DwarfKing424 Posted September 22, 2018 Posted September 22, 2018 Does the character have to have one in their inventory for it to auto-equip? It's not doing so for me.
Vioxsis Posted September 22, 2018 Author Posted September 22, 2018 32 minutes ago, DwarfKing424 said: Does the character have to have one in their inventory for it to auto-equip? It's not doing so for me. No, it should get auto added by 4play, and/or with some animations started with AAF (only one i know does it for sure is leito's with the compatibility patch).
Rizla93 Posted September 22, 2018 Posted September 22, 2018 On 9/7/2018 at 1:48 AM, Vioxsis said: https://mega.nz/#!tz4SRYRT!oeNjmmGjjcCCmz_YnIKEiF7-Ie8f68b3ZwQ2RHX5-bc Try that. Thank you so much, I had the same problem as the other guy and this worked
DwarfKing424 Posted September 23, 2018 Posted September 23, 2018 On 9/21/2018 at 11:45 PM, Vioxsis said: No, it should get auto added by 4play, and/or with some animations started with AAF (only one i know does it for sure is leito's with the compatibility patch). I may have to try a complete reinstall. I'm not sure why it suddenly stopped working. I do have leito's animations and the patch. It used to work and just stopped for some reason.
Dat Cake Posted September 24, 2018 Posted September 24, 2018 Thank you, I have followed instruction and will test!
eksynn Posted September 28, 2018 Posted September 28, 2018 @Vioxsis - any chance of you adding a feeldoe and/or realdoe version to the mod? (i can probably make it in blender, but i don't know the first thing about adding it in-game (→‿ ← ))
Vioxsis Posted September 28, 2018 Author Posted September 28, 2018 19 minutes ago, eksynn said: @Vioxsis - any chance of you adding a feeldoe and/or realdoe version to the mod? (i can probably make it in blender, but i don't know the first thing about adding it in-game (→‿ ← )) Did give it some thought, it would be a rather simple mesh to make the annoying part would be the positioning and the .tri for morph direction (though with Zaz working on an extended skeleton that could change to just rigging it to the new bones) that and also wondering if pantyhose would also be needed. ? Sadly it got pushed to the back of my mind as i was leaning to do some other stuff which then lead to learning other stuff, etc, etc, with varying degrees of success.. All of which pointed out some annoyances and needs that just put more ideas in my head, and that just lead me to learn some more things.. If i did do it though, it would probably be after Zaz releases his rendition of the extended skeleton, if for no other reason then as an excuse to use the skeleton in max.. Could also help compound some of the other things i recently learned to. Hmm.. it could always be reworked it after the fact though.. Might as well just get a basic one done, I should have gone to bed hours ago any way so why not spend the time making dildos right??
eksynn Posted September 28, 2018 Posted September 28, 2018 1 hour ago, Vioxsis said: (though with Zaz working on an extended skeleton that could change to just rigging it to the new bones) that and also wondering if pantyhose would also be needed. ? If i did do it though, it would probably be after Zaz releases his rendition of the extended skeleton, Hmm.. it could always be reworked it after the fact though.. Might as well just get a basic one done, I should have gone to bed hours ago any way so why not spend the time making dildos right?? 2 • that's hopeful then (◠‿ ◠ ) • pantyhose aren't needed xD 100% on that • looking forward to that rendition then lol - any news on when it may be released? • totally worth being awake for lol - but seriously, try and get some rest ^^ there's always tomorrow right? (usually) • unrelated, but i wonder how difficult it is to add a feeldoe to the sims 4 o O
Vioxsis Posted September 28, 2018 Author Posted September 28, 2018 35 minutes ago, eksynn said: • that's hopeful then (◠‿ ◠ ) • pantyhose aren't needed xD 100% on that • looking forward to that rendition then lol - any news on when it may be released? • totally worth being awake for lol - but seriously, try and get some rest ^^ there's always tomorrow right? (usually) • unrelated, but i wonder how difficult it is to add a feeldoe to the sims 4 o O •More then hopeful it would appear. Spoiler Just started unwrapping the UVs, it should be released in some capacity tomorrow? or whatever time i'm awake. •So just some kegel exercises then. •Zaz is doing his thing here Last post he made already has an altered strapon using the bones. •If only rest was so easily obtained. •No idea, never played let alone modded sims 4. 1
ZaZ Posted September 28, 2018 Posted September 28, 2018 6 hours ago, Vioxsis said: •More then hopeful it would appear. Reveal hidden contents Just started unwrapping the UVs, it should be released in some capacity tomorrow? or whatever time i'm awake. •So just some kegel exercises then.•Zaz is doing his thing here Spoiler Last post he made already has an altered strapon using the bones. •If only rest was so easily obtained. •No idea, never played let alone modded sims 4. Actually , I might need some help if possible..... When Skinning some of these Strap-Ons, I have to work more on the skeleton. Mostly Skinning the waist part. While I have Managed to Skin the Dildo , there are some adjustments needed for the waist. I have trouble because of un-welded vertices. Also if you are willing I would love some help , and share the skeleton and the files. Thanks ^^ 1
kittylover Posted September 28, 2018 Posted September 28, 2018 Not quite sure why, but autoequip doesn't work for me. In my last playthrough it went like a charm, so I don't know what I'm doing wrong. Is there anything I missed this time ? Any loadorder I should follow (right now its below FP but above the animations) or do I have to bodyslide it (which I didn't last time) or anything else? Or do I miss something else?
