Jormungandr Posted June 12, 2012 Posted June 12, 2012 Two things. This is how the best approach would look like and my expression for the idea in one picture.
Queen Bee Posted June 13, 2012 Posted June 13, 2012 Could you just code it as a spell the enemies use and give them a random chance of casting it, with a prerequisite that the PC has to be below a certain percentage of health? I don't know the ins and outs of coding, but it seems like an idea.
afa Posted June 13, 2012 Posted June 13, 2012 like I sugested on my post' date=' defeated is what we mean with after battle, not dead. I refered to the stage of low health or cancel the killing blow that npcs do, the one that they drop on to their knees to regen a bit of hp, we can use that to initiate the rape stage. if the rape is triggered you could be raped and left alone (surviving what would otherwise be a fatal encounter) or be enslaved, or if not triggered (wich tbh should be based on gameplay factors not just random numers), you would just die normally. [/quote'] This is what I am getting from the previous posts, the PC should only be rape if she would have die if the mod was not present therefore signaling defeated in combat, meaning there is only one path to sexual content which is pretty much a substitution to death, again a reasonable scenario, and it can be done in co-existence with other random number generator based approach. A pure fixed random number generator (say 10% rape when hp <50%) to determine rape chance might not be the best approach either, but an adjustable random number generator approach is more dynamic and can create the former scenario if needed plus more. For example: If what I am reading is correct the method you propose is that the PC instead of dying (hp falls to 0 or 1 so not actually dead), the PC is rape instead. Now an adjustable random number generator approach might set it up as something similar to: When hp falls below 1 the chance of rape is 100% while at all other hp level the chance of rape is 0%. This would fulfill the scenario you mentioned. But you can also play around with the numbers so there can be slight randomness in it, say change the chance of rape to 50% when hp is below 1, so sometimes the PC die and sometimes rape happens. The health % can also be adjust, perhaps similar to what Stiletos mentioned: maybe 5% rape at 75%-100% health, 10% rape at 50%-75% health, 20% rape at 25%-50% health, 40% rape at below 25%, you get the idea. Furthermore you can also set a % to rape will end combat, base on your example you will probably have settings like "there is a 100% chance that when rape occurs combat will end" But another approach could be "if the PC has X% health left there is a Y% chance that combat will end" The key here is adjustability. There can be much more parameters to play around if one wishes to, it can get more complex if you consider things such as stamina and different phases of the rape scenario, but this is the gist of it. The clothing/armor playing a role is interesting, I remember people having that same idea on oblivion and fallout, but I don't recall any equipment scanner being too popular to actually make that work except for a selected few pieces of equipment, usually token/trigger based equipment. Typically mods usually just scan armor rating, armor value and upper/lower body equipment present or not. Break Undies came close, but I think that is still in development (at best) for Skyrim.
tase Posted June 13, 2012 Posted June 13, 2012 There was a mod like this in Oblivion, Sexlivion, http://oblivion.nexusmods.com/mods/21135 It wasn't pure rape, you could have consensual, but I remember jumping some random bandit in a cave, chasing her around and raping her to death. Fun times. They had a mini game for sex that used the stamina bar, with stages. Maybe check it out for inspiration and methods, if anything in there is still relevant.
DocClox Posted June 13, 2012 Posted June 13, 2012 Could you just code it as a spell the enemies use and give them a random chance of casting it' date=' with a prerequisite that the PC has to be below a certain percentage of health? I don't know the ins and outs of coding, but it seems like an idea. [/quote'] That's broadly how the rape mods work in Oblivion. It works well enough. The major problem is that you can be fighting and winning, and if your HP drop below the threshold, WHAM, on your back. There's a struggle mod to make it seem a little less jarring, which probably helps, but a lot of people find it wears thin pretty quick. Which isn't to say it can't be made to work, but that's the major problem to overcome with that approach, to my way of thinking. This is what I am getting from the previous posts' date=' the PC should only be rape if she would have die if the mod was not present [/quote'] Yeah, exactly. That way you get raped, it means you lost the fight. It's still possible to put a %chance on the occurrence, but it should be possible to make it seem like a consequence of losing the fight, rather than random porn inserted into a fight scene. There was a mod like this in Oblivion' date=' Sexlivion, http://oblivion.nexusmods.com/mods/21135 It wasn't pure rape, you could have consensual, but I remember jumping some random bandit in a cave, chasing her around and raping her to death. Fun times. [/quote'] Heheh. You had to get pretty good at sex too before you were able to do combat rapes They had a mini game for sex that used the stamina bar' date=' with stages. Maybe check it out for inspiration and methods, if anything in there is still relevant. [/quote'] I really hope I can recreate that mini-game, or something like it. Lovers beatemup tried, but I could never work out the rules, much less how to win at it.
