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She is inside me. Literally.


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Posted

There is one NPC that is malfunctioning. Whenever my character has sex with her, no matter what position we select, she starts off inside me. Literally.

 

There stands my character, a wideshouldered male Nord. The elf's long hair juts from my chest, with pert titties growing from my stomach. Her wide hips eclipse mine, which pairs really oddly with the penis growing there. In short, we two become one jumbled character for the duration of the act.

 

Then she falls out one way, my character another.

 

I thought this might be a one-off bug. It is not. Every time my character mates with this NPC, we form the Nord-Bosmer Blend. 

 

This does not happen with any other NPC, even other Bosmer.

 

Has anyone run into this bug before? If so, how do I get rid of it? My first thought was to make a clone of the NPC in the CS (rename the character from Fyana to Fyana1) then remove FyanaREF from the CS and replace it with Fyana1REF.  My PC is now far from the Imperial City so I cannot test it immediately. Any advice/ideas are appreciated.

Posted
Here is the load order.  I doubt it is a load order problem, as this affects a single NPC only. Others of her race (Bosmer) perform normally. 

 

Active Mod Files:


00  Oblivion.esm

01  Cobl Main.esm  [Version 1.72]

02  TamrielTravellers.esm  [Version 1.39c]

03  bookplacing.esm  [Version 1]

04  CM Partners.esm

05  TR_OoT_Main.esm

06  Cosmetics.esm

07  Lovers with PK.esm

08  Cybiades.esm  [Version 2.0]

09  CyrodiilUpgradeResourcePack.esm

0A  CURP_Controller.esm

0B  Toaster Says Share v3.esm

0C  TantrivayliaChimer.esm

0D  Dragon Castle V1.1.esp

0E  Cybiades.esp  [Version 2.1]

0F  CybiadesDungeon.esp  [Version 2.1]

10  NakedNord.esp

11  Maeva Scribonias Bookshop NO BookPlacement.esp

12  Origin of the Mages Guild.esp  [Version 7.3.1]

13  ReclaimSancreTor.esp  [Version 1.0.5]

14  Castles.esp

15  Recharge Spell.esp

16  RshAlchemy.esp

17  RshAlchemyRecipes.esp

18  EnchantmentMastery.esp

19  Knights.esp

1A  DLCShiveringIsles.esp

1B  Streamline 3.1.esp

1C  TSS Custom Companion  Template.esp

1D  Toaster Says Share Faction Recruitment.esp

1E  Cobl Glue.esp  [Version 1.72]

1F  Cobl Si.esp  [Version 1.63]

20  Cobl Tweaks.esp  [Version 1.44]

21  Cobl Races.esp  [Version 1.52]

22  MaleBodyReplacerV5.esp

23  Book Placement v2.esp  [Version 2.0]

24  Glenmoril Covens.esp

25  _Ren_BeautyPack_onlyhairs.esp

26  Coolsims627.esp

27  SetEssentialActors.esp

28  NordicWeapon.esp

29  LoversAdultPlayPlusforSSP.esp

2A  LoversVoiceSSPplus-beta.esp

2B  LoversBed.esp

2C  LoversLight.esp

2D  LoversPayBandit.esp

2E  Lovers with PK.esp  [Version 96v5]

2F  LoversBackup2.esp

30  LoversIdleAnimsPriority.esp

31  LoversAnimObjectsPriority.esp

32  MidasSpells.esp

33  TalosPlazaHouse.esp

34  VHBloodlines 1.2.esp  [Version 1.4]

35  TR_Stirk.esp

36  HouseSpace.esp

37  AleswellHomeQuest.esp

38  AleswellCOBLaddon.esp

39  TinyHouse.esp

3A  EM_RedRoseManor.esp  [Version 2.0]

3B  Bedrollsanyone.esp

3C  FormID Finder4.esp

3D  EMRedRoseAddonCOBL.esp

3E  1em_Vilja.esp  [Version 4.04]

3F  HeroesCyro.esp

40  PenNPC.esp

41  NewNeighbors.esp

42  NewNeighborsII.esp

43  NewNeighborsIII-a.esp

44  DAClair.esp

45  ComfortableClothing_NoHiddenAmulets.esp

46  Enchantment Enhanced.esp

47  Oblivion 4ever.esp

48  LakesideHome.esp  [Version 2.]

49  ViljainAleswell.esp  [Version 1.3]

4A  ViljainLakeside.esp

4B  ViljainRedRoseManor.esp  [Version 1.2]

4C  Extended Imperial City Version 1.0.esp

4D  Extended Chorrol.esp

4E  CUO_Leyawiin.esp

4F  FishermansCottage.esp  [Version 2.2]

