werewolf scene.

 

Uh...

  1. Troll
  2. Werewolf
  3. Riekling
  4. Horse

Think that's it so far?

They're all listed in my Walkthrough

Edited by brewmasterhal

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