Frozen Lake Posted April 24, 2023 Share Posted April 24, 2023 5 hours ago, Naps-On-Dirt said: I believe 'h' is the key to change what animation is playing, while 'shift-h' lets you change what stage you are on (and some other things.) I get significantly better results that way, thanks a lot! I thought there was some special key that resets the animation stage but it was shift-h after all. Problem solved. Link to comment
holothewolfie Posted April 25, 2023 Share Posted April 25, 2023 Hey! So I don't know what's happening, but for some reason this only loads up anims for some species! The more strange critter anims in this pack don't seem to be showing in sexlab, or any other mods! I do have critter framework, horny critters and more nasty, so the frame work should be there. I am also selecting the correct options on install as well. This is the only anim pack I have atm so it's not that there's too many animations for FNIS or SL. Anyone got any clue why? Link to comment
LJY_141 Posted April 29, 2023 Share Posted April 29, 2023 It's hard to imagine, my friend, that you've been updating here for six years through wind and rain. You are a true moderator, and I appreciate your dedication and companionship all this time. You are the best. Link to comment
Billyy Posted April 30, 2023 Author Share Posted April 30, 2023 23 hours ago, LJY_141 said: It's hard to imagine, my friend, that you've been updating here for six years through wind and rain. You are a true moderator, and I appreciate your dedication and companionship all this time. You are the best. Thanks friend. I find it pretty crazy myself. I think it's a bit like Stockholm syndrome at this point. I'm not sure I'd know what to do with all my free time if I wasn't slaving away for the great Todd. Having generous doners on Pixiv/Substar does help motivate and keep me consistent, but to a degree I think I'd still make animations, just likely not nearly as many. 2 Link to comment
bluetortoise Posted April 30, 2023 Share Posted April 30, 2023 (edited) Just downloaded the latest file for SE (running AE) 1) downloaded from here 2) installed using vortex, removed the older version 3) ran FNIS 4) went into the game, SL anim loader MCM menu, went thru all the billyy categories one by one, enabled the new animations, then registered 5) *some* animations still dont play im out of idea why this happens, some animations play, some dont i also got some new nck30 and funnybizness animations, they all work fine tho. Edited April 30, 2023 by bluetortoise Link to comment
MadMansGun Posted April 30, 2023 Share Posted April 30, 2023 maybe you have too many animations registered, look at the animation count in sexlab's mcm. Link to comment
bluetortoise Posted April 30, 2023 Share Posted April 30, 2023 (edited) 3 hours ago, MadMansGun said: maybe you have too many animations registered, look at the animation count in sexlab's mcm. just checked, number of animation seems fine, around 800 out of 2000 slots also it *seems* that the animations that dont work are mainly those that involve furnitures, like "chair cowgirl", "table missionary", "wall behind" n such, animations wihtout any furnitures seems to work fine, including the new ones, and those with armbinder etc are also working. i checked the box for animobj during installation tho EDIT: Turned out sexlab had enough space but FNIS didnt, didnt pay attention to the messages when running FNIS, downloaded the fix FNIS suggested and everything is fine now, sorry for da false alarm. Edited April 30, 2023 by bluetortoise Link to comment
Naps-On-Dirt Posted May 3, 2023 Share Posted May 3, 2023 Yay new update, I'll install it now. While that is downloading I wanted to report that it seems that the two Vampire Lord animations from Billy might be broken. Not something I get to test often. They are called "Billy (Vampire Lord) Missionary" and "Billy (Vampire Lord) Doggy". When either of those are running, the player character does her part but the vampire lord just stands there. If I change to one of the others I have (1 anubs, 1 babo, 3 unlabeled so might be MNC or something) the vampire lord performs his animations. I am currently running last month's package so if it got fixed already the forget about it. Link to comment
shiagwen Posted May 3, 2023 Share Posted May 3, 2023 Hello Billy i get really sad when i read that threesome in heavy bondage will not be done because there are no animations for. isnt that a challenge to you ? Link to comment