50  FishermansCOBLaddon.esp

51  EM_CompInnsleeping.esp  [Version 0.9]

52  TEC_4ERA_Dialog_Filter.esp

53  1em_GiveAGift.esp  [Version 1.2]

54  Castle_Knightstone.esp

55  Bodies-B-Gone.esp

56  em_extrabedLeyaw.esp

57  SD2011.esp

58  COBLaddonTinyHouse.esp

59  See You Sleep DLL.esp

5A  EMLeyawiinhouse.esp

5B  EMLeyawiinhouseCOBLaddon.esp

5C  NewIngreds.esp

5D  NerfedLawbreakers.esp

5E  The Duelists.esp

5F  Imperial Furniture Renovated.esp

60  movablebodies.esp

61  Active_Inventory_Spell_1.2.esp

62  maTheRedQueenTavern.esp

63  BrumaGuildReconstructed.esp  [Version 1.0.2]

64  BenirusBasementImp.esp

65  Maeva.esp

66  ArenaGCMatches.esp

67  CoO1.esp

68  PCTM.esp

69  CM Merged.esp

6A  (DC) Sutch Reborn.esp

6B  Mages Guild Quests.esp

6C  ChorrolMyWeaponStore.esp

6D  Fighters Guild Quests.esp

6E  FightersGuildContracts.esp

6F  1em_ViljaCool49g.esp

70  EM_Cheydinhalhouse1.esp

71  COBL_EMCheydinhalSwanCottage.esp

72  Natural_Habitat_by_Max_Tael.esp

73  Natural_Vegetation_by_Max_Tael.esp

74  Natural_Water_by_Max_Tael.esp

75  Natural_Weather_by_Max_Tael.esp

76  Natural_Weather_HDR_by_Max_Tael.esp

77  TravMerch-Merged.esp  [Version 1.39c]

78  Tantrivaylia Updated.esp

79  Basic Primary Needs.esp  [Version 6.3]

7A  TheElderCouncil.esp

7B  Kvatch Rebuilt.esp  [Version 3.0]

7C  Kvatch Rebuilt - No More Burned Ground.esp

7D  The Lost Spires.esp


 

Some screenshots of the problem:

th_InMe1b_zpslprdc4bq.jpg

 

th_InMe1_zpsvj6ojklp.jpg

 

th_Inme3_zpswwov3pdg.jpg

 

I have tried 'Fix Animations' and 'Fix All bugs' and even reset ini's. Nothing seemed to work. 

 

I stress that this occurs only with this NPC. 

Posted

.........and this is why we ask for your load order.  Sorry, but it is a mess.  We stress that these two plugins MUST be on the bottom of your load order for reasons just like this:

30  LoversIdleAnimsPriority.esp
31  LoversAnimObjectsPriority.esp
 
If they are not on the very bottom, then the way the oblivion engine works, they can be over-ridden by anything below them.  Honestly, you really should move everything lovers related to the bottom and then start a new game and see how you fare.
 
If none of that works, the the problem lies with whatever plugin added the NPC you are having trouble with.  The mod author has them using some special animation which is blocking all others from working.
 
Also, you need to choose a different companion system, Toaster's is very old and has a myriad of issues.  We recommend this one here:  
It has tons more features and none of the bugs that plague Toaster's.
 
 
 
Cheers,
Greg
Posted

I'd also hit that first with BOSS, then reorder all Lovers MODs as gregathit suggested. That way too you can discover if any of that needs a Bashed Patch added via WB, and if any of those ESPs need cleaning. 

 

 

Posted

Thanks for the tips.

 

I did hit it with BOSS. Then I moved those two esps to the end/bottom. I also cloned the NPC then did away with the original in case she was corrupted.

 

My character is pretty far from that NPC now, but I expect during the next five days to visit her city again, and will see if the solutions you guys forwarded did the trick. I hope so.

 

Thanks again for the help and support.

Posted

Made it back to her. She still has that whole InsideMe thing going on. I did notice that she had picked up some dancing animations and stutters when  she is being talked to, so I moved the mod she belongs to to the bottom, just before the Lovers Anims. She still does it. 

 

I tapped another wood elf to see if that one worked normally, She did. It is definitely this one character. I am thinking the easiest thing is to simply deactivate the character. She is merely fluff for the setting anyway, not important to any quest.

 

Thanks for all the advice.

 

 

Posted

If it just the one NPC, then take a look at them either with the CK or Tes4edit and see if you can remove all their custom animations.  That is what is killing things.  Whoever the mod author was, they did things in a way that is preventing any other animations from playing.  Not the first time this has happened.

 

Cheers,

Greg

Posted

I hope you have read my yellow Link.

First run BOSS

 ( but BOSS does not know all Mods )

 Then sort the Mods BOSS did not sort manually in the Oblivion Mod manager(clothes Mods to sorted clothes Mods, Quest Mods to sorted quest Mods, .....Sort them in about alphabetically within the categories)

 

Then sort all LoversMods manually, see example load order !

