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What effect does the murder stat have in game anyway?


Zor2k13

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Posted

I am so tired of finding out that some bug has caused my character to have a murder stat. The most unavoidable is that dam arcjet systems BoS mission. Those hostile synths at the end of the quest that have the transmitter are always flagged as murdered oh boo hoo poor toasters! I thought about modding this out with the CK but all kinds of errors are caused just by using the dam CK which FO4EDIT confirms. Why the fucking hell would five toasters be marked as murdered when they went hostile first and shot at the player first? I have read that you have to let rarely shooting danse kill them off since at that point his faction is not yet allied with the player so the murders don't count towards the player but I don't want to go stand around a corner every time I get to that part of the mission while danse barely shoots at them. Has anyone found a mod that works in fixing this bug?

 

What effect does the murder stat have anyway? I remember in skyrim npcs would say "the gods know what you have done!" almost every time you talked to someone after murdering another npc.

Posted

Murder meant more in Fallout 2.

If you got enough murders and particularly child murders in you ended up randomly facing off with a group of about 6-9 leveled bounty hunters and you really just had no hope in killing them all off.  This encounter would also usually happen as an ambush with the hunters going first before you got an action meaning that player almost always died as a result.

 

Of course that wouldn't fly with todays games.

Posted

Murder meant more in Fallout 2.

If you got enough murders and particularly child murders in you ended up randomly facing off with a group of about 6-9 leveled bounty hunters and you really just had no hope in killing them all off.  This encounter would also usually happen as an ambush with the hunters going first before you got an action meaning that player almost always died as a result.

 

Of course that wouldn't fly with todays games.

 

I never killed any child but even so I was still getting ambushed ALL THE FUCKING TIME by that excommunicated tribal fucking guy and a shit load of his cronies. That fucking guy, he always ran away like a pussy when I had the upper hand, still he would cost me a lot of my supply of med kits and whatnot, fuck that guy!

Posted

You could always remove the influence Murder has on faction stats, but thats about it. I'm guessing at one point, they tried to replicate the Fo2 murder stat or maybe even a hybrid of Skyrim's/GTA Online bounty system/mental fatigue.

 

Either way, it's a buggy mess of a stat, so your best bet is look for mods that work around the stat, rather then try and touch it.

Posted

As far as I can tell it does, in the immortal words of ODB, nuthin.

I have one murder and two assaults apparently, never had it affect anything, just like everything else in Fallout 4 no one seems to give a shit what I've done so long as I don't go on a killing spree in a town at which point immortal NPCs will wreck your shit anyway.

Although I never saw many consequences in Skyrim either when there apparently are, and I had around 500 murders under my loli vampire's belt by the time I quit.

Posted

As far as I can tell it does, in the immortal words of ODB, nuthin.

I have one murder and two assaults apparently, never had it affect anything, just like everything else in Fallout 4 no one seems to give a shit what I've done so long as I don't go on a killing spree in a town at which point immortal NPCs will wreck your shit anyway.

Although I never saw many consequences in Skyrim either when there apparently are, and I had around 500 murders under my loli vampire's belt by the time I quit.

 

In skyrim the dark brotherhood would go after you if you steal or murder, but them you could join the dark brotherhood and nothing happens...

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