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Need 3Ds Max info about skinning for Skyrim


x2ego

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Posted

Is it possible to use Max's "skin morph" on a mesh for Skyrim?  I'm pretty sure it's not, but wanted to verify.  The nif's have Skin and BSDismember properties, so not sure how or even if a skin morph can be incorporated.  

Posted

Pretty sure not... I went down the rabbit hole on morpher animations, but they removed a lot of that functionality after oblivion. Geomorphercontroller might be totally unrelated to what you're asking about though.

Posted

Is it possible to use Max's "skin morph" on a mesh for Skyrim?  I'm pretty sure it's not, but wanted to verify.  The nif's have Skin and BSDismember properties, so not sure how or even if a skin morph can be incorporated.  

 

I always use the "skin morph" modifier to copy the body bone weights to an armor. 

 

Or do you mean the "morpher" modifier? 

Posted

 

Is it possible to use Max's "skin morph" on a mesh for Skyrim?  I'm pretty sure it's not, but wanted to verify.  The nif's have Skin and BSDismember properties, so not sure how or even if a skin morph can be incorporated.  

 

I always use the "skin morph" modifier to copy the body bone weights to an armor. 

 

Or do you mean the "morpher" modifier? 

 

 

You mean Skin Wrap, or? ;)

Posted

Skin wrap to copy the weights to the armor from another armor - this produces the "skin".  Skin morph to make a copy of just part of an armor that is being problematic in it's deformation, then use the copy to morph it into a better flowing geometry, in other words to improve part of the mesh.

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