Kodiak Posted June 26, 2012 Posted June 26, 2012 Finally I get to ask a question that isnt based around some fucked up bug in my game! Â I'm making my own little Stripper mod where I simply place a dancer in my player home. NOthing fancy. My question is, how do I get the dance idles to loop non-stop? Â Currently little dancer chicky will wiggle for the duration of 1 of the 3 dance idles I assigned her and then stop. After that she just stands there. Â Is there some checkbox I need to hit somewhere? I saw the Random, insequence and play once boxes on the bottom of the idle list for the NPC, but nothing to indicate a constant idle loop. Â Idea suggestions?
emo877 Posted June 26, 2012 Posted June 26, 2012 i have no solution, but i'll look at vanilla Gomorra dancer girls (in GECK). Can't remember they doing pauses. Good luck.
DoctaSax Posted June 26, 2012 Posted June 26, 2012 i have no solution' date=' but i'll look at vanilla Gomorra dancer girls (in GECK). Can't remember they doing pauses. Good luck. [/quote'] Â Vanilla dancers probably use idle markers, with a package that steers them to them. Should be doable to copy both marker & package, place the marker where you want, give it an editorID, make it persistent, then adjust the package so they know where to go.
Kodiak Posted June 27, 2012 Author Posted June 27, 2012 Vanilla dancers probably use idle markers' date=' with a package that steers them to them. Should be doable to copy both marker & package, place the marker where you want, give it an editorID, make it persistent, then adjust the package so they know where to go. [/quote'] Â I wasn't looking for a marker at all. I was just focused on the idles themsleves. I'll give that idea a go, thanks Doc.
Guest Donkey Posted June 27, 2012 Posted June 27, 2012 Is it a vanilla animation ?? if so open it up in nifscope click on NiControllerSequence and in the tab lowest in your screen scrawl all the way down till you see Cycle type If it is set to CLAMP change it to loop. Â Clamp means it will only play it once in a row. Loop will force this animation to continuely to play.
zippy57 Posted June 27, 2012 Posted June 27, 2012 Wouldn't that break anything in the vanilla game that expected that animation to stop?
Guest Donkey Posted June 27, 2012 Posted June 27, 2012 yes it would but he wanted a looping animation right ??? And this is the only right way to do it.
zippy57 Posted June 27, 2012 Posted June 27, 2012 I don't think breaking the vanilla game is ever the right way to do something. Perhaps the patrol package to idle markers mentioned earlier is the best choice.
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