Guest Posted September 20, 2016 Posted September 20, 2016 Now, before you say anything, I know this is a common issue with HDT and I know that it can be resolved using enable/disable console commands.The problem is, the enable/disable command doesn't work, because there is nothing to select. I am still able to interact with them, but I cannot select them in console. This effects probably about 25% of the NPC's I encounter. When I use the see life spell, they just show up as little orbs on the ground, as if they've been crunched into a little ball. NPC's would still show up invisible sometimes before this problem, but not nearly as much, and I could actually select them in console. I've tried cleaning my save and removing about 30 uneeded mods, but to no avail. This is the most stable game I've played of skyrim probably since it first came out until this problem. Here's a screenshot of the orbs and my load order and a papyrus log of my most recent session. Papyrus.0.log LoadOrder_Skyrim_2016-09-20T02-56-27.txt
yatol Posted September 20, 2016 Posted September 20, 2016 copy paste an area effect spell replace whatever it do with something not hostile (healing effect or buff or whatever) give a script to that spell that unequip/equip the armor cast it around the invisible npc
GenioMaestro Posted September 20, 2016 Posted September 20, 2016 you have near 950 lines of log before first VM is frozen and Reverting game... this is really a BIG lot... and some of these lines are VERY dangerous... ....[09/20/2016 - 02:22:54AM] PATCH 1.5 QUEST HAS STARTED[09/20/2016 - 02:22:54AM] PATCH 1.6 QUEST HAS STARTED[09/20/2016 - 02:22:54AM] PATCH 1.9 QUEST HAS STARTED[09/20/2016 - 02:22:54AM] DLC1: Starting DLC1 Initialization quest.[09/20/2016 - 02:22:54AM] [DLC2_QF_DLC2_MQ04_02016E02 ] DLC2Init quest START[09/20/2016 - 02:22:54AM] Defeat: MCM OnConfigInit[09/20/2016 - 02:22:54AM] [defeatmcmscr ] INITIALIZED...[09/20/2016 - 02:22:54AM] [cfconfigmenu ] INITIALIZED[09/20/2016 - 02:22:54AM] [CF][Framework] Creature Framework RC12 (10010) is initialising[09/20/2016 - 02:22:54AM] [CF][Framework] JContainers 3.2 is installed[09/20/2016 - 02:22:54AM] [CF][Framework] Main data map is missing; initialising[09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "mods"; initialising[09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "Races"; initialising[09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "skins"; initialising[09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "Creatures"; initialising[09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "events"; initialising[09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "ActiveActors"; initialising[09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "loadedFiles"; initialising..[09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ] INITIALIZED[09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 2[09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 3[09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 4[09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 5[09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 6[09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 7[09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 8[09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 9[09/20/2016 - 02:22:55AM] [MilkMCM ]: Registered Milk Mod at MCM.[09/20/2016 - 02:22:55AM] [hdtHighHeelMCM ]: Registered $hdtHighHeel_menuname at MCM.[09/20/2016 - 02:22:55AM] [slncConfigMenu ]: Registered SexLab Nude Creatures at MCM.[09/20/2016 - 02:22:55AM] [DanceOfDeathMCMScript ]: Registered The Dance Of Death at MCM.[09/20/2016 - 02:22:55AM] [defeatmcmscr ]: Registered Defeat at MCM.[09/20/2016 - 02:22:55AM] [blushmcm ]: Registered Blush When Aroused at MCM.[09/20/2016 - 02:22:55AM] [FNISSMConfigMenu ]: Registered FNIS Sexy Move at MCM.[09/20/2016 - 02:22:55AM] [_mindconfig <_mindconfig (8800EB0C)>]: Registered Puppet Master at MCM.[09/20/2016 - 02:22:55AM] [_SLWG_WorkingGirlMCM <_SLWG_WorkingGirl_MCM (53032014)>]: Registered SexLabWorkingGirl at MCM.[09/20/2016 - 02:22:55AM] [DibellanDefenderMCMMenu ]: Registered Dibellan Defender at MCM.[09/20/2016 - 02:22:55AM] [EFFConfig ]: Registered EFF at MCM.[09/20/2016 - 02:22:55AM] [POSSMcmScr ]: Registered SexLab Tools at MCM.[09/20/2016 - 02:22:55AM] [MinervaMCMScript ]: Registered Minerva at MCM.[09/20/2016 - 02:22:55AM] [XPMSEMCM ]: Registered XPMSE at MCM.[09/20/2016 - 02:22:55AM] [slalmcm ]: Registered SL Anim Loader at MCM.[09/20/2016 - 02:22:55AM] [JaxonzEnhGrabMCM ]: Registered Jaxonz Positioner at MCM.[09/20/2016 - 02:22:55AM] [req_mcm ]: Registered Requiem at MCM.[09/20/2016 - 02:22:55AM] [req_mcm_skills ]: Registered Requiem - Skills Menu at MCM. Appear that is the first time you run skyrim and the dlc's... the first time you run Creature Framework or SKY_UI and you NEVER have a mod in the MCM... you have a BIG problem in the game... and i think is not related to saves...start skyrim and exit... NOT load save... see your papyrus log... these lines of log are related ONLY TO GAME and not related to saves (because you not load save)... make your game run fine BEFORE load a save...if you have hundreds of lines in the log something are too bad in your game...Verify your game cache with steam if you have steam version... REINSTALL ALL YOUR GAME.. Skyrim and the expansions, the official and un-official paths AND SKSE AND SKY_UI..Start a new game with Alternate Start and look in your log if you see theses lines... must disapeard.if these lines not disappear from your log not waste time re-installing... UN-INSTALL Skyrim, DELETE Skyrim folder, EMPTY your trash bin, RESTART your machine, and start a new installation of Skyrim from cero...