 

And see http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/

Don't use no Lovers compatible Mods .

 

---------------------

And your esp: move up in load order  not down.

First the "problem Mod" , then Lovers. So Lovers can maybe "overwrite" the NPC animations.

The Mod lower in load order "wins"

Posted

Thanks for the advice. I did follow those exact steps. Once BOSS did its thing, Wrye Bash would no longer let me move those files manually, The ones it did not know I could move, and did. Still no dice. I resolved the issue by removing that NPC. No NPC; no problem. :)

 

Now I have other issues, like a cell not letting me in (a wilderness cell. my character was in a cave, and now I have a crash whenever he leaves it. I did a coc to the nearest city, but coming into the cell from there crashes as well.) I will have to track down what is causing tehc rash and resolve that as well. 

Posted

Have you been in the cell, and have entered the cave? And no you can't get out .

 

Or have you been in the cave and saved the game, then sorted your Mods, started game and you can't get out ?

If you change many Mods in your Load order it's better to start a new game.  Or try to make a clean save. Wait in the cave 3 days ( wait function ), then save your game, quit, start , load the save . ( after 3 days all unnecessary entries are delete in the save. And quit the game  is necessary to get all entries out of the RAM )

 

Or a Mod conflict , two or more mods try to change the cell. Have you cleaned your Mods ( esp, esm ). Read my yellow Link.

Posted

I had this issue before, with the Traveling Merchant Mod. There was an issue with the pack-guars suddenly losing their connections to a master. I removed the guards, made a clean save, then it worked. I figure I must have missed one.

 

I did a coc move to the nearest city (Skingrad) to get out of the cave, then tried to walk into the cell. Crash. So I avoided the cell and headed west (where the quest wanted me to go) by another route, avoiding that cell. Maybe it will fix itself- I do not plan on passing that cell for at least three game days. If it still happens, I will sit for three days. It will mes sup the journal I keep, but I can put it down to a needed vacation...

 

I have a similar problem near Fort Grief. every time I go there, the game slows drastically then crashes. I just avoid the place now. Near as I could figure, the problem there was a corrupted spawn point. I hope that is not the Skingrad problem. Fort Grief is easy to avoid. I am often in Skingrad.

Posted

The game slows drastically then crashes. That could be caused by something that was added to the game you could look through that area in the CS and see what is altering that area. Creature/enemies could cause it. I use to have crashes at certain times every time I would get to certain spots and I couldn't figure out why. But finally I decided to see what it was so I got as close to the spot as possible without crashing (making new saves helps to not have to repeat just load where you were without having to redo it all again) then I went into TFC mode and flew in the direction of the crash and soon found the culprit one mod I think it was monstergirl added a spider drider type enemy and when the enemy would use it's magic even if you killed it right after would cause the game to crash.

 

So whenever the game crashed I knew one of those suckers were close by so I would use the console and move to them and console kill their ass to prevent them from using their spells. I no longer install that mod but instead just add it's armors to my own .esp instead.

 

But using the CS you should be able to see what mods are altering that area and then start the elimination process till you find the culprit.

Posted

Hei.

 

I spent three game days plowing through everything female in Anvil as a beachside vacation, then headed back to that cell in Skingrad. No problems. Whatever it was went away.

 

I tried using TESEdit to see what was affecting the cell, and the one NPC, but nothing was, according to that. How do I use the CS to find he culprit? Load every Mod individually and check for changes? That could take a while! :)

 

For now the problem is resolved enough that it is no longer affecting gameplay. My character doesn't tap that one NPC, and the other problem evaporated on its own, so it is back to happy gaming.

 

Thanks to all for the help and advice! This really is a great community here.

Posted

Run TES4edit once done go to the .esm/.esp that you are having problems with in your case it would be the actual oblivion.esm because you are crashing getting to close to a oblivion place. Click the + to the left of it to get the drop down and go down to worldspace click the + to get the next drop down and look for ones that are not white as white ones have nothing altering them. For me I have some that are green those show places that are being altered by a different .esp/esm if you click that line it'll tell you want those ones that are altering that area are in the right screen. There can be other colors as well instead of green.

 

Found on the information tab at the bottom right hand area of the TES5edit screen.

 

Text color: Black - Single Record Purple - Master Gray - Identical to Master Orange - Identical to Master but conflict Winner'); Green - Override without conflict Orange - Conflict winner Red - Conflict loser

 

 

 

post-25667-0-62686500-1461509185_thumb.jpg

 

Posted

Your welcome.

 

Opps noticed I posted some pictures in the wrong area will have to remove that post and place them in the right spot was wondering where they were since I knew I had uploaded them or at least thought I did. Well easily corrected.

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