D_ManXX2 Posted November 15, 2016 Posted November 15, 2016 i have noticed the save files for skyrim special edition are much smaller in size the regular skyrim.
Ark of Truth Posted November 15, 2016 Posted November 15, 2016 Yep, its one of the features they used in Fallout 4 which they moved into Skyrim SE. Not only that but when you load your save it will ask you which character you want to load and then show all saves for that character. My main save has finished the main story and has over 30gb of mods installed and is only 4.25mb. I could be wrong but I think saves are now compressed and loaded in a compressed form. its the main reason existing original saves could not be moved over to SE. They work out to be about half the size to 3/4 small then the original.
spoonsinger Posted November 15, 2016 Posted November 15, 2016 On my setup, I don't think so. On current game, (just gone past the 'meet the shouty people' bit), it's at 6,629K. This is with 189 mods on an obvious 'clean' build. Only real difference between this build and my normal 32 bit 'clean' build is that I haven't used Lootification to distribute stuff. (Under 32k Skyrim the value would be circa 12K at this point in a run with Lootification - but I suspect that's because it was adding a shed load of stuff to levelled lists and that somehow ties into the save size).
D_ManXX2 Posted November 15, 2016 Author Posted November 15, 2016 yes that is what i noticed i tried the same for SE and normal skyrim with same types of mods on normal skyrim my save game would be 12 MB yet SE it is 5 MB that is a huge difference.
vsuamier Posted November 15, 2016 Posted November 15, 2016 Since I have manually copied over two of my old saves (both work more less than more ) the system is screwed up, i.e. if I load an old (SSE) savegame and later save it is no longer stored in the folder as before, but only visible when you few all games. Have to check if this works better if the saves are part of such a "folder" (if that is possible for SLE saves).
yatol Posted November 15, 2016 Posted November 15, 2016 its the main reason existing original saves could not be moved over to SE. They work out to be about half the size to 3/4 small then the original. what are you talking about? http://gameranx.com/features/id/80172/article/skyrim-special-edition-how-to-transfer-your-old-save-files-on-pc/ backup a random esp load tesedit, and go to npc or quest click on flag for some and select compressed save the esp and compare with the size of original the size difference is probably that go check the size of skyrim, dawnguard, dragonborn esm that doesn't change anything if your save is 5 mo or 10 (unless you have hundred of them and your harddrive get full) the save it's just stuff from your load order that was edited you enter whiterun, npc start moving, they are no longer where skyrim esm put them, they will be in the next save
Gothfather Posted November 15, 2016 Posted November 15, 2016 It is one of the advantage of using 64 bit vs 32 bit. 32 bit limited what was possible under the hood of the game and how resources were managed and what could be done to manipulate resources. This includes things like 4 gig limit a program, any program could use in the 32 bit enviornment to being able to dynamically compress and decompress information in save files. One of the interesting quality of life improvements players will get in SSE vs Oldrim in terms of the modded experience is that you can dump multiple hair packs, eye packs and cosmetic mods into character creation and the game wont crash when it loads more than 4 gbs. Right now I have SG hair pack 268 installed with Apachii's 1.5 hair pack and 1.6 hair pack and 1.2 hair pack for men installed no issues along with True eye and true brows. As soon as more hair packs are ported I will add them if I like a hair style and not worry about issues. Certain "rules" we learned in oldrim to limit crashes just don't apply anymore.
spoonsinger Posted November 15, 2016 Posted November 15, 2016 It is one of the advantage of using 64 bit vs 32 bit. 32 bit limited what was possible under the hood of the game and how resources were managed and what could be done to manipulate resources. This includes things like 4 gig limit a program, any program could use in the 32 bit enviornment to being able to dynamically compress and decompress information in save files. One of the interesting quality of life improvements players will get in SSE vs Oldrim in terms of the modded experience is that you can dump multiple hair packs, eye packs and cosmetic mods into character creation and the game wont crash when it loads more than 4 gbs. Right now I have SG hair pack 268 installed with Apachii's 1.5 hair pack and 1.6 hair pack and 1.2 hair pack for men installed no issues along with True eye and true brows. As soon as more hair packs are ported I will add them if I like a hair style and not worry about issues. Certain "rules" we learned in oldrim to limit crashes just don't apply anymore. Still takes 30+ seconds for you to get a female selection in race menu when you have X number of hair mods. So it doesn't crash without the cache plugin - yeh! - but you still have the wait.
Gothfather Posted November 17, 2016 Posted November 17, 2016 It is one of the advantage of using 64 bit vs 32 bit. 32 bit limited what was possible under the hood of the game and how resources were managed and what could be done to manipulate resources. This includes things like 4 gig limit a program, any program could use in the 32 bit enviornment to being able to dynamically compress and decompress information in save files. One of the interesting quality of life improvements players will get in SSE vs Oldrim in terms of the modded experience is that you can dump multiple hair packs, eye packs and cosmetic mods into character creation and the game wont crash when it loads more than 4 gbs. Right now I have SG hair pack 268 installed with Apachii's 1.5 hair pack and 1.6 hair pack and 1.2 hair pack for men installed no issues along with True eye and true brows. As soon as more hair packs are ported I will add them if I like a hair style and not worry about issues. Certain "rules" we learned in oldrim to limit crashes just don't apply anymore. Still takes 30+ seconds for you to get a female selection in race menu when you have X number of hair mods. So it doesn't crash without the cache plugin - yeh! - but you still have the wait. waiting for something to load is a better circumstance than not being able to use something because it crashes. Secondly if it take 30+ seconds for you to load a female in character creation you have a crap computer and that is on your not bethesda.