yatol Posted September 20, 2016 Posted September 20, 2016 you have near 950 lines of log before first VM is frozen and Reverting game... this is really a BIG lot... and some of these lines are VERY dangerous... dangerous? [09/20/2016 - 02:22:23AM] ERROR: Unable to bind script SBCAutoSortNoActiScript to (390A54E9) because their base types do not match [09/20/2016 - 02:22:23AM] ERROR: Unable to bind script SBCAutoSortNoActiScript to (390A54EA) because their base types do not match those scripts won't be load that's all [09/20/2016 - 02:22:53AM] ERROR: File "OrientalRace.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias Player on quest SMSMQ15 (0909F26C)].SMSMQ15PlayerScript.isPlayerAshen() - "SMSMQ15PlayerScript.psc" Line 16 [alias Player on quest SMSMQ15 (0909F26C)].SMSMQ15PlayerScript.OnInit() - "SMSMQ15PlayerScript.psc" Line 5 the one that made mod 09 don't know how to check if a mod is there, so useless papyrus spamming [09/20/2016 - 02:22:54AM] ERROR: Cannot call Cast() on a None object, aborting function call stack: [ (392911D9)].SBCSwitchOnOff.onBeginState() - "SBCSwitchOnOff.psc" Line 41 [ (392911D9)].SBCSwitchOnOff.GotoState() - "Form.psc" Line ? [ (392911D9)].SBCSwitchOnOff.OnInit() - "SBCSwitchOnOff.psc" Line 17 it should be onload(), not on init(), more useless papyrus spamming [09/20/2016 - 02:22:54AM] ERROR: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (A5049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 78 [ARTHLALVersionTracking (A5049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line 54 same thing as the other one [09/20/2016 - 02:22:54AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function call stack: [POSSMainQst (8A000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (8A000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (8A000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (8A000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (8A000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (8A000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (8A000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85 more oninit() that should be onload() [09/20/2016 - 02:24:51AM] Cannot open store for class "beastessquestfrenzy", missing file? [09/20/2016 - 02:24:51AM] warning: Unable to get type beastessquestfrenzy referenced by the save game. Objects of this type will not be loaded. that's why there's a message when you load a save without all its mods [09/20/2016 - 02:25:05AM] ERROR: File "DibellanDefender.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? <unknown self>.dibellandefender.is_approved() - "DibellanDefender.psc" Line 77 <unknown self>.dibellandefender.evaluate_apparel() - "DibellanDefender.psc" Line 136 [Active effect 5 on (00000014)].DibDefPlaceInFaction.OnObjectEquipped() - "DibDefPlaceInFaction.psc" Line 104 let me guess, dibellan defender is no longer installed there's nothing in the log, because it's most likely just some town tourism
Guest Posted September 20, 2016 Posted September 20, 2016 (actually I do have dibellan defender installed, I have no idea why it's saying that in papyrus)Anyway idk how to make a spell like that, and creationkit is all kinds of bugged for me. It'll crash randomly and turn my screen black from clicking on certain things. Beside I'm trying to find the root problem, is it just normal hdt problems just behaving differently? Or is it something else entirely? Also, how is my papyrus showing dangerous things? I've been playing the same save for the past two weeks and it's been the most stable game I've played while heavily modded. It's very uncommon that I crash and my frames have been pretty solid.
