DirtyOldMan Posted April 17, 2016 Posted April 17, 2016 There is one NPC that is malfunctioning. Whenever my character has sex with her, no matter what position we select, she starts off inside me. Literally. There stands my character, a wideshouldered male Nord. The elf's long hair juts from my chest, with pert titties growing from my stomach. Her wide hips eclipse mine, which pairs really oddly with the penis growing there. In short, we two become one jumbled character for the duration of the act. Then she falls out one way, my character another. I thought this might be a one-off bug. It is not. Every time my character mates with this NPC, we form the Nord-Bosmer Blend. This does not happen with any other NPC, even other Bosmer. Has anyone run into this bug before? If so, how do I get rid of it? My first thought was to make a clone of the NPC in the CS (rename the character from Fyana to Fyana1) then remove FyanaREF from the CS and replace it with Fyana1REF. My PC is now far from the Imperial City so I cannot test it immediately. Any advice/ideas are appreciated.
gregathit Posted April 17, 2016 Posted April 17, 2016 You are either missing part of the animation, or she has a custom skeleton, or you have an idle that is interrupting things. In order to do more than randomly guess, please read this thread and proved the basic info we request: http://www.loverslab.com/topic/4487-please-read-before-posting-here/ Thread moved to tech support section.
DirtyOldMan Posted April 19, 2016 Author Posted April 19, 2016 Here is the load order. I doubt it is a load order problem, as this affects a single NPC only. Others of her race (Bosmer) perform normally. Active Mod Files: 00 Oblivion.esm 01 Cobl Main.esm [Version 1.72] 02 TamrielTravellers.esm [Version 1.39c] 03 bookplacing.esm [Version 1] 04 CM Partners.esm 05 TR_OoT_Main.esm 06 Cosmetics.esm 07 Lovers with PK.esm 08 Cybiades.esm [Version 2.0] 09 CyrodiilUpgradeResourcePack.esm 0A CURP_Controller.esm 0B Toaster Says Share v3.esm 0C TantrivayliaChimer.esm 0D Dragon Castle V1.1.esp 0E Cybiades.esp [Version 2.1] 0F CybiadesDungeon.esp [Version 2.1] 10 NakedNord.esp 11 Maeva Scribonias Bookshop NO BookPlacement.esp 12 Origin of the Mages Guild.esp [Version 7.3.1] 13 ReclaimSancreTor.esp [Version 1.0.5] 14 Castles.esp 15 Recharge Spell.esp 16 RshAlchemy.esp 17 RshAlchemyRecipes.esp 18 EnchantmentMastery.esp 19 Knights.esp 1A DLCShiveringIsles.esp 1B Streamline 3.1.esp 1C TSS Custom Companion Template.esp 1D Toaster Says Share Faction Recruitment.esp 1E Cobl Glue.esp [Version 1.72] 1F Cobl Si.esp [Version 1.63] 20 Cobl Tweaks.esp [Version 1.44] 21 Cobl Races.esp [Version 1.52] 22 MaleBodyReplacerV5.esp 23 Book Placement v2.esp [Version 2.0] 24 Glenmoril Covens.esp 25 _Ren_BeautyPack_onlyhairs.esp 26 Coolsims627.esp 27 SetEssentialActors.esp 28 NordicWeapon.esp 29 LoversAdultPlayPlusforSSP.esp 2A LoversVoiceSSPplus-beta.esp 2B LoversBed.esp 2C LoversLight.esp 2D LoversPayBandit.esp 2E Lovers with PK.esp [Version 96v5] 2F LoversBackup2.esp 30 LoversIdleAnimsPriority.esp 31 LoversAnimObjectsPriority.esp 32 MidasSpells.esp 33 TalosPlazaHouse.esp 34 VHBloodlines 1.2.esp [Version 1.4] 35 TR_Stirk.esp 36 HouseSpace.esp 37 AleswellHomeQuest.esp 38 AleswellCOBLaddon.esp 39 TinyHouse.esp 3A EM_RedRoseManor.esp [Version 2.0] 3B Bedrollsanyone.esp 3C FormID Finder4.esp 3D EMRedRoseAddonCOBL.esp 3E 1em_Vilja.esp [Version 4.04] 3F HeroesCyro.esp 40 PenNPC.esp 41 NewNeighbors.esp 42 NewNeighborsII.esp 43 NewNeighborsIII-a.esp 44 DAClair.esp 45 ComfortableClothing_NoHiddenAmulets.esp 46 Enchantment Enhanced.esp 47 Oblivion 4ever.esp 48 LakesideHome.esp [Version 2.] 