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Billyy's SLAL Animations (2024-5-1)


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5 hours ago, Naps-On-Dirt said:

I believe 'h' is the key to change what animation is playing, while 'shift-h' lets you change what stage you are on (and some other things.)

 

I get significantly better results that way, thanks a lot! I thought there was some special key that resets the animation stage but it was shift-h after all. Problem solved.

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Hey! So I don't know what's happening, but for some reason this only loads up anims for some species! The more strange critter anims in this pack don't seem to be showing in sexlab, or any other mods! I do have critter framework, horny critters and more nasty, so the frame work should be there. I am also selecting the correct options on install as well. This is the only anim pack I have atm so it's not that there's too many animations for FNIS or SL. Anyone got any clue why?

 

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23 hours ago, LJY_141 said:

It's hard to imagine, my friend, that you've been updating here for six years through wind and rain. You are a true moderator, and I appreciate your dedication and companionship all this time. You are the best.

Thanks friend. I find it pretty crazy myself. I think it's a bit like Stockholm syndrome at this point. I'm not sure I'd know what to do with all my free time if I wasn't slaving away for the great Todd. Having generous doners on Pixiv/Substar does help motivate and keep me consistent, but to a degree I think I'd still make animations, just likely not nearly as many.

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Just downloaded the latest file for SE (running AE)

 

1) downloaded from here

2) installed using vortex, removed the older version

3) ran FNIS

4) went into the game, SL anim loader MCM menu, went thru all the billyy categories one by one, enabled the new animations, then registered

5) *some* animations still dont play

 

im out of idea why this happens, some animations play, some dont

 

i also got some new nck30 and funnybizness animations, they all work fine tho.

Edited by bluetortoise
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3 hours ago, MadMansGun said:

maybe you have too many animations registered, look at the animation count in sexlab's mcm.

just checked, number of animation seems fine, around 800 out of 2000 slots

 

also it *seems* that the animations that dont work are mainly those that involve furnitures, like "chair cowgirl", "table missionary", "wall behind" n such, animations wihtout any furnitures seems to work fine, including the new ones, and those with armbinder etc are also working.

 

i checked the box for animobj during installation tho

 

EDIT: Turned out sexlab had enough space but FNIS didnt, didnt pay attention to the messages when running FNIS, downloaded the fix FNIS suggested and everything is fine now, sorry for da false alarm.

Edited by bluetortoise
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Yay new update, I'll install it now.  While that is downloading I wanted to report that it seems that the two Vampire Lord animations from Billy might be broken.  Not something I get to test often.  They are called "Billy (Vampire Lord) Missionary" and "Billy (Vampire Lord) Doggy".  When either of those are running, the player character does her part but the vampire lord just stands there.  If I change to one of the others I have (1 anubs, 1 babo, 3 unlabeled so might be MNC or something) the vampire lord performs his animations.   I am currently running last month's package so if it got fixed already the forget about it. :)  

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Hi, I'm having the same issues that Frozen Lake was having with Chaurus animations not loading. I tried to use the stage changing options but no luck. I actually can't get many of the animations to work no matter what I try. I thought it could be changing the object used it Creature Frameworks for the animation since that fixed something before, but I can't seem to figure it out at all.
Here's my load order as well.
 

