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Posted
Just now, handelhnd said:

Now I found a use to the KS Hairdos bonnet

 

enb 2018_12_07 16_22_21_712.bmp

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  • 2 weeks later...
Posted
9 minutes ago, Neeb! Neeb! Neeb! said:

i cannot find the bodyslide files

There are no Bodyslide files, or at least no "official" ones.

 

One of the older versions of the mod did have them, and you may still be able to find the files somewhere (IIRC someone posted/liked them in the thread); but any items added after that won't have any bodyslide files.

Posted
On 10/7/2018 at 10:52 AM, unded said:

After digging through 9damao, I managed to find a long lost UUNP bodyslide convert for a older version.
It still works, but it hasn't all the outfits for version 1.3.....anyways, enjoy it.

CalienteTools.7z

@MurderMitten, since you had a corrupt version, why not give this one a try too?

@Neeb! Neeb! Neeb!

Posted
10 minutes ago, unded said:

Kokoro also did a UUNP Bodyslide for the Capri Pants of this mod.

I assume that Bodyslide set was made for the original Fitness Outfit mod, so while in theory it could also be used to generate meshes for this mod's items, the output path and file names would have to be edited to match the file layout here.

  • 2 weeks later...
Posted

I just came here to say this works just fine in Special Edition. All I did was optimize the meshes and save the plugin in form 44.

 

I can share the conversion with you if you like so you could upload it to the SE Downloads so more people could enjoy your wonderful clothes. I've included some examples of me using it in SE. Unfortunately there's not a lot of variety. I did a test run yesterday trying to get ideas for some more dynamic screenshots than these.

 

Thank you, by the way. I can't thank you enough for these amazing clothes.

489830_screenshots_20181230180410_1.jpg

20181230180154_1.jpg

20181221064619_1.jpg

20181230175817_1.jpg

Posted
2 hours ago, ShibePatrol said:

I just came here to say this works just fine in Special Edition. All I did was optimize the meshes and save the plugin in form 44.

 

I can share the conversion with you if you like so you could upload it to the SE Downloads so more people could enjoy your wonderful clothes.

Honestly I don't have plans to port the mod to SE myself at the moment, and since all that needs to be done is optimize the meshes and re-save the plugin in the SE CK (something any SE player should be pretty familiar with by now) it isn't really that critical anyway.

2 hours ago, ShibePatrol said:

Thank you, by the way. I can't thank you enough for these amazing clothes.

You should thank the original authors instead, all I did was to mash some stuff together until it worked (kinda), lol.

Posted

Yes, I obviously have it working for me, so it makes no difference to me, and anybody should be able to port it easily themselves. I just thought I'd make the offer since if you don't play SSE you couldn't really convert it, but I understand it would also be a pain for you to support two versions if you don't have to.

 

And if I am able to find the individual authors, I will certainly thank them too, but you deserve thanks for your work as well. Not everyone can put something together like this. On top of this, making adjustments to make the clothes fit better. You've put a lot of work into this. I know I'm very uncomfortable working with meshes and when I've experimented with it, I've made some very bad mistakes. Finally, you are clearly continuing to support the mod. I have a lot of respect for all of these things.

 

Happy 2019, by the way.

  • 2 weeks later...
Posted
3 hours ago, SAC said:

Hi! Thank you for the mod, looks great!

 

Any idea why this (i.e. the hands seam) happens?

The body meshes are fit to the default UNP body shape, and thus use the vanilla wrist seam placement. If you use any body replacer that does NOT use the vanilla wrist seam placement (like for example CBBE, SevenBase Bombshell, or any of the Oppai bodies), you'll get gaps like those.

Posted
On 1/10/2019 at 11:46 PM, Blaze69 said:

The body meshes are fit to the default UNP body shape, and thus use the vanilla wrist seam placement. If you use any body replacer that does NOT use the vanilla wrist seam placement (like for example CBBE, SevenBase Bombshell, or any of the Oppai bodies), you'll get gaps like those.

 

I am using UNP. I think the problem is with the preset I am using. These oufits don't have sliders, correct?

 

 

Posted
Just now, SAC said:

I am using UNP. I think the problem is with the preset I am using. These oufits don't have sliders, correct?

You can't be using the standard UNP, otherwise you wouldn't get any wrist or ankle seams.

 

Does your character have her weight set to anything lower than 100? Some bodies/presets like for example anything with "Oppai" or "O" in their name only have a single weight and don't change between 100 and 0, so if you use hand meshes for those bodies with outfits that expect the wrist to be thinner at weight 0 (as the ones from this mod do), you get seams like the ones shown in your pic.

 

The outfits support the ingame weight slider just fine, but there is no Bodyslide support for them for now.

Posted
58 minutes ago, Blaze69 said:

You can't be using the standard UNP, otherwise you wouldn't get any wrist or ankle seams.