49 ViljainAleswell.esp [Version 1.3] 4A ViljainLakeside.esp 4B ViljainRedRoseManor.esp [Version 1.2] 4C Extended Imperial City Version 1.0.esp 4D Extended Chorrol.esp 4E CUO_Leyawiin.esp 4F FishermansCottage.esp [Version 2.2] 50 FishermansCOBLaddon.esp 51 EM_CompInnsleeping.esp [Version 0.9] 52 TEC_4ERA_Dialog_Filter.esp 53 1em_GiveAGift.esp [Version 1.2] 54 Castle_Knightstone.esp 55 Bodies-B-Gone.esp 56 em_extrabedLeyaw.esp 57 SD2011.esp 58 COBLaddonTinyHouse.esp 59 See You Sleep DLL.esp 5A EMLeyawiinhouse.esp 5B EMLeyawiinhouseCOBLaddon.esp 5C NewIngreds.esp 5D NerfedLawbreakers.esp 5E The Duelists.esp 5F Imperial Furniture Renovated.esp 60 movablebodies.esp 61 Active_Inventory_Spell_1.2.esp 62 maTheRedQueenTavern.esp 63 BrumaGuildReconstructed.esp [Version 1.0.2] 64 BenirusBasementImp.esp 65 Maeva.esp 66 ArenaGCMatches.esp 67 CoO1.esp 68 PCTM.esp 69 CM Merged.esp 6A (DC) Sutch Reborn.esp 6B Mages Guild Quests.esp 6C ChorrolMyWeaponStore.esp 6D Fighters Guild Quests.esp 6E FightersGuildContracts.esp 6F 1em_ViljaCool49g.esp 70 EM_Cheydinhalhouse1.esp 71 COBL_EMCheydinhalSwanCottage.esp 72 Natural_Habitat_by_Max_Tael.esp 73 Natural_Vegetation_by_Max_Tael.esp 74 Natural_Water_by_Max_Tael.esp 75 Natural_Weather_by_Max_Tael.esp 76 Natural_Weather_HDR_by_Max_Tael.esp 77 TravMerch-Merged.esp [Version 1.39c] 78 Tantrivaylia Updated.esp 79 Basic Primary Needs.esp [Version 6.3] 7A TheElderCouncil.esp 7B Kvatch Rebuilt.esp [Version 3.0] 7C Kvatch Rebuilt - No More Burned Ground.esp 7D The Lost Spires.esp Some screenshots of the problem: I have tried 'Fix Animations' and 'Fix All bugs' and even reset ini's. Nothing seemed to work. I stress that this occurs only with this NPC.
gregathit Posted April 19, 2016 Posted April 19, 2016 .........and this is why we ask for your load order. Sorry, but it is a mess. We stress that these two plugins MUST be on the bottom of your load order for reasons just like this: 30 LoversIdleAnimsPriority.esp 31 LoversAnimObjectsPriority.esp If they are not on the very bottom, then the way the oblivion engine works, they can be over-ridden by anything below them. Honestly, you really should move everything lovers related to the bottom and then start a new game and see how you fare. If none of that works, the the problem lies with whatever plugin added the NPC you are having trouble with. The mod author has them using some special animation which is blocking all others from working. Also, you need to choose a different companion system, Toaster's is very old and has a myriad of issues. We recommend this one here: http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/ It has tons more features and none of the bugs that plague Toaster's. Lovers recommended load order: http://www.loverslab.com/topic/4487-please-read-before-posting-here/ Cheers, Greg
varenne Posted April 19, 2016 Posted April 19, 2016 I'd also hit that first with BOSS, then reorder all Lovers MODs as gregathit suggested. That way too you can discover if any of that needs a Bashed Patch added via WB, and if any of those ESPs need cleaning.
fejeena Posted April 19, 2016 Posted April 19, 2016 Download Link BOSS and Load order and how to sort Mods BOSS didn't sort,..... Read my yellow Link below
DirtyOldMan Posted April 20, 2016 Author Posted April 20, 2016 Thanks for the tips. I did hit it with BOSS. Then I moved those two esps to the end/bottom. I also cloned the NPC then did away with the original in case she was corrupted. My character is pretty far from that NPC now, but I expect during the next five days to visit her city again, and will see if the solutions you guys forwarded did the trick. I hope so. Thanks again for the help and support.
DirtyOldMan Posted April 20, 2016 Author Posted April 20, 2016 Made it back to her. She still has that whole InsideMe thing going on. I did notice that she had picked up some dancing animations and stutters when she is being talked to, so I moved the mod she belongs to to the bottom, just before the Lovers Anims. She still does it. I tapped another wood elf to see if that one worked normally, She did. It is definitely this one character. I am thinking the easiest thing is to simply deactivate the character. She is merely fluff for the setting anyway, not important to any quest. Thanks for all the advice.
