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Build a specific mod for me and I will donate actual money (scripter)


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Posted

£50 (with current conversions it comes to $63) this can come via paypal or I can buy you an equivalent amount worth of Steam games.

 

Think of it as a motivational incentive.

 

Two important points

 

1)Once complete said mod will be available to anyone at LL for free.

2)If you want to do this and do not want the money then it can be donated to LL (as a supporter I already do) or a charity you decide.

3)Yes I am serious.

 

Why ?

I have tried to build this mod myself but I do not have the ability and time (if I explained why you would probably understand but do not want to fill the forums with my own issues).

I think this mod would be cool and actually I think it would with a small amount of work enhance a lot of peoples Skyrim adventures.

 

 

What am I getting myself into ?

Actually from my limited knowledge of scripts this mod does not need that much work (famous last words) it is a framework of sorts but a very simple one that hooks into available mods and it needs no artwork or texture creation, it needs no items built or voice work.

 

From what I can see a lot of what I want in this mod is already counted by Skyrim and Sexlab

 

But before I describe the mod I need some one to let me know the answer to an important question (this answer will decide on the core setup)

 

Is it possible to have a list of mods in game but not active as in for example can you have Sexlab Aroused installed but paused and started up via a script ?

 

Posted

I also cannot grasp the syntax of Papyrus or navigating CK. Though for your last question, I'm pretty sure that is possible as I've seen plenty of mods do this if I recall correctly.

Posted

Yes you can turn mods on and off via script, BUT only if they are already coded to allow for it.  If a mod doesn't already have an off switch, you can't really suspend it very easily.  At the very best, it would be a ton of dirty edits, at worst, you break it and ruin your save.

Posted

okay lets go with the original partial description of the mods and need people to tell me why this would not work.

 

What if you were not in control of your own game, what if someone or something was counting the cost of your adventure, what if the game adapted to you?

 

Skyrim and sexlab API keep a huge number of stats on our adventure, if we picked out just a few, stolen items for example or times having sex and use those stats to create a simple system that activated a list of mods

 

You activate this mod and in MCM tick mods like cursed loot and SD+, bounty hunters, milk maid and skooma whore basically you pick and install as many naughty mods you enjoy and then the fun starts because none of those mods are active from the start.

 

Kill a few people and a small rnd calculation may cause Submit with player rape to turn on

Steal some items and cursed loot could activate

Have a lot of sex and mods like disease or devious devices could start up.

 

As I said a simple call function mod that using the sexlab API and skyrim could adapt to your style of play, what mods would silently activate would be decided by how you play and thus the game adapts to you.

 

(reason I call it simple is because it is basically a list mod as in

IF variable = score then activate this.

a simple list of called stats vs a list of installed mods in a wait state.

 

One minute you are stealing everything in a house and the next item is cursed because cursed loot activated, one minute you are having sex the next DD has activated and you are in a collar.

 

The more naughty and perverted you are the more and darker mods activate.

 

And because you decide in the MCM which mods can be activated by your actions while playing the game you decide what general direction or what evil cunning plans the game could activate.

 

Any way that is the old desc I had for the mod I was going to create and the basis partly of what I want but give me an hour to hash out the new rework. this is just for ideas.

 

Posted

Yes, making a swith off/on mod for controlling other mods is a very bad idea... and of course, it will be necessary to modify their scripts (so, authorship problems)...

Posted

Some of these mods have flags and functions that can be used to turn them on and off, but it would definitely be on a case by case basis. This would not be a small amount of work. Some mods might need patches in order to be remotely controlled.

 

If there was a dedicated tester (or testers), a decent programmer might need anywhere from eight to twenty hours of work to get a basic prototype working. Someone hardcore like Chesko or Kimy might need less time, but not much less.

 

Posted

Okay so the old version would not work unless we had a hardcore ninja scripter.

 

Nice idea but like people have said would cause issues.

 

From what I understand the part that would be workable, do no harm to other scripts and cause no instability would be the framework that acted in some way based on stats both Skyrim, Arousal and Sexlab.

 

I am going to assume (some one shoot me down on this if incorrect) that creating a framework that does something based on stats like stolen goods, deaths, sexual activity is quite simple if I was writing in basic it would be some thing like

if a$=B then gosub routine 1.

 

Prototype pure text as in the framework sends a text line to your screen (like when a mod installs and tells you it is ready)

 

You kill 100 and a message comes up

You have sex 10 times a different message comes up.

 

Immersive version

We use the Daedra and Aedra (if you look at them you can pick a positive or negative source for nearly anything we would get up to in game)

"you gain the attention of * "

 

So we can not pause mods due to the stability issues which means what happens, after all just "you gain the attention of" would be a little boring.

 

A lot of these mods come with source and permission to mess if credit given, others are just abandoned projects and others it is no harm asking.

 

But lets look at a best case scenario

 

Wilgar is going on his merry way raping everything that moves as is his life goal, nothing is safe, in doing so he gains the attention of Sanguine (not so deep as SD+) a list of options are then available in that little section, Surprise sleep sex (like dangerous nights) a door handle might turn into a tentacle beast (Devious loot), Frigid psycho crazies may decide to put a chastity belt on you(devious devices).

You do bad things world does bad things back kind of thing.

 

These are just ideas and notes to give a direction of what I want to do, a way to make the world react to you and how you act.

 

But I am not asking for all this work to be done for me what I need is this

 

The base framework with simple instructions a blueprint something like, blank sections that I can add new items and situations, new text and consequences and lots of space to add each new Daedra and what stats/actions would appeal to them.

 

IF <STAT/ACTION> = <%> then run script Sanquine

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