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Another Newb needing CTD help


Gar7

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Posted

My game is crashing after the Bethesda Softworks animation, but before the menu appears (although the dragon emblem does appear). I do not know how to do anything with the Papyrus Log (newb, remember?), so, if you require that, as I expect, I'd need help with it.  My MO scrnshts are attached.  Thank you very much, and if I can help you help me in any way, ask and I'll try my best.

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Posted

Run LOOT (best option is to install the full version and not use the one that's integrated in MO)

-then open Wrye (install it if not already) and create a bashed patch.

 

USLEEP should be located almost at the top, after official dlcs (Loot should fix that).

Posted

When your game crashes right after the logo but before the main menu, 99% of the time it's because of a missing dependency. Are you sure that you've downloaded all of the requirements for all of your mods?

Posted

basic 1.  for me when the game crash on start

 

i run Wrye Bash - Skyrim  looking for red name  

 

because  red name are problem  or need masterfile esm or what ever

 

 

and other problem make game crash on start  from load order  or textures in mod

Posted
if you crash before menu is most likely a missing master. Look at your right panel in the "plugin" tab and look for anything with a "!" flag, like this example:

 

If you hover the cursor over any of them it will tell you what mod is missing (look for "missing master")

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Posted

 

if you crash before menu is most likely a missing master. Look at your right panel in the "plugin" tab and look for anything with a "!" flag, like this example:
 
If you hover the cursor over any of them it will tell you what mod is missing (look for "missing master")

 

MO doesn't recognize any missing masters, but if I took FNIS off of NMM & moved it to MO, would that break the mods on NMM?

Posted

 

 

if you crash before menu is most likely a missing master. Look at your right panel in the "plugin" tab and look for anything with a "!" flag, like this example:
 
If you hover the cursor over any of them it will tell you what mod is missing (look for "missing master")

 

MO doesn't recognize any missing masters, but if I took FNIS off of NMM & moved it to MO, would that break the mods on NMM?

 

 

 

Wait, what? you are using 2 managers? If you have mods installed with NMM then those mods are copied directly into the data folder, wich MO would recognize as "unmanaged" files. I have no idea if MO can o cant detect missing masters from unmanaged mods, but my advice would be just keep one manager and dump the other (if you keep MO better)

Regarding FNIS, it doesnt matter where the executable is found, but in order for FNIS to recognize animation mods installed via MO you need to run it from MO, else it wont create the proper output files. If you have all animation mods installed with NMM and run FNIS from that manager then i would guess you shouldnt have a problem

 

Nevertheless, not installing / executing FNIS properly would only result in characters staying in "T-pose", but by no means should lead to CTD before main menu. This type of crash is most likely a missing mastery... or a dll from a third party program creating conflict (for example, an ENB preset you removed but forgot a couple of files by accident)

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