CarmelPop12 Posted December 17, 2016 Author Posted December 17, 2016 If you don't know how I think I found a tutorial on it. I'm going to learn how to do it cuz I want ashes bow without the steam dependency. I'm tired of my favorite mods disappearing. So I want hard copies for myself lol. http://www.nexusmods.com/skyrim/mods/42183/? Grab it and pack it Indeed. I didn't think of that. Good idea!
CarmelPop12 Posted December 17, 2016 Author Posted December 17, 2016 I feel really stupid right now I don't think that your nesting is a problem. http://i.imgur.com/ZDgdSbG.png I always filter with no groups. Omg your right about the filtering wow I could have saved myself so much time lol. Oh well that's how we learn right? I thought I was doing something wrong. So I can probably just add straight from my nmm back up folder and be just fine. Well I'm going to keep proceeding the way I was going and test as I go from here. I will let you know how it turns out. In the middle picture the files circled in red are not nested. I don't think that blacktalon armor has an esm associated with it. I believe that explains the gray writing. On the right hand photo. the files circled in red are clearly nested and shouldn't be so. I am going to download the aradia mods and see if they do nest for me. I really don't think they should ( I don't know thus the test) can't test it since the modder took the outfits off of the Nexus . I will have to search for instances of nesting on MO over the net. back in a little If you want aradia kato I have all three files. Main bra patch and corset patch
SquipLightfoot Posted December 17, 2016 Posted December 17, 2016 If you want aradia kato I have all three files. Main bra patch and corset patch Thanks for the offer. I still have plenty of other clothing mods to try out. Plus I figure if he took the files down then he isn't interested in having them passed around. If there was a scarcity of mods, I would probably not be so strict about the ethics. It is funny how that works.
CarmelPop12 Posted December 17, 2016 Author Posted December 17, 2016 I can respect that. I wonder why he took it down? Anyway merge or replace? Does merging update and replace delete like it says like in the sense of replacing the whole file with only the update to show?
CarmelPop12 Posted December 17, 2016 Author Posted December 17, 2016 That same downloads folder that I mentioned is like a hopper for loading all of the mods into Mod Organizer. I would think that most of the mods on Steam could be found in Nexus Mods. I did use LP Bards off of Steam, and it got placed in the Skyrim\Data folder like a manual install. It will show up on the Mod Organizer as an unmanaged mod just like the DLC's. That same downloads folder that I mentioned is like a hopper for loading all of the mods into Mod Organizer. Explain what a hopper is I'm a computer idiot mostly lol. My husband doesn't seem to think so but I feel like a moron. So what your saying is I should grab all of the files I want to use and copy them over to downloads folder? A hopper is like the feed on a woodchipper where you place the tree branches. So what your saying is I should grab all of the files I want to use and copy them over to downloads folder? Exactly! After they are in the downloads folder you an then install the mods under the downloads tab. I would only recommend putting 5 files in at a time and installing and testing the game before adding 5 more mods. This lets you see if something isn't going to work,and you can pull out the last 5 mods installed and test them 1 at a time. also before you run and test the mods you will want to run loot for your load order and run finis if any of the files comes with any annimations. you will want to have these applications in the tools bar of MO. I will try to find some links to passable videos for this. I found a good start. You will want to pause and rewind since he goes a little fast. How would I fix something like this so I have a green install? Another question too sorry to be a pain. But I was watching a tutorial on installing fnis in mo and the guy has his mo directory in his steam app mine is in my programs x86 is this going to be an issue because when I play tested earlier it didn't seem to matter.
SquipLightfoot Posted December 17, 2016 Posted December 17, 2016 This is the kind of mod that you will want to combine with another mod. I would pick a clothing mod that has already worked for you and unzip a copy onto your desk top. then unzip Night Angle and copy it to the first mod that you unzipped. I would do this at the " Calliente Tools" level. Zip it up and rename the zipped mod to indicate the combined status. put the new mod in the downloads folder and uncheck the original mod and test it out to see if the new clothing is available in game.
