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WickedWhims v179a [2024-04-01]


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4 hours ago, Vincenza said:

@Valeciraptor:

don't get excited just wonder.

loverslab is known for not having the most intelligent community.

one in three uses a cracked sims4 version, but everyone likes to act like a moral apostle.

Aw sheesh, the "well everyone pirates so I can to" defense.  With a bit of gratuitous insults about the intelligence of the people who don't.

Here's Lover's Labs rules: 


There are two I want to bring your attention to.  One is " Meaning no discussion or assistance with illegal content such as piracy, game crack".  It's just not allowed to be discussed on LL.

But the more important one in this particular case is: "The biggest and most important thing of this community, is that the modders come first."

Coming onto TURBODRIVER's post specifically to defend that people should be able to redistribute what's in his patreon is just rude.  EA has come forth and specifically said that it is okay to have early access to patreon as long as it does get released.  Which is what TURBODRIVER is doing.  So taking copies of the patreon work for free before it's been publicly released is not supported by EA.  And defending it on his support post is just the height of stupidity. He gives us time and support, and is quick with bug fixes.  None of those are required.  Don't be an ass.
 

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19 hours ago, Valeciraptor said:

What do you mean "illegally"? If they said they got the mod from Patreon then no problem as it was paid for. If they got it from somewhere else then it was also paid for on Patreon so still no problem. 

 

Furthermore, as per EA's very own terms of services (the very same we have to read and agree to when we install an EA game); all mods, products and custom content is the absolute property of EA and (here comes the copy/paste part from EA's terms of services page) 

 

"When you contribute UGC, you grant to EA, its licensors and licensees a non-exclusive, perpetual, transferable, worldwide, sublicensable license to use, host, store, reproduce, modify, create derivative works, publicly perform, publicly display or otherwise transmit and communicate the UGC, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind to you or any third party. You also grant all other users who can access and use your UGC on an EA Service the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant EA Service without further notice, attribution or compensation to you."

 

Source: https://tos.ea.com/legalapp/WEBTERMS/US/en/PC/#section5

 

So even if they did not directly paid for the mod, they still got it in "legal" ways and are allowed to receive help if they need to. 

 

Hope it clears the "illegal" part and sorry for my english ;9

I can think of 3 other places where you can get all the patreon content your heart desires.

most users on here know this. that is what @Veoly probably meant. :) 

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39 minutes ago, igor2540 said:

Thats already exist since long time ago xd. Is a trait “ optional clothes” actívate it. On build mode. In the lot that you want to become a nudist beach for example. 

The lot traits don't mean the sims are gonna strip when they come in, especially the NPCs. You'd need the command they're asking for or a new "Clothing Prohibited" lot trait to make sure everyone leaves their clothes at the door.

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On 10/15/2019 at 10:08 AM, Elvira Mistress of Dark said:

Gracias ;)

 

So the error is caused by the MCCC or misunderstood?

Anyways, back to the original last exception, it appears you were attempting to dance to a wall stereo and it failed to do it? We won't know what could cause the issue until you tell us what mods you've got installed.

41 minutes ago, DarkAudit said:

The lot traits don't mean the sims are gonna strip when they come in, especially the NPCs. You'd need the command they're asking for or a new "Clothing Prohibited" lot trait to make sure everyone leaves their clothes at the door.

I thought there was a sign of some kind you could place down. Anyone know what that mod was (If that was a mod)? That may be what they are looking for.

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1 hour ago, DarkAudit said:

The lot traits don't mean the sims are gonna strip when they come in, especially the NPCs. You'd need the command they're asking for or a new "Clothing Prohibited" lot trait to make sure everyone leaves their clothes at the door.

well on my nudist beach works like a charm. people always get naked . since arrrive on lot xd

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1 hour ago, ColonolNutty said:

Anyways, back to the original last exception, it appears you were attempting to dance to a wall stereo and it failed to do it? We won't know what could cause the issue until you tell us what mods you've got installed.