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     ccBGSSSE001-Fish.esm
254 FE   0 ccQDRSSE001-SurvivalMode.esl
254 FE   1 ccBGSSSE037-Curios.esl
  6  6     ccBGSSSE025-AdvDSGS.esm
  7  7     Unofficial Skyrim Special Edition Patch.esp
  8  8     SexLab.esm
  9  9     SexLabAroused.esm
 10  a     CreatureFramework.esm
 11  b     Schlongs of Skyrim - Core.esm
 12  c     BeeingFemale.esm
 13  d     SkyUI_SE.esp
 14  e     sr_FillHerUp.esp
 15  f     Landscape Fixes For Grass Mods.esp
 16 10     SexLab More Creatures.esp
 17 11     FNIS.esp
 18 12     RaceMenu.esp
 19 13     RaceMenuPlugin.esp
 20 14     Joy of Perspective.esp
254 FE   2 CBBE.esp
 21 15     RaceMenuMorphsCBBE.esp
254 FE   3 MCMHelper.esp
 22 16     MoreNastyCritters.esp
 23 17     HornyCreatures.esp
 24 18     HentaiCreatures.esp
 25 19     SexLabMatchMaker.esp
 26 1a     ASOS Race Patch.esp
 27 1b     Animal_SOS.esp
 28 1c     SOS - Animal Addon.esp
 29 1d     IcePenguinWorldMap.esp
 30 1e     Improved Eyes Skyrim.esp
 31 1f     BarenziahQuestMarkers.esp
254 FE   4 3BBB.esp
254 FE   5 SOSPhysicsManager.esp
 32 20     SL_Hedonism.esp
 33 21     SexLab Romance.esp
 34 22     SexLabDefeat.esp
 35 23     Schlongs of Skyrim.esp
 36 24     SOS - Shop.esp
 37 25     SOS - VectorPlexus Regular Addon.esp
 38 26     ERF - Futanari CBBE - Equippable.esp
 39 27     icepenguinworldmapclassic.esp
 40 28     SexLabTools.esp
 41 29     SLAnimLoader.esp
 42 2a     SOS - ERF - Futanari CBBE - Addon.esp
 43 2b     SOSRaceMenu.esp
 44 2c     TransformativeElixirs.esp
 45 2d     UIExtensions.esp
254 FE   6 Ultimate Lingerie Collection.esp
 46 2e     WetandCold.esp
 47 2f     XPMSE.esp
 48 30     KS Hairdo's.esp
 49 31     12FemaleBrows.esp
254 FE   7 AnukethFollowers5.esp
 50 32     AmazingFollowerTweaks.esp
 51 33     EstrusChaurus.esp
 52 34     SignatureEquipment.esp
 53 35     SLALAnimObjBillyy.esp
254 FE   8 SLAL_AnimationByBakaFactory.esp
 54 36     BeeingFemaleBasicAddOn.esp
254 FE   9 BakaFactoryABC.esp
 55 37     SexLab Aroused Creatures.esp
 56 38     Alternate Start - Live Another Life.esp
 57 39     Modern Brawl Bug Fix.esp

 

I also have my FNIS list here, with 2 errors I can't for the life of me stomp out, I don't understand how to fix them since I have everything for SSE/AE.
 

Spoiler

Reading Defeat V5 ...
Reading Fillherup V5 ...
Reading FNISBase V7.6 ...
>>Warning: \character\behaviors\FNIS_FNISCreatureVersion_Behavior.hkx not Skyrim SE compatible<<
Reading FNISCreatureVersion V7.6 ...
Reading HCOSBestiality V1.0 ...
Reading HCOSVore V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabAroused V2.9 ...
>>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<<
Reading SexLabCreature V1.0 ...

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female

Create Creature Behaviors ...
Reading HCOSWildlife V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading HCOSBestiality V1.0 ...
Reading SexLabCreature V1.0 ...
Reading HCOSVore V1.0 ...

 1846 animations for 11 mods successfully included (character).

 1983 animations for 5 mods and 42 creatures successfully included..
 2 Warning(s).

I use LOOT to sort my mod order, and MO2 to run everything. Any help is appreciated.

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13 hours ago, pornopio said:

>>Warning: \character\behaviors\FNIS_FNISCreatureVersion_Behavior.hkx not Skyrim SE compatible<<

13 hours ago, pornopio said:

>>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<<

well for starts that's not going to help things. reinstall the correct versions of the fnis creature pack and sexlab framework (or whatever patches you have installed that edit sexlab's stock animations)

 

13 hours ago, pornopio said:

Chaurus animations not loading

13 hours ago, pornopio said:

EstrusChaurus.esp

you have a Chaurus specific mod installed and you are having problems with Chaurus bugs.....do you not see a possible connection there?

 

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On 5/3/2023 at 12:31 PM, Naps-On-Dirt said:

Yay new update, I'll install it now.  While that is downloading I wanted to report that it seems that the two Vampire Lord animations from Billy might be broken.  Not something I get to test often.  They are called "Billy (Vampire Lord) Missionary" and "Billy (Vampire Lord) Doggy".  When either of those are running, the player character does her part but the vampire lord just stands there.  If I change to one of the others I have (1 anubs, 1 babo, 3 unlabeled so might be MNC or something) the vampire lord performs his animations.   I am currently running last month's package so if it got fixed already the forget about it. :)  

 

Hmm, I don't really have any useful input, but I know I've not changed them in years so odd they'd decide to keel over now. I can take a look. You AE and/or that Vertex or whatever other mod manager was new? I feel there's be some recent addition that's caused an increase in random odd issues like this.

