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Faster running mod is gone!


alako

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Posted

I was trying to get the Faster Running Mod from nexus, but the author was banned because of forum flaming. Any chance one of you guys know where I can find it other than nexus??

 

Thanks in advance!

Guest user29
Posted

I think you can adjust your running speed in the settings of project nevada if you want to use that mod. Which you should already, it improves a ton of different things.

Posted

I was trying to get the Faster Running Mod from nexus' date=' but the author was banned because of forum flaming. Any chance one of you guys know where I can find it other than nexus??

 

Thanks in advance!

[/quote']

Whoops and there went the thanks button. :P

 

You can mod it yourself if you really want.

 

http://geck.bethsoft.com/index.php/Movement_Settings

 

Then look under gameplay>settings in the GECK, change it, then save the esp.

Posted

Whoops and there went the thanks button. :P

 

You can mod it yourself if you really want.

 

http://geck.bethsoft.com/index.php/Movement_Settings

 

Then look under gameplay>settings in the GECK' date=' change it, then save the esp.

[/quote']

 

Thanks! I never really made my own mod before, but it turnout to be really simple. :D

And so your turning to the dark side has begun ......................

We now expect a Crysis suit port and GodModded Nuklear gatling Air rifle mod from you within the week :)

Posted

And so your turning to the dark side has begun ......................

We now expect a Crysis suit port and GodModded Nuklear gatling Air rifle mod from you within the week :)

 

I thought porting armor from FO3 is quite simple since FNV use the same body mesh. Don't you just need to go into GECK and add new item with the correct mesh and texture? Unless you are talking about porting the whole crysis suit system @____@

I sometime change Armor/Weapon stat and location, but I never really mess with scripting before cause I am too lazy to learn!!! XD

Posted

And so your turning to the dark side has begun ......................

We now expect a Crysis suit port and GodModded Nuklear gatling Air rifle mod from you within the week :)

 

I thought porting armor from FO3 is quite simple since FNV use the same body mesh. Don't you just need to go into GECK and add new item with the correct mesh and texture? Unless you are talking about porting the whole crysis suit system @____@

I sometime change Armor/Weapon stat and location' date=' but I never really mess with scripting before cause I am too lazy to learn!!! XD

[/quote']

 

Crysis suit system....already done: http://www.loverslab.com/showthread.php?tid=7864

Posted
And so your turning to the dark side has begun ......................

We now expect a Crysis suit port and GodModded Nuklear gatling Air rifle mod from you within the week :)

 

I thought porting armor from FO3 is quite simple since FNV use the same body mesh. Don't you just need to go into GECK and add new item with the correct mesh and texture? Unless you are talking about porting the whole crysis suit system @____@

I sometime change Armor/Weapon stat and location' date=' but I never really mess with scripting before cause I am too lazy to learn!!! XD[/quote']

Yep it's pretty simple, just create a new esp for the existing FO3 meshes and pop a box inworld somewhere, the easy way to do it is find a simple clothing mod that does just that create your new item in it and add it to the same box or copy & rename the esp then strip out the unused stuff and move the box a bit to the left or right so it's not ontop of the original box.

Posted

Yep it's pretty simple' date=' just create a new esp for the existing FO3 meshes and pop a box inworld somewhere, the easy way to do it is find a simple clothing mod that does just that create your new item in it and add it to the same box or copy & rename the esp then strip out the unused stuff and move the box a bit to the left or right so it's not ontop of the original box.

[/quote']

 

OH Yeah! That's much faster. Thanks for the tip. It usually took me at least 5 mins to make a new container.

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