Guest Posted November 19, 2016 Posted November 19, 2016 (edited) View File Simple STD Description A very basic mod that adds a configurable chance of contracting a vanilla Skyrim disease (e.g. rock joint etc) at the end of ANY sex scene. I just wanted something to add a bit of risk to having sex whether consensual or otherwise but without the major complexities of other disease mods. If you want a bit of an extra challenge then try using it with Realistic Needs & Diseases with its progressive diseases and more complex cure system. Dependencies SexLab and all dependencies Permissions You can use this mod any way you see fit. I'm probably not going to develop it any further so if someone wants to use what I've done as a basis for a bigger mod then feel free Submitter JimmyJimJim Submitted 11/19/2016 Category Sex Effects Requires SexLab Special Edition Compatible Edited November 16, 2017 by CPU
MstrN Posted November 19, 2016 Posted November 19, 2016 Sounds good, but can you make some sort of blacklist feature to mark "safe" NPC's? Because suddenly catcing ataxia from your wife can make your marriage complicated. And then, maybe, some faction-related disease chances, like double for bandits, triple for animals, up to three diseases from forsworm, Sanguinare Vampiris from vampires, lycantropia from werewolves, etc.
Guest Posted November 20, 2016 Posted November 20, 2016 Wow I recently made a mod kinda like this basically whenever you have sex with vampire races you contract sanguine vampiris
steveju76 Posted November 20, 2016 Posted November 20, 2016 Would be better if you contracted the disease associated with that group of enemies. See http://elderscrolls.wikia.com/wiki/Diseases_(Skyrim) which enemies carry which disease. Unless there already exists such a mod, in which case can someone point me to it?
Guest Posted November 20, 2016 Posted November 20, 2016 I'm not sure whether I will develop this idea any further...it was just something that was quick and lightweight. I might add a feature so that you only contract diseases from being the victim, but that's probably about it
MstrN Posted November 20, 2016 Posted November 20, 2016 But there's a big field! How about, after completing Peryite quest, player gains ability to spread diseases at will during sexual acts, which can be useful under certain circumstances - for example, after being captured by bandits and having a long night or two, player wakes up surrounded by the pile of greenish bodies; or alternate way for assasinations - when within minutes after intercourse your partner fall on the floor paralysed, being rapidly eaten alive by half a dosen of different disease strains? Actually, Peryite is quite underused guy, he needs some love!
macnchz Posted November 21, 2016 Posted November 21, 2016 just a heads up, but you will need to address NPCs becoming hostile towards you. I have tried other STD mod or mods with sex effects and NPC's go bat crazy on my PC for infecting them. then all the other NPCs in the area go crazy because you just attack one of their own. There are a few mods out there that deal with STDs I would look at their mechanics first. I hope you can get it to work! Thank you for your contribution!
Guest Posted November 21, 2016 Posted November 21, 2016 just a heads up, but you will need to address NPCs becoming hostile towards you. I have tried other STD mod or mods with sex effects and NPC's go bat crazy on my PC for infecting them. then all the other NPCs in the area go crazy because you just attack one of their own. There are a few mods out there that deal with STDs I would look at their mechanics first. I hope you can get it to work! Thank you for your contribution! Shouldn't be an issue....only the player character can become infected. It is not transmitted to NPCs.
gurrill22 Posted December 21, 2016 Posted December 21, 2016 If it tries to apply a disease, is disease resistance taken into consideration?
Guest Posted December 21, 2016 Posted December 21, 2016 If it tries to apply a disease, is disease resistance taken into consideration? It should do as I trigger the vanilla disease spell which should mean any resistances will be taken into account.
gurrill22 Posted December 21, 2016 Posted December 21, 2016 Thank you. I also use Dangerous Diseases from iNeed and it's good to hear that respects disease resistance.
Yuni Posted January 19, 2017 Posted January 19, 2017 I can't seem to get this to work. I tweak variables until my disease resistance is 0, and set STD chance to 100, and nothing happens on sex. Huh. Would a papyrus log help? I can't find any mention of your mod in there other than the MCM being initialized.