yatol Posted September 20, 2016 Posted September 20, 2016 it's an esp in your load order File "DibellanDefender.esm" does not exist or is not currently loaded. and the one above is just repeating some crap he read somewhere he don't understand anything to logs, he don't understand either what he wrote what's the point to reinstall the game without deleting it before if you have put some mess in data folder? what's the point to reinstall the game anyway, there's mo now and if you don't reinstall all mods in the same order, you create conflicts with the save (that is the last esp), it's the best way to finish it off
GenioMaestro Posted September 21, 2016 Posted September 21, 2016 it's an esp in your load order File "DibellanDefender.esm" does not exist or is not currently loaded. and the one above is just repeating some crap he read somewhere he don't understand anything to logs, he don't understand either what he wrote what's the point to reinstall the game without deleting it before if you have put some mess in data folder? what's the point to reinstall the game anyway, there's mo now and if you don't reinstall all mods in the same order, you create conflicts with the save (that is the last esp), it's the best way to finish it off and you know WHY skyrim show these DANGEROUS errors??
allsunday Posted September 21, 2016 Posted September 21, 2016 This was already covered by this topic here. Maybe I'm wrong but it seems to be the exact same issue. http://www.loverslab.com/topic/55403-hdt-stretching-npc-then-turning-invisible/?do=findComment&comment=1682493 Also, not to waste anybody's time: the solution: http://www.nexusmods.com/skyrim/mods/77815/? Good luck and thank those other guys at least for digging so thoroughly into your error codes.
Guest Posted September 21, 2016 Posted September 21, 2016 The problem is similar to the one in that thread, but as I stated before, the NPC's are not selectable in console. I tried that DLL file as well, didn't work. It's something different if I can't select the invisible ones but can select anything else.
yatol Posted September 21, 2016 Posted September 21, 2016 it's an esp in your load order File "DibellanDefender.esm" does not exist or is not currently loaded. and the one above is just repeating some crap he read somewhere he don't understand anything to logs, he don't understand either what he wrote what's the point to reinstall the game without deleting it before if you have put some mess in data folder? what's the point to reinstall the game anyway, there's mo now and if you don't reinstall all mods in the same order, you create conflicts with the save (that is the last esp), it's the best way to finish it off and you know WHY skyrim show these DANGEROUS errors?? it's written in the log, you have the id record and the script name, not hard to clean the log a log from enderal should look like that http://www.loverslab.com/topic/62242-skyrim-enderal-compatibilty/page-2 [09/20/2016 - 08:51:04PM] Papyrus log opened (PC) [09/20/2016 - 08:51:04PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [09/20/2016 - 08:51:04PM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [09/20/2016 - 08:51:04PM] Memory page: 256 (min) 512 (max) 76800 (max total) [09/20/2016 - 08:52:34PM] VM is freezing... [09/20/2016 - 08:52:34PM] VM is frozen [09/20/2016 - 08:52:34PM] Reverting game... [09/20/2016 - 08:52:47PM] Loading game... [09/20/2016 - 08:52:47PM] VM is thawing... [09/20/2016 - 08:52:47PM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound. [09/20/2016 - 08:54:15PM] Error: Array index 2 is out of range (0-1) stack: [ (000C475D)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ? [09/20/2016 - 08:54:20PM] Error: Array index 3 is out of range (0-2) stack: [ (0005C157)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ? [09/20/2016 - 08:58:04PM] Error: Property pFDS on script defe_tif__030cde50 attached to topic info 0D0CDE50 on quest DefeatPlayerQST (0D000D62) cannot be bound because <NULL form> (0005A6DC) is not the right type [09/20/2016 - 08:58:04PM] Error: Cannot call Persuade() on a None object, aborting function call stack: .defe_tif__030cde50.Fragment_0() - "defe_tif__030cde50.psc" Line ? [09/20/2016 - 08:58:08PM] Error: Array index 33 is out of range (0-32) stack: [sexLabQuestFramework (02000D62)].sslactorlibrary.StripSlots() - "sslActorLibrary.psc" Line ? [sexLabQuestFramework (02000D62)].sslactorlibrary.StripActor() - "sslActorLibrary.psc" Line ? [sexLabQuestFramework (02000D62)].sexlabframework.StripActor() - "SexLabFramework.psc" Line ? .defe_tif__030d0eea.Fragment_0() - "defe_tif__030d0eea.psc" Line ? [09/20/2016 - 08:58:20PM] warning: Assigning None to a non-object variable named "::temp241" stack: [alias ActorAlias003 on quest SexLabThread00 (02061EEF)].sslActorAlias.StartAnimating() - "sslActorAlias.psc" Line ? [09/20/2016 - 08:58:20PM] warning: Assigning None to a non-object variable named "::temp241" stack: [alias ActorAlias004 on quest SexLabThread00 (02061EEF)].sslActorAlias.StartAnimating() - "sslActorAlias.psc" Line ? [09/20/2016 - 08:58:29PM] warning: Assigning None to a non-object variable named "::temp45" stack: [Active effect 3 on (00000014)]._00FaceRingScript.HapMenu() - "_00FaceRingScript.psc" Line ? [Active effect 3 on (00000014)]._00FaceRingScript.selectMenu() - "_00FaceRingScript.psc" Line ? [Active effect 3 on (00000014)]._00FaceRingScript.OnEffectStart() - "_00FaceRingScript.psc" Line ? [09/20/2016 - 08:58:46PM] VM is freezing... [09/20/2016 - 08:58:46PM] VM is frozen [09/20/2016 - 08:58:46PM] Log closed useless errors that can be ignored but it's better to make them shut up to be able to see something when there's a real problem the 2 skse errors at the beginning were taken care of in requiem profile (didn't tried those files on enderal profile yet) _00E_AnimTest_SC he forgot it start with 0 (it won't disappear from the log for those 2 npcs that are in the save now) sslactorlibrary, it's the same problem 00FaceRingScript, and that non object variable is? have to add some trace and reproduce the error to find out...