pornopio Posted May 4, 2023 Share Posted May 4, 2023 Hi, I'm having the same issues that Frozen Lake was having with Chaurus animations not loading. I tried to use the stage changing options but no luck. I actually can't get many of the animations to work no matter what I try. I thought it could be changing the object used it Creature Frameworks for the animation since that fixed something before, but I can't seem to figure it out at all. Here's my load order as well. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccQDRSSE001-SurvivalMode.esl 254 FE 1 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 SexLab.esm 9 9 SexLabAroused.esm 10 a CreatureFramework.esm 11 b Schlongs of Skyrim - Core.esm 12 c BeeingFemale.esm 13 d SkyUI_SE.esp 14 e sr_FillHerUp.esp 15 f Landscape Fixes For Grass Mods.esp 16 10 SexLab More Creatures.esp 17 11 FNIS.esp 18 12 RaceMenu.esp 19 13 RaceMenuPlugin.esp 20 14 Joy of Perspective.esp 254 FE 2 CBBE.esp 21 15 RaceMenuMorphsCBBE.esp 254 FE 3 MCMHelper.esp 22 16 MoreNastyCritters.esp 23 17 HornyCreatures.esp 24 18 HentaiCreatures.esp 25 19 SexLabMatchMaker.esp 26 1a ASOS Race Patch.esp 27 1b Animal_SOS.esp 28 1c SOS - Animal Addon.esp 29 1d IcePenguinWorldMap.esp 30 1e Improved Eyes Skyrim.esp 31 1f BarenziahQuestMarkers.esp 254 FE 4 3BBB.esp 254 FE 5 SOSPhysicsManager.esp 32 20 SL_Hedonism.esp 33 21 SexLab Romance.esp 34 22 SexLabDefeat.esp 35 23 Schlongs of Skyrim.esp 36 24 SOS - Shop.esp 37 25 SOS - VectorPlexus Regular Addon.esp 38 26 ERF - Futanari CBBE - Equippable.esp 39 27 icepenguinworldmapclassic.esp 40 28 SexLabTools.esp 41 29 SLAnimLoader.esp 42 2a SOS - ERF - Futanari CBBE - Addon.esp 43 2b SOSRaceMenu.esp 44 2c TransformativeElixirs.esp 45 2d UIExtensions.esp 254 FE 6 Ultimate Lingerie Collection.esp 46 2e WetandCold.esp 47 2f XPMSE.esp 48 30 KS Hairdo's.esp 49 31 12FemaleBrows.esp 254 FE 7 AnukethFollowers5.esp 50 32 AmazingFollowerTweaks.esp 51 33 EstrusChaurus.esp 52 34 SignatureEquipment.esp 53 35 SLALAnimObjBillyy.esp 254 FE 8 SLAL_AnimationByBakaFactory.esp 54 36 BeeingFemaleBasicAddOn.esp 254 FE 9 BakaFactoryABC.esp 55 37 SexLab Aroused Creatures.esp 56 38 Alternate Start - Live Another Life.esp 57 39 Modern Brawl Bug Fix.esp I also have my FNIS list here, with 2 errors I can't for the life of me stomp out, I don't understand how to fix them since I have everything for SSE/AE. Spoiler Reading Defeat V5 ... Reading Fillherup V5 ... Reading FNISBase V7.6 ... >>Warning: \character\behaviors\FNIS_FNISCreatureVersion_Behavior.hkx not Skyrim SE compatible<< Reading FNISCreatureVersion V7.6 ... Reading HCOSBestiality V1.0 ... Reading HCOSVore V1.0 ... Reading MoreNastyCritters V1.0 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V2.9 ... >>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<< Reading SexLabCreature V1.0 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Create Creature Behaviors ... Reading HCOSWildlife V1.0 ... Reading MoreNastyCritters V1.0 ... Reading HCOSBestiality V1.0 ... Reading SexLabCreature V1.0 ... Reading HCOSVore V1.0 ... 1846 animations for 11 mods successfully included (character). 1983 animations for 5 mods and 42 creatures successfully included.. 2 Warning(s). I use LOOT to sort my mod order, and MO2 to run everything. Any help is appreciated. Link to comment
MadMansGun Posted May 4, 2023 Share Posted May 4, 2023 13 hours ago, pornopio said: >>Warning: \character\behaviors\FNIS_FNISCreatureVersion_Behavior.hkx not Skyrim SE compatible<< 13 hours ago, pornopio said: >>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<< well for starts that's not going to help things. reinstall the correct versions of the fnis creature pack and sexlab framework (or whatever patches you have installed that edit sexlab's stock animations) 13 hours ago, pornopio said: Chaurus animations not loading 13 hours ago, pornopio said: EstrusChaurus.esp you have a Chaurus specific mod installed and you are having problems with Chaurus bugs.....do you not see a possible connection there? Link to comment
Billyy Posted May 4, 2023 Author Share Posted May 4, 2023 On 5/3/2023 at 12:31 PM, Naps-On-Dirt said: Yay new update, I'll install it now. While that is downloading I wanted to report that it seems that the two Vampire Lord animations from Billy might be broken. Not something I get to test often. They are called "Billy (Vampire Lord) Missionary" and "Billy (Vampire Lord) Doggy". When either of those are running, the player character does her part but the vampire lord just stands there. If I change to one of the others I have (1 anubs, 1 babo, 3 unlabeled so might be MNC or something) the vampire lord performs his animations. I am currently running last month's package so if it got fixed already the forget about it. Hmm, I don't really have any useful input, but I know I've not changed them in years so odd they'd decide to keel over now. I can take a look. You AE and/or that Vertex or whatever other mod manager was new? I feel there's be some recent addition that's caused an increase in random odd issues like this. On 5/3/2023 at 2:16 PM, shiagwen said: Hello Billy i get really sad when i read that threesome in heavy bondage will not be done because there are no animations for. isnt that a challenge to you ? I guess heavy bondage doesn't count cuffs, because I know Leito's had those for years so it'd be a poor excuse for someone to use. You've opened a bit of a can-of-worms with asking about 3p bondage stuff. I almost thought I'd want to do some until I remembered while I like bondage animations I have to admit that I despise making them. They suffer from being just normal animations that are watered