AyyRofLmao Posted January 31, 2016 Posted January 31, 2016 View File Katia Race v2.5 IMPORTANT: ---For the Vanilla, UNP, and CBBE .zips, use ONLY one---The 'Follower' plugin adds a follower to the Bannered Mare---The 'Default Skeletons' plugin reverts all racial features to use Skyrim's default skeletons (or whatever you have installed). Don't use this unless you REALLY need it.---The 'No Birthsign' plugin will remove the Atronach birthsign and the extra spells Mirror:http://www.nexusmods.com/skyrim/mods/64720/ Description: This mod adds a custom race with fully animated headparts. A follower plugin is included. You'll find her in the Bannered Mare. An optional 'Default Skeletons' plugin is included for compatibility purposes. Please keep in mind that using it will disable helmet fitting and ear lagbones. Vampirism is supported, though becoming a vampire will turn your character's fur grey. A default skintone has to be selected for Skyrim's vampirism morphs to work, so I picked grey. You can see an example in the screenshots. Recommended: SKSE: http://skse.silverlock.org/---Needed for a jump height fix included in this mod Unofficial Skyrim Patch: http://www.nexusmods.com/skyrim/mods/19---Fixes a Dark Brotherhood Quest for custom races Unofficial Dawnguard Patch: http://www.nexusmods.com/skyrim/mods/23491---Fixes Vampire Lord Transformation Mfg Console: http://www.nexusmods.com/skyrim/mods/44596---Fixes player blinking Notes for Character creation: ---Face tint sliders available: lips, cheeks, nose, eyeliner, and eyelids---Chin sliders will control the ears Animation Swap: Inside your spell/powers menu you will find two lesser powers: Animation Swap (RGA) and (PCEA). RGA stands for 'Reversed Gender Animations', which will swap your animations between male and female. PCEA stands for 'Player Character Exclusive Animations' which are animations exclusive to the player. Proper use of PCEA involves installing both the actual PCEA mod and FNIS (links below). If you don't have PCEA and FNIS installed, this mod will swtich you to a set of vanilla animations included in this mod's BSA (this is to prevent crashes). To swap back to your default set of animations, simply use the Animation Swap power again. FNIS: http://www.nexusmods.com/skyrim/mods/11811PCEA: http://www.nexusmods.com/skyrim/mods/14871 Load Order: Katia Race.esp (Required)Katia Race - Follower.esp (Optional) (For the next three USE ONLY ONE) Katia Race - No Birthsign.esp (Optional, USE ONLY ONE IF NEEDED)Katia Race - Default Skeletons.esp (Optional, USE ONLY ONE IF NEEDED)Katia Race - Default Skeletons and No Birthsign.esp (Optional, USE ONLY ONE IF NEEDED) Credits: Character based on 'Prequel' - by KazeradHead mesh is modified from LittleDragon's Starfox modelsKhajiit feet mesh is modified from Phygit's FemFeetOther meshes/textures - Bethesda Submitter AyyRofLmao Submitted 01/31/2016 Category Races Requires Special Edition Compatible
forgetful hatter Posted May 4, 2016 Posted May 4, 2016 just like your sharkmer and the cerinian race.amazing. the body shape is unique but the one thing i seriously love the most is the effort that went into the face and head area.the way the eyes,iris get bigger,small with the ears moving as well based on the person's mood is just magic.
ptmc2112 Posted May 20, 2016 Posted May 20, 2016 Awesome mod. Just Awesome. There is a bug with the follower though, if you marry her, then turn her via the Dawnguard quest "The Gift," her eyes disappear. There didn't appear to be any other change, (though admittedly, my own player as that race didn't seem to change fur color, just the eyes changed color) although I haven't tested further than that. I used the CBBE with the default skeletons and no birthsign plugins, if that makes a difference.
linck Posted July 9, 2016 Posted July 9, 2016 i keep getting this wavy stuff over the follower nvm fix with "forceav AbsorbChance 0"
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