Guffel Posted January 21, 2016 Posted January 21, 2016 Hello everyone I started to think about making a mod for gameplay as a sexual assassin. But I'm still unsure about some features and technical details, that's why I made this brainstorming thread. I know that there is already Murder, Theft and Seduction, but it's imited to the Dark Brotherhood and Thieves Guild targets. What I plan is similar, but shall work with every NPC. The main features I thought of are: + great bonus to pickpocket your last sex partner Technical: I plan to do this via a constant spell effect. I wanted to hook globally into all sex lab animations and apply a spell with a bonus on pickpocket to player after the animations, fill the partner into an alias and use conditions to make the spell only work for the alias. The spell then disspells after about 30 seconds. I think thats a clean and easy way. I could also add a bonus to stealth to make it easier to pickpocket hidden. That'd reflect that the NPC is still distracted and doesn't expect danger. + high chance to kill or auto kill your last sex partner Technical: Again a global hook into the sex animation. After the act a pop-up asks if you want to try to kill this one, IF you have a damage health poison. If you choose to do so, the poison is removed and the NPC is killed. If the kill doesn't succed I thought of dealing some damage to the NPC and initiate combat with the player as consquence. At this point I need to do some research what furthermore is possible. I thought of maybe the chance get higher the more deadly the poison is, but I don't know how to detect this with selfmade or mod-added poisons. I have the ideas for this two options from M,T&S any would only extend this to every npc. Generally I planned that there only work after consensual acts, due to the lack of preperation and control in aggressve acts. + dialouge after failed sneak as distraction This was the main idea to brought me to think about this mod. You all will know this problem: You try to sneak and backstab your way through a dungeon, but then a single enemy detecs you, combat starts and the whole sneaky-sneaky is off the table. My idea was a bit like what you see in some movies: the guard detects someone and doesn't open fire directly, but confronts the intruder, which tries to talk his way out of the situation, and usually lets the guard come close before knocking him out, but I had something diffrent in mind^^. My plan was, if the player is sneaking and there is only one guard detecting him it won't start combat, but walk up to the player and start a dialouge. The player still can just attack the guard or start the fight on the first level of dialouge, but there are also multiple option for a conversation that may lead to diffrent outcomes. I haved thought this fully trough, but I thought of things like playing dumb, pretending to be lost or willing to join the bandits (or whatever they are). Depending on whom you are talking to the diffent "paths" my be more or less likely. The dialouge can lead to sex, a fight or that you're allowed to leave. With all this I still want to keep some standard to this mod and the dialouge. I don't want his to be like your typical cheap porn dialounge. I also want to avoid words like: cock, pussy, cum, fuck, ect. I imagined the dialouge to use old-fashined expressions and paraphrases. But I'm no native english speaker so I will need some help with that. Technical: I'm still looking for the best way to do this. My only idea at this point is to use a cloak spell to attach a scrip to every close npc and listen for OnCombatStateChange events. If an event triggers it checks if the player is sneaking and if the npc can draw a LoS to the player. If only one has a LoS the npc is filled into an alias with an ForceGreet package on it for the diaoulge. The problem is that this is a rather messy approach with a lot of scripts and a cloak spell constantly running. This isn't needed most of the time, so I thought of making a spell to turn the cloak spell on or off, or turning it on for 10 minutes so one can't forget to turn it off again. + a dialouge option to seduce NPC Since you need to start sex animations somehow for the kill and pickpocked option I thought of putting a trigger into this mod as well. My idea was a more or less complex dialouge to seduce or flirt with anyone. Again this is supposed to have a certain standard. Since it's not normal that someone asks you on the street for sex without demanding money, the npc should react sceptical and blocking if you approach them too bluntly. But being to subtly might also not work. I thought of making this a day-long part. Starting a conversation at first and arrange to meet again in the local inn in the evening. There it continues with flirting and/ or keeping the otherone dinking. Finally it should end up in bed. For now I only thought of friendly npc. On hostile npc this part might work diffrently. Maybe you pretent to surrender and try to look innocent so your target talks to you. The dialouge could than be about offering yourself to the npc in fake panic to save your like. Or trying to avoid being raped, but in fact subtly reminding the npc that this would also be an option. Technical: I thought of a spell to mark the target, which is then filled in an alias for which the dialouge is written. This avoids every npc having the initial dialouge option. So, is there general interest in this mod? So what is your opinion? Any suggestions? Has someone any ideas for the dialouges?
