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Meshes glitch after saving from Outfit Studio


volatica

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Posted

For the love of Lightning, will someone please help me?? Pretty please? I'll be your best friend!

 

I am working on a bodyslide conversion of Spearhead Catsuit - CBBEv3 Curvy NSFW by BBDrac. When I export the file form BodySlide, even without making any edits, I get the attached result. The mesh is messed up and glitches all over the place. The default meshes work fine though. I have been using NifScope to try and find out what the issue is by comparing the original versus the exported, but I can't make heads or tales of it. I am willing to do the work and fix this, but I just have no idea where to begin. Any help is extremely appreciated!

 

EDIT: Posted on Nexus Forums too, no one will respond.

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Posted

Looks like it's a skeleton issue meaning the mesh is missing nodes might be a weighting problem not sure on that though.

 

Have you tried running it through mesh rigger to see if that corrects the problem?  http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/page-1

 

Hey, thanks. I am working on getting that tool to work now, bit of trouble, but when I do, I'll run it and let you know. Thank you so much for the response!

Posted

Make sure to look in the nif and see what nodes it has if it has finger nodes make sure you include a hand mesh in your template folder same with feet and head node. To use more then one mesh template hols down the CTRL button and select the ones you need or hold shift for mass select. You have to make sure you don't remove nodes as sometimes that can cause stretching. Make sure the templates have matching UV maps like UNP and UNPB have matching UV maps UNP adn CBBE do not so you will not be able to use the UV search option if they don't. Don't try to use a skeleton as a template though as most skyrim skeletons have way too many nodes in them and it will make it impossible for you to hit ok to start mesh rigger as the node screen will be bigger then your computer screen.

Posted

Make sure to look in the nif and see what nodes it has if it has finger nodes make sure you include a hand mesh in your template folder same with feet and head node. To use more then one mesh template hols down the CTRL button and select the ones you need or hold shift for mass select. You have to make sure you don't remove nodes as sometimes that can cause stretching. Make sure the templates have matching UV maps like UNP and UNPB have matching UV maps UNP adn CBBE do not so you will not be able to use the UV search option if they don't. Don't try to use a skeleton as a template though as most skyrim skeletons have way too many nodes in them and it will make it impossible for you to hit ok to start mesh rigger as the node screen will be bigger then your computer screen.

 

Eh... Mesh rigger is kind of unstable. I am selecting the mesh and using the hands as a skeleton, and there is some kind of error that happens and then the window closes. I get no output. So... awesome. Thanks anyway. I don't care if the person who made this skin reads this, but I really wish they had bothered to weight the skin correctly in the first place.

Posted

Mesh rigger is not unstable many use it all the time. You have to look at the save folder for the mesh rigger log file and see why it is closing. Does the nif have a body in it? If not then that is the reason it closed as it will give a no gender error also if it is a female armor and has a female body in it then the female only gender has to be selected. The female body also needs to have a texture path as mesh rigger scans the UV map which is the bod file that the body is using if the body doesn't have textures when rendered in nifskope it could give the no gender error.

Posted

Mesh rigger is not unstable many use it all the time. You have to look at the save folder for the mesh rigger log file and see why it is closing. Does the nif have a body in it? If not then that is the reason it closed as it will give a no gender error also if it is a female armor and has a female body in it then the female only gender has to be selected. The female body also needs to have a texture path as mesh rigger scans the UV map which is the bod file that the body is using if the body doesn't have textures when rendered in nifskope it could give the no gender error.

 

The log says:

 

Traceback (most recent call last):

  File "C:\Users\jared\Downloads\Tools RC_89_k_Light\mesh_rigger.py", line 343, in <module>

    input('\nWork done, press enter to close.')

AttributeError: 'Logger' object has no attribute 'errors'

 

I.. don't know what that means. I read somewhere to select both genders when you get this error, but that's what it was set to. I tried setting it to female only and got the same thing. I'm not really sure how to proceed.

Posted

Make a copy of a different nif from your skyrim folder and use that as your target file and try a different body for your template body to see if it might be caused by the outfit or maybe the template file. I think I have hit that a few times before it if is in the outfit nif itself then there isn't much to be done except maybe try to paste the outfit into a new nif file with a new body and hope that the error is actually in the body in the nif. Or learn how to do it in blender or 3dmax.

Posted

Make a copy of a different nif from your skyrim folder and use that as your target file and try a different body for your template body to see if it might be caused by the outfit or maybe the template file. I think I have hit that a few times before it if is in the outfit nif itself then there isn't much to be done except maybe try to paste the outfit into a new nif file with a new body and hope that the error is actually in the body in the nif. Or learn how to do it in blender or 3dmax.

 

It must be something wrong with the way I have it set up, I tried different skeletons and different template meshes and  always get the same error.

Posted

Template meshes I use is a body nothing else in them.  Double click the mesh rigger bat file wait for it to load. Click game and make sure it is set for skyrim or auto I always select it manually. Select template - select template mesh/meshes this is where your template meshes go that you are going to use to add the nodes from to your target folder then target options - select target folder this is where your target file is that you want to add the nodes to. Select destination folder this is where you want your file to be placed at when it is done going through mesh rigger. 

 

 

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Have you  tried my suggestion and tried it with 2 new meshes? A new outfit mesh and new body mesh don't use the same mesh from the mod because if there is a flaw in one of them then it's going to be in the rest as well.

  • 4 weeks later...
Posted

I wanted to thank you for your help. I was never able to get meshrigger to work, just wouldn't do the trick for me. I ended up scouring the internet and finding a conversion someone else made, but I appreciate the effort. You are the only person who tried to help me and that means a lot. Kudos to you.

 

Template meshes I use is a body nothing else in them.  Double click the mesh rigger bat file wait for it to load. Click game and make sure it is set for skyrim or auto I always select it manually. Select template - select template mesh/meshes this is where your template meshes go that you are going to use to add the nodes from to your target folder then target options - select target folder this is where your target file is that you want to add the nodes to. Select destination folder this is where you want your file to be placed at when it is done going through mesh rigger. 

 

 

 

 

Have you  tried my suggestion and tried it with 2 new meshes? A new outfit mesh and new body mesh don't use the same mesh from the mod because if there is a flaw in one of them then it's going to be in the rest as well.

 

Posted

Sorry you couldn't get it to work.  But you can always come back and try it off and on with different things as I have done that before with something that didn't work or I couldn't figure out I just kept trying off and on till I figured it out. There is also outfit studio that is part of the bodyslide mod that can add/remove nodes from a nif I have used it a few times when something had a corrupted node that was causing mesh rigger to crash.

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