Lyreal Posted September 21, 2016 Posted September 21, 2016 Have you installed HDT Physics Extensions and the HDT Version of XPMSE?
GenioMaestro Posted September 21, 2016 Posted September 21, 2016 it's an esp in your load order File "DibellanDefender.esm" does not exist or is not currently loaded. and the one above is just repeating some crap he read somewhere he don't understand anything to logs, he don't understand either what he wrote what's the point to reinstall the game without deleting it before if you have put some mess in data folder? what's the point to reinstall the game anyway, there's mo now and if you don't reinstall all mods in the same order, you create conflicts with the save (that is the last esp), it's the best way to finish it off and you know WHY skyrim show these DANGEROUS errors?? it's written in the log, you have the id record and the script name, not hard to clean the log a log from enderal should look like that http://www.loverslab.com/topic/62242-skyrim-enderal-compatibilty/page-2 useless errors that can be ignored but it's better to make them shut up to be able to see something when there's a real problem the 2 skse errors at the beginning were taken care of in requiem profile (didn't tried those files on enderal profile yet) _00E_AnimTest_SC he forgot it start with 0 (it won't disappear from the log for those 2 npcs that are in the save now) sslactorlibrary, it's the same problem 00FaceRingScript, and that non object variable is? have to add some trace and reproduce the error to find out... I not asking about the simple errors like "File "DibellanDefender.esm" does not exist or is not currently loaded." or others simple errors like "invalid property" or "property is incorrect type"... these simple errors are caused by incorrect id in the esp file or incorrect management of the object in the scrip... i'm asking about the DANGEROUS ERRORS LIKE THAT: .... [09/20/2016 - 02:22:54AM] PATCH 1.5 QUEST HAS STARTED [09/20/2016 - 02:22:54AM] PATCH 1.6 QUEST HAS STARTED [09/20/2016 - 02:22:54AM] PATCH 1.9 QUEST HAS STARTED [09/20/2016 - 02:22:54AM] DLC1: Starting DLC1 Initialization quest. [09/20/2016 - 02:22:54AM] [DLC2_QF_DLC2_MQ04_02016E02 ] DLC2Init quest START [09/20/2016 - 02:22:54AM] Defeat: MCM OnConfigInit [09/20/2016 - 02:22:54AM] [defeatmcmscr ] INITIALIZED ... [09/20/2016 - 02:22:54AM] [cfconfigmenu ] INITIALIZED [09/20/2016 - 02:22:54AM] [CF][Framework] Creature Framework RC12 (10010) is initialising [09/20/2016 - 02:22:54AM] [CF][Framework] JContainers 3.2 is installed [09/20/2016 - 02:22:54AM] [CF][Framework] Main data map is missing; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "mods"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "Races"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "skins"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "Creatures"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "events"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "ActiveActors"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "loadedFiles"; initialising .. [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ] INITIALIZED [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 2 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 3 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 4 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 5 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 6 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 7 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 8 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 9 [09/20/2016 - 02:22:55AM] [MilkMCM ]: Registered Milk Mod at MCM. [09/20/2016 - 02:22:55AM] [hdtHighHeelMCM ]: Registered $hdtHighHeel_menuname at MCM. [09/20/2016 - 02:22:55AM] [slncConfigMenu ]: Registered SexLab Nude Creatures at MCM. [09/20/2016 - 02:22:55AM] [DanceOfDeathMCMScript ]: Registered The Dance Of Death at MCM. [09/20/2016 - 02:22:55AM] [defeatmcmscr ]: Registered Defeat at MCM. [09/20/2016 - 02:22:55AM] [blushmcm ]: Registered Blush When Aroused at MCM. [09/20/2016 - 02:22:55AM] [FNISSMConfigMenu ]: Registered FNIS Sexy Move at MCM. [09/20/2016 - 02:22:55AM] [_mindconfig <_mindconfig (8800EB0C)>]: Registered Puppet Master at MCM. [09/20/2016 - 02:22:55AM] [_SLWG_WorkingGirlMCM <_SLWG_WorkingGirl_MCM (53032014)>]: Registered SexLabWorkingGirl at MCM. [09/20/2016 - 02:22:55AM] [DibellanDefenderMCMMenu ]: Registered Dibellan Defender at MCM. [09/20/2016 - 02:22:55AM] [EFFConfig ]: Registered EFF at MCM. [09/20/2016 - 02:22:55AM] [POSSMcmScr ]: Registered SexLab Tools at MCM. [09/20/2016 - 02:22:55AM] [MinervaMCMScript ]: Registered Minerva at MCM. [09/20/2016 - 02:22:55AM] [XPMSEMCM ]: Registered XPMSE at MCM. [09/20/2016 - 02:22:55AM] [slalmcm ]: Registered SL Anim Loader at MCM. [09/20/2016 - 02:22:55AM] [JaxonzEnhGrabMCM ]: Registered Jaxonz Positioner at MCM. [09/20/2016 - 02:22:55AM] [req_mcm ]: Registered Requiem at MCM. [09/20/2016 - 02:22:55AM] [req_mcm_skills ]: Registered Requiem - Skills Menu at MCM. These DANGEROUS errors not appear in ALL log's posted by ALL the gamers in ALL the messagers of ALL the forums... only on some... then.. this is a strange thing... WHY appear this DANGEROUS errors???
yatol Posted September 21, 2016 Posted September 21, 2016 it's an esp in your load order File "DibellanDefender.esm" does not exist or is not currently loaded. and the one above is just repeating some crap he read somewhere he don't understand anything to logs, he don't understand either what he wrote what's the point to reinstall the game without deleting it before if you have put some mess in data folder? what's the point to reinstall the game anyway, there's mo now and if you don't reinstall all mods in the same order, you create conflicts with the save (that is the last esp), it's the best way to finish it off and you know WHY skyrim show these DANGEROUS errors?? it's written in the log, you have the id record and the script name, not hard to clean the log a log from enderal should look like that http://www.loverslab.com/topic/62242-skyrim-enderal-compatibilty/page-2 useless errors that can be ignored but it's better to make them shut up to be able to see something when there's a real problem the 2 skse errors at the beginning were taken care of in requiem profile (didn't tried those files on enderal profile yet) _00E_AnimTest_SC he forgot it start with 0 (it won't disappear from the log for those 2 npcs that are in the save now) sslactorlibrary, it's the same problem 00FaceRingScript, and that non object variable is? have to add some trace and reproduce the error to find out... I not asking about the simple errors like "File "DibellanDefender.esm" does not exist or is not currently loaded." or others simple errors like "invalid property" or "property is incorrect type"... these simple errors are caused by incorrect id in the esp file or incorrect management of the object in the scrip... i'm asking about the DANGEROUS ERRORS LIKE THAT: .... [09/20/2016 - 02:22:54AM] PATCH 1.5 QUEST HAS STARTED [09/20/2016 - 02:22:54AM] PATCH 1.6 QUEST HAS STARTED [09/20/2016 - 02:22:54AM] PATCH 1.9 QUEST HAS STARTED [09/20/2016 - 02:22:54AM] DLC1: Starting DLC1 Initialization quest. [09/20/2016 - 02:22:54AM] [DLC2_QF_DLC2_MQ04_02016E02 ] DLC2Init quest START [09/20/2016 - 02:22:54AM] Defeat: MCM OnConfigInit [09/20/2016 - 02:22:54AM] [defeatmcmscr ] INITIALIZED ... [09/20/2016 - 02:22:54AM] [cfconfigmenu ] INITIALIZED [09/20/2016 - 02:22:54AM] [CF][Framework] Creature Framework RC12 (10010) is initialising [09/20/2016 - 02:22:54AM] [CF][Framework] JContainers 3.2 is installed [09/20/2016 - 02:22:54AM] [CF][Framework] Main data map is missing; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "mods"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "Races"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "skins"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "Creatures"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "events"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "ActiveActors"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "loadedFiles"; initialising .. [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ] INITIALIZED [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 2 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 3 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 4 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 5 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 6 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 7 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 8 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 9 [09/20/2016 - 02:22:55AM] [MilkMCM ]: Registered Milk Mod at MCM. [09/20/2016 - 02:22:55AM] [hdtHighHeelMCM ]: Registered $hdtHighHeel_menuname at MCM. [09/20/2016 - 02:22:55AM] [slncConfigMenu ]: Registered SexLab Nude Creatures at MCM. [09/20/2016 - 02:22:55AM] [DanceOfDeathMCMScript ]: Registered The Dance Of Death at MCM. [09/20/2016 - 02:22:55AM] [defeatmcmscr ]: Registered Defeat at MCM. [09/20/2016 - 02:22:55AM] [blushmcm ]: Registered Blush When Aroused at MCM. [09/20/2016 - 02:22:55AM] [FNISSMConfigMenu ]: Registered FNIS Sexy Move at MCM. [09/20/2016 - 02:22:55AM] [_mindconfig <_mindconfig (8800EB0C)>]: Registered Puppet Master at MCM. [09/20/2016 - 02:22:55AM] [_SLWG_WorkingGirlMCM <_SLWG_WorkingGirl_MCM (53032014)>]: Registered SexLabWorkingGirl at MCM. [09/20/2016 - 02:22:55AM] [DibellanDefenderMCMMenu ]: Registered Dibellan Defender at MCM. [09/20/2016 - 02:22:55AM] [EFFConfig ]: Registered EFF at MCM. [09/20/2016 - 02:22:55AM] [POSSMcmScr ]: Registered SexLab Tools at MCM. [09/20/2016 - 02:22:55AM] [MinervaMCMScript ]: Registered Minerva at MCM. [09/20/2016 - 02:22:55AM] [XPMSEMCM ]: Registered XPMSE at MCM. [09/20/2016 - 02:22:55AM] [slalmcm ]: Registered SL Anim Loader at MCM. [09/20/2016 - 02:22:55AM] [JaxonzEnhGrabMCM ]: Registered Jaxonz Positioner at MCM. [09/20/2016 - 02:22:55AM] [req_mcm ]: Registered Requiem at MCM. [09/20/2016 - 02:22:55AM] [req_mcm_skills ]: Registered Requiem - Skills Menu at MCM. These DANGEROUS errors not appear in ALL log's posted by ALL the gamers in ALL the messagers of ALL the forums... only on some... then.. this is a strange thing... WHY appear this DANGEROUS errors??? those aren't errors, it's just some scripts writting in the log what they are doing, because you have enable trace (it's useless for you, that's to check the scripts you are messing with are doing what you want them to do)
GenioMaestro Posted September 21, 2016 Posted September 21, 2016 it's an esp in your load order File "DibellanDefender.esm" does not exist or is not currently loaded. and the one above is just repeating some crap he read somewhere he don't understand anything to logs, he don't understand either what he wrote what's the point to reinstall the game without deleting it before if you have put some mess in data folder? what's the point to reinstall the game anyway, there's mo now and if you don't reinstall all mods in the same order, you create conflicts with the save (that is the last esp), it's the best way to finish it off and you know WHY skyrim show these DANGEROUS errors?? it's written in the log, you have the id record and the script name, not hard to clean the log a log from enderal should look like that http://www.loverslab.com/topic/62242-skyrim-enderal-compatibilty/page-2 useless errors that can be ignored but it's better to make them shut up to be able to see something when there's a real problem the 2 skse errors at the beginning were taken care of in requiem profile (didn't tried those files on enderal profile yet) _00E_AnimTest_SC he forgot it start with 0 (it won't disappear from the log for those 2 npcs that are in the save now) sslactorlibrary, it's the same problem 00FaceRingScript, and that non object variable is? have to add some trace and reproduce the error to find out... I not asking about the simple errors like "File "DibellanDefender.esm" does not exist or is not currently loaded." or others simple errors like "invalid property" or "property is incorrect type"... these simple errors are caused by incorrect id in