x2ego Posted November 12, 2016 Posted November 12, 2016 Is it possible to use Max's "skin morph" on a mesh for Skyrim? I'm pretty sure it's not, but wanted to verify. The nif's have Skin and BSDismember properties, so not sure how or even if a skin morph can be incorporated.
Farmthat Posted November 12, 2016 Posted November 12, 2016 Pretty sure not... I went down the rabbit hole on morpher animations, but they removed a lot of that functionality after oblivion. Geomorphercontroller might be totally unrelated to what you're asking about though.
EvilReFlex Posted November 12, 2016 Posted November 12, 2016 Is it possible to use Max's "skin morph" on a mesh for Skyrim? I'm pretty sure it's not, but wanted to verify. The nif's have Skin and BSDismember properties, so not sure how or even if a skin morph can be incorporated. I always use the "skin morph" modifier to copy the body bone weights to an armor. Or do you mean the "morpher" modifier?
Andy14 Posted November 12, 2016 Posted November 12, 2016 Is it possible to use Max's "skin morph" on a mesh for Skyrim? I'm pretty sure it's not, but wanted to verify. The nif's have Skin and BSDismember properties, so not sure how or even if a skin morph can be incorporated. I always use the "skin morph" modifier to copy the body bone weights to an armor. Or do you mean the "morpher" modifier? You mean Skin Wrap, or?
x2ego Posted November 12, 2016 Author Posted November 12, 2016 Skin wrap to copy the weights to the armor from another armor - this produces the "skin". Skin morph to make a copy of just part of an armor that is being problematic in it's deformation, then use the copy to morph it into a better flowing geometry, in other words to improve part of the mesh.
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