Jump to content

WickedWhims


Recommended Posts

Posted
On 6/20/2018 at 6:35 AM, TURBODRIVER said:
  • You can disable auto undressing shoes in settings. Undressing completely just checks if there is anything else and is a more intuitive option than looking for specific outfit parts.
  • I don't really get the timed/permanent nudity. How is this an easy to understand mechanic for anybody?
  • You mean nudity related aspirations? Maybe, I still haven't looked into those. Unless you mean the rabbit hole pop up when Sims are at work.
  • Totally. 
  • Oh ok, cool. My fault for not looking at the settings. Thanks ?
  • Nude World Order (NSFW) I frequent this site and I thought it would be fun to play with in the mod. It's cool if it's too much.
  • Not really, one of those occurrences where a pop up asks the player if the sim wants to do something. Like at school where it asks "sim has been assigned a part of a group project, does she A put in the effort to make a good grade or B let the group do all the work. (unless that's what it's called then yes, that.)
  • Sweet.
Posted
On 6/27/2018 at 11:33 AM, slashergirl said:

I have WickedWhims_3.3.4.129f_Exception(not just ''last exception'').Can you help me?

 

06/26/18 21:19:34 Traceback (most recent call last):

  File ".\WickedWhims 3.3.4.129f\turbolib\events\events_handler.py", line 50, in execute_event_methods

  File ".\WickedWhims 3.3.4.129f\wickedwhims\sex\_ts4_tuning\woohoo_whims.py", line 37, in _wickedwhims_disable_woohoo_whims

  File ".\WickedWhims 3.3.4.129f\wickedwhims\sex\settings\sex_settings.py", line 665, in get_sex_setting

KeyError: 'default_woohoo_switch'

TurboLib: [TurboLib] Failed to run '_wickedwhims_disable_woohoo_whims' method from 'WickedWhims' -> KeyError: 'default_woohoo_switch'

 

06/26/18 21:19:34 Traceback (most recent call last):

  File ".\WickedWhims 3.3.4.129f\turbolib\events\events_handler.py", line 50, in execute_event_methods

  File ".\WickedWhims 3.3.4.129f\wickedwhims\sex\pregnancy\miscarriage_handler.py", line 142, in _wickedwhims_register_basemental_drugs_callback

  File ".\WickedWhims 3.3.4.129f\wickedwhims\sex\settings\sex_settings.py", line 665, in get_sex_setting

KeyError: 'miscarriage_switch'

TurboLib: [TurboLib] Failed to run '_wickedwhims_register_basemental_drugs_callback' method from 'WickedWhims' -> KeyError: 'miscarriage_switch'

 

06/26/18 21:20:53 Traceback (most recent call last):

  File ".\WickedWhims 3.3.4.129f\turbolib\events\events_handler.py", line 50, in execute_event_methods

  File ".\WickedWhims 3.3.4.129f\wickedwhims\sex\pregnancy\miscarriage_handler.py", line 142, in _wickedwhims_register_basemental_drugs_callback

  File ".\WickedWhims 3.3.4.129f\wickedwhims\sex\settings\sex_settings.py", line 665, in get_sex_setting

KeyError: 'miscarriage_switch'

TurboLib: [TurboLib] Failed to run '_wickedwhims_register_basemental_drugs_callback' method from 'WickedWhims' -> KeyError: 'miscarriage_switch'

WickedWhims_3.3.4.129f_Exception.txt

Don't need help,I fixed everything myself.I just delete mc command center and additional materials.

Posted
5 hours ago, Zenn_zora said:

I have removed all penis rigs as instructed, though it's still happening?? :(

Any help or advice will be much appreciated, it's really annoying the heck out of me haha.

06-28-18_9-30-42 AM.png

I don't now,year ago i solved this problem in this way.

Posted

Note to Turbo and a suggestion/wish or two...

 

Note to Turbo: You are a genius sir....keep up the great work! I Would not even play this game without your mod.

 

Suggestions...wishes...etc.

 

I play the game with sex progression turned off and animations end upon climax. I didn't update WW when I saw that sex skill had been removed...but did update WW of course when the Sims 4 was updated.

 

1. Since updating, I've noticed that when selecting a new animation, the actors don't complete the current animation, but immediately move into the new animation. I must say that I liked the way it was before better. Also, the climax animations used to loop twice...now only once. I'm pretty sure I have the settings the same...but could be missing something. (If anyone knows then please let me know.)

 

2. Speaking of climax animations...some of the best animations available are of the climax variety...and I wish we could "stop sex" without using the climax animations or the keyboard. I wish that when clicking on the actors, there was an option to "stop sex following current animation". This would make my day because I play the game from my easy chair and my lap top a few feet away...and my big tv as my monitor...etc.

 

3. This is the big wish...and probably not even possible...but here it goes. I wish we could make our own "playlists"  consisting of whatever animations we choose. Even if it were only 2 or 3 animations per playlist it would be the shit. Of course, the animations in the playlist that we construct, would need to be compatible with the object or place where the actors are stationed at the time...or where we intend them to be...otherwise...the mod would simply recognize the incompatibility...and disallow the playlist for that particular object or place as it does now with single animations. In a nutshell, I wish I could click on a bed and see "playlist 1", which would only contain animations that I have placed there, and would loop those animations in progression until I gave another command. To me...the ability to construct and use playlists like this would take the best mod ever to another level.

 

Forgive me if these suggestions have already been made.

 

Thank You for the awesome mod and thanks to all the great animators on board.

