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A little help with mesh editing


Naked Ekans

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Posted

I'm trying to edit a tail mesh in NifSkope to get a thinner tail.

I edit the scale of the bone nodes in NifSkope to the size I want, but ingame the tail is unchanged.

 

Is there a way to get the result I want editing the tail mesh or I need to edit the skeleton itself?

 

ORIGINAL MESH

post-349546-0-61428000-1486853144_thumb.png

EDITED MESH

post-349546-0-61371000-1486853150_thumb.png

 

 

Thanks in advance for any help.

Posted

Don't waste time in Nifskope,its buggy,do it in 3d app.

 

the bug is between the chair and screen

 

you have to right click on the mesh and click on apply transform for those edits to apply in game

 

Posted

 

Don't waste time in Nifskope,its buggy,do it in 3d app.

 

the bug is between the chair and screen

 

you have to right click on the mesh and click on apply transform for those edits to apply in game

 

 

 

Apply command goes to skin instance with translate\rotation and scale mesh, not to "scale vertices" that he asked.It will break and deform the mesh but I see ur a "pro" at Nifskope.Good luck. 

Posted

I wouldn't do it with nifskope, even if i do, i will edit the main skeleton (skeletonbeast.nif) but still i wouldn't recommend it. The reason is tail is skinned/weighted and editing the scale with nifskope can make it as romeozero mentioned above my post. You'll require 3D editing (blender/3Dmax) to do the trick. or the quick way

 

I remember there is a slider for "Beast" from XPMSE plugin in racemenu for adjusting beast tail.

Posted

 

 

Don't waste time in Nifskope,its buggy,do it in 3d app.

 

the bug is between the chair and screen

 

you have to right click on the mesh and click on apply transform for those edits to apply in game

 

 

 

Apply command goes to skin instance with translate\rotation and scale mesh, not to "scale vertices" that he asked.It will break and deform the mesh but I see ur a "pro" at Nifskope.Good luck. 

 

 

unlike you that blabla blabla, i just told him how to do what he want to do

and it's a bone he have edited, you didn't bother reading his post?

170212061929104659.jpg

 

170212061928421960.jpg

won't look like that in game if you just do that, because that's just the preview

to apply the edit, you click on apply

170212061923567955.jpg

and... that's all

Posted

 

unlike you that blabla blabla, i just told him how to do what he want to do

and it's a bone he have edited, you didn't bother reading his post?

Maybe its you, who who didn't read it carefully ?. He want to scale X  coordinate.Check the "Picture"

BTW bones in single meshes can't be modified no matter what, only Skeleton (nif) biped controller can do it and object vertices needs to be skinned on bones.So he either need to modify Skeleton or the mesh - uniform scale in 3d app. Variant 2 is faster.

Dont know about bodyslide tool..

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