Ganen Posted June 14, 2012 Posted June 14, 2012 like I sugested on my post' date=' defeated is what we mean with after battle, not dead. I refered to the stage of low health or cancel the killing blow that npcs do, the one that they drop on to their knees to regen a bit of hp, we can use that to initiate the rape stage. if the rape is triggered you could be raped and left alone (surviving what would otherwise be a fatal encounter) or be enslaved, or if not triggered (wich tbh should be based on gameplay factors not just random numers), you would just die normally. [/quote'] This is what I am getting from the previous posts, the PC should only be rape if she would have die if the mod was not present therefore signaling defeated in combat, meaning there is only one path to sexual content which is pretty much a substitution to death, again a reasonable scenario, and it can be done in co-existence with other random number generator based approach. A pure fixed random number generator (say 10% rape when hp <50%) to determine rape chance might not be the best approach either, but an adjustable random number generator approach is more dynamic and can create the former scenario if needed plus more. For example: If what I am reading is correct the method you propose is that the PC instead of dying (hp falls to 0 or 1 so not actually dead), the PC is rape instead. Now an adjustable random number generator approach might set it up as something similar to: When hp falls below 1 the chance of rape is 100% while at all other hp level the chance of rape is 0%. This would fulfill the scenario you mentioned. But you can also play around with the numbers so there can be slight randomness in it, say change the chance of rape to 50% when hp is below 1, so sometimes the PC die and sometimes rape happens. The health % can also be adjust, perhaps similar to what Stiletos mentioned: maybe 5% rape at 75%-100% health, 10% rape at 50%-75% health, 20% rape at 25%-50% health, 40% rape at below 25%, you get the idea. Furthermore you can also set a % to rape will end combat, base on your example you will probably have settings like "there is a 100% chance that when rape occurs combat will end" But another approach could be "if the PC has X% health left there is a Y% chance that combat will end" The key here is adjustability. There can be much more parameters to play around if one wishes to, it can get more complex if you consider things such as stamina and different phases of the rape scenario, but this is the gist of it. The clothing/armor playing a role is interesting, I remember people having that same idea on oblivion and fallout, but I don't recall any equipment scanner being too popular to actually make that work except for a selected few pieces of equipment, usually token/trigger based equipment. Typically mods usually just scan armor rating, armor value and upper/lower body equipment present or not. Break Undies came close, but I think that is still in development (at best) for Skyrim. I'm not sure if I'm missunderstanding you or you missunderstanding me... the idea presented was that we would do away with the random number generation during combat, wich is what is mostly used right now, the rape chance = 10% if health bellow 50% or if npc strenght/fatigue> pc's or anything like that. whats being proposed is that stats dont have any more relevance... only if the player is defeated, not killed, defeated... and by defeated we mean the killblow is prevented and the pc drops to her knees to recover like the current in game npcs do to trigger the "submission phase" after the submission stage begins many things could happen and only then random number generation would occur based on factors like the ones described in my previous post. outcomes could also vary based on what the player manages to do during sex minigame or rng/factors, rape-> death or rape-> escape or rape-> knock down attacker , rape-> enslavement etc. whats key here, is that we dont get situations like mid combat rape out of nowhere based on rng, only to keep fighting afterwards and possibly have multiple rapes during combat and stuff.
afa Posted June 14, 2012 Posted June 14, 2012 whats key here' date=' is that we dont get situations like mid combat rape out of nowhere based on rng, only to keep fighting afterwards and possibly have multiple rapes during combat and stuff. [/quote'] This is actually what I am proposing to keep. I understand the fact that some of us want it so that rape/submission can only occurs if the PC is defeated in combat (what would have been death) but the two systems are not actually mutually exclusive as long as you set up the random number generator parameters carefully, you can still simulate the "only rape when defeat and not mid combat" scenario. To simulate that scenario you just need it so that rape (or submission stage) can only occur if the PC health is below 1, and have a 0% chance to occur if the PC's health is above 1. If the RNG system can actually be use to simulate the "rape on defeat" system but the opposite is not true it seems to be rather odd to not incorporate the more flexible system.