Nefim Posted December 17, 2016 Posted December 17, 2016 Ok time for me to offer my two cents : The angel file that says no Data at top level is a body slide setup. You can do as suggested above OR you can open up your Bodyslide mod by right clicking and selecting open in explorer, then unzip the angel archive ( either on desktop or elsewhere) and drag in to the Bodyslide mod. All that file is doing is adding sliders so this should be fine to add directly to the body slide mod. alternatively you can choose IGNORE when installing ( knowing that there is no data in the top directory ) and continue installing. As long as it matches the body slide directories bodyslide will still see it so it's still good. This is handy in case you want to remove the sliders later. You had a question about if MO would recognize CBBE conversions.... MO doesn't care.... Let me explain. When you do a conversion of anything you are essentially replacing the mesh with another mesh with the preferred body. Let's use Bodyslide generation as an example. Let's say you just ran Bodyslide and, using UUNP sliders converted CBBE stuff to your UUNP body.... If it is the first time you ran bodyslide it will Kick the new meshes to the overwrite folder. right click, create new mod name it ..bodyslide output. Now you have Meshes that match your body and as long as they are lower in the left pane than the CBBE file it will be UUNP... just what you wanted. Bodyslide doesn't replace the original meshes so if the CBBE file get's lower than the new meshes the armor would be CBBE again... Also, from now on when you run bodyslide it will use that folder as an output for stuff you already made... I.E I want to redo my UUNP stuff... then it will replace the meshes in my bodyslide output folder automatically and anything I haven't made a mesh for before... will continue to land in the overwrite area. Essentially, On the left panel, The lower the mod the more likely the mod's files will be used over those above it. Hope I didn't confuse you. MO doesn't decide what files to use, you do by how you place them. I also can't recommend Crash Fixes enough. Fizzy pointed me in the direction of it and I am glad she did. I do use the memory allocator but I haven't played more than like 20 minutes to see if I crash lol. Edit: Right so I just saw a question about what Merge / Replace means when installing. Merge simply means that it will overwrite the files that are the same but keep the rest... usually the best idea when adding hot fixes etc to stuff.. ( sometimes even when updating if the mod author says just to drop in directory and overwrite existing files) Merge is the option to pick if you are applying patches and hotfixes. Replace... Replace means that it will Delete the old mod and use ONLY the files in the current install you are performing. Usually if you are replacing a mod with a new version and the other says " Uninstall the old mod completely". Out with the old, In with the new. EDIT EDIT : I noticed in the video that he didn't cover the racemenu morphs. If you use racemenu morphs than you can click a box next to batch build in bodyslide to make it so that you can actually adjust the armor in game ( or in my experience so that the armor automatically conforms to the shape of whatever slider presets I am using in game). what the ticked box does is create TRI files for the armors being made which allows racemenu to adjust them on the fly in game.
Nefim Posted December 17, 2016 Posted December 17, 2016 I have only had success with using only CBBE or UUNP one at a time. You will have to ask someone else that is more savy about body textures than myself. (They shouldn't be too hard to find) I when I get home, I need to do an experiment to see if the mod is still in the downloads folder when it is removed from the left hand side of MO. I am pretty sure that the file stays preserved and untouched in the downloads folder. That gives you an automatic backup in its self. That is part of what makes MO so nice. I love having the ability to easily remove mods without touching any of the other mods. Figured this would deserve its own post so here goes. IF you download directly from say skyrim nexus using MO as a downloader then yes.. sort of... It should be in a download folder in MO. If you install it as an archive then no... once you remove it from the left panel then its gone. You can reinstall it as long as you haven't deleted the original archive file you installed from but if you had... then the mod is gone for good. Hope that cleared it up and if it has been answered, sorry for answering again.