 

On 5/3/2023 at 2:16 PM, shiagwen said:

Hello Billy

i get really sad when i read that threesome in heavy bondage will not be done because there are no animations for. isnt that a challenge to you ?

I guess heavy bondage doesn't count cuffs, because I know Leito's had those for years so it'd be a poor excuse for someone to use. You've opened a bit of a can-of-worms with asking about 3p bondage stuff. I almost thought I'd want to do some until I remembered while I like bondage animations I have to admit that I despise making them. They suffer from being just normal animations that are watered down due to position and motion constraints from getting in the way of everything.

 

So they're bland, and then there's also there's the fact that there's a gazillion binding devices. Which again, I like a lot of them, but my god does it ever have this odd effect on me to just kill my motivation by seemingly just futilely daunting to support bound devices. That's why I'm only ever stuck to cuffs, yoke and armbinders, but supporting 3 is already pretty aids. The bound furniture also suffers from this. I couldn't even like think of doing ZaZ furniture these days, where would you even start?

 

It wouldn't be an issue if I had unlimited time I guess, but it's unfortunately pretty limited, as it everyone's, and there's still a ton of other things I want to make. So all that whining is a round-about way of saying maybe 3p bound, but maybe not. I like it, but also get ptsd thinking what poses you could use for multiple-actors that'd actually work without those heavy bondage devices getting in the way.

 

Thanks for the question though. Maybe one day I'll force myself to 3p bondage stuff.

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6 hours ago, Billyy said:

Hmm, I don't really have any useful input, but I know I've not changed them in years so odd they'd decide to keel over now. I can take a look. You AE and/or that Vertex or whatever other mod manager was new? I feel there's be some recent addition that's caused an increase in random odd issues like this.

 

I'm on LE, but I do use Vortex.  I also use FNIS XXL, not Nemesis.

Edited by Naps-On-Dirt
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10 hours ago, MadMansGun said:

try clicking on de-install creature in fnis and then rerun fins

Just gave that a shot and loaded a save before killing that NPC, but the same thing happened.  The two of Billy's animations had the vampire lord just standing there, but he was animated with the other animations.  I also tested with a summoned Hentai Vampire Lord in case it was particular to the mod that NPC came from, but same thing happened.  

 

I could see this going under the radar because other than this Dealing with Daedra mod and its Sexlab compatibility add-on, the only other Vampire Lord I've ever met is Lord Harkon, and I've always had to summon him outside his castle after he transforms and banishes the player in order to fuck him.   I do not know if this happens with him though, its been a while. I guess I could start Dawnguard and see what happens.   Could someone else test these two animations to see if they work for them?

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13 hours ago, Naps-On-Dirt said:

 

I'm on LE, but I do use Vortex.  I also use FNIS XXL, not Nemesis.

Sorry, you had my thought process I guess, Nemesis was what I was thinking. I don't think Vortex would matter for what I was thinking with people having creature animation issues. Doubly so because sorry, I lied. I did have a brain moment and remembered there was a chance the vamp lord animations got messed with back when I was doing the split for humanoid pack into the normal/large creature packs, and indeed, they got shafted. The Vamp Lord folder was just missing. I assume I deleted it out of the normal pack thinking 'oh, I put him in 'large' creatures pack, but I had in fact not.

 

Anyway, re uploaded packs with it included again and in theory he should give some fuck again.

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1 hour ago, Billyy said:

Anyway, re uploaded packs with it included again and in theory he should give some fuck again.

Hmm, what do I need to do besides uninstalling the old 6.6 and installing the new one and running FNIS again?  Because its still happening.  :/  I also reloaded the JSON data, and reapplied it too.  I don't know if this matters but you said that you moved the Vampire Lord to the 'large' pack, but in SLAL they are still listed in CreatureHumanoid.  