the esp file or incorrect management of the object in the scrip... i'm asking about the DANGEROUS ERRORS LIKE THAT: .... [09/20/2016 - 02:22:54AM] PATCH 1.5 QUEST HAS STARTED [09/20/2016 - 02:22:54AM] PATCH 1.6 QUEST HAS STARTED [09/20/2016 - 02:22:54AM] PATCH 1.9 QUEST HAS STARTED [09/20/2016 - 02:22:54AM] DLC1: Starting DLC1 Initialization quest. [09/20/2016 - 02:22:54AM] [DLC2_QF_DLC2_MQ04_02016E02 ] DLC2Init quest START [09/20/2016 - 02:22:54AM] Defeat: MCM OnConfigInit [09/20/2016 - 02:22:54AM] [defeatmcmscr ] INITIALIZED ... [09/20/2016 - 02:22:54AM] [cfconfigmenu ] INITIALIZED [09/20/2016 - 02:22:54AM] [CF][Framework] Creature Framework RC12 (10010) is initialising [09/20/2016 - 02:22:54AM] [CF][Framework] JContainers 3.2 is installed [09/20/2016 - 02:22:54AM] [CF][Framework] Main data map is missing; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "mods"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "Races"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "skins"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "Creatures"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "events"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "ActiveActors"; initialising [09/20/2016 - 02:22:54AM] [CF][Framework] Data map is missing "loadedFiles"; initialising .. [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ] INITIALIZED [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 2 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 3 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 4 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 5 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 6 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 7 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 8 [09/20/2016 - 02:22:55AM] [sKI_ConfigMenu ]: Updating to script version 9 [09/20/2016 - 02:22:55AM] [MilkMCM ]: Registered Milk Mod at MCM. [09/20/2016 - 02:22:55AM] [hdtHighHeelMCM ]: Registered $hdtHighHeel_menuname at MCM. [09/20/2016 - 02:22:55AM] [slncConfigMenu ]: Registered SexLab Nude Creatures at MCM. [09/20/2016 - 02:22:55AM] [DanceOfDeathMCMScript ]: Registered The Dance Of Death at MCM. [09/20/2016 - 02:22:55AM] [defeatmcmscr ]: Registered Defeat at MCM. [09/20/2016 - 02:22:55AM] [blushmcm ]: Registered Blush When Aroused at MCM. [09/20/2016 - 02:22:55AM] [FNISSMConfigMenu ]: Registered FNIS Sexy Move at MCM. [09/20/2016 - 02:22:55AM] [_mindconfig <_mindconfig (8800EB0C)>]: Registered Puppet Master at MCM. [09/20/2016 - 02:22:55AM] [_SLWG_WorkingGirlMCM <_SLWG_WorkingGirl_MCM (53032014)>]: Registered SexLabWorkingGirl at MCM. [09/20/2016 - 02:22:55AM] [DibellanDefenderMCMMenu ]: Registered Dibellan Defender at MCM. [09/20/2016 - 02:22:55AM] [EFFConfig ]: Registered EFF at MCM. [09/20/2016 - 02:22:55AM] [POSSMcmScr ]: Registered SexLab Tools at MCM. [09/20/2016 - 02:22:55AM] [MinervaMCMScript ]: Registered Minerva at MCM. [09/20/2016 - 02:22:55AM] [XPMSEMCM ]: Registered XPMSE at MCM. [09/20/2016 - 02:22:55AM] [slalmcm ]: Registered SL Anim Loader at MCM. [09/20/2016 - 02:22:55AM] [JaxonzEnhGrabMCM ]: Registered Jaxonz Positioner at MCM. [09/20/2016 - 02:22:55AM] [req_mcm ]: Registered Requiem at MCM. [09/20/2016 - 02:22:55AM] [req_mcm_skills ]: Registered Requiem - Skills Menu at MCM. These DANGEROUS errors not appear in ALL log's posted by ALL the gamers in ALL the messagers of ALL the forums... only on some... then.. this is a strange thing... WHY appear this DANGEROUS errors??? those aren't errors, it's just some scripts writting in the log what they are doing, because you have enable trace (it's useless for you, that's to check the scripts you are messing with are doing what you want them to do) FALSE i'm developing now a mod and my skyrim.ini have this: [Papyrus] bEnableLogging=1 bEnableProfiling=1 bEnableTrace=1 bLoadDebugInformation=1 fPostLoadUpdateTimeMS=3000 I not have these lines in my log. And of course, if you see in your log the re-register of all MCM menus and the re-initialization of all the mod's, something is bad in your game or in your save.
