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ASX Sex Animations!


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Posted

I can get my character and any NPC to masturbate but I can't see any sex options. Where do I find them?

 

Maybe someone can help me figure this out?

Are you running Skyrim 1.6 as well as FNIS Behavior Files v2.1? If you've installed a previous version of ASX before (anything before ASX Spells v1.6), then you need to delete all the scripts associated with it in the Data\Scripts folder.

Posted

I seem to have a problem and I can't figure out what caused it. Mainly because it's my first time with ASX.

 

Anyway, I'm on 1.6, got all that latest fnis behavior files and stuff. I can get the sex animation, and it works okay. Buuut when I try to make myself or NPCs to masturbate, they just stand like a scarecrow. You know, arms spread to the side, locked in place.

 

Is there anything else I should get? Because I've only got the main file. None of the optionals like potion.

Posted

Its works fine and exemplar!!! Remember to delete the old files before installing new ASX before installing new.

 

shore questions. How to modified the ASX animations longer? Coz 5 ~ 10 seconds animation only teasing me..

Posted

Windbrand.

You probably installed something wrong since there should be new Sex Option while using Adult Show Animations spell.

 

Oddly enough sometimes try to load older save game and I mean really old and check if Animations are working.

I notice that somtimes spells don't work properly on current savegame but they do on old ones.

 

1.Make Sure you don't use AP

2.Uninstall the old version of Adult Show (In NMM )

3.Make sure you have the latest version of Fores New Idles in Skyrim - FNIS

http://skyrim.nexusmods.com/mods/11811

 

Download it and install via NMM

FNIS Behavior Files V2_1 -- ALWAYS necessar

and

FNIS Idle Spells V2_0 -- ADD-ON for the spells

 

First download Behavior and install them' date=' then download idle spells when Mod manager will ask you if you want to "update " the version click NO

 

After that Install/Active new version of Adult Show.

Close NMM and Launch BOSS

http://skyrim.nexusmods.com/mods/6

He will sort out your load order.

 

Then launch the game (I use Skyrim Script Extender (SKSE)

http://skse.silverlock.org/

to launch the game to have 100% that everything is working properly.

 

If you did everything correctly then in game you will have new spell under restoration tab.

 

Also if your character is female I recommend

Adult Toys - NSFW CBBE and UNP

 

http://skyrim.nexusmods.com/mods/12793

 

You can craft many things including Strap on so your female character will now "properly " use animations like doggy style etc.

[/quote']

 

how do you do the doggy style animation?

Posted

Ordinarily I'd raise this in the comments section at nexus, but it's just a morass of people trying to install the thing there and asking silly questions.

 

 

So anyway, I was try to see why there's no face movement associated with the sound files that now come with ASX.

 

The .lip files have been generated and are in the .bsa with the .wav's, but they don't seem to be working. I regenerated these using the CK fuzer tool, and placed them in .fuz containers with the wavs converted to xwm, then manually put them in the \data\voice\ folders, this didn't change anything.

 

So looking at the quest scenes which kick these off;

- the quests are getting started

- the NPC is getting filled correctly into the alias

- lip file box is ticked

- sounds are emanating from the NPC, not a point in space

 

But still no lip movement. Anyone have any ideas? Could it be the fnis animation over-rides the lip movement?

 

I noticed that when the sound sometimes doesn't play, it's because the quest (1 through 10) hasn't been started. The alias's are't marked Optional, so chances are it's failing to fill the alias.

Posted

Actually it just seems like the .lip files haven't generated correctly, swapping in ones from the original game will work fine. Possibly the .wav's are too quiet.

Posted

cast the animation selection spell pick the doggy animation then cast the animation execution spell on an npc

 

where is the doggy animation located?

I only see the female masturbasion, male masturbasion and female sexy dance

Guest Donkey
Posted

there should be 4 options and the last one is sex. that is where doggy style is located.

Posted

I wish they enabled the paired animations through dialogue, too... and add more :D

Sex scene screenshot in my fanfic are starting to look alike...

  • 3 weeks later...
Posted

I don't get it.

 

Masturbation animation works fine

Dance animation is fine.

But sex animation is just my character humping the ground, and the target character standing still, looking at him. Basically, only for the sex animation, the NPC does nothing. It just stands idle. Anyone got that?

Posted

I get sound...but the PC and NPC just freeze and merge...and yes, this is after running Generate....I didn't try the masturbation, as last time I gave it a go (some time back in a much earlier version), the male Dovahkin shoulder's looked like they were dropping out of their sockets and as far as I am aware that issue hasn't been corrected.

Posted

Guys if we want to get anywhere in the future of modding we need to stop using FNIS. Its a great mod but its not going to get us anywhere if we have to open up our inventory each time to change the anim.:-/

 

Just saying guys, I personally have nothing against this mod its good at what it does but its not helping the future of modding.

Posted

Guys if we want to get anywhere in the future of modding we need to stop using FNIS. Its a great mod but its not going to get us anywhere if we have to open up our inventory each time to change the anim.:-/

 

Just saying guys' date=' I personally have nothing against this mod its good at what it does but its not helping the future of modding.

[/quote']

 

That's just how mods are implemented at this stage. FNIS doesn't force for spells to work. In fact, several mods that use FNIS do not require any spell to trigger the animations.

Posted

Guys if we want to get anywhere in the future of modding we need to stop using FNIS.

 

While it can be argued that there are other ways to handle animations (both the Doc and Fore were at odds for quite some time about this) saying that it does nothing for the future of Modding shows just how ignorant you are about how scripting and Modding works. I may not know how to write script from scratch, but I've edited script before and I don't run around claiming that literally MONTHS of work by several talented modders is a waste of time, as you insinuate.

 

Please refrain from making such accusations until you better understand the technicalities of the situation you're attempting to comment on.

Posted

I don't get it.

 

Masturbation animation works fine

Dance animation is fine.

But sex animation is just my character humping the ground' date=' and the target character standing still, looking at him. Basically, only for the sex animation, the NPC does nothing. It just stands idle. Anyone got that?

[/quote']

You will get that with allot of npc's especially in Riverwood. Your best bet is to try your follower if that doesn't work then you got a problem.

 

Also just to be clear ASX 1.6 is a FNIS 2.1 mod not an FNIS 3.0 mod. ASX works with FNIS 3.0 because it has backwards compatibility. That's why when you run the generator it makes no mention of ASX. Also if all you want to run under FNIS is ASX 1.6 you could just use FNIS 2.1.

Posted

Guys if we want to get anywhere in the future of modding we need to stop using FNIS. Its a great mod but its not going to get us anywhere if we have to open up our inventory each time to change the anim.:-/

 

Just saying guys' date=' I personally have nothing against this mod its good at what it does but its not helping the future of modding.

[/quote']

 

That's just how mods are implemented at this stage. FNIS doesn't force for spells to work. In fact, several mods that use FNIS do not require any spell to trigger the animations.

 

The Sexrim demo, for instance. Uses FNIS 3.1, sex triggered by conversation and by buttons, the only spell is a teleporter to training cell.

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