I thought there was a sign of some kind you could place down. Anyone know what that mod was (If that was a mod)? That may be what they are looking for.

Sex Autonomy signs are part of WW.

find them in buid/buy mode under decorations. 

Screenshot (63).png

Screenshot (67).png

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11 hours ago, ikrazy87 said:

So I was wondering if anyone can tell me what the pink around his dick is. It looks almost as if he were meant to have a vagina but a penis grew out of it. It even looks like that when he's soft and it really throws the whole thing off.

523801286_10-17-19_1-59-10AM.png.70be3f94a4651880f0a0534b0c5a53f6.png376198484_10-17-19_2-00-13AM.png.c94dfc4d5064d2e64c7a1d18bf4751ea.png

Could be incompatible skin or skintone…...

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On 10/16/2019 at 3:52 PM, B10HAZARD. said:

I can think of 3 other places where you can get all the patreon content your heart desires.

most users on here know this. that is what @Veoly probably meant. :) 

I am well aware of the places in question (I know 2 of them and am interested in a fourth one to be honest). You could say that I am only but a trolling bword :)

 

Seriously I meant no harm, I just enjoy starting arguments (and rules too weirdly). Isn't this place about kinks? XD

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21 hours ago, ColonolNutty said:

Anyways, back to the original last exception, it appears you were attempting to dance to a wall stereo and it failed to do it? We won't know what could cause the issue until you tell us what mods you've got installed.

I thought there was a sign of some kind you could place down. Anyone know what that mod was (If that was a mod)? That may be what they are looking for.

 

21 hours ago, DarkAudit said:

The lot traits don't mean the sims are gonna strip when they come in, especially the NPCs. You'd need the command they're asking for or a new "Clothing Prohibited" lot trait to make sure everyone leaves their clothes at the door.

@LittleMsSam has a dress code mod for this. I would cross check the most recent mod however because the download at her own page seems to be more recently updated than the LL mod has been, but just make sure the naked add-on is included in your mod either way.

 

Edit: corrected info provided.

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Can anyone help me with this.  It happens when I try to get my sim to take a book from the bookcase. 

