Jump to content

(Idea) Abolitionnists


Delzaron

Recommended Posts

Posted

Hi

 

We have plenty of mods where player can be enslaved and humilated... but no one for saving player of this fate.

So, maybe we could made an abolitionnist guild...

 

Ideas :

- the mod should detect and interact with slavery mods (SD+, Captured dreams, Slaverun, etc...)

- when player is slave, he could heard rumors about abolitionnists (it can be a temple of Mara)

If player is a slave on the run, and find an abolitionnist, player will be hidded (so, the slavers can't find the player). Example : in Captured dream mod, if player is on the run, she's hunted by Herran. If player find an abolitionnist, the hunt quest should be canceled, and Herran will never find the player.

- in abolitionnist den, player will hidded for a time. Devices should be removed (they are cutted or broken by a smith), and maybe player will receive a new face. Like in LAL as escaped slave, player will need to be very carreful until she receive a new identity, or she will be detected and send back to her masters (so, the slavery mod can continue, with player punishement for running away.

- in further perspective, maybe it can be possible to make abolitionnist themed quests... for example, kill Zaid and his team and force abolition of slavery in whiterun, eliminate the slavers in Ibn, or break the business of captured dream master.

 

Off course, theses effetcs should have canceling options (in case player want to restore the mods)...

 

Do you think it's possible ? Interesting ?

Posted

Very interesting.  Although, it seems that most of Master's slaves are there because they're willing to be there, so they probably won't be dealt with.

 

It could get interesting if they try to rescue people that are willing slaves, and don't realize it.  Or if they know they're willing slaves and try to "force" freedom on them.

Posted

I always liked the idea of people revolting against the whole slavery thing so I am all for it.

 

I agree, but I will need lot of help for that :

 

The base : dialogues lines for slaves and maybe some citizens about the abolitionnists. Some NPCs, one or several dens, and some factions.

 

Player escape. Usually in slavery mods, when player is enslaved and try to escape, there is a clock... at the end of the clock, player is catched (it's the case in Captured dreams). If player find an abolitionnist den, slavers need to be unable to enter, and the catching the escaping slave quests must stop (slavers don't find player).

 

Player in the den. Player will be healed, devices will be removed (ZAZ or devious devices, including the ones with special keys), and be kept for few days. At the end of this quest, player will be able to leave the abolitionnists den.

 

Player outside the den. If player don't take a new identity (like changing her face), player need to hide from slavers. The idea is simple : if player is remarked by a NPC who have the slaver faction, player will be send back to slavery.

 

As example, if player run away from captured dream, found abolitionnists, but was spotted by the slavers in Whiterun, player will be send back to captured dream. Captured dream mod need to continue : It must be considered player is caugh by Herran, and will be punished.

 

After receiving a new identity, player is no longer a slave. So, player need to be free from the mod which enslave her... the ZAZ slave faction will be removed from player, of course.

 

The next way is creating quests for destroy the slavery business in skyrim... again, that needs to interect with slavery mods.

 

 

Slavery mods on LL are :

  • Maria Eden.
  • Slaverun Reloaded
  • WolfClub
  • Things in the dark
  • From the Deeps
  • Captured dreams
  • Devious Cidhna
  • Slaves of tamriel
  • Simple slavery
  • Sanguine debauchery

The mods who try to catch slaves are Maria eden, slaverun, sanguine debauchery, and captured dreams. Wolfclub have a script to trap the player before she escape, Things in the dark already remove the factions when player escape, From the deeps slavery is very transitory, I don't know well devious cidhna, slaves of tamriel put a hard leash on the player, simple slavery is just a market.

 

 

As you see, the mod will strongly interact with other mods, and I don't know how to do that... and, surely, the mods authors authorization are required, because abolitionnits will conflict with their mods normal progression...

Posted

An idea I had in the past is to have a slaver vs anti-slaver (abolitionists in this case) push pull dynamic across Skyrim.

It isn't a binary or one spectrum deal, but more involve with each Hold's acceptance of slavery, corruption within, and resistance towards it.

Simply put it isn't reasonable for abolition to be active in a slave free place, but they might maintain vigilant when slavers try to do their business underground, but if a Hold accepts slavery then abolitionist might have to be the ones working quietly.

Posted

An idea I had in the past is to have a slaver vs anti-slaver (abolitionists in this case) push pull dynamic across Skyrim.

It isn't a binary or one spectrum deal, but more involve with each Hold's acceptance of slavery, corruption within, and resistance towards it.

Simply put it isn't reasonable for abolition to be active in a slave free place, but they might maintain vigilant when slavers try to do their business underground, but if a Hold accepts slavery then abolitionist might have to be the ones working quietly.

14dzit.jpg

 

A questline like Skyrims Civil War, just kinkier and more depraved. x)

 

iirc Slaverun already has an Abolitionist questline. 