Vuulgar Posted January 21, 2016 Posted January 21, 2016 Sounds very cool to me specially considering the creative nature of your other mods. Some specific kill while fucking animations would be very cool, maybe Funnybizness or Lieto could help there, they both seem to be able to produce a lot of quality animations...this seems right up Funnybizness fetish alley also. Throat slitting doggy, missionary and cowgirl or suffocation/choking would be twisted and amazing. Deadly Drain might be an option for magic related but if I were wishing it would play more combat related. How about some items like poisoned lipstick...or there was an anime series called Ninja Scrolls that had a main character attune her body to poison through years of small doses, anyone who fucked her or went down on her died from it. I tried the Murder, Theft, Seduction mod way back when but it really didnt have much content but I loved the idea. Good luck and thanks for your modding time, I have had fun with Skooma Whore and specially Ravens Beak.
karlpaws Posted January 21, 2016 Posted January 21, 2016 I liked the Murder, Sex mod as well, because it would let me pick a target and perform my action without too many other issues. I'd use Deadly Drain but I don't care much for the actual drain mechanics, and a simpler mod would be nice. It has also had issues being able to kill NPCs selectively and not drain every one. I also use SexlabUtil but it also has limited ability to select NPCs for killing or anything else. A poisoned dagger or damage health potion makes sense but unless you're using a poison enhancing mod you probably won't do enough damage with one vial to kill a bandit chieftan. I'd like to have the option to take a bounty quest, sneak past bandits, vampires or whatnot, either via stealth or the Master Disguise mod, and sex up the target, with a nice present of death. Possibly either instead of or with listening to Sexlab animation calls, you could add a pair of spells (or just one) to target a mark, and add the spells to PC and NPC that last a time period or until end of sex. Potentially you could throw in a calm type spell to deal with the "caught by a guard" issue. I really like how the Solutions mod handled the White River Watch blind guard, allowing you to bribe him with sex if you're playing a female PC (and would not sound like the male bandit outside).
DixiePig Posted January 22, 2016 Posted January 22, 2016 This would certainly have some great interactions with succubus modded characters.I like how you're talking about how you'd go about this technically. I'd love it if you could post code snippets as you progress.
reeeeeeee123 Posted January 22, 2016 Posted January 22, 2016 i would definitely use it if it's high quality (as in not too many bugs)
Crate123 Posted January 25, 2016 Posted January 25, 2016 Sounds like a great idea, just something I would play.
43deadwood Posted January 25, 2016 Posted January 25, 2016 I can just see the potential dialogue 'The Jarl will see you now, Dragonborn' Jarl - 'I have a job that would suit someone of your - ahem - particular talents' Dragonborn - 'What do you wish, Jarl?' Jarl - 'We've bee unable to kill the leader of a particularly dangerous bandit group at *******. A direct assault is doomed to failure. However we think a brave individual, posing as a prostitute, could gain acess to this camp (after all Bandits do need their diversions, don't they?) and gain the trust of the Bandit leader. Then, perhaps during a moment of passion, a fatal but slow acting poison could be administered. The court Mage has come up with a poison that could coat the inner lining of a condom....' Dragonborn - 'Your wish is my command' Could gain acess using something like Faction Amulets (on Nexus). Just a thought - tracking to see what happens. Enjoyed Skooma Whore and still exploring Ravens Beak Prison, so know that if you proceed then this will be good.