down due to position and motion constraints from getting in the way of everything. So they're bland, and then there's also there's the fact that there's a gazillion binding devices. Which again, I like a lot of them, but my god does it ever have this odd effect on me to just kill my motivation by seemingly just futilely daunting to support bound devices. That's why I'm only ever stuck to cuffs, yoke and armbinders, but supporting 3 is already pretty aids. The bound furniture also suffers from this. I couldn't even like think of doing ZaZ furniture these days, where would you even start? It wouldn't be an issue if I had unlimited time I guess, but it's unfortunately pretty limited, as it everyone's, and there's still a ton of other things I want to make. So all that whining is a round-about way of saying maybe 3p bound, but maybe not. I like it, but also get ptsd thinking what poses you could use for multiple-actors that'd actually work without those heavy bondage devices getting in the way. Thanks for the question though. Maybe one day I'll force myself to 3p bondage stuff. Link to comment
Naps-On-Dirt Posted May 5, 2023 Share Posted May 5, 2023 (edited) 6 hours ago, Billyy said: Hmm, I don't really have any useful input, but I know I've not changed them in years so odd they'd decide to keel over now. I can take a look. You AE and/or that Vertex or whatever other mod manager was new? I feel there's be some recent addition that's caused an increase in random odd issues like this. I'm on LE, but I do use Vortex. I also use FNIS XXL, not Nemesis. Edited May 5, 2023 by Naps-On-Dirt Link to comment
MadMansGun Posted May 5, 2023 Share Posted May 5, 2023 try clicking on de-install creature in fnis and then rerun fins Link to comment
Naps-On-Dirt Posted May 5, 2023 Share Posted May 5, 2023 10 hours ago, MadMansGun said: try clicking on de-install creature in fnis and then rerun fins Just gave that a shot and loaded a save before killing that NPC, but the same thing happened. The two of Billy's animations had the vampire lord just standing there, but he was animated with the other animations. I also tested with a summoned Hentai Vampire Lord in case it was particular to the mod that NPC came from, but same thing happened. I could see this going under the radar because other than this Dealing with Daedra mod and its Sexlab compatibility add-on, the only other Vampire Lord I've ever met is Lord Harkon, and I've always had to summon him outside his castle after he transforms and banishes the player in order to fuck him. I do not know if this happens with him though, its been a while. I guess I could start Dawnguard and see what happens. Could someone else test these two animations to see if they work for them? Link to comment
Billyy Posted May 5, 2023 Author Share Posted May 5, 2023 13 hours ago, Naps-On-Dirt said: I'm on LE, but I do use Vortex. I also use FNIS XXL, not Nemesis. Sorry, you had my thought process I guess, Nemesis was what I was thinking. I don't think Vortex would matter for what I was thinking with people having creature animation issues. Doubly so because sorry, I lied. I did have a brain moment and remembered there was a chance the vamp lord animations got messed with back when I was doing the split for humanoid pack into the normal/large creature packs, and indeed, they got shafted. The Vamp Lord folder was just missing. I assume I deleted it out of the normal pack thinking 'oh, I put him in 'large' creatures pack, but I had in fact not. Anyway, re uploaded packs with it included again and in theory he should give some fuck again. 1 Link to comment
Naps-On-Dirt Posted May 5, 2023 Share Posted May 5, 2023 (edited) 1 hour ago, Billyy said: Anyway, re uploaded packs with it included again and in theory he should give some fuck again. Hmm, what do I need to do besides uninstalling the old 6.6 and installing the new one and running FNIS again? Because its still happening. I also reloaded the JSON data, and reapplied it too. I don't know if this matters but you said that you moved the Vampire Lord to the 'large' pack, but in SLAL they are still listed in CreatureHumanoid. I've also tried unselecting them, rebuilding the animation registry, then enabling and re-registering them. Still no go. Good thing the Castle Volkihar docks are so remote there's no one around to see all this "testing" going on. Edited May 5, 2023 by Naps-On-Dirt Link to comment
