Michele Posted June 17, 2016 Posted June 17, 2016 View File There is a distress signal somewhere. If you follow it, this being a sex quest, you just might end up as the sex toy of a deranged loner. If he doesn't annoy you past the breaking point... I called this Appetizer because it should whet your appetite for longer and more complicated adventures later. Without sex animations there's not much that can be done... but with a few tricks a short sexy story can be told. Warnings and such Save your game before loading the mod. Don't forget to turn on the mod using the Mods menu. The zip file contains the scripts. Extract it into your Data folder (not Data/MMAppetizer). Turn on subtitles! There is no voice acting. Tell your companion to stay put. I tried to do this in a script but it didn't work. The quest will work with a companion in the room but it will be a little silly. No mods are required, but you should have a nude mod. The dialog is written for a female character. The quest will remove your items temporarily. (They are available when the quest is completed.) If you have special body parts you need to be there, I suggest you re-apply them using the console. Submitter Michele Submitted 06/17/2016 Category Quest Requires
Michele Posted June 17, 2016 Author Posted June 17, 2016 Did the quest name ("Captured") come up when you got into the game? If so, make sure you make that the active quest.
Kakabishan Posted June 17, 2016 Posted June 17, 2016 Might I suggest this mod: http://www.loverslab.com/topic/60805-not-at-all-kinky-slave-collar-and-manacles/ to be force equipped when captured?
Cheops1975 Posted June 17, 2016 Posted June 17, 2016 The wasteland's a big place.. a hint as to where to find the signal would be appreciated.
E_Nigma Posted June 17, 2016 Posted June 17, 2016 I may have looked at some stuff with FO4Edit to figure out a general area, I don't think this thing fires off at all. Even used console to try and get it moving but got nothing.
isee Posted June 17, 2016 Posted June 17, 2016 This is just the .esp the scripts associated with the mod need to be packaged in as well.
Michele Posted June 17, 2016 Author Posted June 17, 2016 I attached another file containing the MMAppetizer.ba2 file which contains the scripts. (You will have to unzip it.) I'm sorry, I'm used to FNV where scripts lived in the esp file!
isee Posted June 17, 2016 Posted June 17, 2016 Sorry to say but the packaged .ba2 does not include any scripts as far as I can tell. The creation kit still fails to find them and a quick extract produced only a few face textures inside. you might want to consider putting it into a folder structure. from what I can tell it looks great it's just currently in pieces. so just zip up a( data/scripts/mm_scriptname) or whatever naming convention you are using. Hope for the best!
Michele Posted June 17, 2016 Author Posted June 17, 2016 I uploaded a new version of the zip file, this time created using the Archive2 tool. (Before I used Create Archive in the CK.) Does that one work? Sorry, it's hard to test here because of course all the files are in the right place on my computer. Edit: I think it still doesn't work, trying to fix now. Edit edit: I think I got it. I just used zip rather than the Bethesda tools. Thanks for the help, isee!
UrbanSniper Posted June 17, 2016 Posted June 17, 2016 I think my game recognizes this now after getting the scripts folder in place (as I get the usual CTD on startup when I add a new mod, which clears when I restart the game). Once I'm in the game, though, nothing is happening to start the quest. Not getting a quest activating, not seeing any new quests on the log. --Update-- Looks like the quest itself is running when I checked the quest stage. It is currently at stage 0. Advancing to stage 5 triggers the event where your items are removed, and the quest activates and moves to the "find out what happened" update.
Michele Posted June 18, 2016 Author Posted June 18, 2016 The initial quest display is supposed to happen in a script fragment... can you check if Data/Scripts/Fragments/User/QF_MMSexSlave_01004F29.pex is installed? Or if you talk to the dude, does the quest advance to the next stage? (You should get an on-screen notification and the log in the Pip-Boy should change.)