 

I've also tried unselecting them, rebuilding the animation registry, then enabling and re-registering them.  Still no go.  Good thing the Castle Volkihar docks are so remote there's no one around to see all this "testing" going on.

Edited by Naps-On-Dirt
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23 hours ago, Billyy said:

 

Hmm, I don't really have any useful input, but I know I've not changed them in years so odd they'd decide to keel over now. I can take a look. You AE and/or that Vertex or whatever other mod manager was new? I feel there's be some recent addition that's caused an increase in random odd issues like this.

 

I guess heavy bondage doesn't count cuffs, because I know Leito's had those for years so it'd be a poor excuse for someone to use. You've opened a bit of a can-of-worms with asking about 3p bondage stuff. I almost thought I'd want to do some until I remembered while I like bondage animations I have to admit that I despise making them. They suffer from being just normal animations that are watered down due to position and motion constraints from getting in the way of everything.

 

So they're bland, and then there's also there's the fact that there's a gazillion binding devices. Which again, I like a lot of them, but my god does it ever have this odd effect on me to just kill my motivation by seemingly just futilely daunting to support bound devices. That's why I'm only ever stuck to cuffs, yoke and armbinders, but supporting 3 is already pretty aids. The bound furniture also suffers from this. I couldn't even like think of doing ZaZ furniture these days, where would you even start?

 

It wouldn't be an issue if I had unlimited time I guess, but it's unfortunately pretty limited, as it everyone's, and there's still a ton of other things I want to make. So all that whining is a round-about way of saying maybe 3p bound, but maybe not. I like it, but also get ptsd thinking what poses you could use for multiple-actors that'd actually work without those heavy bondage devices getting in the way.

 

Thanks for the question though. Maybe one day I'll force myself to 3p bondage stuff.

there are only a few mods who offer threesomes at all.  cursed loot did that very good, but, again, in cursed loot animation for whom no animation exist will be canceled (though in dd mcm that is disabled and a normal animation should be played. it doesnt ). 

Devious Interest actually does threesomes with light restraints but not with heavy restraint, whereever that differnce is.  that means: even if you just take older threesomes (4, 5 ) and put some yoke, armbinder etc at the character, the game will progress in that point strongly.

 

BTW i still dont get your invisible furniture animations to work. i like the idea of it,,but they just dont work.  it would be mice, and probably not that much work, if you make normal furniutre out of those, with whom it is possible. 

BTW2 a sexlab error, i guess, a fatal error since 12 years : the animations jump in the bed, always in wrong direction. pc hanging out of bed and cutted by the beds edge panel. to turn 180` 12 cklicks are necessary. What a Shame !

Edited by shiagwen
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7 hours ago, Naps-On-Dirt said:

Hmm, what do I need to do besides uninstalling the old 6.6 and installing the new one and running FNIS again?  Because its still happening.  :/  I also reloaded the JSON data, and reapplied it too.  I don't know if this matters but you said that you moved the Vampire Lord to the 'large' pack, but in SLAL they are still listed in CreatureHumanoid.  

 

I've also tried unselecting them, rebuilding the animation registry, then enabling and re-registering them.  Still no go.  Good thing the Castle Volkihar docks are so remote there's no one around to see all this "testing" going on.

I'm paying the price of not renaming them to a new version and multi-tasking. I literally re-uploaded the same file for LE. Maybe now the LE one is ok, but at this point I'm not confident in anything.

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Thank you again Billyy for the update and your passionate art and work. All animations running smoothly.

I have 350 mods running on Skyrim and touch wood not a single CTD or issue and i a long way into the game. But i have learnt the hard way to always carefully read mod descriptions, advice and where possible use patches etc. Your mod is always top of the list hehe. thank you again ♥

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11 hours ago, Billyy said:

I'm paying the price of not renaming them to a new version and multi-tasking. I literally re-uploaded the same file for LE. Maybe now the LE one is ok, but at this point I'm not confident in anything.

I'm happy (and sore) to report that it worked!  I checked both of them and Harkon did his part.  Sorry this was such a pain to resolve.  :D

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2 hours ago, Naps-On-Dirt said:

I'm happy (and sore) to report that it worked!  I checked both of them and Harkon did his part.  Sorry this was such a pain to resolve.  :D

Nice, thanks for the report. We got there in the end.

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