allsunday Posted September 21, 2016 Posted September 21, 2016 The problem is similar to the one in that thread, but as I stated before, the NPC's are not selectable in console. I tried that DLL file as well, didn't work. It's something different if I can't select the invisible ones but can select anything else. In my heavily modded Skyrim game (85gb large) if I can't select someone via console, I change to third person view and then I can select them. Or sometimes I just circle around them in first person view until I get a better angle. But if you're saying you can't select the characters NO MATTER what, then try to clean your game of orphaned/unused scripts that are clogging up Papyrus by using this program here: http://www.nexusmods.com/skyrim/mods/52363/? Normally -- and I stress the normally part -- objects fail to load in Skyrim due to the Papyrus engine scripts getting bloated. Weird and funny things always happen as a result. Clearing your save game of unnecessary scripts can solve this.
yatol Posted September 21, 2016 Posted September 21, 2016 FALSE unlike you i can read those logs... why don't you go to the sexlab section to ask those mods authors about those "dangerous errors"? and why are you talking about your papyrus settings? when i saw "x have quote a post", and took a look, i thought it was this post op it's because of that i wrote it's here because you have trace on, instead of he have trace on and trace it's to check that kind of stuff yeah yeah i gave a part of the selene kate mcm without asking, she have bodychange and breezhome auto storage script too oh, and if i enable trace, i have some of those "dangerous errors", since i am using some of those mods
Guest Posted September 21, 2016 Posted September 21, 2016 snip The mods are re-registering because I use coc qasmoke and then load my save. That way the game doesn't crash when I try to load. In my heavily modded Skyrim game (85gb large) if I can't select someone via console, I change to third person view and then I can select them. Or sometimes I just circle around them in first person view until I get a better angle. But if you're saying you can't select the characters NO MATTER what, then try to clean your game of orphaned/unused scripts that are clogging up Papyrus by using this program here: http://www.nexusmods...im/mods/52363/? Normally -- and I stress the normally part -- objects fail to load in Skyrim due to the Papyrus engine scripts getting bloated. Weird and funny things always happen as a result. Clearing your save game of unnecessary scripts can solve this. I've tried cleaning my saves many times and it doesn't fix it. I found something very interesting though. here you can see that now i can only interact with them in the orb, before i could interact with them as if they were still there here you can see me trying to interact with the orb, a whiterun guard Then finally I select the whiterun guard with Body Scale Randomizer, and see that their values are all at 0. It's not that they're invisible, they're just so small they become non existent. (I don't know how to use spoilers) So everyone for some reason is just microscopic in size. Now I don't know how to fix this without going to every single npc and setting their values. I've tried running the randomizer again and it didnt do anything. I'm also afraid that uninstalling the mod will just keep everything the way it is since its already altered the values of many npc's.
GenioMaestro Posted September 22, 2016 Posted September 22, 2016 snip The mods are re-registering because I use coc qasmoke and then load my save. That way the game doesn't crash when I try to load. In my heavily modded Skyrim game (85gb large) if I can't select someone via console, I change to third person view and then I can select them. Or sometimes I just circle around them in first person view until I get a better angle. But if you're saying you can't select the characters NO MATTER what, then try to clean your game of orphaned/unused scripts that are clogging up Papyrus by using this program here: http://www.nexusmods...im/mods/52363/? Normally -- and I stress the normally part -- objects fail to load in Skyrim due to the Papyrus engine scripts getting bloated. Weird and funny things always happen as a result. Clearing your save game of unnecessary scripts can solve this. I've tried cleaning my saves many times and it doesn't fix it. I found something very interesting though. here you can see that now i can only interact with them in the orb, before i could interact with them as if they were still there 20160921173236_1.jpg 20160921173227_1.jpg here you can see me trying to interact with the orb, a whiterun guard 20160921173305_1.jpg 20160921173317_1.jpg Then finally I select the whiterun guard with Body Scale Randomizer, and see that their values are all at 0. It's not that they're invisible, they're just so small they become non existent. 20160921173505_1.jpg (I don't know how to use spoilers) So everyone for some reason is just microscopic in size. Now I don't know how to fix this without going to every single npc and setting their values. I've tried running the randomizer again and it didnt do anything. I'm also afraid that uninstalling the mod will just keep everything the way it is since its already altered the values of many npc's. CORRECT == TRUE i use qasmoke sometimes but always with the game loaded.. NEVER use it from the main menu... and is TRUE.. go to qasmoke from the main menu generate the DANGEROUS lines in the log.... and appear that you have locate your problem = Body Scale Randomizer... try revert the mod to default setting and regenerate all population...
Guest Posted September 22, 2016 Posted September 22, 2016 coc qasmoke is used by people all the time with heavily modded games, I don't think it's dangerous at all. It's pretty much just starting a new game without going through the character creation process. Yes I suppose the problem is somewhat solved. I'm not sure what exactly caused this to happen, but I at least know how to fix it.
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