UrbanSniper Posted June 18, 2016 Posted June 18, 2016 The initial quest display is supposed to happen in a script fragment... can you check if Data/Scripts/Fragments/User/QF_MMSexSlave_01004F29.pex is installed? Or if you talk to the dude, does the quest advance to the next stage? (You should get an on-screen notification and the log in the Pip-Boy should change.) That particular script is in the Data/scripts/fragments/quests. The source file is under data/scripts/source/user/fragments/quests. As to speaking to the guy, that only happened after I ran to the building my quest marker was directing me towards (I happened to be at the Red Rocket near Sanctuary when I skipped to stage 5), then going inside and using tlc to get through the door.
UrbanSniper Posted June 18, 2016 Posted June 18, 2016 Ah, seems that there might be something interfering with the particular save I loaded to try this on. I went back to a much earlier save and the quest started immediately.
Michele Posted June 18, 2016 Author Posted June 18, 2016 It's supposed to go into a bit more dialog after about 10 seconds. (If you can't get it to work, set the stage to 50 to trigger the next bit.) I think there's a way to freeze the player; I'll have to try that, or figure out why scenes get messed up when you move. The whole scenes thing is tricky. (And yeah, the other door is supposed to be locked. I had some trouble with locks, might have missed that door.)
UrbanSniper Posted June 18, 2016 Posted June 18, 2016 Good news; looks like the whole quest worked just fine for me once I went back to the old save. Very good start, and I too would say that the slave collar and manacles would be a perfect addition to this.
E_Nigma Posted June 18, 2016 Posted June 18, 2016 This was pretty much awesome, kind of thing I've been waiting for since a mod I played in oblivion where you could do things like give bjs for information. Was a bit more brainy than most mods of this sort. I r8 8/8
Rdawgx Posted June 18, 2016 Posted June 18, 2016 Hey guys, I can't seem to make this mod work. Is the distress signal suppose to come up by itself or am I suppose to search the commonwealth for it? I can't seem to find it.
Mr. Sunshine Posted June 18, 2016 Posted June 18, 2016 So, its works greate, thanx for the interesting story!!! I have a some issue with self knees clipping on CBBE Curvy (on using knees marker) Sorry for my English. Hey guys, I can't seem to make this mod work. Is the distress signal suppose to come up by itself or am I suppose to search the commonwealth for it? I can't seem to find it. follow the quest marker.
UrbanSniper Posted June 18, 2016 Posted June 18, 2016 Hey guys, I can't seem to make this mod work. Is the distress signal suppose to come up by itself or am I suppose to search the commonwealth for it? I can't seem to find it. From what I've experienced, the quest should activate as soon as you load into your game, then you just follow the marker. If you aren't getting the quest "Captured" to start, then you may have something interfering with it. In my case, I had to load a much older save than my current one to get the quest to trigger at all.
JHMW19 Posted June 18, 2016 Posted June 18, 2016 Well after a lot of messing around with it I finally got it to work. I agree with the others that using the collar would be more immersive. If voice acting ever comes into ply, it can even be used as an excuse to why she sounds different. Combing this with the ihuman mod really drove the short quest home. For me the biggest problem was realizing I didn't activate the ESP file. Once I got that to work, the quest marker appeared. Yes, the drinking cup loop was an issue but the save all the time method worked. Somehow. Good job on getting this done even if the sending it out was a bit... messy. I waited all day for this and I'm not disappointed.
tonyxz Posted June 18, 2016 Posted June 18, 2016 Its work now, but I kill that poor guy with only 1 hit in VATS special move lol
pihwht Posted June 18, 2016 Posted June 18, 2016 Its work now, but I kill that poor guy with only 1 hit in VATS special move lol He dies way too easily. When I went that route, my level three, low strength character took three hits to kill him. Writing is very nice. What's with the ratty skirt?
vjnmrf Posted June 19, 2016 Posted June 19, 2016 Very good, but something need to be done 1 Very long delays in the dialogues 2 The positioning of the actors - when the Blowjob lady standing in a meter even sideways, this is ridiculous 3 In the lair you can go through the exit - the door isn't locked
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