Guest Posted October 29, 2016 Posted October 29, 2016 View File I made them by my own, a few things exists allready but this are to many esp files for me so i created my own plus a few extra. Ver.1.0- No starting spells fire and healing- Starting skills 0- Lengendary reset to 0- A little harder lockpicking- No Gold laying arround- No Gold on death animals- a little higher prices and less gold for selling- Starting hp 50- Starting Mana 0- Respawn time 500 days for all cells/cleared cells- Faster arrows- Higher Arrow distance twice as far as before- Way less laying arround armor/clothes- Changed ownership value 45 to 1 ( means, many more things are market as stolen ).I did this because no friend would let you take nearly everything exept a few things with higher prices.- Higher crime bountiesAttack: van. 40 now 200Escape: van. 100 now 400Murder: van. 1000 now 2000Pickpocket: van. 25 now 100Steal horse: van. 100 now 400Trespass: van. 5 now 50Werewolf: van. 1000 now 2000 New 1.1A and 1.1B- No health regenaration- No lvl up carryweight- carryweight now 125 ( when you don´t like it, change it in console command ( player.forceav ) Ver.1.1B same as above exept Starting skills and legendary reset back to vanilla 15 Ver.1.1C same as 1.1B exept Respawn time back to vanilla Recommend:For people they level to fasthttp://www.nexusmods.com/skyrim/mods/24422 orhttp://www.nexusmods.com/skyrim/mods/60887 I made this mod for myself. When someone is interrested, i make a few things in this mod without the rest or change a few things back. When someone want it.^^ Requierments: DragonbornHearthfiresDawnguardSkyrim Legendary edition patch ( the game start without it too, but i don´t now that everything is working fine without it ) You need a clean start, otherwise anything Mana,health and starting skills won´t change. For them they want to make changes for there own:You can change following things easy in creation kit,-No starting spells: Actors/Actor/Player/SpellList delet them inside ( with rightklick )-StartingHeals: Actors/Actor/Player/Stats than health offset vanilla 50 change it to 0 and starting heals will be 50.-StartingMana: Actors/Actor/Player/stats than Magicka offset vanilla 50 change it to -50 than starting mana is 0, exept for high elf race.-Arrow distance: Gameplay/Settings write in the filter fArrowMaxDistance, klick on it bellow and you can change it in numeric value i made 4000-Faster arrows:Gameplay/Settings write in filter fArrowSpeedMult i changed nummeric value on 2000-Optimal arrow ditance: Gameplay/Settings write in filter fOptimalDistance, there i changed the nummeric value on 2000With this changes for the arrows, they are more real in distance and speed. With a real bow was it possible to that time to reach 500-800 meters.Today they reach more than 1200 meter.-StartingSkills: Gameplay/Settings look for iAVDSkillStart than you can change it in nummeric value-LegendaryReset: Gameplay/Settings look for fLegendarySkillResetValue-CrimeGold: Gamplay/Settings filter (iCrimeGold) so find you all together and can change it-Respawn time: Gameplay/Settings filter (respawn) there you find it for the vendor, for the cell and cleared cell-No Animal Loot: Item/LeveledItem filter for (DeathItem) doble left klick on the DeathItemBear there you can change the items. The same thing with the other animals-LevelUpCarrayweight: Gameplay/Settings fLevelUpCarryWeightMod NummericValue Vanilla 5-Carryweight: Character/Race choose the race Base Carry weight, you can even change the bonus skills for each race Have fun Submitter AzumisSword1 Submitted 10/29/2016 Category Other Requires all dlcs and unofficial skyrim legendary edtion patch Special Edition Compatible
Swiftstep Posted October 29, 2016 Posted October 29, 2016 You should create a plug-in for "alternate start" or something like that. This is a great idea when one wants to start the game as nothing special, unable to swing a sword or cast a spell.. nice idea!
Nazzzgul666 Posted October 29, 2016 Posted October 29, 2016 Sounds definitly intresting, the only points i'm a bit worried about is the zero starting and legendary skills. And i don't mean that's too harsh, i'm afraid that i'm leveling too fast. Ok, doesn't make it exactly easier, it's just that several evens including some from mods wait until you reach a certain lvl... more a question than a request for change: how fast will you lvl the first 11 skills?
macnchz Posted October 29, 2016 Posted October 29, 2016 MCM menu would be awesome for all/some the features, and I agree with Swiftstep -- either LAL or CCAS. I really like minimal starts and a challenge like this looks like fun! Thank you!
Guest Posted October 29, 2016 Posted October 29, 2016 Sounds definitly intresting, the only points i'm a bit worried about is the zero starting and legendary skills. And i don't mean that's too harsh, i'm afraid that i'm leveling too fast. Ok, doesn't make it exactly easier, it's just that several evens including some from mods wait until you reach a certain lvl... more a question than a request for change: how fast will you lvl the first 11 skills? It is only the first release , i will change the lvl up speed. But before i have to make a few test. MCM menu would be awesome for all/some the features, and I agree with Swiftstep -- either LAL or CCAS. I really like minimal starts and a challenge like this looks like fun! Thank you! No problem, i have no experience to make an mcm menu. When someone will make it for this mod so he or she can do it.
Guest Posted October 29, 2016 Posted October 29, 2016 Well starting mana doesn't really take into account Races, seems like elves would have at least some magicka. Also maybe make carry weight at 125 instead of 300, As I always felt that was too much.
