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T-poses for Sexlab/related mods


kaykbot

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I'm sure this has been asked many times here, but hear me out.

 

My Sexlab mods are not working, in the sense that everything else is working fine but Sexlab mods. Biggest problem I have is the fact that any sex animation (masturbation, sex, even TDF's Dance, etc.) simply results in the actors in a t-pose. 

 

Now, I know the major incoming questions and suggestions, so I will address them below:

 

  • Did you run FNIS for Users?

Yes, I did, multiple times. I am fairly sure that I did install FNIS correctly, as I use and installed XPMSExtended, the animations with that, Estrus for Skyrim (Not Estrus Chaurus yet), Feminine Running and New Dash animation, DSR, and Zaz animation pack, and they all work fine. Just Sexlab-related animations don't work.

 

  • Did you install FNIS correctly?

Yes, I did. I linked FNIS to Mod Organizer, and was able to run it through MO, and it works absolutely fine. I have attached two screencaps of FNIS detecting Sexlab mods, and coming up with no warnings or errors. I had it run in both my Skyrim folder, and the separate MO folder, both of which are in different locations.

 

  • Did you install XPMS (or XPMSE in this case) last?

Yes, I did install the skeleton file last, and Realistic Ragdolls and Force as well. 

 

  • Do you have all of the requirements?

Yes, since I just reinstalled Skyrim 3 days (from now) ago, I have been getting mods and getting the required mods. This is no exception. I have everything required to run Sexlab and companion mods properly, and yes, they are all up-to-date. 

 

Down below, I have also attached my modlist. The unassigned are Steam Workshop mods.

 

Please help, I really want to get this game working properly.

 

post-90666-0-28705800-1463961235_thumb.png

post-90666-0-77656500-1463961240_thumb.png

modlist.txt

 

Other things I may or may not need to add, but will just in case:

 

  • Yes, I have run the ASIS and DSR patchers
  • Yes, I have cleaned my master files (ONly Skyrim.esm, Update.esm, Dawnguard.esm, Dragonborn.esm, and Hearthfire.esm)
  • Yes, everything is up-to-date
  • I have run LOOT multiple times, and there are no missing files and errors
  • Zaz is missing some animations when I run consistence check in FNIS, but that's beside the point. Zaz is not as important as Sexlab right now.

 

post-90666-0-73436800-1463975811_thumb.png

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In your screenshot is not visible if you had any warning from FNIS.

Can you generate again, then just copy/paste the result of the FNIS window?

 

Thanks.

Here you go:
 
FNIS Behavior V6.2   5/22/2016 9:53:20 PM
Skyrim: 1.9.32.0 - f:\program files (x86)\steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS (227 bones)   male: XPMS (229 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * rongphale's "Horsemen Mounted Combat Enh." 
Patch: * Moljka's Blocking Combat Behavior Improv. for Skyrim 
Patch: * DServant's Archery Gameplay Overhaul 
 
Installing FNIS PCEA2
Reading DD V3.0.beta1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 181 alternate animations) ...
Reading FNISBase V6.2 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNIS_PCEA2 V1.3  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ...
Reading MNC V?.? ...
Reading SexLab V1.61 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V6.11  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading ZazResources V?.? ...
Reading sanguinesDebauchery V?.? ...
Reading zzEstrus V1.2 ...
 
All Anim Lists scanned. Generating Behavior Files ...
 17 GENDER modifications for Animations\male
 36 GENDER modifications for Animations\female
mt_behavior usage: 28.2 %   ( 26 furniture, 29 offset, 0 chair, 99 alternate animations)
0_master usage: 10.4 %   ( 0 paired, 0 kill, 166 alternate animations)
Alternate Animation mods: 3 sets: 59 total groups: 117 added file slots: 1350 alternate files: 902
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.60 ...
 
 3563 animations for 4 mods successfully included (character)
 835 animations for 2 mods and 33 creatures successfully included.
Link to comment

 

In your screenshot is not visible if you had any warning from FNIS.

Can you generate again, then just copy/paste the result of the FNIS window?

 

Thanks.

Here you go:
 
FNIS Behavior V6.2   5/22/2016 9:53:20 PM
Skyrim: 1.9.32.0 - f:\program files (x86)\steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS (227 bones)   male: XPMS (229 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * rongphale's "Horsemen Mounted Combat Enh." 
Patch: * Moljka's Blocking Combat Behavior Improv. for Skyrim 
Patch: * DServant's Archery Gameplay Overhaul 
 
Installing FNIS PCEA2
Reading DD V3.0.beta1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 181 alternate animations) ...
Reading FNISBase V6.2 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNIS_PCEA2 V1.3  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ...
Reading MNC V?.? ...
Reading SexLab V1.61 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V6.11  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading ZazResources V?.? ...
Reading sanguinesDebauchery V?.? ...
Reading zzEstrus V1.2 ...
 