 

 

Posted
50 minutes ago, wild_guy said:

Nothing has changed, tongue works fine, I just checked

  Hide contents

1111.gif.1faeefd41acf8febfd36615fb933073b.gif

 

You should check your tongue properly installed or applied in your game if this needed (depending on tongue version)

I'll keep messing with it.  On a side note, is anyone's WW throwing LEs at them when hovering over a paint easel?

Posted

WickedWhims doesn't work :(

 

If I create new save display LAST EXCEPTION MCC Turbodriver disturb ;/ but in my old save WORKING, but is lags while painting walls etc, which improved update 26.06.18r.

Help :)

 

 

 

Posted
8 hours ago, somebodyhastouchmyspaghet said:

My mod isn't working AT ALL!!! I have mods turned on, and don't have any other mods. I have deleted and reinstalled wicked whims multiple times...can somebody help me fix it?

EA just released a new patch on 26 June, if you have the newest patch I think WW won't work as Turbo may need to update it.

Posted
4 hours ago, xavierpunkreno said:

Are tongues not working anymore or are they just not included in WW?  They haven't been appearing in animations lately.

 maybe this treat will be help you 

Posted
On 6/20/2018 at 10:34 PM, pyrocumulus said:

After the latest update the textures are all broken. I deleted every skin, reinstalled wickedwhims twice, downloaded the extra skintones that come with this mod, and I still have a broken texture around the penis. I have no idea what to do at this point. I don't know any skins that work, and I don't know if it's not working because I don't have any skins instaleld or because I did have skins installed Please help

Just posting this again b/c I still haven't been able to fix it. None of the skins meant to work with this mod actually work. The better bodies overlay works, though.

Posted
8 hours ago, wild_guy said:

...And this is the right behaviour for climax I guess, climaxes must play only once because it looks strange and unrealistic if they play multiple times. You can't finish your sex twice in the real life, right?:) Also there was a problem before to stop climax accurately after 1 loop but now this works just fine. However an animator can set loops number for the animation as they like and make climax play not only once. I think now it's a great system and it doesn't need anything to be changed. I was long waiting for this loop playing system and I'm very happy we finally got it.

Fair enough...I now know that my settings are not the issue. Thanks wild_guy. Climax animations playing twice or once isn't a big deal to me....I only mentioned it because I wasn't sure if my settings were askew. It's the other stuff in my post that interests me. But I do think it was better when current animations would complete their loop when given a command for a new animation. Not a huge deal but I think it was better before. This is not a criticism...It's just some feedback.

Posted

i agree i keep getting this last exception :ImportError: No module named 'wickedwhims.sex.pregnancy._ts4_miscarriage_puddle'&#13;&#10;</desyncdata></report>
</root>

 

still not working :(

Posted
40 minutes ago, hippieswag1 said:

i agree i keep getting this last exception :ImportError: No module named 'wickedwhims.sex.pregnancy._ts4_miscarriage_puddle'

 

still not working :(

 How many file do you have in your WickedWhimsMod folder? 3 Right? 

Posted
1 hour ago, DabIsNotNorHasItBeenDed said:

My sim keeps freezing after sex, removed all my other mods and it still keeps happening. ive been using debug to try to unfreeze my sim (only opening and closing cas on my sim seems to work)

Mine do as well but usually only for a short period of time.  If I have an action queued up for them they do eventually get around to it.

Posted

Fixed all my tongue issues but I do have a suggestion for a possible future update.  The ability to auto dress after sex on a public lot.  Right now there's auto dress on or off.  Having it off at home makes sense but then when you do something in a public lot, you have to worry about your partner wandering about naked for a bit.  Sure you can dress them via MCCC but it would be awesome to have the option for public lots only to do it automatically.

Posted
On 6/8/2018 at 10:13 PM, anonbear11 said:

The male breast issue is something that emerged when the mod shrink down to three files. It only affects virgin, breasted men. My understanding is that the mod adds hidden traits to a sim when they have sex for the first time. Somewhere in the code something caused this. What are the traits added to a sim when they first have sex? I might try an experiment to see what happens when I remove them from an affected sim.

 

@TURBODRIVER I want to try to figure out what is causing this (so that maybe a fix can emerge). What hidden traits does WW add to a sim when they have sex for the first time?

Posted
2 hours ago, crazyforthesims_vee said:

Hi, this version works with the new update?

Yes work fine for me , no problem in game with my mod or CC.

 

I use only these mods , latest version of Wicked whims 3.3.4 129f , latest version of MC command center 4.4.5 and MC woohoo 4.4.5 , UI cheats 1.11 .

 

All works very fine , no problems :D

 

Posted

last exception 

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>c122a620d591e2335b357610</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-06-29 02:39:45</createtime><buildsignature>Local.Unknown.Unknown.1.44.83.1020-1.200.000.350.Release</buildsignature><categoryid>resolver.py:819</categoryid><desyncid>c122a620d591e2335b357610</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 725, in _alarm_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 746, in _trigger_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2499, in callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2593, in set_state_from_stat&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2354, in set_state&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2404, in _trigger_on_state_changed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 412, in on_state_changed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 340, in update_object_tooltip&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 429, in _ui_metadata_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 402, in get_tokens&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 402, in &lt;genexpr&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 290, in _get_token&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_object_generator.py", line 30, in get_objects&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 819, in get_participants&#13;&#10;ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor&#13;&#10;</desyncdata></report>
</root>

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...