CarmelPop12 Posted December 17, 2016 Author Posted December 17, 2016 Ok time for me to offer my two cents : The angel file that says no Data at top level is a body slide setup. You can do as suggested above OR you can open up your Bodyslide mod by right clicking and selecting open in explorer, then unzip the angel archive ( either on desktop or elsewhere) and drag in to the Bodyslide mod. All that file is doing is adding sliders so this should be fine to add directly to the body slide mod. alternatively you can choose IGNORE when installing ( knowing that there is no data in the top directory ) and continue installing. As long as it matches the body slide directories bodyslide will still see it so it's still good. This is handy in case you want to remove the sliders later. You had a question about if MO would recognize CBBE conversions.... MO doesn't care.... Let me explain. When you do a conversion of anything you are essentially replacing the mesh with another mesh with the preferred body. Let's use Bodyslide generation as an example. Let's say you just ran Bodyslide and, using UUNP sliders converted CBBE stuff to your UUNP body.... If it is the first time you ran bodyslide it will Kick the new meshes to the overwrite folder. right click, create new mod name it ..bodyslide output. Now you have Meshes that match your body and as long as they are lower in the left pane than the CBBE file it will be UUNP... just what you wanted. Bodyslide doesn't replace the original meshes so if the CBBE file get's lower than the new meshes the armor would be CBBE again... Also, from now on when you run bodyslide it will use that folder as an output for stuff you already made... I.E I want to redo my UUNP stuff... then it will replace the meshes in my bodyslide output folder automatically and anything I haven't made a mesh for before... will continue to land in the overwrite area. Essentially, On the left panel, The lower the mod the more likely the mod's files will be used over those above it. Hope I didn't confuse you. MO doesn't decide what files to use, you do by how you place them. I also can't recommend Crash Fixes enough. Fizzy pointed me in the direction of it and I am glad she did. I do use the memory allocator but I haven't played more than like 20 minutes to see if I crash lol. Edit: Right so I just saw a question about what Merge / Replace means when installing. Merge simply means that it will overwrite the files that are the same but keep the rest... usually the best idea when adding hot fixes etc to stuff.. ( sometimes even when updating if the mod author says just to drop in directory and overwrite existing files) Merge is the option to pick if you are applying patches and hotfixes. Replace... Replace means that it will Delete the old mod and use ONLY the files in the current install you are performing. Usually if you are replacing a mod with a new version and the other says " Uninstall the old mod completely". Out with the old, In with the new. Awesome I'll try this tomorrow in the morning its late here like 1 I just got everything greened in loot so I'm going to test my game tomorrow than I try this. Thank you so much! I'll let you know how it went! Posted my load order (Like I said most of these mods I've used in my games I've had stable runs with but then again most of what I use is armor or clothing. Since I'm limited with my computer. Its not the same load order per say as from earlier but its close I switch some armor and clothing out and pulled in aos and wet cold back I missed those. I was going to try a game without them with sexlab to see how much better it would run but eh. I'll let everyone know how It goes tomorrow! LOVES Thank you all for your help. If I have anymore problems tomorrow I guess you'll hear from me lol hopefully not. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 Wyrmstooth.esp 8 8 hdtHighHeel.esm 9 9 ApachiiHair.esm 10 a ApachiiHairFemales.esm 11 b ApachiiHairMales.esm 12 c OSA.esm 13 d SexLab.esm 14 e SexLabAroused.esm 15 f Schlongs of Skyrim - Core.esm 16 10 RaceCompatibility.esm 17 11 Heels Sound.esm 18 12 HighResTexturePack01.esp 19 13 HighResTexturePack02.esp 20 14 HighResTexturePack03.esp 21 15 crystalbowandarrow.esp 22 16 SkyUI.esp 23 17 Modern Brawl Bug Fix.esp 24 18 FNIS.esp 25 19 RaceMenu.esp 26 1a RaceMenuPlugin.esp 27 1b dD - Realistic Ragdoll Force - Realistic.esp 28 1c SOSRaceMenu.esp 29 1d XPMSE.esp 30 1e KS Hairdo's.esp 31 1f Headtracking.esp 32 20 Cherrypie.esp 33 21 SexLabStatsManipulator.esp 34 22 SexLab Approach.esp 35 23 Blush When Aroused.esp 36 24 Schlongs of Skyrim.esp 37 25 SOS - Smurf Average Addon.esp 38 26 SOS - VectorPlexus Muscular Addon.esp 39 27 SOS - VectorPlexus Regular Addon.esp 40 28 FloppySOS.esp 41 29 MBWSAmalia.esp 42 2a Aradia Kato Outfit.esp 43 2b Aradia Naughty Lingerie.esp 44 2c azelfollower.esp 45 2d BlackMagic 1-4.esp 46 2e Strap.esp 47 2f BlacktalonArmorV11UNP.esp 48 30 BloodthirstVampireFeeding.esp 49 31 BFSEffects.esp 50 32 Convenient Horses.esp 51 33 Exhaustion.esp 52 34 Feminine Females.esp 53 35 LFArmors.esp 54 36 Sovngarde Steel Armor and Weapons.esp 55 37 Witch Of The Wild.esp 56 38 VindictusDevilHunter.esp 57 39 VindictusMixRobes.esp 58 3a Volkihar Knight.esp 59 3b ArtemisiaArmor.esp 60 3c Vath.esp 61 3d NS_NobleDress.esp 62 3e blackandgoldrobe.esp 63 3f UNP Spice Gear.esp 64 40 Ranger Outfit.esp 65 41 Mystic Enchantress.esp 66 42 UNP High Heels.esp 67 43 [NINI]BlessMD3001.esp 68 44 [NINI]GothaRensa.esp 69 45 [NINI]Karlstein.esp 70 46 [NINI]Kokoro.esp 71 47 [NINI]Sister.esp 72 48 XXCleadHH.esp 73 49 Zhumoyi.esp 74 4a adventureroutfit.esp 75 4b XXsandrineHH.esp 76 4c AsharaPrinceOfTheWoods.esp 77 4d Battlemage_Armory.esp 78 4e BerserkJudeauArmor.esp 79 4f LightBows.esp 80 50 lilithssickle.esp 81 51 KURESE Gloria conversion.esp 82 52 Katarina.esp 83 53 NS_HuntingGroundsOutfit.esp 84 54 AsharaImperialOutfit.esp 85 55 K2 HDT Boots.esp 86 56 ShadowCatArmor.esp 87 57 XiNafay - Shoes.esp 88 58 HAnimations.esp 89 59 GoToBed - Hearthfire coffins fix.esp 90 5a GoToBed.esp 91 5b Gim Boots.esp 92 5c FollowerWander2.esp 93 5d Archer's.esp 94 5e CrimsonTwilightArmor.esp 95 5f DA2 Bethany Robes.esp 96 60 FlemethArmor.esp 97 61 DeathRobes.esp 98 62 DemonHunterArmor.esp 99 63 DemonHunter_Scarf.esp 100 64 DemonHunterV2armor.esp 101 65 DF_T19.esp 102 66 DF_T33.esp 103 67 [NINI]BlessMD0007.esp 104 68 Bikini-MTM.esp 105 69 DreamBurrowPatchWorkMaiden.esp 106 6a DreamBurrowsRegalHuntsmanArmor.esp 107 6b DreamBurrowsSageOutfit.esp 108 6c DreamBurrowsRegalAssassin.esp 109 6d DungeonExplorer.esp 110 6e EC Clothes.esp 111 6f EliteRogueArmour.esp 112 70 ElvenScout.esp 113 71 Elvenia.esp 114 72 Travel Attire.esp 115 73 Mary Follower.esp 116 74 FollowerWander2_635_IdlesAddon.esp 117 75 moveit.esp 118 76 LeiFangAndChristieByNausicaa.esp 119 77 MHeroesS2EP2Nighthowk.esp 120 78 NobleWeddingDressByUrshi.esp 121 79 NDlifeguard.esp 122 7a Northgirl.esp 123 7b Omegared99-GalleryOfArmor.esp 124 7c PulleysButterfly.esp 125 7d QueensArmory.esp 126 7e RealisticWaterTwo - Waves - Falskaar.esp 127 7f RippedBodySuit.esp 128 80 ScarletDawnArmor.esp 129 81 Sexy Armor Package.esp 130 82 