 

Does your character have her weight set to anything lower than 100? Some bodies/presets like for example anything with "Oppai" or "O" in their name only have a single weight and don't change between 100 and 0, so if you use hand meshes for those bodies with outfits that expect the wrist to be thinner at weight 0 (as the ones from this mod do), you get seams like the ones shown in your pic.

 

The outfits support the ingame weight slider just fine, but there is no Bodyslide support for them for now.

 

I am using Special UNP and still get seams. I meant Bodyslide sliders. I don't think the weight is lower than zero, and I set the 0 and 100 body sliders to be identical.

 

It's ok, I roughly adjusted it (the tanktop) in Outfit studio for my body mesh. Thank you, this project looks great! :)

 

Posted

Actually, you were right. My character had weight 0, not 100, but something strange happens with the hands meshes and they don't scale with weight. With weight 100 there is no seam. I'll look more into the hands scaling on my side. My bad

Posted
4 hours ago, darchangel891 said:

omg, PLEASE tell me there is a version of this available for SE somewhere....

No, but it should be pretty easy to convert it for use in SE. All you need to do is run the meshes through the SSE Nif Optimizer and re-save the plugin in the SE CK (a process anybody intending to mod SE should be pretty familiar with).

Posted
11 hours ago, Blaze69 said:

No, but it should be pretty easy to convert it for use in SE. All you need to do is run the meshes through the SSE Nif Optimizer and re-save the plugin in the SE CK (a process anybody intending to mod SE should be pretty familiar with).

Yeah... Ive been trying to learn how to use the creation kit, but ugh....  it makes me feel so stupid.....  I spent hours trying to make a follower the other day, but in the end, it didnt work, and I cant figure out why :(  My brain was just not meant for all of this technology

Posted
1 minute ago, darchangel891 said:

Yeah... Ive been trying to learn how to use the creation kit, but ugh....  it makes me feel so stupid.....  I spent hours trying to make a follower the other day, but in the end, it didnt work, and I cant figure out why :( My brain was just not meant for all of this technology

You do realize all you need to do is simply load the plugin and then click on "Save" right away, right? I understand people not wanting to wrestle with the CK, with it being a broken piece of crap and all, but converting plugins to SE is as easy as it gets.

Posted
11 hours ago, Blaze69 said:

You do realize all you need to do is simply load the plugin and then click on "Save" right away, right? I understand people not wanting to wrestle with the CK, with it being a broken piece of crap and all, but converting plugins to SE is as easy as it gets.

I dont know how to get the plug in into CK in the first place, if its not installed already

Posted
1 hour ago, darchangel891 said:

I dont know how to get the plug in into CK in the first place, if its not installed already

That doesn't really give me any information on what your issue with the CK is, so I'm afraid I can't help you there. By now there should be plenty of tutorials around on how to port mods from LE to SE, including information on how to get the CK installed and working and how to use it, and I'm sure they do a much better job at explaining it than I would. You just need to search around for them.

Posted
2 minutes ago, ANONYMOUSSKYRIM said:

Does anyone have any idea how I'd go about converting this to cbbe? I'm pretty nooby when it comes to modding but if you can point me in a vague direction I'd be grateful.

Bodyslide/Outfit Studio: Conversion references and using them (Use the "Convert: UNP Pushup High to CBBE" template) and then Creating a BodySlide project to create a CBBE Bodyslide set.

Posted
On 1/19/2019 at 5:03 AM, Blaze69 said:

That doesn't really give me any information on what your issue with the CK is, so I'm afraid I can't help you there. By now there should be plenty of tutorials around on how to port mods from LE to SE, including information on how to get the CK installed and working and how to use it, and I'm sure they do a much better job at explaining it than I would. You just need to search around for them.

Yeah, there are tutorials, but the problem is, I just dont understand them.  Im an old fart, and dont understand alot of the terms used.  
I will just hope that some other smarter person will eventually do it and post it. And if not, I will just have to live without it.
Thanks for trying to help me out tho :)

Posted
On 1/1/2019 at 7:31 AM, ShibePatrol said:

Yes, I obviously have it working for me, so it makes no difference to me, and anybody should be able to port it easily themselves. I just thought I'd make the offer since if you don't play SSE you couldn't really convert it, but I understand it would also be a pain for you to support two versions if you don't have to.

 

And if I am able to find the individual authors, I will certainly thank them too, but you deserve thanks for your work as well. Not everyone can put something together like this. On top of this, making adjustments to make the clothes fit better. You've put a lot of work into this. I know I'm very uncomfortable working with meshes and when I've experimented with it, I've made some very bad mistakes. Finally, you are clearly continuing to support the mod. I have a lot of respect for all of these things.

 

Happy 2019, by the way.

If you would be willing to share your SE conversion with me, I would be eternally grateful...
 

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