Ganen Posted June 14, 2012 Posted June 14, 2012 whats key here' date=' is that we dont get situations like mid combat rape out of nowhere based on rng, only to keep fighting afterwards and possibly have multiple rapes during combat and stuff. [/quote'] This is actually what I am proposing to keep. I understand the fact that some of us want it so that rape/submission can only occurs if the PC is defeated in combat (what would have been death) but the two systems are not actually mutually exclusive as long as you set up the random number generator parameters carefully, you can still simulate the "only rape when defeat and not mid combat" scenario. To simulate that scenario you just need it so that rape (or submission stage) can only occur if the PC health is below 1, and have a 0% chance to occur if the PC's health is above 1. If the RNG system can actually be use to simulate the "rape on defeat" system but the opposite is not true it seems to be rather odd to not incorporate the more flexible system. its not mutually exclusive is a matter of basically just having turn on/off options in mod config. but yeah our propositions are across from eachother, you like how rape is handled atm (almost entirely rng based and druing combat) while we are proposing a post-defeat proc rng only event.
DocClox Posted June 14, 2012 Posted June 14, 2012 To simulate that scenario you just need it so that rape (or submission stage) can only occur if the PC health is below 1' date=' and have a 0% chance to occur if the PC's health is above 1. [/quote'] There are a few technical considerations there, however. For instance once the PC's health is < 1 she's dying, and there's nothing you can do at that point to save her. Apart from make her essential prior to the fatal blow, as discussed earlier. Worse, (from your point of view) the design philosophy behind skyrim is for weapons and spells that do large amounts of damage with good chances to hit. Beth did this so that most fights would have four or five exchanges to end, rather than turning into half hour slugging matches. The problem here is that it's quite possible to go from 60% health to -20 in one blow. So even setting the threshold to 10% might see rather fewer rapes than most people might like. If the RNG system can actually be use to simulate the "rape on defeat" system but the opposite is not true it seems to be rather odd to not incorporate the more flexible system. The thing is, for the reasons I desceribe above, you need to pretty much code up both systems to have the flexibility you describe. Conceptually, you're right. In implementation terms, it's nowhere near so simple. I don't really want to argue against mid-combat rape here. It's a different way of doing things from the one I chose, but it should be possible to make it work, if that's something you want from your fights. Just bear in mind that it's not as simple as saying "this way is more flexible".
xiro8877 Posted June 14, 2012 Posted June 14, 2012 I know we have a good number of very talented scripters working on this stuff but I can't help but feel the problem is that everyone is coming up with all these grand schemes on how it should work and the community is scattered. It would be nice to see a working scripting foundation for initiating sex animations without bugs. Work out the actual script before adding 10'000 variables that affect how it fires. Everyone forgets it took YEARS to get Oblivion to where its at. And while everyone wants it to be better in Skyrim I can't help feeling a lot of people are trying to skip the basics because they think coming up with a basic foundation is just not "lore friendly" because its just people having random sex. I wish you scripters and programmers the best of luck because you certainly have your work cut out for you. Just don't forget the basic foundation that's needed as a stepping block. Cause we all know that "basic" foundation is anything but "basic".
