Jump to content

What body mods tend to align best to Sexlab animations/poses?


tm2dragon

Recommended Posts

Posted

My main worry is with the bondage oriented mods. Those look kind of silly if the wrist cuffs are lined up several inches AWAY from your actual wrists! And blowjobs are rarely effective if the male's genitals aren't close enough to reach her mouth!

Posted

i am still new to sexlab, a noob i guess :) but i think that you can edit in racemenu how big is the schlong of your char and in sos mcm settings the ones of the npcs so problem solved :) You need a 20cm to 40cm cock lol :D

Posted

Usually the cock is too big and clips through the head, if it's too far away, use sexlab hotkeys to adjust the actors. You can do this for every stage or whole animation. Every animator has his prefered body type... no general advice here, but a character with height=1.0 fits most times.

Posted

Also, almost all animations are made for larger breasts. If you play slim or flat chested PCs there will be spaces where the hands or mouths are obviously designed to be touching larger breasts.

Posted

Sexlab animations are not made by 1 person. Every creator uses his own favorite bodies. For example Leito align his anims to the realistic female body he made by himself and i align it to my custom body that looks much more bombastic similar to sevenbase bombshel with tiny waist and huge breasts. So animations will never be 100% aligned right. Also there is huge diffrence in male size depending on "weight" value. Most animators animate on pornphiles rig that uses a very heavy male model so ingame a 0 weight male usally have a serious case of "hover hands" from females trying to hug him during anims.

Posted

Here's a question - can animations be set up to align to various bones, or are they static?

Static and worse yet, individual. All these sex act are actually independent animations for each participant that just happen to be aligned and hopefully timed to look like interaction.

Posted

 

Here's a question - can animations be set up to align to various bones, or are they static?

Static

 

 

Well that sucks.  If it had used bones for positioning, then things like a character grabbing her own breasts could have just used a bone position instead of being locked to the animator's personal preference.

 

I'm rather off-put by just how large everyone around here seems to like their lady's breasts.  :s  My characters always end up having hover-hands.

Posted

 

 

Here's a question - can animations be set up to align to various bones, or are they static?

Static

 

 

Well that sucks.  If it had used bones for positioning, then things like a character grabbing her own breasts could have just used a bone position instead of being locked to the animator's personal preference.

 

I'm rather off-put by just how large everyone around here seems to like their lady's breasts.  :s  My characters always end up having hover-hands.

 

 

Sorry but even that would not work as skyrim skeletons do not have breats bones.

 

Posted

 

 

Here's a question - can animations be set up to align to various bones, or are they static?

Static

 

 

Well that sucks.  If it had used bones for positioning, then things like a character grabbing her own breasts could have just used a bone position instead of being locked to the animator's personal preference.

 

I'm rather off-put by just how large everyone around here seems to like their lady's breasts.  :s  My characters always end up having hover-hands.

 

I'm already glad i've found a size and setting to get the collision work during SGO milking... still clipping in the beginning and hovering for the last bottle, but in average it fits. ;)

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...