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Bijin Wives+Warmaidens


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Posted

I decided to try out these two mods, but I'm running into some problems. I noticed first on Ysolda, that were missing her hands. When removing her gown, there is no body at all. This goes for the rest of the girls as well.

Anybody else had this problem, and in that case know a fix? Both mods are on highest priority in MO.

Posted

Re:- "Both mods are on highest priority in MO."

 

Just asking. But when you say highest priority, do you mean towards the top of the right hand list, or towards the bottom. (Only asking because the way it works is things lower down in the right hand list, (i.e. with a higher mod index), - and actually the left hand list - overwrite things above. i.e from the right hand perspective, (and left), they should have a higher index).

 

I don't use Warmaiden's, but my Bijin wives is at E4 in my right hand list & NPC of Dibella at E3, because I prefer the Bijin wives look. (The mentioned index values arn't important, and are specific to your load out, but just remember that lower index mods are overwritten by higher level ones).

 

ps

 

If you know this sorry, no idea.

Posted

Right now they are on the bottom of both lists.

Posted

I decided to try out these two mods, but I'm running into some problems. I noticed first on Ysolda, that were missing her hands. When removing her gown, there is no body at all. This goes for the rest of the girls as well.

Anybody else had this problem, and in that case know a fix? Both mods are on highest priority in MO.

 

Did you try redownloading and reinstalling the mod? 

 

Check the files, are the mesh files there for the body? 

Posted

Protip: Save textures and meshes in a separate folder so you can replace them if something happens. Regarding your problem, copy textures and meshes from one of the Warmaidens and put them in the Wives folders. That happened to me too, so I guess it was packaged wrong. :s

Posted

I managed to fix it earlier today. Not sure how. I assumed there was a conflict with another mod, so I disabled _all_ the mods I had installed. And then it worked. Then I started enabling the other mods in small groups and check ingame that it still worked. I think I've enabled all the old mods and it's still working, so I'm happy :P Even though I still don't know what happened.

 

Thanks for all tips and advice :)

Posted

I managed to fix it earlier today. Not sure how. I assumed there was a conflict with another mod, so I disabled _all_ the mods I had installed. And then it worked. Then I started enabling the other mods in small groups and check ingame that it still worked. I think I've enabled all the old mods and it's still working, so I'm happy :P Even though I still don't know what happened.

 

Thanks for all tips and advice :)

 

If you use TES5edit, you could have, (and probably should do), create a Merged Patch. You can then see in TES5Edit what mods are overwriting records from other mods. However as it's working for you, Yeh! :shy: (Probably should of said that earlier - sorry). 

 

Posted

I use all three Bijin mods, which rock btw, for a very long time with USLEEP and when I went over to new AIO, the new one, First Lydia's head disappeared, then reinstalled and now Blue Skin, couldnt figure it out, so just when back to original mods.. 

 

"Nothing is easy when you are idiot"  lol..  Oh how I can be.... 

Posted

I simply install the loose version and manually replace the bodies of the characters with my own bodyslide'd body, hand and feet meshes. Takes a bit of time, but it's worth it.

Posted

I simply install the loose version and manually replace the bodies of the characters with my own bodyslide'd body, hand and feet meshes. Takes a bit of time, but it's worth it.

 

Your "loose" files will override the BSA, so if you want to save some space and make it cleaner so you know what you modded.....

Posted

 

I simply install the loose version and manually replace the bodies of the characters with my own bodyslide'd body, hand and feet meshes. Takes a bit of time, but it's worth it.

 

Your "loose" files will override the BSA, so if you want to save some space and make it cleaner so you know what you modded.....

 

 

I don't need the BSA if I intended to use the loose version from the beginning. :P

Besides, the Bijin folders are separate unique that no other mod would affect them. It's easy to manage.

Posted

Yea, thats what I did. Just saying the better practice would be the above as it would save space. 

 

But yes, I am guilty of having messy data folder. 

 

Even with MO I often forget and have to look in the conflict section and realize OMG I have a mod for that! 

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