Glowing Vampire Eyes.esp 131 83 Glowing Eyes.esp 132 84 SleekSteel_StandAlone.esp 133 85 SPS - Sexlab Position Selector.esp 134 86 Tera Val Tirkai - UNPB BBP.esp 135 87 DeadlyAssassin.esp 136 88 HearthfireMoveKidsfix.esp 137 89 zzArmormashups.esp 138 8a Dalight.esp 139 8b calyps-investigator.esp 140 8c WetandCold.esp 141 8d AOS.esp 142 8e dD - Enhanced Blood Main.esp 143 8f dD-Dragonborn-Dawnguard-EBT Patch.esp 144 90 dD-Larger Splatter Size.esp 145 91 Lost Magic.esp 146 92 RealisticWaterTwo.esp 147 93 RealisticWaterTwo - Wyrmstooth.esp 148 94 Bishop.esp 149 95 w2salem.esp 150 96 Holidays.esp 151 97 LostLongSwords.esp 152 98 RealisticWaterTwo - Legendary.esp 153 99 EMCompViljaSkyrim.esp 154 9a Inigo.esp 155 9b Sexual Vampire Feed.esp 156 9c RealisticWaterTwo - Waves.esp 157 9d Rayan.esp 158 9e Darrow.esp 159 9f SofiaFollower.esp 160 a0 RealisticWaterTwo - Waves - Wyrmstooth.esp 161 a1 RealisticWaterTwo - Dragonborn.esp 162 a2 SpousesEnhanced.esp 163 a3 ForgottenMagic.esp 164 a4 FollowerLivePackage.esp 165 a5 RealisticWaterTwo - Waves - Dawnguard.esp 166 a6 Unique Horse Textures.esp 167 a7 PaladinArtifactsAndArmor.esp 168 a8 Horses for followers.esp 169 a9 Vampire Skin Color Fix.esp 170 aa RealisticWaterTwo - Dawnguard.esp 171 ab Equipping Overhaul.esp 172 ac R18pn - lingerie Set.esp 173 ad FNISspells.esp 174 ae TheLily.esp 175 af LustmordVampireArmor.esp 176 b0 Convenient Horse Herding.esp 177 b1 dovahkiinrelax.esp 178 b2 flavirfollower.esp 179 b3 Battlemage Armour.esp 180 b4 Neo's Lei Fang & Christie.esp 181 b5 LB Lady Keaira.esp 182 b6 Inner Suit.esp 183 b7 Osare Culort Outfit.esp 184 b8 GDZZJJDH.esp 185 b9 Draconic Bloodline.esp 186 ba Elewin Pumps 2.esp 187 bb Follow me for Sex.esp 188 bc MeekoHuskyEssential.esp 189 bd _MagicRunes.esp 190 be VR_Tannick.esp 191 bf RealisticWaterTwo - Falskaar.esp 192 c0 SC_NobleDresses.esp 193 c1 SuccubusRaceLite.esp 194 c2 The Unclaimed Delivery.esp 195 c3 FarysFollower.esp 196 c4 Lex.esp 197 c5 EMViljaInSolstheimAddOn.esp 198 c6 SpousesEnhanced_Vilja.esp AOS2_EBT Patch.esp AOS2_RealisticWaterTwo Patch.esp 199 c7 WetandCold - Ashes.esp 200 c8 Black Viper's Will.esp 201 c9 Fallen Angel armor.esp 202 ca Realistic Weapon Positions.esp AOS_Reduced_Reverb_Addon.esp
Molevalence Posted December 17, 2016 Posted December 17, 2016 I have been modding Skyrim for almost 5 years now. When I first started it would take me days to get things the way I wanted and I learned through trial and excruciating painful error. Now when motivated it can take me about 3-4 hours to get the majority of everything set up. I now have a powerhouse computer and cant wait to try the game out with ENBs and massive graphical enhancers. My laptop I used prior could not handle it. In that time though I never figured out overwrites and how they work. I think it has something to do with combining mod folders in MO to avoid conflicts? I watched videos and tutorials on it but it always seems to go over my head. When I start the modding process of my game again I will probably cram into figuring this out as I want my first Skyrim play through on my new PC to be the most stable.
Nefim Posted December 17, 2016 Posted December 17, 2016 Just a word of warning, While it is good to clean everything some mods will actually BREAK if you clean them. Usually the Mod author will mention it if it does but not always. I usually only clean if I can confirm that doing so will not break the mod. If you clean The DLCS I recommend following the Step guide to do it. http://wiki.step-project.com/STEP:2.2.9.2 AND never ever clean skyrim.esm lol.