All Anim Lists scanned. Generating Behavior Files ...
 17 GENDER modifications for Animations\male
 36 GENDER modifications for Animations\female
mt_behavior usage: 28.2 %   ( 26 furniture, 29 offset, 0 chair, 99 alternate animations)
0_master usage: 10.4 %   ( 0 paired, 0 kill, 166 alternate animations)
Alternate Animation mods: 3 sets: 59 total groups: 117 added file slots: 1350 alternate files: 902
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.60 ...
 
 3563 animations for 4 mods successfully included (character)
 835 animations for 2 mods and 33 creatures successfully included.

 

Try w/o pcea

Theres also missing question:

Did you enable sexlab in mcm?

Link to comment

 

 

In your screenshot is not visible if you had any warning from FNIS.

Can you generate again, then just copy/paste the result of the FNIS window?

 

Thanks.

Here you go:
 
FNIS Behavior V6.2   5/22/2016 9:53:20 PM
Skyrim: 1.9.32.0 - f:\program files (x86)\steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS (227 bones)   male: XPMS (229 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * rongphale's "Horsemen Mounted Combat Enh." 
Patch: * Moljka's Blocking Combat Behavior Improv. for Skyrim 
Patch: * DServant's Archery Gameplay Overhaul 
 
Installing FNIS PCEA2
Reading DD V3.0.beta1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 181 alternate animations) ...
Reading FNISBase V6.2 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNIS_PCEA2 V1.3  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ...
Reading MNC V?.? ...
Reading SexLab V1.61 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V6.11  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading ZazResources V?.? ...
Reading sanguinesDebauchery V?.? ...
Reading zzEstrus V1.2 ...
 
All Anim Lists scanned. Generating Behavior Files ...
 17 GENDER modifications for Animations\male
 36 GENDER modifications for Animations\female
mt_behavior usage: 28.2 %   ( 26 furniture, 29 offset, 0 chair, 99 alternate animations)
0_master usage: 10.4 %   ( 0 paired, 0 kill, 166 alternate animations)
Alternate Animation mods: 3 sets: 59 total groups: 117 added file slots: 1350 alternate files: 902
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.60 ...
 
 3563 animations for 4 mods successfully included (character)
 835 animations for 2 mods and 33 creatures successfully included.

 

Try w/o pcea

Theres also missing question:

Did you enable sexlab in mcm?

 

I have not tried disabling PCEA actually. And yes, I have enabled it in MCM, along with SLAL. I'll try that and follow up on it.

 

 

Follow up: Nope, disabling PCEA does absolutely nothing.

 

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Sorry if this sounds stupid since i am no expert regarding animations, but why is your FNIS report stating you are using "XMPS Skeleton".

I got the latest one and FNIS reports it as "Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)" 

Are you using a costume skeleton?

 

Might have nothing to do with it but can you check XP 32 Skeleton is not overwriten by any other mod?

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Sorry if this sounds stupid since i am no expert rewarding animations, but why is your FNIS report stating you are using "XMPS Skeleton".

I got the latest one and FNIS reports it as "Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)" 

Are you using a costume skeleton?

 

Might have nothing to do with it but can you check XP 32 Skeleton is not overwriten by any other mod?

I use XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?), and the only thing that is overwriting it is Enhanced Character Edit, which are only overwriting the slider files and translation text documents. Nothing I would think that would mess with animations.

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You did not specified how do you install your mods.

Manual: just reinstall XPMSE

NMM: just reinstall XPMSE and let it overwrite everything

MO: just move XPMSE at the very bottom in the left list and in the right list

 
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You did not specified how do you install your mods.

Manual: just reinstall XPMSE

NMM: just reinstall XPMSE and let it overwrite everything

MO: just move XPMSE at the very bottom in the left list and in the right list

Ahh, ok. I use MO, so I did just that. 

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You did not specified how do you install your mods.

Manual: just reinstall XPMSE

NMM: just reinstall XPMSE and let it overwrite everything

MO: just move XPMSE at the very bottom in the left list and in the right list

Ahh, ok. I use MO, so I did just that. 

 

It works now! Thank you!

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