Guest Posted October 30, 2016 Posted October 30, 2016 Well starting mana doesn't really take into account Races, seems like elves would have at least some magicka. Also maybe make carry weight at 125 instead of 300, As I always felt that was too much. Next update is HighElf starting magicka 0 too, i find out how to change this. To change carry weight will be no problem, but what i thinking about is when lvl up the stamina there will be allways +5 weight. I can change it too, on that way it will be instantly weight 125 for the whole game exept if you wear something with weight bonus or use the sign for extra weight.
Deviljho-san Posted October 30, 2016 Posted October 30, 2016 But i love stealing golds on animals. They be richer then me on that game. :c
Guest Posted October 30, 2016 Posted October 30, 2016 But i love stealing golds on animals. They be richer then me on that game. :c Well i never heard about an Wolf or Bear with gold coins or diamonts in his stumach. I was allways rich in skyrim, without any mod. It was to easy for me to make money. Do you want a special version for you with animal gold loot? This wouldn´t take so long.
Guest Posted November 1, 2016 Posted November 1, 2016 I would recommend using player.forceav instead of modav - modav isn't saved persistently as a base value.
Guest Posted November 1, 2016 Posted November 1, 2016 I would recommend using player.forceav instead of modav - modav isn't saved persistently as a base value. Know i learnd more about the console.^^ Thank you for this information.
Arthacs Posted November 1, 2016 Posted November 1, 2016 Is this CACO compatible ? -I know other no starting spells mods don't work with CACO, except the one thats made for it. Also, would it be possible to add "no jog/sprint without stamina and jog draw stamina" ?
Guest Posted November 2, 2016 Posted November 2, 2016 Is this CACO compatible ? -I know other no starting spells mods don't work with CACO, except the one thats made for it. Also, would it be possible to add "no jog/sprint without stamina and jog draw stamina" ? Do you know why it wasn´t compatible with CACO? The only thing i saw on the CACO site is that the changes are for magic effects, the alchemie and cooking. So i don´t know what it has to do with the starting spells. Yep it is possible with jog draw stamina, jog must be than automatically stop when stamina is zero. Sound is interesting, so i try to find out how to change this.
Arthacs Posted November 5, 2016 Posted November 5, 2016 Is this CACO compatible ? -I know other no starting spells mods don't work with CACO, except the one thats made for it. Also, would it be possible to add "no jog/sprint without stamina and jog draw stamina" ? Do you know why it wasn´t compatible with CACO? The only thing i saw on the CACO site is that the changes are for magic effects, the alchemie and cooking. So i don´t know what it has to do with the starting spells. Yep it is possible with jog draw stamina, jog must be than automatically stop when stamina is zero. Sound is interesting, so i try to find out how to change this. For the Staring Spells, I have not looked into why it is. -I only know because when I started using CCOR with CACO I had to go and get a compatible "no starting spells" mod, and I tried most of them before I found the compatible one. -I will try your mod with CACO and see if its compatible About the drain stamina, it would be cool with "no jog" when out of stamina also, only walking and stamina regenerate when walking or standing still, so there is no running away from enemies so easily. I believe this exist in SkyRe or Requiem, but those mods does not have the option to only use that feature, so no Ordinator and many other mods thats incompatible.
Arthacs Posted November 5, 2016 Posted November 5, 2016 Just something I noticed when installing your mod: -Fox Race, any reason it overwrites/does not contain Hentai Creatures "Allow PC Dialogue (0x00200000)" ? EDIT: Looks like the no starting spells works fine with CACO.
Guest Posted November 6, 2016 Posted November 6, 2016 Just something I noticed when installing your mod: -Fox Race, any reason it overwrites/does not contain Hentai Creatures "Allow PC Dialogue (0x00200000)" ? EDIT: Looks like the no starting spells works fine with CACO. I will take a look for the fox race what the reason can be. It can only be something simple, because i wrote no scripts for the mod. Or an other mod makes the problem for the fox race. Thanks for posting it.
REALnomad Posted November 12, 2016 Posted November 12, 2016 The mod doesnt work with alternate start or I missing something?
macnchz Posted November 13, 2016 Posted November 13, 2016 The mod doesnt work with alternate start or I missing something? Humm.. for some reason im not able to get this mod to start either. And yes, started a new game, and the esp is on bottom of load order (MO) and bashed. EDIT: I do get some effects from the mod, but not all listed. I do use LAL and CCAS. Conflict there? Here is an article on how to create an addon to LAL, by the mod author: http://www.nexusmods.com/skyrim/mods/9557/?tab=10&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodarticles%2F%3Fid%3D9557&pUp=1
Guest Posted January 10, 2017 Posted January 10, 2017 The mod doesnt work with alternate start or I missing something? Humm.. for some reason im not able to get this mod to start either. And yes, started a new game, and the esp is on bottom of load order (MO) and bashed. EDIT: I do get some effects from the mod, but not all listed. I do use LAL and CCAS. Conflict there? Here is an article on how to create an addon to LAL, by the mod author: http://www.nexusmods.com/skyrim/mods/9557/?tab=10&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodarticles%2F%3Fid%3D9557&pUp=1 Sorry i´m late with the answer. I use LAL as well and there are no conflicts with my test. What version you use from my mod and what effects aren´t working?
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