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Can you remove animations installed with the framework?


TOMMYRAYHADLEY

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Posted

I've been trying to trim down the number of animations in my game for stability, especially when trying to have SL and OSX AND Halo poser at the same time. There are many animations included in the framework I do not care for any would like to remove them if possible.

 

I've removed animations from SLAL packs and made my own, which are relatively simple, but the framework seems to use a whole other system.

Posted

Delete them from the animationdefaults list (or put ; in front of the register event for them) and recompile the psc in Creation Kit. To compile you need to make sure you have all the loose scripts on Sexlab and it's required mods in your script folder. Search the forum and you will probably find an example; it is a common question.

Posted

I've been trying to trim down the number of animations in my game for stability, especially when trying to have SL and OSX AND Halo poser at the same time. There are many animations included in the framework I do not care for any would like to remove them if possible.

 

I've removed animations from SLAL packs and made my own, which are relatively simple, but the framework seems to use a whole other system.

Have you considered just getting the FNIS 6.3 XXL version instead? It has a much larger limit on animations.

Posted

 

I've been trying to trim down the number of animations in my game for stability, especially when trying to have SL and OSX AND Halo poser at the same time. There are many animations included in the framework I do not care for any would like to remove them if possible.

 

I've removed animations from SLAL packs and made my own, which are relatively simple, but the framework seems to use a whole other system.

Have you considered just getting the FNIS 6.3 XXL version instead? It has a much larger limit on animations.

 

 

Well my issue is frequent CTDs on starting a save, which is significantly improved on removing animations, not the FNIS limit.

Posted

Correct me if I am wrong, but doesn't the latest SL version have an option to uninstall unwanted animations? You untick the ones you don't want, go to the "Rebuild & Clean", then under "Registry info" there is a "Suppress disabled animations". Or is that not what you mean. In that case, disregard my comment ;)

Posted

Correct me if I am wrong, but doesn't the latest SL version have an option to uninstall unwanted animations? You untick the ones you don't want, go to the "Rebuild & Clean", then under "Registry info" there is a "Suppress disabled animations". Or is that not what you mean. In that case, disregard my comment ;)

 

That feature just hides them from view.  TRH is looking for something to remove them completely from sexlab so they are not available at all (and also don't count against the 500 animation limit of the current sexlab), and so they don't appear when FNIS generator is run.  rydin's answer is really the only one that's closest to what TRH wants (those steps won't remove them from being included in the Generator - that requires altering the FNIS sexlab txt file as well).

 

Posted

For the Sexlab Framework under \Data\Meshes\Actors search for all the *.TXT files. Delete any that contain nothing but animations you don't use (ie: You do beastliality but not Skeevers, you can delete the file with the Skeever animations) and for the rest of the files you can edit them and remove the animations you don't care to use.

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