futaxmale Posted July 8, 2016 Posted July 8, 2016 i had someone make a armor mesh but it has no bones and i cant do the weighting for them so if someone can do this for me thank you beegirl.rar
myuhinny Posted July 8, 2016 Posted July 8, 2016 Export it into nif form or however you do it with blender then load up outfit studio select new project then select UUNP HDT CBBE HDT or whatever body you want then select the armor nif and hit finish. Next highlight all armor pieces then switch to the bone node tab and select all bone nods and then click on shape - copy selected weights then shape - transfer selected weights. Next export and your armor will now will have bone nodes and weight paint.
Andy14 Posted July 8, 2016 Posted July 8, 2016 Max vertices is 32k - per mesh. If it is more, you have the mesh split into several meshs. In a 3D program (3ds, blender etc) Material IDs (for example) are a good approach.
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