Guffel Posted January 25, 2016 Author Posted January 25, 2016 I can just see the potential dialogue 'The Jarl will see you now, Dragonborn' Jarl - 'I have a job that would suit someone of your - ahem - particular talents' Dragonborn - 'What do you wish, Jarl?' Jarl - 'We've bee unable to kill the leader of a particularly dangerous bandit group at *******. A direct assault is doomed to failure. However we think a brave individual, posing as a prostitute, could gain acess to this camp (after all Bandits do need their diversions, don't they?) and gain the trust of the Bandit leader. Then, perhaps during a moment of passion, a fatal but slow acting poison could be administered. The court Mage has come up with a poison that could coat the inner lining of a condom....' Dragonborn - 'Your wish is my command' Could gain acess using something like Faction Amulets (on Nexus). Just a thought - tracking to see what happens. Enjoyed Skooma Whore and still exploring Ravens Beak Prison, so know that if you proceed then this will be good. I'm still not sure if I'm really going to do this mod, but that'd give the whole thing a completly diffrent scale^^ I didn't know of the Faction Amulets before. They've some possebilities. It'd take away the problem with the dialouge right away. You can sneak up on an bandit boss or use Master of Disguise to get to him, but once there, there is still the problem to initiate dialouge. This Amulets as a soft dependence would save me the trouble of calming the enemy. And since some quest actually are to kill only the leader of a certain bandit camp it would work as you suggested with the need to fuck the whole camp to death (but of course that option would still be open for anyone who would like to do so^^).
karlpaws Posted January 26, 2016 Posted January 26, 2016 I've been meaning to try the amulet mod since I heard about it a little bit ago. the problem with master of disguise is that it seems to only work off the chest/body armor. remove the fur armor and the whole camp will try to kill you. amulets could be set not to strip in sexlab and not look silly.
ketiax Posted January 26, 2016 Posted January 26, 2016 I can just see the potential dialogue 'The Jarl will see you now, Dragonborn' Jarl - 'I have a job that would suit someone of your - ahem - particular talents' Dragonborn - 'What do you wish, Jarl?' Jarl - 'We've bee unable to kill the leader of a particularly dangerous bandit group at *******. A direct assault is doomed to failure. However we think a brave individual, posing as a prostitute, could gain acess to this camp (after all Bandits do need their diversions, don't they?) and gain the trust of the Bandit leader. Then, perhaps during a moment of passion, a fatal but slow acting poison could be administered. The court Mage has come up with a poison that could coat the inner lining of a condom....' Dragonborn - 'Your wish is my command' Could gain acess using something like Faction Amulets (on Nexus). Just a thought - tracking to see what happens. Enjoyed Skooma Whore and still exploring Ravens Beak Prison, so know that if you proceed then this will be good. Or you know, just do the Radiant quests involving killing bandits that are usually given by stewards, and the mod allows you to kill every bandit by sleeping with them one by one. Heck, there could be interesting events being made such as bandit's ally sees his friend die and PC standing beside him, then PC starts pretending that PC is the dead bandit's date and is scared he's dead and would like some "comfort" and as PC is getting "comfortable" with the bandit she kills him, etc etc.
43deadwood Posted January 26, 2016 Posted January 26, 2016 I've been meaning to try the amulet mod since I heard about it a little bit ago. the problem with master of disguise is that it seems to only work off the chest/body armor. remove the fur armor and the whole camp will try to kill you. amulets could be set not to strip in sexlab and not look silly. The mod also has a ring option so it's even less obtrusive. I've also found Master of Disguise is more of a 'I hope that I can sneak past without them noticing mod' rather than allowing unrestricted access. Also MoD does have a problem if you want to have Papyrus logging (when I last used it my log got up to 1.2Gb - no not a typo!)
Guest Posted January 26, 2016 Posted January 26, 2016 Really like the mod idea. Gives more to the stealth game than just running and hiding if someone sees you and would make crime have a better set of consequences.
karlpaws Posted January 26, 2016 Posted January 26, 2016 I've been meaning to try the amulet mod since I heard about it a little bit ago. the problem with master of disguise is that it seems to only work off the chest/body armor. remove the fur armor and the whole camp will try to kill you. amulets could be set not to strip in sexlab and not look silly. The mod also has a ring option so it's even less obtrusive. I've also found Master of Disguise is more of a 'I hope that I can sneak past without them noticing mod' rather than allowing unrestricted access. Also MoD does have a problem if you want to have Papyrus logging (when I last used it my log got up to 1.2Gb - no not a typo!) You can adjust how much different armor counts toward your detection and how much of your sneak skill applies as well, throw all of the sliders to max and you can generally get past anyone. Amulet vs ring doesn't matter much to me, if you're not going to be fighting it doesn't matter what armor you have, really.