Nefim Posted December 17, 2016 Posted December 17, 2016 I have been modding Skyrim for almost 5 years now. When I first started it would take me days to get things the way I wanted and I learned through trial and excruciating painful error. Now when motivated it can take me about 3-4 hours to get the majority of everything set up. I now have a powerhouse computer and cant wait to try the game out with ENBs and massive graphical enhancers. My laptop I used prior could not handle it. In that time though I never figured out overwrites and how they work. I think it has something to do with combining mod folders in MO to avoid conflicts? I watched videos and tutorials on it but it always seems to go over my head. When I start the modding process of my game again I will probably cram into figuring this out as I want my first Skyrim play through on my new PC to be the most stable. Not actually.... MO will put any Generated file in the Overwrites folder. For example, You run fNis it will end up in the overwrites section ... Basically, as long as a file resides in that area... it will Trump ANYTHING Always. Which is bad because overwrites section is shared between ALL profiles of MO. if something goes in to the overwrite folder it is MO way of saying " err... This was newly created and I have no clue what the heck to do with it ...so Ima just let it take priority over everything else unless you do somethin about it" It is possible to get files in the overwrite folder while playing as well. Save a preset in racemenu? it goes to the overwrite folder. IT goes there because MO will not modify or change anything directly so it doesn't know where to stick it ...so it goes in to overwrite. I always create mods out of my overwrite section ... FNIS output, DSR output, Bodyslide output, SKSE MISC output. I do this for all my profiles. Think of it as a transaction pending area where you need to stick it in a mod or create a mod so that it is placed properly in your load order. MO will never combine any folders etc. Now if you merge mods, then yea.... thats different, and has nothing to do with MO in and of itself. Edit: And if I misunderstood you then I apologize in advance.
Molevalence Posted December 17, 2016 Posted December 17, 2016 I have been modding Skyrim for almost 5 years now. When I first started it would take me days to get things the way I wanted and I learned through trial and excruciating painful error. Now when motivated it can take me about 3-4 hours to get the majority of everything set up. I now have a powerhouse computer and cant wait to try the game out with ENBs and massive graphical enhancers. My laptop I used prior could not handle it. In that time though I never figured out overwrites and how they work. I think it has something to do with combining mod folders in MO to avoid conflicts? I watched videos and tutorials on it but it always seems to go over my head. When I start the modding process of my game again I will probably cram into figuring this out as I want my first Skyrim play through on my new PC to be the most stable. Not actually.... MO will put any Generated file in the Overwrites folder. For example, You run fNis it will end up in the overwrites section ... Basically, as long as a file resides in that area... it will Trump ANYTHING Always. Which is bad because overwrites section is shared between ALL profiles of MO. if something goes in to the overwrite folder it is MO way of saying " err... This was newly created and I have no clue what the heck to do with it ...so Ima just let it take priority over everything else unless you do somethin about it" It is possible to get files in the overwrite folder while playing as well. Save a preset in racemenu? it goes to the overwrite folder. IT goes there because MO will not modify or change anything directly so it doesn't know where to stick it ...so it goes in to overwrite. I always create mods out of my overwrite section ... FNIS output, DSR output, Bodyslide output, SKSE MISC output. I do this for all my profiles. Think of it as a transaction pending area where you need to stick it in a mod or create a mod so that it is placed properly in your load order. MO will never combine any folders etc. Now if you merge mods, then yea.... thats different, and has nothing to do with MO in and of itself. Edit: And if I misunderstood you then I apologize in advance. Thank you for the response. You told me what overwrites do in a way my derp mind can understand. I just need to understand how to work them and sort it out so that dumb error button on the top right tell me that there are overwrites to be managed. I watched a tutorial and the guide talked about merging folders. I think that's where my thoughts came from on what overwrites were.
Nefim Posted December 17, 2016 Posted December 17, 2016 Right click the word Overwrites at the bottom of the left panel ... Create mod allows you to make it in to a spiffy new mod ^.^ or you can double click it and it will bring up a window with the files and you can then drag it in to another mod ( that you have right clicked and chose open in Explorer ) I guess I was kind of wrong because this IS a form of merging but your actually doing it not MO so ... I am still right? I dunno lol. As an example, I have FNIS output which is a mod I created from the overwrites by right clicking it after I ran FNIS. Now every time I run FNIS I have to double click the overwrites so that it brings up the window with the files listed ( in nested Hierarchy fashion ) and then I right click FNIS output ( which I try and keep at the bottom of my Left panel) and click open in Explorer. Usually the file structure is the same so its as simple as dragging the files from the Overwrites in to the FNIS output opened in explorer and I am done. As for the random SKSE files that pop up while I am playing... SKSE MISC output is where I stick every single one of them skse files lol. Usually its just a saved preset or something creatiing a Json Utility file so it wont be overwritten regardless of load order in the left panel and I hate cluttering my panel because of one single file so I usually don't create a mod from it. But that is me... I am glad I am helping ... I tend to confuse people so if you get confused just let me know and I will try and explain differently ^.^