shiagwen Posted May 5, 2023 Share Posted May 5, 2023 (edited) 23 hours ago, Billyy said: Hmm, I don't really have any useful input, but I know I've not changed them in years so odd they'd decide to keel over now. I can take a look. You AE and/or that Vertex or whatever other mod manager was new? I feel there's be some recent addition that's caused an increase in random odd issues like this. I guess heavy bondage doesn't count cuffs, because I know Leito's had those for years so it'd be a poor excuse for someone to use. You've opened a bit of a can-of-worms with asking about 3p bondage stuff. I almost thought I'd want to do some until I remembered while I like bondage animations I have to admit that I despise making them. They suffer from being just normal animations that are watered down due to position and motion constraints from getting in the way of everything. So they're bland, and then there's also there's the fact that there's a gazillion binding devices. Which again, I like a lot of them, but my god does it ever have this odd effect on me to just kill my motivation by seemingly just futilely daunting to support bound devices. That's why I'm only ever stuck to cuffs, yoke and armbinders, but supporting 3 is already pretty aids. The bound furniture also suffers from this. I couldn't even like think of doing ZaZ furniture these days, where would you even start? It wouldn't be an issue if I had unlimited time I guess, but it's unfortunately pretty limited, as it everyone's, and there's still a ton of other things I want to make. So all that whining is a round-about way of saying maybe 3p bound, but maybe not. I like it, but also get ptsd thinking what poses you could use for multiple-actors that'd actually work without those heavy bondage devices getting in the way. Thanks for the question though. Maybe one day I'll force myself to 3p bondage stuff. there are only a few mods who offer threesomes at all. cursed loot did that very good, but, again, in cursed loot animation for whom no animation exist will be canceled (though in dd mcm that is disabled and a normal animation should be played. it doesnt ). Devious Interest actually does threesomes with light restraints but not with heavy restraint, whereever that differnce is. that means: even if you just take older threesomes (4, 5 ) and put some yoke, armbinder etc at the character, the game will progress in that point strongly. BTW i still dont get your invisible furniture animations to work. i like the idea of it,,but they just dont work. it would be mice, and probably not that much work, if you make normal furniutre out of those, with whom it is possible. BTW2 a sexlab error, i guess, a fatal error since 12 years : the animations jump in the bed, always in wrong direction. pc hanging out of bed and cutted by the beds edge panel. to turn 180` 12 cklicks are necessary. What a Shame ! Edited May 5, 2023 by shiagwen Link to comment
Sorrow_421 Posted May 5, 2023 Share Posted May 5, 2023 Yo does anyone else have problems with "redgifs" not playing the videos? I tried different browsers, disabled adblock etc. Pressing on the the play icon either does nothing or it says Error downloading the video file. Is it just me? Link to comment
PCGameFanatic Posted May 6, 2023 Share Posted May 6, 2023 Damn another awesome update, Thanks Billy. 1 Link to comment
Billyy Posted May 6, 2023 Author Share Posted May 6, 2023 7 hours ago, Naps-On-Dirt said: Hmm, what do I need to do besides uninstalling the old 6.6 and installing the new one and running FNIS again? Because its still happening. I also reloaded the JSON data, and reapplied it too. I don't know if this matters but you said that you moved the Vampire Lord to the 'large' pack, but in SLAL they are still listed in CreatureHumanoid. I've also tried unselecting them, rebuilding the animation registry, then enabling and re-registering them. Still no go. Good thing the Castle Volkihar docks are so remote there's no one around to see all this "testing" going on. I'm paying the price of not renaming them to a new version and multi-tasking. I literally re-uploaded the same file for LE. Maybe now the LE one is ok, but at this point I'm not confident in anything. 2 Link to comment
Jeff_9 Posted May 6, 2023 Share Posted May 6, 2023 (edited) Billyy, can you make a human version of this animation set: https://www.redgifs.com/watch/coolreflectingindianabat#rel=user%3Abillyy56;order=new Edited May 6, 2023 by Jeff_9 Link to comment
sophiextime Posted May 6, 2023 Share Posted May 6, 2023 Thank you again Billyy for the update and your passionate art and work. All animations running smoothly. I have 350 mods running on Skyrim and touch wood not a single CTD or issue and i a long way into the game. But i have learnt the hard way to always carefully read mod descriptions, advice and where possible use patches etc. Your mod is always top of the list hehe. thank you again ♥ Link to comment
Naps-On-Dirt Posted May 6, 2023 Share Posted May 6, 2023 11 hours ago, Billyy said: I'm paying the price of not renaming them to a new version and multi-tasking. I literally re-uploaded the same file for LE. Maybe now the LE one is ok, but at this point I'm not confident in anything. I'm happy (and sore) to report that it worked! I checked both of them and Harkon did his part. Sorry this was such a pain to resolve. Link to comment
Billyy Posted May 6, 2023 Author Share Posted May 6, 2023 2 hours ago, Naps-On-Dirt said: I'm happy (and sore) to report that it worked! I checked both of them and Harkon did his part. Sorry this was such a pain to resolve. Nice, thanks for the report. We got there in the end. Link to comment
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