As far as I know that is merely a good end for the Slave Questline.

 

A counter Slavetraderquestline would requiere more fighting, scheming and maybe some Undercoverwork but no actual Enslavement. Except if you lose the war that is, lol.

Posted

iirc Slaverun already has an Abolitionist questline. 

 

Yes.

Player act as an "undercover agent". I tried it, but I died roasted alive at the end of the quest...

 

 

An idea I had in the past is to have a slaver vs anti-slaver (abolitionists in this case) push pull dynamic across Skyrim.

It isn't a binary or one spectrum deal, but more involve with each Hold's acceptance of slavery, corruption within, and resistance towards it.

Simply put it isn't reasonable for abolition to be active in a slave free place, but they might maintain vigilant when slavers try to do their business underground, but if a Hold accepts slavery then abolitionist might have to be the ones working quietly.

14dzit.jpg

 

A questline like Skyrims Civil War, just kinkier and more depraved. x)

 

iirc Slaverun already has an Abolitionist questline. 

As far as I know that is merely a good end for the Slave Questline.

 

A counter Slavetraderquestline would requiere more fighting, scheming and maybe some Undercoverwork but no actual Enslavement. Except if you lose the war that is, lol.

 

 

Things like taht will be an hell to do. If you're volunteer, ok...

Posted

 

iirc Slaverun already has an Abolitionist questline. 

 

Yes.

Player act as an "undercover agent". I tried it, but I died roasted alive at the end of the quest...

 

 

An idea I had in the past is to have a slaver vs anti-slaver (abolitionists in this case) push pull dynamic across Skyrim.

It isn't a binary or one spectrum deal, but more involve with each Hold's acceptance of slavery, corruption within, and resistance towards it.

Simply put it isn't reasonable for abolition to be active in a slave free place, but they might maintain vigilant when slavers try to do their business underground, but if a Hold accepts slavery then abolitionist might have to be the ones working quietly.

14dzit.jpg

 

A questline like Skyrims Civil War, just kinkier and more depraved. x)

 

iirc Slaverun already has an Abolitionist questline. 

As far as I know that is merely a good end for the Slave Questline.

 

A counter Slavetraderquestline would requiere more fighting, scheming and maybe some Undercoverwork but no actual Enslavement. Except if you lose the war that is, lol.

 

 

Things like taht will be an hell to do. If you're volunteer, ok...

 

 

I know, this is merely some kind of wet dream. I didn't even manage to keep my own game stable back when I didn't use a Mod Manager. No way would I be able to mod anything, even less so a questmod.

 

 

Posted

I'd love this. Especially if the quest has a violent "Kill the slavers and free the slavers" option, an economic "Buy and release the slaves", a warlord's "Use your slave army to kill slavers and free people" and a speech-based "Convince people slavery is wrong" option.

Posted

I am absolutely in with this idea. At the moment the Abolitionsm quest in slaverun is being an undercover slave , do some short fight and then skyrim is free again.

 

But what I want to do (when I have finished the slaver questline) is to continue your fight and free every city again step by step and erase slavery from skyrim again (until all starts over again :D )

I have no concrete plans to do so, and I have mixed feelings what it would be like, as it is a sexlab mod 'you use your sex skills' to convince people (quest oriented) 'Hey, I am a slave, but you can fuck me if you abolish slavery' uh!?!??  or it would be more fight oriented (which I am bad at modding in the moment).

 

So at the moment I am open minded for everything.

 

Posted

 

I have no concrete plans to do so, and I have mixed feelings what it would be like, as it is a sexlab mod 'you use your sex skills' to convince people (quest oriented) 'Hey, I am a slave, but you can fuck me if you abolish slavery' uh!?!??  or it would be more fight oriented (which I am bad at modding in the moment).

 

So at the moment I am open minded for everything.

 

I would be opposed to convincing people to abolish slavery by sex, it just...doesn't feel like it makes sense.

 

Who you'd fight, and what else might be needed...I'm at a loss.

Posted

The attitude towards/against slavery could be passed to NPC in the same way the acceptance of vampires is handled on mthralling. The more people are exposed to it, the more they accept it.

 

I would also suggest making some characters unable to be convinced otherwise (Leah, Haelga, Maven, Elenwen for example) so they can restart their activities to convince people of accepting slavery again.

 

It would be also quite interesting if we could filter slavers/slaves by jobs/status. All inn Keepers as potential slavers but never as slaves (so they can enslave you and make you their servant) Outside stall merchants could be free or Owned slaves of the richer ones that have big stores.

 

Also IF you are a slave and have quests about spreading news about these groups, you will only make people more tolerant of slavery, by being seen as a model of what they can benefit from. Only abolitionists or free Holds would help you. (In the same way some chars should be marked as Always abolitionists, and only way to stop them is to either help them become slaves themselves or kill them. If they are set free, they will return to spread anti slavery sentiment tho).

