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Looping Idle Animations


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Posted

Finally I get to ask a question that isnt based around some fucked up bug in my game!

 

I'm making my own little Stripper mod where I simply place a dancer in my player home. NOthing fancy. My question is, how do I get the dance idles to loop non-stop?

 

Currently little dancer chicky will wiggle for the duration of 1 of the 3 dance idles I assigned her and then stop. After that she just stands there.

 

Is there some checkbox I need to hit somewhere? I saw the Random, insequence and play once boxes on the bottom of the idle list for the NPC, but nothing to indicate a constant idle loop.

 

Idea suggestions?

Posted

i have no solution, but i'll look at vanilla Gomorra dancer girls (in GECK). Can't remember they doing pauses. Good luck.

Posted

i have no solution' date=' but i'll look at vanilla Gomorra dancer girls (in GECK). Can't remember they doing pauses. Good luck.

[/quote']

 

Vanilla dancers probably use idle markers, with a package that steers them to them. Should be doable to copy both marker & package, place the marker where you want, give it an editorID, make it persistent, then adjust the package so they know where to go.

Posted

Vanilla dancers probably use idle markers' date=' with a package that steers them to them. Should be doable to copy both marker & package, place the marker where you want, give it an editorID, make it persistent, then adjust the package so they know where to go.

[/quote']

 

I wasn't looking for a marker at all. I was just focused on the idles themsleves. I'll give that idea a go, thanks Doc.

Guest Donkey
Posted

Is it a vanilla animation ?? if so open it up in nifscope click on NiControllerSequence

and in the tab lowest in your screen scrawl all the way down till you see Cycle type

If it is set to CLAMP change it to loop.

 

Clamp means it will only play it once in a row. Loop will force this animation to continuely to play.

Guest Donkey
Posted

yes it would but he wanted a looping animation right ???

And this is the only right way to do it.

Posted

I don't think breaking the vanilla game is ever the right way to do something. Perhaps the patrol package to idle markers mentioned earlier is the best choice.

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