Howarde Posted February 5, 2016 Posted February 5, 2016 FINALLY someone that thinks the same way as I do I would definetly love a mod like that, that could make your character like the hero on these action/spyes movies. The world is complicated, it's not only kill or be killed, it's a matter of complexity ^^ My suggestion would be (for the killing part) to not use a potion or something so "unrealistic" (for me), but use an animation after the sex part, like this : 1- Your character had sex with the npc 2- The npc stays in bed after the sex part 3- Your character take a dagger and kill the npc while sleeping (or not, he could try to defend himself but he would still be killed by the dagger) Since women are more subtile (for female PC), instead of using a potion on the PC, maybe we could put an item in the npc's pocket. Same thing for the stealing part : 1- Your character had sex with the npc 2- The npc stays in bed after the sex part 3- Your character put an item in the npc's pocket that makes him sleep (or could use an animation that use a linen with chloroform And now the PC can steal everything ^^
KristyllLascivicious Posted February 7, 2016 Posted February 7, 2016 This idea looks great! I'd certainly use it.
-alpha- Posted February 7, 2016 Posted February 7, 2016 + great bonus to pickpocket your last sex partner Technical: I plan to do this via a constant spell effect. I wanted to hook globally into all sex lab animations and apply a spell with a bonus on pickpocket to player after the animations, fill the partner into an alias and use conditions to make the spell only work for the alias. The spell then disspells after about 30 seconds. I think thats a clean and easy way. I could also add a bonus to stealth to make it easier to pickpocket hidden. That'd reflect that the NPC is still distracted and doesn't expect danger. + high chance to kill or auto kill your last sex partner Technical: Again a global hook into the sex animation. After the act a pop-up asks if you want to try to kill this one, IF you have a damage health poison. If you choose to do so, the poison is removed and the NPC is killed. If the kill doesn't succed I thought of dealing some damage to the NPC and initiate combat with the player as consquence. At this point I need to do some research what furthermore is possible. I thought of maybe the chance get higher the more deadly the poison is, but I don't know how to detect this with selfmade or mod-added poisons. I have the ideas for this two options from M,T&S any would only extend this to every npc. Generally I planned that there only work after consensual acts, due to the lack of preperation and control in aggressve acts. I was thinking a cool alternative could be to maybe add a knockout after sex, as in they're passed out from a good time or you knock em out. This way you have an unconscious npc laying next to you and you can then rob and/or kill. Having a hotkey (kinda like Deadly drain) which you press to activate on event end. The poison kill could also be done with 3 outcomes rather than 2. If you choose to poison the NPC they could either die or engage combat. This would be better if done as: High chance to kill instantly (based on poison) - maybe he drinks the whole thing Med chance to knockout or weaken - he drinks it but realised he was poisoned. Low chance NPC engages combat - caught you trying your sneaky tricks
Guffel Posted February 17, 2016 Author Posted February 17, 2016 At the risk of dissapointing you all, I want to inform you that I'm not going to work on this mod. It was until I had already started to work on the first bits, when I realized that I don't have to the motivation to go through another full mod. In my last Skyrim play-through I quit after two days and started to play something else instead. I reached the point where I feel like l squeezed everything out of Skyrim I could, and I think I already put enough time in making mods. There's no point for me to mod for a game I don't play. But thank you anyway for your interesst and ideas to this brainstorm here! I think I'll withdraw myself from Skyrim modding completly. I'll propably return to make mods for FO4, but that's another story.
DixiePig Posted February 17, 2016 Posted February 17, 2016 There's no point for me to mod for a game I don't play. ...Modding is the game.
Silk Posted February 18, 2016 Posted February 18, 2016 Awwww... I was all ready to throw enthusiasm and offers for any help that I could give to see this mod make it to the light of day. The specifics of the mod that you outlined sound exactly what I've wanted to play a stealthy character. Shame :/
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