Molevalence Posted December 17, 2016 Posted December 17, 2016 Right click the word Overwrites at the bottom of the left panel ... Create mod allows you to make it in to a spiffy new mod ^.^ or you can double click it and it will bring up a window with the files and you can then drag it in to another mod ( that you have right clicked and chose open in Explorer ) I guess I was kind of wrong because this IS a form of merging but your actually doing it not MO so ... I am still right? I dunno lol. As an example, I have FNIS output which is a mod I created from the overwrites by right clicking it after I ran FNIS. Now every time I run FNIS I have to double click the overwrites so that it brings up the window with the files listed ( in nested Hierarchy fashion ) and then I right click FNIS output ( which I try and keep at the bottom of my Left panel) and click open in Explorer. Usually the file structure is the same so its as simple as dragging the files from the Overwrites in to the FNIS output opened in explorer and I am done. As for the random SKSE files that pop up while I am playing... SKSE MISC output is where I stick every single one of them skse files lol. Usually its just a saved preset or something creatiing a Json Utility file so it wont be overwritten regardless of load order in the left panel and I hate cluttering my panel because of one single file so I usually don't create a mod from it. But that is me... I am glad I am helping ... I tend to confuse people so if you get confused just let me know and I will try and explain differently ^.^ I will need to try this out the next time I mod Skyrim for sure. I will let you know the results.
WaxenFigure Posted December 17, 2016 Posted December 17, 2016 I will need to try this out the next time I mod Skyrim for sure. I will let you know the results. When it asks you for a NAME for the "mod" you are creating from the overwrite files you need to consider a few things. If the files are specific to your current profile, make sure the name you give them includes a reference to the profile they are for. If the files are something you want across all profiles, consider merging them into the mod they go with so they will be available for all profiles using that mod. If you create a new mod, you'll have to remember to enable that new mod in all profiles that need it otherwise. If you use only one profile though, then things are simpler.
Molevalence Posted December 17, 2016 Posted December 17, 2016 I will need to try this out the next time I mod Skyrim for sure. I will let you know the results. When it asks you for a NAME for the "mod" you are creating from the overwrite files you need to consider a few things. If the files are specific to your current profile, make sure the name you give them includes a reference to the profile they are for. If the files are something you want across all profiles, consider merging them into the mod they go with so they will be available for all profiles using that mod. If you create a new mod, you'll have to remember to enable that new mod in all profiles that need it otherwise. If you use only one profile though, then things are simpler. Thank you for the heads up. I usually only stick to one profile to make things more simpler. Update: Well I got my first overwrite and it was when I had to sort my XP32 Skeleton to the bottom right after Sexlab framework and the needs attention icon came up. I double clicked on overwrites and inside showed a file: "Tools // GenerateFNIS_for_Users // Mypatches.txt & Temporary_Logs // Skeleton.xml skeleton.hkx and GenerateFNIS_LogFile.txt This is where things start to get confusing to me. It states I can drag/drop files and directories to regular mods but I am not sure where to place these files in the overwrite to stop the conflict. I apologize. You think I would know this by now but this is the only thing from using MO I dont understand yet.
CarmelPop12 Posted December 17, 2016 Author Posted December 17, 2016 I have been modding Skyrim for almost 5 years now. When I first started it would take me days to get things the way I wanted and I learned through trial and excruciating painful error. Now when motivated it can take me about 3-4 hours to get the majority of everything set up. I now have a powerhouse computer and cant wait to try the game out with ENBs and massive graphical enhancers. My laptop I used prior could not handle it. In that time though I never figured out overwrites and how they work. I think it has something to do with combining mod folders in MO to avoid conflicts? I watched videos and tutorials on it but it always seems to go over my head. When I start the modding process of my game again I will probably cram into figuring this out as I want my first Skyrim play through on my new PC to be the most stable. Yeah I used to have it down to a science I know this sounds slow compared to you but I'd have everything good to go in 2 days (Have kids) Just a word of warning, While it is good to clean everything some mods will actually BREAK if you clean them. Usually the Mod author will mention it if it does but not always. I usually only clean if I can confirm that doing so will not break the mod. If you clean The DLCS I recommend following the Step guide to do it. http://wiki.step-project.com/STEP:2.2.9.2 AND never ever clean skyrim.esm lol. Thanks for the reminder. Much appreciated!
