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Male content for FO4 - links and more


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Posted
8 hours ago, ZakkBaker said:

Hey, buddy! I'm sorry if I'm asking the wrong question, but... How did you get Hancock (and other intelligent ghouls) to have the "right" body textures? I

mean, I have this (https://www.nexusmods.com/fallout4/mods/7432?tab=description "Additional Body Textures - Ghouls and more for CBBE and EVB") and the textures are displayed correctly in the game, but when the AAF scene starts, the textures of the bodies change to ordinary human ones. I've already broken my brain trying to make it work. D=

 

Ummm, I have no idea I just install a body mod and they normally work.

I use atm and it comes with ghoul textures: https://www.nexusmods.com/fallout4/mods/66788?tab=files

Posted
9 hours ago, ZakkBaker said:

Hey, buddy! I'm sorry if I'm asking the wrong question, but... How did you get Hancock (and other intelligent ghouls) to have the "right" body textures? I

mean, I have this (https://www.nexusmods.com/fallout4/mods/7432?tab=description "Additional Body Textures - Ghouls and more for CBBE and EVB") and the textures are displayed correctly in the game, but when the AAF scene starts, the textures of the bodies change to ordinary human ones. I've already broken my brain trying to make it work. D=

 body talk and atomic musccle have pre as well

Posted
9 hours ago, LordRamirez said:

 body talk and atomic musccle have pre as well

I use A-body, since BF3 does not support anim funnies, and I do not like atomic muscle in terms of shapes. T_T

Posted
9 hours ago, ZakkBaker said:

Hmmm...I also use this body mod... what could be wrong....*puzzled sounds* -____-

 

Could you have a setting in your AAF_equipmentSetData.xml that is using some sort of body equip rather then sliders?

Otherwise I have no idea, must be a AAF mod you installed. 😕

  • 2 months later...
Posted

Working on some male versions of the KFT - Kziitd Fetish Toolset, its alot of work since the body poses are built into the outfits.

 

Finished all the headgear and testing out some amputations. Also male captive in Up to no good.

 

Fallout4Screenshot2024_09.02-14_47_49_05.jpg.d31642bb8c5e340d20dd509efcd27b0c.jpg

  • 2 weeks later...
Posted
On 9/7/2024 at 11:00 PM, Nivea said:

Working on some male versions of the KFT - Kziitd Fetish Toolset, its alot of work since the body poses are built into the outfits.

 

Finished all the headgear and testing out some amputations. Also male captive in Up to no good.

 

Fallout4Screenshot2024_09.02-14_47_49_05.jpg.d31642bb8c5e340d20dd509efcd27b0c.jpg

Really Nice, I stil using you RC8 mod, and great to know you work on this, thanks for all 

  • 3 weeks later...
Posted

So, I'm trying to fix infamous tyranosaurus hands issue in F4 now, probably for A-Body V2 mega-update (which I didn't even begin to work on as I decided to try it today in the morning )
It turned out that F4 skeleton is actually has approx. same proportions as SF one, and hands are actually not too short in it. So, ugly hands is mostly body mesh proportions issue, not skeleton

As for me it already looks noticably better, probably I can improve elbows a bit more at this point (yup, elbow bone is okay in the skeleton, it just way too high in a mesh - thats why it also has some wierdness during deformation lol)

At this point I try to preserve vanilla overall proportions, so difference may seem less than it should. Like, I can make more drastic changes but then I can get crying "oh muh beloved ugly body proportions are gone".


 

Spoiler

blender_56SfOV9xOdcopy.JPG.a8fbc5dafd3aa246f37ae930d344c641.JPG

 

blender_rHCvR1pvDYcopy.JPG.3fd71b8985887855a05b40e41a226c11.JPG

 

 

P.S. F4/SF skeletons - yeah it was surprise for me too.

 

 

Spoiler

blender_MdkhURGEJU.png.55bb5d4dd7e0251ef240908bbb1d820e.png

 

  • 3 weeks later...
Posted

Before setting all up and beginning to update all the armor for V2 improvements, I also decided to add more sliders for A-Body, as I felt that despite it already had decent amount, it was still not enough compared to more customizable bodies like janebod.

Not sure how many there will be, as ideas oftem come occasionally, and I really want to make them all and not return to it again before I begin full V2 update process for all the armor.

 

As for now there is approx 100 sliders, with about 80 being  to use -1 / +1 (thus, "size" sliders are both "big" and "small" for example), so they could be technically doubled in sliders count. Probably I'll ad some more.

 

Spoiler

 

blender_IMtRwXhb59.png.f9d01eb3eadbb1185e9ba832ff90f744.png

 

 

 

Posted
On 11/4/2024 at 2:56 PM, PrimordialGod999 said:

Does anyone have an up to date list of mods to install for the gay? I wanna make fallout as slooty as possible:0 also are there any mods with schlong physics?

 

My patch for Devious Devices is pretty gay friendly, and later on my patch for KFT - Kziitd Fetish Toolset will be too.

 

Posted

So, 127 sliders are there at the moment; I still feel that it's not final count. Most of them are usable as -100%/100% "doubled" values, so if there were only 0-100% sliders, it would be more than 200 now.

Also body has more polygons, with amount of loops added for smoother legs and belly sliders and in general to be more high poly.

blender_j3ymBq2ve0.png.e5d9ead52d18db732724c19e850053b4.png

Posted
5 hours ago, Allnarta said:

So, 127 sliders are there at the moment; I still feel that it's not final count. Most of them are usable as -100%/100% "doubled" values, so if there were only 0-100% sliders, it would be more than 200 now.