Guest Posted January 19, 2017 Posted January 19, 2017 I can't seem to get this to work. I tweak variables until my disease resistance is 0, and set STD chance to 100, and nothing happens on sex. Huh. Would a papyrus log help? I can't find any mention of your mod in there other than the MCM being initialized. That's strange...I'm sure it was working for me. I'll have a look see what's going on.
Yuni Posted January 19, 2017 Posted January 19, 2017 If it's at all helpful, I'm playing as Lykaios as I often do. They have 50% inherent disease resistance, so I set my base to -50 and come up with 0 when I type "player.getav diseaseresist".
gurrill22 Posted February 3, 2017 Posted February 3, 2017 I can also confirm this -- I thought I've been lucky all this time, but when I turned it up to 100%, nothing happened. I tried loading it as late in my load order as I could, but that didn't fix it.
Guest Posted February 3, 2017 Posted February 3, 2017 Looking at it now... ***UPDATE*** Fixed it! After spending several hours trying different things and wondering why spell.cast() or playerRef.AddSpell() were not working I finally spotted that I hadn't assigned the PlayerRef property to anything .... Duh! Anyway, it now works correctly You may find that you need to restart the quest to ensure the script updates. You can do this through the console... type in... stopquest _simpleSTD startquest _simpleSTD
Yuni Posted February 3, 2017 Posted February 3, 2017 Hoi. Tested the new version. Works. Thank you for the update. <3 You already have my upvote, though.
Guest Posted February 3, 2017 Posted February 3, 2017 Hoi. Tested the new version. Works. Thank you for the update. <3 You already have my upvote, though. Great stuff Glad it is sorted, was kinda doing my head!
Guest Posted February 4, 2017 Posted February 4, 2017 Working now. Thank you! woohoo! Now to develop some more diseases...suggestions anyone? ***Quick Update*** Removed the global variables as they were no longer needed to simplify the mod even more Added option so that diseases are only applied during scenes where the player is the victim. It will then be assumed that consensual sex is safe sex so you won't catch STDs from your spouse etc.
Tegani Posted February 8, 2017 Posted February 8, 2017 Thanks for the mod, I like this for a light-weight approach. I've been trying to run it with iNeed Dangerous Diseases, and the first disease applies correctly, but if the mod tries stacking any more on top, it seems to be applies a vanilla version of the diseases that doesn't progress and isn't cured by its respective potion. I'm pretty sure I've sucessfully had iNeed stack diseases in the past, so I'm wondering if it's something in the mod, or some way that iNeed does diseases that's simply incompatible somehow?
Guest Posted February 10, 2017 Posted February 10, 2017 Thanks for the mod, I like this for a light-weight approach. I've been trying to run it with iNeed Dangerous Diseases, and the first disease applies correctly, but if the mod tries stacking any more on top, it seems to be applies a vanilla version of the diseases that doesn't progress and isn't cured by its respective potion. I'm pretty sure I've sucessfully had iNeed stack diseases in the past, so I'm wondering if it's something in the mod, or some way that iNeed does diseases that's simply incompatible somehow? Hmmm....I'm not sure why it wouldn't work, but perhaps it is something to do with the way iNeed progresses the disease through various stages. I'll see if I can add a check to prevent my mod from trying to stack diseases.
worik Posted April 22, 2017 Posted April 22, 2017 Just in case you consider to develop this mod any further: the first thing in my mind to protect yourself from STDs would be condoms and the second thing would be herbs or potions
jpee1965 Posted February 20, 2018 Posted February 20, 2018 On 11/20/2016 at 1:06 PM, MstrN said: But there's a big field! How about, after completing Peryite quest, player gains ability to spread diseases at will during sexual acts, which can be useful under certain circumstances - for example, after being captured by bandits and having a long night or two, player wakes up surrounded by the pile of greenish bodies; or alternate way for assasinations - when within minutes after intercourse your partner fall on the floor paralysed, being rapidly eaten alive by half a dosen of different disease strains? Actually, Peryite is quite underused guy, he needs some love! That's DIABOLICAL!
jpee1965 Posted February 20, 2018 Posted February 20, 2018 Does this work NPC to NPC? Or just player interaction?
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