Vioxsis Posted September 28, 2018 Author Posted September 28, 2018 4 hours ago, ZaZ said: Actually , I might need some help if possible..... When Skinning some of these Strap-Ons, I have to work more on the skeleton. Mostly Skinning the waist part. While I have Managed to Skin the Dildo , there are some adjustments needed for the waist. I have trouble because of un-welded vertices. Also if you are willing I would love some help , and share the skeleton and the files. Thanks ^^ I wouldn't mind helping at all, just PM me the stuff and I'll take a crack at it. 2 hours ago, kittylover said: Not quite sure why, but autoequip doesn't work for me. In my last playthrough it went like a charm, so I don't know what I'm doing wrong. Is there anything I missed this time ? Any loadorder I should follow (right now its below FP but above the animations) or do I have to bodyslide it (which I didn't last time) or anything else? Or do I miss something else? For 4play it should probably be above it, for AAF i don't believe it matters where it is since its called up by an .xml while in game. And you don't have to use bodyslide for it to 'work' but it might not fit properly, unless you happen to use the same body shape as what i last tested it with.. This mod has no moving parts, and is pretty dumb compared to what makes use of it.
kittylover Posted September 28, 2018 Posted September 28, 2018 3 hours ago, Vioxsis said: For 4play it should probably be above it, for AAF i don't believe it matters where it is since its called up by an .xml while in game. And you don't have to use bodyslide for it to 'work' but it might not fit properly, unless you happen to use the same body shape as what i last tested it with.. This mod has no moving parts, and is pretty dumb compared to what makes use of it. Sigh, I happened to get autoequip working with reinstaling FourPlay and the patches. But now FP MCM and the hotkeys for NumPad stopped working. I'll go over there to see if I find a solution for that. Sometimes modding my games reminds me on the Troubleseeker-Scene in the old movie KentuckyFriedMovie, lol. Thanks for answer.
Vioxsis Posted September 29, 2018 Author Posted September 29, 2018 Added a feeldoe/realdoe to the mix (named it viodoe since i couldn't decide which it should be called). There is also a .xml in the options folder that can replace the FF_equipmentSetData.xml that leito's animations use to auto equip the strap-on, to instead equip the viodoe. 1
pohy Posted September 29, 2018 Posted September 29, 2018 13 hours ago, Vioxsis said: могут заменить FF_equipmentSetData.xml, замечательно
winny257 Posted October 4, 2018 Posted October 4, 2018 On 9/29/2018 at 7:16 PM, pohy said: замечательно no offense, animated avatars not allowed on LL! Rule 5 Spoiler Forum signatures should not be larger than 250 pixels high or 600 pixels wide. They must not contain any affiliate links, or links to paysites, and must be static (no animated gif). Signatures are allowed to contain pornographic content, as long as it is not anything deemed hardcore, which is up to the judgment of the site staff. A certain amount of leeway in regards to signature sizes or avatars is allowed here, the most important thing is to simply not make your signature overly intrusive or distracting. Avatars, like signatures, should also be static images and not animated. https://www.loverslab.com/guidelines/ 1
Vioxsis Posted October 21, 2018 Author Posted October 21, 2018 I did line it up properly, if the strap-on hit its mark then so should the viodoe. Spoiler The only thing it does not do is use morphs to make it point up/down it will only point forward. it most likely never will either since it will be / already has been rigged to this.
Vioxsis Posted November 2, 2018 Author Posted November 2, 2018 10 hours ago, Gameslover said: Whats the name of textures the Strap-on.nif use? i replaced the mesh with the one from FutanariFEV but ingame i get the purple texture. Nifs point to material and materials point to textures, when you replaced the nif you also need to install the materials and textures of that nif. Not as a replacement though, but as they where in the original mod, only the nif needs to be replaced.
Guest Posted November 4, 2018 Posted November 4, 2018 Wanted to give these a try, I got them working in the game but the thing is that when I start a female/female animation, one of them has a male voice! ^^ Is it normal, or is there a setting to change in the .xml files?
Vioxsis Posted November 4, 2018 Author Posted November 4, 2018 24 minutes ago, MoFo40 said: Wanted to give these a try, I got them working in the game but the thing is that when I start a female/female animation, one of them has a male voice! ^^ Is it normal, or is there a setting to change in the .xml files? That is normal, and it can't be changed in the .xml since its baked into the animation. In your data folder in \Sound\FX\AnimationsByLeito\ you will find all the sounds that the animations point to, you can then just replace/remove the male ones. Of cause that means that when a male uses the animation he will make no sound or use the ones that you swapped them with.
mAttii Posted November 9, 2018 Posted November 9, 2018 hi first thx for the mod! now i have some stupid questions. while sex scenes i get only a pink strap on. how can i change colors and how can i switch to the Viodoe. I build both in bodyslide. but the Viodoe.osp and Viodoe.nif seems to be empty. I use Version 3 and a AAF only Build. i can remember when i used Four play i was able to select a version during the installtion. EDIT: nvm. Issue is the AAF leito and crazy Animation patch by Polistiro. wich overrides your mod and supports only one Version atm. unlucky
Vioxsis Posted November 16, 2018 Author Posted November 16, 2018 1 hour ago, Scrubby Spammer said: How do you make a Feeldoe? You don't, it either gets added by AAF (if you use the xml for it) automatically or you can add it yourself by console, "help viodoe" will get you the IDs then type "player.additem "ID Here" 1" but without the "".
Ray2393 Posted November 17, 2018 Posted November 17, 2018 One way to get your own strap-on is to have sex with a settler, then trade items with them, the strap-on is in their inventory, you can then enable it on your character, its slot 54 I think. I read all the posts, were you able to adjust the aim of the strap-on or is that something that will have to just be ignored for now? Or is it one of the other animation packs that controls it? I'll peruse them next, maybe I'm just missing the key to getting the aim adjusted ... thanks for your mod!
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