yatol Posted November 17, 2016 Posted November 17, 2016 waiting for something to load is a better circumstance than not being able to use something because it crashes. Secondly if it take 30+ seconds for you to load a female in character creation you have a crap computer and that is on your not bethesda. you have a crappy computer if you weren't able to showracemenu because too many hairs and if it's longer to load showracemenu, euh... some broken headparts the game try and fail to load before giving up maybe
Gothfather Posted November 17, 2016 Posted November 17, 2016 waiting for something to load is a better circumstance than not being able to use something because it crashes. Secondly if it take 30+ seconds for you to load a female in character creation you have a crap computer and that is on your not bethesda. you have a crappy computer if you weren't able to showracemenu because too many hairs and if it's longer to load showracemenu, euh... some broken headparts the game try and fail to load before giving up maybe That is false it is easy to push the limit of the 4 gb hard limit of 32 bit programs with just a couple of hair mods. And even with the advent of workarounds skyrim would still crash at times when push past the 4 gb hard limit. Stop lying or talking out of your a$$ because you are ignorant of the facts. The memory limit bypasses were effective but never stable, if you modded skyrim so that you pushed this limit on a regular basis you would have more crashes than if you stayed below it. The workarounds were never designed to bypass the limit for standard play they were always designed to maintain oldrim running until you got out of the environment that was over 4 gb. There were tons of posts, video and threads about this flaw it was only what 2 years ago, 2 1/2 that 4 gb workarounds even appeared? so lets not pretend that this problem doesn't exist and never cause issues. In fact the better your machine the more likely you would run into this problem because you could handle larger textures and more mods than an inferior system. it doesn't matter if you had 4 980ti running in 4x sli on a i7 6700k with 64 gb of ram you will crash oldrim more often then SSE especially in environments that require more than 4 gb of ram.
yatol Posted November 17, 2016 Posted November 17, 2016 That is false it is easy to push the limit of the 4 gb hard limit of 32 bit programs with just a couple of hair mods. And even with the advent of workarounds skyrim would still crash at times when push past the 4 gb hard limit. Stop lying or talking out of your a$$ because you are ignorant of the facts. The memory limit bypasses were effective but never stable do you see a crash on those screens above? why would the game load hairs meshes or texture if you aren't picking those hairs anyway? look like the ignorant one is you, whatever your problem is, it have nothing to do with ram
Taskmaster Posted November 17, 2016 Posted November 17, 2016 waiting for something to load is a better circumstance than not being able to use something because it crashes. Secondly if it take 30+ seconds for you to load a female in character creation you have a crap computer and that is on your not bethesda. you have a crappy computer if you weren't able to showracemenu because too many hairs The preload cache was packed into Racemenu a long time ago. If you didn't have it, and tried to load a lot of hair mods you would likely crash.
spoonsinger Posted November 18, 2016 Posted November 18, 2016 waiting for something to load is a better circumstance than not being able to use something because it crashes. Secondly if it take 30+ seconds for you to load a female in character creation you have a crap computer and that is on your not bethesda. you have a crappy computer if you weren't able to showracemenu because too many hairs The preload cache was packed into Racemenu a long time ago. If you didn't have it, and tried to load a lot of hair mods you would likely crash. For 32bit I used preload cache wotsit. As this is a SSE thread I was just pointing out my observations on a massive amount of hair mods and the 'in built racemenu' without the benefit of that plugin. (i.e. on my setup, (yes old now)), it can take 30+ seconds to switch from male to female body on SSE. Not entirely sure why the crappyness of my setup is an issue as I'm generally happy with it. (However if anybody wants to buy me a new setup - yeh! - umm actually no, because that doesn't take into account resetting it up to how I like it. Oh! well, just I'll stick with my 'crappy' setup). Anyway just pointing out I suspect this was a normal. ps what it doesn't do now is crash with a large amount of hair mods. You just have to be patient for the switch.
D_ManXX2 Posted November 18, 2016 Author Posted November 18, 2016 For 32bit I used preload cache wotsit. As this is a SSE thread I was just pointing out my observations on a massive amount of hair mods and the 'in built racemenu' without the benefit of that plugin. (i.e. on my setup, (yes old now)), it can take 30+ seconds to switch from male to female body on SSE. Not entirely sure why the crappyness of my setup is an issue as I'm generally happy with it. (However if anybody wants to buy me a new setup - yeh! - umm actually no, because that doesn't take into account resetting it up to how I like it. Oh! well, just I'll stick with my 'crappy' setup). Anyway just pointing out I suspect this was a normal. That sound more like a slow hardrive then anything else.
spoonsinger Posted November 22, 2016 Posted November 22, 2016 For 32bit I used preload cache wotsit. As this is a SSE thread I was just pointing out my observations on a massive amount of hair mods and the 'in built racemenu' without the benefit of that plugin. (i.e. on my setup, (yes old now)), it can take 30+ seconds to switch from male to female body on SSE. Not entirely sure why the crappyness of my setup is an issue as I'm generally happy with it. (However if anybody wants to buy me a new setup - yeh! - umm actually no, because that doesn't take into account resetting it up to how I like it. Oh! well, just I'll stick with my 'crappy' setup). Anyway just pointing out I suspect this was a normal. That sound more like a slow hardrive then anything else. Umm no, for space reasons, it's stuck on my primary old M4 SSD, (currently at 17741 hours) . My actual games drive, (also an 256 SSD), is currently basically Skyrim 32bit because of mods - so all other games, (including my Enderal install), have been mlinked to other drives, (most of which are Samsung Hybrid). Speed tests suggest it's still within spec, (although it is a bit less than 10% free at the moment, but as it should mostly be reading I can't see that's a problem unless the o/s is getting in the way somehow because it's the primary drive).
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