NokoKoko Posted June 15, 2012 Posted June 15, 2012 I have an Idea. What if we make the in-combat rape/enslavement to trigger if your magica/stamina is low insteed of healt? And the script can see which is lower and use it. For example if your magica is lower than your stamina the game uses the magica bar to calculate the chance of being raped (because you get tired of using spells if you're a mage and the enemies see that you're weak and you can't fight back and they have 90% chance of raping you). And if your stamina is lower than the magica the script uses the stamina to trigger the rape. I think thats very realistic. I hope you understand what I'm trying to say. As for the death rape it can happen every time your health is low (and after the rape you die as if you are being killed with killmove). btw is it possible to use paired animations at this point? That will make things awesome. Maybe we can see how they work with the killmoves and fore can do some magic in FNIS... I don't know....
xiro8877 Posted June 15, 2012 Posted June 15, 2012 I personally don't really like the whole death after rape thing. The way I see it. The baddies should have some mercy considering the hot young thing just gave them a good time, whether she agreed to it or not. Would be better to just leave her there helpless.
jdods13 Posted June 16, 2012 Posted June 16, 2012 Rape shouldn't be something that only happens with combat... and it shouldn't be something that is simple... I know it will be complicated but we really need to find a system that both makes rape "lore friendly" in a contextual way and is more of a shameful thing... in example script that can be applied to say designated crooked guard in Whiterun that will initiate a dialogue with a female NPC which can result in him raping her. OR if you are put in jail for a crime the prison guard might come in with a few of his fellow guardsman who restrain the player and rape ensues. We don't need to stay thinking that rape is only combat related and should be more of a shameful consequence of getting put in jail, or robbed or sleeping outside without someone to guard you. There are npc's that will randomly approach you pretending to be imperial soldiers and also robbers that will try to hold you up. Why not simply do it like this... Make "rapists" approach the player and threaten them. You can try to intimidate them to leave you alone, persuade them that you are not what they are looking, say how dare you! and fight them or put your hands up and just say ok please don't kill me... The Sense of DANGER needs to be present... mods that make the player character vulnerable such as immersive injuries and deadly combat can give meaning to surrendering. If you are set upon by say 8 bandits... those odds are not in your favor... they can easily kill you so you might just let them have their way and leave with your life... any way... all i'm saying is that there are other ways to make rape work without letting combat decide the whether rape will happen or not. I know this thread is about combat rape but please consider the possibilities beyond combat.
squints Posted June 16, 2012 Posted June 16, 2012 I just had a crazy idea while playing a sneak type. Rape (if done to player character) shouldn't be done on them as a kill move, but can be done in a middle of a battle if the enemy subdues "stagger, paralyze, or some kind of cc on the player" Like the group function in magic duel mod, http://skyrim.nexusmods.com/mods/18763, where the other enemy doesn't interfere it should just show the player getting rape while the group around them cheers him along. After the rape, the player has to manually requip all there item and proceed to combat. The penalty comes in the form of a semen bar on the player. The bar is filled proportion by what type of enemy is raping (bandits will do 1/10, bandit marauder will do 1/8, bandit chief will do 1/5, enemy's like giants if you want to go that route can do 95% bar fill) As the semen bar increases there will be penalty (25% will result in slower movement speed, 50% will take a - effect on magic and stamina, 75% will be higher slow speed penalty with - stamina/magic, etc) In order to get rid of the semen (this is where the idea came from sneak position) the player has to sneak (or "squat") and allow the semen to drip out of them. While this is going on while standing still, someone can make an idle animation where the player is playing with herself as it oozes out. Of course crouching still will make the bar go down fast then sneaking around. To make the semen go down fast, there can be a spell (either alteration, conjure, or restoration, I really don't know how to classify this spell), but basically what happens you cast it on your self, the character will lie down for a sec, start playing with themselves, and the semen will shoot out like in the same way fluid shoots out from Fallout:NV sexout. When this is done the character will be incapacitated, and if enemy is around can attack the character. I'm thinking with this spell it will take about 5 seconds of idle animation to get the semen out from 100% to 0% and if there is less than 100% the time will be proportional to the %. A question that may come out how about girl on girl? I'm thinking only girls that can move the semen bar are mage type, where if they can somehow incapacitate you, they can hold you down while conjuring up a penis and screwing you with it. I dunno just my 2 cents. Edit: Ya ya forgot to add what happens when the bar goes up 100%. At 100% a mini version of the spell will happen incapacitating the player for 1-3 seconds and fluid will leak out. The bar will go down to 80% and everything will go as usual. While the 1-3 seconds of incapacitation, you can get attacked and killed. (This mean durring the squirting animation)
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