Nefim Posted December 17, 2016 Posted December 17, 2016 Not sure what those files are. Right clicking them will allow you to open it up and see if it is just a log file or if they are more. From the location and title it might be a reminder that you should run FNIS. You don't actually place anything IN the overwrite. You take them out of it. It is a one way street .... if you are unsure if you should delete those files or hang on to them I would right click, create mod, and name it something like FNIS Log files - Profile name. And then run FNIS and create a mod ( if you haven't already ) called FNIS output - profile name and place it directly after the above mod. It took me a week to get my mods ....because I kept adding to it...
CarmelPop12 Posted December 17, 2016 Author Posted December 17, 2016 I ran into a problem in mo in how I installed my skse so here's a link back so if anyone else has the same question they get the immediate fix I did http://wiki.step-project.com/Skyrim_Script_Extender But I do have a question here for this mod http://www.loverslab.com/files/file/2254-skse-register-custom-animation-events/ Can I just install this normally or do I have to do anything special like I did with skse installation? EDIT: Shit I folled what it told me too and I'm getting this. EDIT 2: Fixed it no worries I forgot to map it in the configure / modify executables tab.
CarmelPop12 Posted December 17, 2016 Author Posted December 17, 2016 I also figured out on accident how to use a base body armor mod and conversion file I have a cbbe asker sandrine and converted it to uunp by installing the cbbe first using name asker then installing uunp on top of it using the same name in the directory tab so I don't get any red conflicts in the data section of the right hand side.
Molevalence Posted December 17, 2016 Posted December 17, 2016 Not sure what those files are. Right clicking them will allow you to open it up and see if it is just a log file or if they are more. From the location and title it might be a reminder that you should run FNIS. You don't actually place anything IN the overwrite. You take them out of it. It is a one way street .... if you are unsure if you should delete those files or hang on to them I would right click, create mod, and name it something like FNIS Log files - Profile name. And then run FNIS and create a mod ( if you haven't already ) called FNIS output - profile name and place it directly after the above mod. It took me a week to get my mods ....because I kept adding to it... These files appeared when I ran FNIS. I think I now understand what you mean but I am now having a error 9 with FNIS. When it rains it pours...
Wolborg Posted December 17, 2016 Posted December 17, 2016 without the steam dependency. [---] http://www.nexusmods.com/skyrim/mods/42183/? With the help of that guide I succeeded in downloading the 3 mods I wanted from Steam. Along the way I found this: http://wiki.step-project.com/Guide:Mod_Organizer#Steam_Workshop_Mod_Installation It makes it even easier.
CarmelPop12 Posted December 17, 2016 Author Posted December 17, 2016 Not sure what those files are. Right clicking them will allow you to open it up and see if it is just a log file or if they are more. From the location and title it might be a reminder that you should run FNIS. You don't actually place anything IN the overwrite. You take them out of it. It is a one way street .... if you are unsure if you should delete those files or hang on to them I would right click, create mod, and name it something like FNIS Log files - Profile name. And then run FNIS and create a mod ( if you haven't already ) called FNIS output - profile name and place it directly after the above mod. It took me a week to get my mods ....because I kept adding to it... These files appeared when I ran FNIS. I think I now understand what you mean but I am now having a error 9 with FNIS. When it rains it pours... This saved my ass big time! without the steam dependency. [---] http://www.nexusmods.com/skyrim/mods/42183/? With the help of that guide I succeeded in downloading the 3 mods I wanted from Steam. Along the way I found this: http://wiki.step-project.com/Guide:Mod_Organizer#Steam_Workshop_Mod_Installation It makes it even easier. Awesome I going to have to give that a try when i'm done mucking about with these other things. I had heard you could do and knew you could but never tried it yet. I'm looking forward to it! I'm glad it worked out for you! I've gotta do that with the marriage and hearthfire fix along with ashes bow from league now lol! I'm a little nervous with the first to having never really actually created a mod past a replace main menu song so I'm sure it'll be difficult with the first two since they have many other archives in the data section. Armors I would think would be easy since texture meshes and esp esm bsa or whatever
Molevalence Posted December 17, 2016 Posted December 17, 2016 I feel like I am taking over this forum with my issues. I will take a look at both your posts Wolfborg and Carmel and do my best to get this worked out. Thank you all for you help. I feel much better about dealing with overwrites now.
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