gregathit Posted April 20, 2016 Posted April 20, 2016 If it just the one NPC, then take a look at them either with the CK or Tes4edit and see if you can remove all their custom animations. That is what is killing things. Whoever the mod author was, they did things in a way that is preventing any other animations from playing. Not the first time this has happened. Cheers, Greg
fejeena Posted April 20, 2016 Posted April 20, 2016 I hope you have read my yellow Link. First run BOSS ( but BOSS does not know all Mods ) Then sort the Mods BOSS did not sort manually in the Oblivion Mod manager(clothes Mods to sorted clothes Mods, Quest Mods to sorted quest Mods, .....Sort them in about alphabetically within the categories) Then sort all LoversMods manually, see example load order ! And see http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/ Don't use no Lovers compatible Mods . --------------------- And your esp: move up in load order not down. First the "problem Mod" , then Lovers. So Lovers can maybe "overwrite" the NPC animations. The Mod lower in load order "wins"
DirtyOldMan Posted April 22, 2016 Author Posted April 22, 2016 Thanks for the advice. I did follow those exact steps. Once BOSS did its thing, Wrye Bash would no longer let me move those files manually, The ones it did not know I could move, and did. Still no dice. I resolved the issue by removing that NPC. No NPC; no problem. Now I have other issues, like a cell not letting me in (a wilderness cell. my character was in a cave, and now I have a crash whenever he leaves it. I did a coc to the nearest city, but coming into the cell from there crashes as well.) I will have to track down what is causing tehc rash and resolve that as well.
fejeena Posted April 22, 2016 Posted April 22, 2016 Have you been in the cell, and have entered the cave? And no you can't get out . Or have you been in the cave and saved the game, then sorted your Mods, started game and you can't get out ? If you change many Mods in your Load order it's better to start a new game. Or try to make a clean save. Wait in the cave 3 days ( wait function ), then save your game, quit, start , load the save . ( after 3 days all unnecessary entries are delete in the save. And quit the game is necessary to get all entries out of the RAM ) Or a Mod conflict , two or more mods try to change the cell. Have you cleaned your Mods ( esp, esm ). Read my yellow Link.
DirtyOldMan Posted April 23, 2016 Author Posted April 23, 2016 I had this issue before, with the Traveling Merchant Mod. There was an issue with the pack-guars suddenly losing their connections to a master. I removed the guards, made a clean save, then it worked. I figure I must have missed one. I did a coc move to the nearest city (Skingrad) to get out of the cave, then tried to walk into the cell. Crash. So I avoided the cell and headed west (where the quest wanted me to go) by another route, avoiding that cell. Maybe it will fix itself- I do not plan on passing that cell for at least three game days. If it still happens, I will sit for three days. It will mes sup the journal I keep, but I can put it down to a needed vacation... I have a similar problem near Fort Grief. every time I go there, the game slows drastically then crashes. I just avoid the place now. Near as I could figure, the problem there was a corrupted spawn point. I hope that is not the Skingrad problem. Fort Grief is easy to avoid. I am often in Skingrad.
myuhinny Posted April 23, 2016 Posted April 23, 2016 The game slows drastically then crashes. That could be caused by something that was added to the game you could look through that area in the CS and see what is altering that area. Creature/enemies could cause it. I use to have crashes at certain times every time I would get to certain spots and I couldn't figure out why. But finally I decided to see what it was so I got as close to the spot as possible without crashing (making new saves helps to not have to repeat just load where you were without having to redo it all again) then I went into TFC mode and flew in the direction of the crash and soon found the culprit one mod I think it was monstergirl added a spider drider type enemy and when the enemy would use it's magic even if you killed it right after would cause the game to crash. So whenever the game crashed I knew one of those suckers were close by so I would use the console and move to them and console kill their ass to prevent them from using their spells. I no longer install that mod but instead just add it's armors to my own .esp instead. But using the CS you should be able to see what mods are altering that area and then start the elimination process till you find the culprit.
DirtyOldMan Posted April 24, 2016 Author Posted April 24, 2016 Hei. I spent three game days plowing through everything female in Anvil as a beachside vacation, then headed back to that cell in Skingrad. No problems. Whatever it was went away. I tried using TESEdit to see what was affecting the cell, and the one NPC, but nothing was, according to that. How do I use the CS to find he culprit? Load every Mod individually and check for changes? That could take a while! For now the problem is resolved enough that it is no longer affecting gameplay. My character doesn't tap that one NPC, and the other problem evaporated on its own, so it is back to happy gaming. Thanks to all for the help and advice! This really is a great community here.
myuhinny Posted April 24, 2016 Posted April 24, 2016 Run TES4edit once done go to the .esm/.esp that you are having problems with in your case it would be the actual oblivion.esm because you are crashing getting to close to a oblivion place. Click the + to the left of it to get the drop down and go down to worldspace click the + to get the next drop down and look for ones that are not white as white ones have nothing altering them. For me I have some that are green those show places that are being altered by a different .esp/esm if you click that line it'll tell you want those ones that are altering that area are in the right screen. There can be other colors as well instead of green. Found on the information tab at the bottom right hand area of the TES5edit screen. Text color: Black - Single Record Purple - Master Gray - Identical to Master Orange - Identical to Master but conflict Winner'); Green - Override without conflict Orange - Conflict winner Red - Conflict loser
myuhinny Posted April 25, 2016 Posted April 25, 2016 Your welcome. Opps noticed I posted some pictures in the wrong area will have to remove that post and place them in the right spot was wondering where they were since I knew I had uploaded them or at least thought I did. Well easily corrected.
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