 

If you are free, then you can choose to support each cause as you see fit. IF however you OWN a npc slave, you will only be able to increase the pro slavery sentiment.

 

It would be interesting if you could separate by race too. Elenwen would love to see other races enslaved but if she finds another high elf, she would free them. Ulfric will have no problem enslaving others, but a nord slave would be a personal insult, so he would free them, etc. And add at least one character of each race to be a failsafe like that around Skyrim.

Posted

Well might as well jump on to the bandwagon.

This is the idea I sort of had. The basic premise is there are different driving factors for slavery and anti slavery for maximum shenanigan let's suppose there are

acceptance vs rejection of slavery in the general populous

corrupt vs non corrupt of people within

slaver vs abolitionist power struggle

 

As mentioned by others above we can have certain NPCs who would always be anti slavery, vice versa we can also have NPCs who are always in favor, and then a general "feel" for the rest of the population where they might happily or begrudgingly accepts, rejects, or be indifferent towards it.

The corruption could be use for a more legality issue where corrupted jarl or officials could enforce slavery despite general population is rejecting it, or corrupted NPCs being involve in slavery activities despite it being illegal.

Slaver vs abolitionist would then behaves differently base on the above. Slaver will always push towards their agenda, they might do it through acceptance from people and/or through corruption, their activities could also be either underground or in broad daylight depending.

Abolitionist would always be anti slavery, and they will also act either with the law/hearts and mind on their side or be force to work underground depending on the status of each hold.

 

If that's too complicated maybe simplify it to an varying degree of acceptance vs neutral vs rejection of slavery per hold then have certain NPCs, slavers, and abolitionists act differently or offer different quests and services. And different laws could also be impose.

 

Stopping or spreading slavery and the PC's role. To be honest I think it is better if PC only have a limited amount of say in the matter. PC might choose to do or not do certain quests, failure or success of certain quests along with a touch of random outcome to push a hold towards one side or another. However I feel like there should be some passive movement of the scale base on either secondary or tertiary events or just a random kick every now and then to keep things interesting or prevent things from getting too pigeonholed.

 

The actual quests or events could be minor or more involve. PC could choose to free slaves or be tasked by abolitionists to do so, but accomplishing that could lead to slavers being more aggressive when it comes to guarding their goods. Out right violence could lead to more heavy handed opposition or gives the other side a soap box to stand on. It is easy to see where failure of quests could lead to. There could also be traps and sets up and info or blackmailing war between the factions. Hit a location where slavers are hiding? or are they hiding in waiting? Just stole some info or is it a diversion?

Posted

Well might as well jump on to the bandwagon.

This is the idea I sort of had. The basic premise is there are different driving factors for slavery and anti slavery for maximum shenanigan let's suppose there are

acceptance vs rejection of slavery in the general populous

corrupt vs non corrupt of people within

slaver vs abolitionist power struggle

 

As mentioned by others above we can have certain NPCs who would always be anti slavery, vice versa we can also have NPCs who are always in favor, and then a general "feel" for the rest of the population where they might happily or begrudgingly accepts, rejects, or be indifferent towards it.

The corruption could be use for a more legality issue where corrupted jarl or officials could enforce slavery despite general population is rejecting it, or corrupted NPCs being involve in slavery activities despite it being illegal.

Slaver vs abolitionist would then behaves differently base on the above. Slaver will always push towards their agenda, they might do it through acceptance from people and/or through corruption, their activities could also be either underground or in broad daylight depending.

Abolitionist would always be anti slavery, and they will also act either with the law/hearts and mind on their side or be force to work underground depending on the status of each hold.

 

If that's too complicated maybe simplify it to an varying degree of acceptance vs neutral vs rejection of slavery per hold then have certain NPCs, slavers, and abolitionists act differently or offer different quests and services. And different laws could also be impose.

 

Stopping or spreading slavery and the PC's role. To be honest I think it is better if PC only have a limited amount of say in the matter. PC might choose to do or not do certain quests, failure or success of certain quests along with a touch of random outcome to push a hold towards one side or another. However I feel like there should be some passive movement of the scale base on either secondary or tertiary events or just a random kick every now and then to keep things interesting or prevent things from getting too pigeonholed.

 

The actual quests or events could be minor or more involve. PC could choose to free slaves or be tasked by abolitionists to do so, but accomplishing that could lead to slavers being more aggressive when it comes to guarding their goods. Out right violence could lead to more heavy handed opposition or gives the other side a soap box to stand on. It is easy to see where failure of quests could lead to. There could also be traps and sets up and info or blackmailing war between the factions. Hit a location where slavers are hiding? or are they hiding in waiting? Just stole some info or is it a diversion?

That sounds like a framework project to me.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...