Spoiler

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:40:28</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4119, in do_transition_single&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4075, in _create_transition_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3968, in run_super_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3985, in run_direct_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:42:10</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Liability &lt;interactions.utils.interaction_liabilities.CancelInteractionsOnExitLiability object at 0x00007FF4E0B74E90&gt; threw exception 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().' (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1545, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1488, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 180, in clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 295, in _clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6619, in on_removed_from_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1532, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4907, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6676, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4776, in release_liabilities&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4773, in release_liabilities&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_liabilities.py", line 310, in release&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\mixer_interaction.py", line 618, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6437, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:42:20</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running stereo_listen_alt_TeenMoodSwing:313 on object_stereoFloorGENJukebox_01:0x01fc0a2af6684078, cancel_reason_msg is User-directed action takes precedence over autonomous interactions.: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4648, in _cancel&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:42:20</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 694, in process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 696, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:43:20</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 696, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:43:29</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running sim-stand:1210 on None  (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all running transition interactions.: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4578, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4738, in _interrupt_active_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 891, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 922, in cancel_sequence&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4648, in _cancel&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:43:29</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running sim-stand:735 on None, cancel_reason_msg is Interaction displaced by  running sim-stand:1213 on None  (guaranteed).: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2654, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2564, in _update_face_and_posture_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 607, in kickstart_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1534, in kickstart_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1543, in kickstart_source_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3818, in enter_si_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 290, in add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 277, in resolve&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 954, in _resolve&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4694, in displace&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4648, in _cancel&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:43:42</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running SocialPickerSI:302 on , cancel_reason_msg is User-directed action takes precedence over autonomous interactions.: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4648, in _cancel&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:44:00</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:45:00</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 696, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:45:04</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 696, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:45:23</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Liability &lt;interactions.utils.interaction_liabilities.CancelInteractionsOnExitLiability object at 0x00007FF485969B50&gt; threw exception 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().' (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1545, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1488, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 180, in clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 295, in _clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6619, in on_removed_from_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1532, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4907, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6676, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4776, in release_liabilities&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4773, in release_liabilities&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_liabilities.py", line 310, in release&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\mixer_interaction.py", line 618, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6437, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:46:05</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Liability &lt;interactions.utils.interaction_liabilities.CancelInteractionsOnExitLiability object at 0x00007FF47AFDA690&gt; threw exception 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().' (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1840, in on_choice_selected&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1508, in _push_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1525, in _push_picked_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6181, in push_tunable_continuation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\interactions.py", line 125, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1367, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4727, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1545, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1488, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 180, in clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 295, in _clear_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6619, in on_removed_from_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1532, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4907, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6676, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4776, in release_liabilities&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 4773, in release_liabilities&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_liabilities.py", line 310, in release&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\mixer_interaction.py", line 618, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6437, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:48:45</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4119, in do_transition_single&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4075, in _create_transition_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3968, in run_super_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3985, in run_direct_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 898, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:48:46</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running sim-stand:2700 on None, cancel_reason_msg is Interaction displaced by  running sim-stand:2703 on None  (guaranteed).: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2654, in _startup_sim_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2564, in _update_face_and_posture_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 607, in kickstart_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1534, in kickstart_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1543, in kickstart_source_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3818, in enter_si_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 290, in add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 277, in resolve&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 954, in _resolve&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4694, in displace&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4494, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4648, in _cancel&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4604, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 19:48:57</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3646, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 773, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1489, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 886, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>156f7e1e8acb10c5da8b4c7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-10-17 20:19:15</createtime><buildsignature>Local.Unknown.Unknown.1.56.52.1020-1.200.000.412.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>156f7e1e8acb10c5da8b4c7</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\events\zone_tick.py", line 93, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 475, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 357, in on_reset_end&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process&#13;&#10;  File ".\WickedWhims v145e\turbolib2\utils\injector.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims v145e\turbolib2\exceptions\exceptions_feedback.py", line 17, in _turbolib_on_exception_occurrence&#13;&#10;  File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 661, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;SubclassableGen; _run_gen@52; running&gt; &lt;Gen; None; not-started&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper&#13;&#10;KeyError: (object_sitDining_GP04GOTHspikes(0x0eb00a2b1f3c01d0), None)&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3511, in get_next_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 970, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2622, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2586, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1479, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1526, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3403, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3194, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3256, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2724, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2901, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6156, in generate_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5978, in _get_segmented_path_connectivity_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5736, in _generate_right_handles&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 7234, in _get_locations_from_posture&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1699, in slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1680, in build_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3735, in create_slot_constraint&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3691, in _get_cache_key&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 740, in get_anim_overrides&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1263, in _anim_overrides_internal&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 113, in get_surface_height_parameter_for_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c9043e91d5ef3e3e.8eaf13de]. JointNameHash [0xc30346d]().'&#13;&#10;rtim=0</desyncdata></report>
</root>

Spoiler

 

 

 

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2 hours ago, bluerubber said:

@LittleMsSam has a dress code mod for this. I would cross check the most recent mod however because the download at her own page seems to be more recently updated than the LL mod has been, but just make sure the naked add-on is included in your mod either way.

I've tried that, and it turned out to be more of a pain than it was worth. When trying to use it with Nisa's Lot Extender, I got a list of generic "Dress Code" options with no idea what each one was. I had to try each one in turn to find the one I needed.

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Does Wicked Whims support Luumia Height slider only but not the four different height body presets? I have sims with Medium Tall and Tall preset and with height slider adjustment. They are reset to wrong height (way too tall) after finishing WW sex animations. Please help me fixing this. :/

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I do not complain about this mod, it is great, but it is really unbelievable that a nudity shame option is not added yet to the nakedness. I mean that not all Sims are proud nudists, not every sim is proud that someone unknown sees them naked. I think that option would add a lot of realism to the game. 

You know what I mean.

 

embarrassed-girl.png

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