Also body has more polygons, with amount of loops added for smoother legs and belly sliders and in general to be more high poly.

 

 

Nice! Will it still have dismemberment?

Posted

So, sfter playtesting a bit, I found out that I exceeded vertex count limit for dismemberment by adding few loops on legs and torso. 

Thinking about it more, I decided that, while body was already on the edge of dismemberment capabilities, I could just subdivide it to make it truly HD. As result, I got 34k verticles body mesh (not that much for x64 game) and huge increase in both mesh and sliders quality. Also I can now make really detailed sliders like spine, creases, dimples, etc.

So, I will give up on dismemberment, but in return body will get great improvement in overall quality (not even mentioning that giving up on dismemberment will ease working on armors about 10 times as dismemberment is hellish in F4 compared to FNV).

 

 

blender_1OK7Bmd6qG.png.207ba42c1963cd1965f12f6770d3449d.png

 

  • 3 months later...
Posted
On 5/13/2024 at 2:44 AM, NihilObsessed said:

Hello again. This is my male sound pack I made recently. My tastes are morbid, so I called it Male Non-con Sound Pack FO4


- What did I do
   I replaced joyful female voice files from some sex mod with male voice files from Outlast 2. Outlast 2 has almost two hours of speaking voiced by the same male voice so it was perfect solution. Probably, I could use another way instead of just changing female voice files but I'm not a programmer so I did what I was able to. 


- Why Outlast 2?
   Because Outlast 2 MC is very scared, he begs and cries a lot. It fits perfectly for non-con scenarios. 

 

- What is needed to use this sound pack?
   There are two requirements: 1) You play as Nate 2) You use non-con or dub-con scenarios (sexual assaults, miserable prostitution, etc.).
It's technically possible to use it if you play as Nora who has consensual sex, but it can sound really weird. 


- What mods this sound pack affects?
   1) SavageCabbagesAnimationPackV1.2.8
   2) BoundInPublic1.3.3
   3) Deep Addiction-73290-V1-2-0-1691885878 (makes Nate swearing and whining while combat or just roaming the wasteland)
   4) Devious Devices RC8 
   5) FO4_AnimationsByLeito_v2.1b

   6) HARDSHIP_1.5.9K
   7) SexAttributes2.7.4
   8 )SexHarassment1.19.4

   9) ZaZOut4 V0.0.3.3

 

- What do you need to do to make it work? 

   Just copy folders you need to your mod folder. If you use different version of these mods, you can replace sound folders manually. 

I probably missed something. So if you want to custom this sound pack you can use Outlast voice files from two other archives I added to my message. There are uncut version (two huge voice files) and cut version (a bunch of small voice files).  Long story short, you can modify this sound pack as you want. 

 

Male non-con sound pack FO4.zip 69.63 MB · 103 downloads Outlas voice files (uncut).zip 59.63 MB · 60 downloads Outlast voice files (cut).zip 30.34 MB · 37 downloads

I can't install or extract files. Please help...

  • 2 weeks later...
Posted
On 3/3/2025 at 10:51 PM, Tushidotomo87 said:

I can't install or extract files. Please help...

That's how I do it. 
1) Extract files with 7Zip (extraction with windows app isn't possible for mysterious reason)
2) Copy subfolders manually to a folder where all my FO4 mods installed. For example, subfolders from the folder HARDSHIP in the archive to the folder HARDSHIP in the mods folder. 
I'll try to fix this error, but I can't promise anything - my computer knowledge is limited. 
 

  • 5 weeks later...
  • 4 weeks later...
Posted
On 4/10/2025 at 7:55 PM, Nivea said:

Working KFT - Kziitd Fetish Toolset again.

 

 

Fallout 4 Screenshot 2025.04.10 - 19.23.08.73b.jpg

 

This looks awesome, can't wait for you to release it. How did you get the amputation to work? (The character in your background)

Posted
14 hours ago, aisin288 said:

 

This looks awesome, can't wait for you to release it. How did you get the amputation to work? (The character in your background)

 

You have to cut the body apart in a 3D program, you might be able to in outfit studio but its not as nice looking and more difficult.

Posted

Just a slight head-up, I posted WIP ABod V2 here on LL; I did post it on my discord few months ago, but decided to also put it here. I'm fully busy with several FNV projects at the moment, so cannot work on it more right now. Maybe someone will want to use it as base for refits or something. :)

 

 

  • 1 month later...
Posted

Just a heads-up, I finally got a hand on animating for FNV too, so here's very first release of my AAF animations pack. There's not much at the moment, but plenty will come with updates (just as for FNV). :)
 

 

Posted
On 6/10/2025 at 6:47 AM, Allnarta said:

Just a heads-up, I finally got a hand on animating for FNV too, so here's very first release of my AAF animations pack. There's not much at the moment, but plenty will come with updates (just as for FNV). :)

 

 

Oh snap! Its looking good. :O

Posted (edited)
18 hours ago, Nivea said:

 

Oh snap! Its looking good. :O

 

Thanks! I had really bad issue with some animations glitching out though, so now it's not clear if I'll manage to get 100% working route for export. With Maxie updating SAMLib and fixing quaternion normalization flaw, things seem to become a lot better. I did have glitches few time earlier today, but now I exported same animation and it's flawless.
 

 

 

Edited by Allnarta

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